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Combat Drills

…/-6 -5/-4 -3/-2 -1/0/+1 +2/+3 +4/+5 +6/… A unit can be given several combat drills
at once. The combat drills issued to a unit
remain in effect until its card is revealed
+ + + + again. An infantry unit engaged or grounded
loses its combat drills and cannot be given
new ones as long as it is engaged/grounded.
To Hit: Movement
Knee to the ground!
• Combat move: Their normal rate in cm.
a unit will not get hit if it is caught
- Range = Difficulty Shooting is possible.
in the zone of fire of a shot . This
Remember! Check your weapon to • Rush move: + 6 cm for soldiers, + 10 cm combat drill is reserved to infantry
see if you can re-roll misses! for combat striders. No shooting is possible. units. This combat drill is called at
the end of the unit's activation.
To Damage: • Engaged units: Move half their normal rate.
Overwatch!
- = Difficulty A unit that was issued this combat
Cover
A unit under cover may roll to cancel each drill may shoot during the activation
To Hit in CC Impact on a 5+. of an enemy unit. The shot is resolved
according to the following conditions:
- = Difficulty
Moral Tests
A unit is subject to a Morale test upon its · The shooting takes places after the
Activating Units activated unit's movement
activation, in the following situations, and
A player can use one and only one of · A unit that doesn't perform any
the difficulty of a moral test is fixed at 8.
the following possibilities just before movement cannot be targeted
activating a unit: · Only the activated unit can be targeted
· A Type 1 or Type 2 infantry unit has fallen
to 3 members or fewer · Losses are removed immediately
· Relocate the first card (1 LP): The player
· A Type 3 infantry unit has fallen to 1
places the first card wherever he wishes Once the overwatch fire has been
member;
in the activation sequence. The following resolved, the unit is not considered
· A unit of armored fighting vehicles is
card is revealed and played immediately. to be in overwatch anymore.
entirely immobilized. The test is resolved
before the unit's activation, before any Overwatch doesn't affect the unit's
· Delay activation (2 LP): The player passes. activation. If the unit in overwatch
spending of LP.
A player cannot choose to miss his turn does not shoot it remains in overwatch
twice in a row. until the beginning of its next activation.
Outside of its activation, a unit of armored
fighting vehicles is subjectedto a Morale However, a unit is no longer in overwatch
· Extra activation (2 LP): This can be used in once it is engaged.
test when one of its members is destroyed
the turn following a Delay Activation. The
or abandoned.
player reveals the two first cards of his Split fire!
activation sequence and activates the Running Over Infantry Calling for split fire allows the special
corresponding units, in any order he wishes. The Combat Strider must be making a Rush weapon bearers to shoot at a different
Movement. Roll a die for every infantry moment than the rest of their unit. This
Result Damaged part miniature whose base is, on the trajectory combat drill is reserved to infantry units.
of the armored fighting vehicle’s base. This combat drill is called at the beginning
of the unit's activation.
Propulsion • Free units are eliminated on a result of 5+.
• Engaged units are eliminated on a 3+. Take cover!
Frame A unit that has taken cover saves on +3
If the armored fighting vehicle finishes its instead of +5 . This combat drill is
movement on soldiers, the survivors are reserved to infantry units. It is called
A Weapon
moved to the side at the end of theunit's activation.

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