Professional Documents
Culture Documents
Introduction
Web-enabled toaster +
weather forecaster
IP picture frame
http://www.ceiva.com/
Introduction 1-5
What’s the Internet: “nuts and bolts” view
Mobile network
protocols control sending,
receiving of msgs Global ISP
e.g., TCP, IP, HTTP, Skype,
Ethernet
Home network
Internet: “network of
networks” Regional ISP
loosely hierarchical
public Internet versus Institutional network
private intranet
Internet standards
RFC: Request for comments
IETF: Internet Engineering
Task Force
Introduction 1-6
What’s the Internet: a service view
communication
infrastructure enables
distributed applications:
Web, VoIP, email, games,
e-commerce, file sharing
communication services
provided to apps:
reliable data delivery
from source to
destination
“best effort” (unreliable)
data delivery
Introduction 1-7
What’s a protocol?
human protocols: network protocols:
“what’s the time?” machines rather than
“I have a question” humans
introductions all communication
activity in Internet
governed by protocols
… specific msgs sent
… specific actions protocols define (1) format,
taken when msgs (2) order of msgs sent
received, or other and received among
events network entities, and
(3) actions taken on msg
transmission, receipt
Introduction 1-8
What’s a protocol?
a human protocol and a computer network protocol:
Hi
TCP connection
request
Hi
TCP connection
Got the response
time? Get http://www.awl.com/kurose-ross
2:00
<file>
time
Keep in mind:
bandwidth (bits per
second) of access
network?
shared or dedicated?
Introduction 1-13
Residential access: point to point access
Introduction 1-14
Residential access: cable modems
Introduction 1-15
Residential access: cable modems
cable headend
home
cable distribution
network (simplified)
Introduction 1-17
Cable Network Architecture: Overview
server(s)
cable headend
home
cable distribution
network
Introduction 1-18
Cable Network Architecture: Overview
cable headend
home
cable distribution
network (simplified)
Introduction 1-19
Cable Network Architecture: Overview
1 2 3 4 5 6 7 8 9
Channels
cable headend
home
cable distribution
network
Introduction 1-20
Company access: local area networks
company/univ local area
network (LAN) connects
end system to edge router
Ethernet:
10 Mbs, 100Mbps,
1Gbps, 10Gbps Ethernet
modern configuration:
end systems connect
into Ethernet switch
LANs: chapter 5
Introduction 1-21
Wireless access networks
shared wireless access
network connects end system
to router router
via base station aka “access
point”
base
wireless LANs: station
802.11b/g (WiFi): 11 or 54 Mbps
Introduction 1-22
Home networks
Typical home network components:
DSL or cable modem
router/firewall/NAT
Ethernet
wireless access
point
wireless
to/from laptops
cable router/
cable
modem firewall
headend
wireless
access
Ethernet point
Introduction 1-23
Physical Media
Twisted Pair (TP)
Bit: propagates between two insulated copper
transmitter/rcvr pairs wires
physical link: what lies Category 3: traditional
between transmitter & phone wires, 10 Mbps
receiver Ethernet
guided media:
Category 5:
100Mbps Ethernet
signals propagate in solid
media: copper, fiber, coax
unguided media:
signals propagate freely,
e.g., radio
Introduction 1-24
Physical Media: coax, fiber
Coaxial cable: Fiber optic cable:
two concentric copper glass fiber carrying light
conductors pulses, each pulse a bit
bidirectional high-speed operation:
baseband: high-speed point-to-point
single channel on cable transmission (e.g., 10’s-
legacy Ethernet 100’s Gps)
broadband: low error rate: repeaters
multiple channels on spaced far apart ; immune
cable to electromagnetic noise
HFC
Introduction 1-25
Physical media: radio
signal carried in Radio link types:
electromagnetic terrestrial microwave
spectrum e.g. up to 45 Mbps channels
reflection satellite
obstruction by objects Kbps to 45Mbps channel (or
interference multiple smaller channels)
270 msec end-end delay
geosynchronous versus low
altitude
Introduction 1-26
1.x Transmission
(from Tanenbaum’s)
27
Transmission: Analog or Digital
• Analog signaling
Analog data transmission is achieved
through modulations
Covered later in this Chapter
(under the section “Modulation”).
• Digital signaling
Harder to analyze/model
Fourier Analysis
28
Theory of Data Communications
• Fourier Analysis
Any reasonably behaved periodic function can be written as
Fourier series, in the form of n cosine & sine harmonics
(terms).
A harmonic is a signal or wave whose frequency is an integral
(whole-number) multiple of the frequency of some reference
signal or wave. The term can also refer to the ratio of the
frequency of such a signal or wave to the frequency of the
reference signal or wave.
• Bandwidth-Limited Signals
How fast a signal can be transmitted depends on the
bandwidth, general meaning of how much information can be
carried in a given time period (usually a second) over a
communication link, measured mostly by frequency range.
• Maximum Data Rate of a Channel 29
Theory of Data Communications
• The signal (for example, measured in
volts) can be viewed as
30
Time-Domain Analysis
• Let g(t) denote the voltage on a wire at time t.
• A signal, g(t), is PERIODIC with period T
if g(t+T)=g(t) for all t.
• A signal is DISCRETE if it only takes on a
finite number of values.
• The FUNDAMENTAL FREQUENCY is the
inverse of the period, f = 1/T, and is measured
in cycles per second (Hz).
31
Frequency-Domain Analysis
• Any "reasonably-behaved" periodic function, g(t), can
be written as a Fourier Series - that is broken up into
components with different frequencies; theoretically
infinite number.
• Let f represent the main, or fundamental, frequency
of an alternating current (AC) signal, electromagnetic
field , or sound wave.
