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com|15
Next-Generation
Wireless Sensing
Moving Forward
With the integration of MEMS technology in the remote, motion
signatures can be digitized for the game control.
|By Michelle Kelsey, Freescale Semiconductor
C
onsider the gaming industry and you will find motion was a gigantic step toward more life-
sensing at the forefront. The leading gaming platform like human interaction in games.
today (and subsequent aftermarket equivalents) consists However, there is another big
of a wireless sensing handheld remote. This motion sens- step coming. MEMS acceler-
ing remote can be used to represent various real life action ometers, one of the key enabling
equipment such as a tennis racket, a sword, and a steering technologies for the motion detec-
wheel. The motion detection capability in the remote tion of the remotes today, are now being
offered at lower costs with higher inte-
gration and accuracy. In parallel, the
knowledge of the true capability of
accelerometers is being realized.
With lower costs, gaming manu-
facturers can now consider adding
multiple wireless sensors to a wearable
gaming system, enabling a broader
sensor measurement. With integrated
wireless sens-
ing, actions
of the player’s
entire body can
be detected for next
generation gaming.
WDD|may|09
16| wirelessdesignmag.com c o v e r s t o ry
may|09|WDD
18| wirelessdesignmag.com c o v e r s t o ry
a sensor node on the racket can measure the motion gaming control. Sensors mounted on the arms, legs, gaming controllers, where the controllers could be
of the racquet as it “moves towards the ball on the torso, and head will enable full range of motion turned on and a new player can be detected and
screen,” but it can also talk to a sensor node on the detection. The motion of the human body is limited brought into the game. Because the ZigBee protocol
gamer's forearm and upper arm to monitor that the by the joints of the body, but even with this limita- was designed for low-power applications, it fits well
gamer is not bending or straightening their arm or tion, there seems to be limitless motions possible. into game controllers where reliability, battery life,
moving their wrists. Sensor nodes on the shoulders Accelerometer measurement data, such as motion and versatility are important.
can monitor that the gamer rotates their shoulders and tilt of one limb, can be transmitted to another
while sensor nodes on the gamer's head can monitor limb that is also measuring motion and tilt. Each Conclusion
that the head stays forward to “keep their eye on the sensor could act as a data node measuring data and With motion detection capability on Freescale’s
ball.” All the sensor nodes would continue to moni- sending it to a node cluster master to then determine MMA7660FC and processing and wireless capabil-
tor the gamer as they “make contact” with the ball the motion as a whole. This wireless cluster master ity on Freescale’s MC13224V, a hardware solution
when the “face” of the racquet should be square to would be equipped with processing power to do for each individual sensor node is available today.
the ball. And monitor the shoulders as they should analysis of the motion of a section of body or the A Human Body Sensor Network protocol is not
rotate through contact. The multiple sensor nodes on entire body. This master could also be equipped defined by any standard yet. However, with the
each limb can work as simple nodes where accelera- with a higher bandwidth radio using a protocol hardware available today, with motion algorithm
tion data is sent to a main node for processing. Or, like Wireless LAN (IEEE 802.11) or Bluetooth® development continuing, and with an obvious trend
the multiple sensor nodes can each do a certain level Protocol (IEEE 802.15.1) to send the information to of higher accuracy motion detection for consumer
of motion processing and then send that compiled the controller. Since the Bluetooth protocol allows gaming, gaming manufacturers may develop their
information to the main processor. for up to only 7 Bluetooth-capable devices, it works own way to make this data transmission and sensor
best for the main processing node to send the total data fusion possible.
Human Body Sensor Network motion signature for the player to the console, but
is the Missing Link not for the 10+ nodes on each player. WDD
In order for a gaming system to recognize full The ZigBee® Protocol was designed for applica-
body motion, it will require gaming hardware to go tions where multiple radios could be enabled in a Michelle Kelsey is marketing manager for Inertial Sensors,
beyond the handheld controller; therefore, requir- given area and need to automatically form a network Consumer & Industrial for Freescale Semiconductor, michelle.
ing a wireless sensing network on each player for without user intervention. This would be ideal for a.kelsey@freescale.com