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Azrael Nirwright

Male Elf Cleric 1


Lawful Good
Strength 12 (+1)
Dexterity 14 (+2)
Constitution 15 (+2)
Intelligence 13 (+1)
Wisdom 18 (+4)
Charisma 17 (+3)
Size: Medium
Height: 5' 4"
Weight: 110 lb
Skin: Silvery
Eyes: Green
Hair: Light Brown Straight; Beardless
Domains: Healing Strength
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 10
Speed: 20 feet [armor]
Armor Class: 19 = 10 +5 [chainmail] +2 [heavy steel] +2 [dexterity]
Touch AC: 12
Flat-footed: 17
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +4 = 2 [base] +2 [constitution]
Reflex save: +2 = 0 [base] +2 [dexterity]
Will save: +6 = 2 [base] +4 [wisdom]
Attack (handheld): +1 = 0 [base] +1 [strength]
Attack (unarmed): +1 = 0 [base] +1 [strength]
Attack (missile): +2 = 0 [base] +2 [dexterity]
Grapple check: +1 = 0 [base] +1 [strength]
Light load: 43 lb. or less
Medium load: 44-86 lb.
Heavy load: 87-130 lb.
Lift over head: 130 lb.
Lift off ground: 260 lb.
Push or drag: 650 lb.
Languages: Common Elven Draconic
Morningstar [1d8, crit x2, 6 lb, one-handed, bludgeoning]
Chain mail [medium; +5 AC; max dex +2; check penalty -5; 40 lb.]
Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]
Feats:
Combat Casting
Traits:
Key Skill Ability Misc.
Skill Name Ranks
Ability Modifier Modifier Modifier
Appraise Int 1= +1
Balance Dex* 2= +2
Bluff Cha 3= +3
Climb Str * 1= +1
Concentration Con 4= +2 +2
Craft_1 Int 1= +1
Craft_2 Int 1= +1
Craft_3 Int 1= +1
Diplomacy Cha 3= +3
Disguise Cha 3= +3
Escape Artist Dex* 2= +2
Forgery Int 1= +1
Gather Information Cha 3= +3
Heal Wis 4= +4
Hide Dex* 2= +2
Intimidate Cha 3= +3
Jump Str * -5 = +1 -6 [speed 20]
Knowledge (arcana) Int 3= +1 +2
Knowledge (history) Int 3= +1 +2
Knowledge (religion) Int 3= +1 +2
Knowledge (planes) Int 3= +1 +2
Listen Wis 6= +4 +2 [elf]
Move Silently Dex * 2= +2
Perform_1 Cha 3= +3
Perform_2 Cha 3= +3
Perform_3 Cha 3= +3
Perform_4 Cha 3= +3
Perform_5 Cha 3= +3
Profession Wis 6= +4 +2
Ride Dex 2= +2
Search Int 3= +1 +2 [elf]
Sense Motive Wis 4= +4
Spot Wis 6= +4 +2 [elf]
Survival Wis 4= +4
Swim Str** 1= +1
Use Rope Dex 2= +2
* = check penalty for wearing armor

0 level
-Detect Magic
-Read Magic
-Light

1 level
-Entropic Shield
-Inflict Light Wounds
Cleric:
 Alignment Aura
 Spontaneous Casting (heal)
 Turn Undead (6x/day)
 High wisdom gains bonus spells daily
 Domain choices give additional abilities
Azrael Nirwright's Equipment:More about Azrael Nirwright:
61 lb Weapons / Armor / Shield (from above)
2 lb Manacles x1
4 lb Rations (1 day) x4
20 lb Rope (50', hempen) x2
1 lb Holy symbol (silver)
_____
88 lb Total
More about Azrael Nirwright:

Azrael was raised by the church for reasons kept from him. He is a quiet man unless
lawbreaking or general chaos is happening around him. He sticks very closely to his church
ideals but is rather naive and looks for the good in people. Recently, his church(Heironeous) has
been running low on money and is threatening to collapse. Because of this, Azrael is being
loaned out to the watchman/guard group to do missions for the city for money.

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