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DESCENT:

FOR THE SOLO ADVENTURER


Setup:
Start with only the tiles to the right. Choose a character card
and equip normally. Remove the Escape! Card from the Dun-
geon Deck. Shuffle the Dungeon Deck and split it into four
roughly equal piles. Shuffle the Escape card into pile three and
restack the Dungeon deck. Shuffle and place the Spawn Deck
next to the play area. You will also need a d20 and a d6 for
use on the treasure table and two types of markers to place on
the board to show the location of monsters that have been
killed but not looted (the threat tokens are a good choice).

Gameplay:
Each round consists of a Hero activation phase and then a
monster activation phase. During the monster activation
phase, all monsters are activated and may move and have one Wounds from Dungeon Deck Events:
round of Combat. Monsters with the highest number of move- Wounds from any Dungeon Deck event
ment points will move first. Monsters will stop 3 spaces away if ALWAYS ignore armor. Falling in the Pit Trap
ranged attackers or when adjacent for melee. All the same causes 2 wounds total (Instead of 1) as noted.
rules for blocking and LOS apply. Burn and Poison tokens are resolved normally.
Stones, Mud, Lava and Pits should be placed
Adding tiles to the Dungeon: on the map when the Event is drawn.
When a character becomes adjacent to a board edge where
the Dungeon may be expanded you may spend one movement The CAVE IN! Event:
point to expand the Dungeon at that location. Draw the top When the Cave In Even occurs, the hero re-
card of the Dungeon deck and execute it. If it is a card that ex- ceives the wounds as indicated, is knocked
pands the Dungeon it may have a number indicating how many back one space and the two position location
Spawn Cards are to be drawn. Orientation of the tile is at the that would normally lead to a new area is
discretion of the player. Otherwise execute the Event and draw blocked by rubble. The hero will have to ex-
again. Once the Dungeon has expanded and monsters have pand the dungeon elsewhere.
been spawned, the Hero may use any movement and/or Com-
bat remaining. Looting Corpses:
If you want to loot a corpse of some foul mon-
Spawning Creatures: ster then you better be ready to accept the
Spawned creatures are normally placed at the furthest point consequences. Dead monsters may be
from the Hero within the newly revealed Dungeon Segment. marked on the map using tokens. You may
The Ambush Event breaks this rule. After the Ambush has then return to the site of the corpse at a later
been executed once it is discarded. time to attempt to loot it. Looting costs one
movement point. For normal monsters roll a
Special Combat Rules: d20 twice. First roll locates the row and the
Unless otherwise specified for the monster, every 2 surges second locates the column. For the master
rolled by a monster adds 1 hit to the total against the hero. (red) monsters roll a d6 twice. Resolve in the
same fashion. Take your rewards or suffer the
Hero Death: repercussions of your actions as indicated by
Sorry that it Folks. Adventuring is a dangerous business. the treasure table.
There is no respawning for the Hero. Better luck next time.

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