• This frequency, usually expressed in hertz, is the
frequency at which most of the energy is contained,
or at which the signal is defined to occur.
• If the signal is displayed on an oscilloscope, the waveform will
appear to repeat at a rate corresponding to f Hz
32
Digital Signal
• Digital signals are rectangular waves made up
of a large number of sine waves.
• Digital signal's waveform contains fundamental
waves whose frequency is the signal's cycling
frequency and harmonic waves whose frequencies
are integer-multiples of the fundamental wave's
frequency.
• The following illustrations show how the
addition of harmonic waves causes the
combined waveform to approach the shape of
rectangular wave.
33
Digital Signal Approximation
35
Bandwidth-Limited Signal
• Lets assume the time, T, required to
transmit a character which depends on:
a) the encoding method
b) the signalling speed or BAUD RATE; that is,
how many times per second the signal
changes its value (voltage).
• Baud rate is not necessarily the same as
bit rate. For example, if the values 0, 1,
2, 3, 4, 5, 6, 7 are used in a signal, then
each signal value can represent 3 bits.
36
Bandwidth-Limited Signal
• Lets only consider 2 voltage levels, so the bit rate is
the same as the baud rate.
Let b = bit rate (measured in bits per second, bps).
Then, it takes 8/b seconds to send 8 bits (one character).
So, the period T = 8/b, and the fundamental frequency f is
b/8 Hz.
• A voice grade line is an ordinary telephone line and has
an artificial cutoff frequency, fc, of about 3000Hz.
So, the number of the highest harmonic that can be
passed through is 3000/(b/8) = 24000/b (highest
possible frequency divided by the fundamental
frequency).
37
Bandwidth-Limited Signals
42
Modulation
Constellation Diagrams:
(a) QPSK.
(b) QAM-16.
43
(c) QAM-64.
Modulation
• To reduce the chance of an error,
standards for higher speeds modems do
error correction by adding extra bits to
each sample. The schemes are known as
TCM (Trellis Coded Modulation).
• In V.32, 14,400 bps is achieved by
transmitting 6 data bits and 1 parity bit
per sample at 2400 baud. It uses QAM-
128.
44
Modulation
• Transmission rate (bps) =
bits_per_symbol x baud
45
Modulation
(a) (b)
47
Traffic Directions
• A connection that allows traffic in
both directions simultaneously is
called full duplex.
• A connection that allows traffic
either way, but only one way at a
time is called half duplex.
• A connection that allows traffic only
one way is called simplex.
48
Bandwidth, Baud Rate, Bit Rate
• The bandwidth of a medium is the range of
frequencies that pass through it with
minimum attenuation, measured in Hz.
• The baud rate is the number of
samples/sec made. Each sample sends one
symbol.
• The bit rate is the amount of information
sent over the channel and is equal to the
number of symbols/sec times the number
of bits/symbol. 49
Errors
• Errors in physical layer:
• Attenuation (reduced signal)
• Distortion (wrong signal)
• Noise (Thermal, Crosstalk, Impulse, …)
• Influences to error:
Type of Media, Bit Rate, Distance, …
Introduction 1-52
Network Core: Circuit Switching
End-end resources
reserved for “call”
link bandwidth, switch
capacity
dedicated resources:
no sharing
circuit-like
(guaranteed)
performance
call setup required
Introduction 1-53
Network Core: Circuit Switching
network resources dividing link bandwidth
(e.g., bandwidth) into “pieces”
divided into “pieces” frequency division
pieces allocated to calls time division
resource pieceidle if
not used by owning call
(no sharing)
Introduction 1-54
Circuit Switching: FDM and TDM
Example:
FDM
4 users
frequency
time
TDM
frequency
time
Introduction 1-55
Numerical example
How long does it take to send a file of
640,000 bits from host A to host B over a
circuit-switched network?
All links are 1.536 Mbps
Each link uses TDM with 24 slots/sec
500 msec to establish end-to-end circuit
Introduction 1-56
Network Core: Packet Switching
each end-end data stream resource contention:
divided into packets aggregate resource
user A, B packets share demand can exceed
network resources amount available
each packet uses full link congestion: packets
bandwidth queue, wait for link use
resources used as needed store and forward:
packets move one hop
at a time
Bandwidth division into “pieces” Node receives complete
Dedicated allocation packet before forwarding
Resource reservation
Introduction 1-57
Packet Switching: Statistical Multiplexing
100 Mb/s
A Ethernet statistical multiplexing C
1.5 Mb/s
B
queue of packets
waiting for output
link
D E
N users
circuit-switching: 1 Mbps link
10 users
packet switching:
with 35 users, Q: how did we get value 0.0004?
probability > 10 active
at same time is less
than .0004
Introduction 1-60
Packet switching versus circuit switching
Is packet switching a “slam dunk winner?”
great for bursty data
resource sharing
simpler, no call setup
excessive congestion: packet delay and loss
protocols needed for reliable data transfer,
congestion control
Q: How to provide circuit-like behavior?
bandwidth guarantees needed for audio/video apps
still an unsolved problem (chapter 7)
Tier-1
providers
Tier 1 ISP
interconnect
(peer)
privately
Tier 1 ISP Tier 1 ISP
Introduction 1-62
Tier-1 ISP: e.g., A major ISP
POP: point-of-presence
to/from backbone
peering
… …
.
…
…
to/from customers
Introduction 1-63
Some advertisement
A Major ISP is also: for data mining
hardware
If you have been searching for
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services. We can help you do
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helping the largest ISPs and
home to data mining equipment telephone carriers, portal sites,
and internet content providers
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Internet structure: network of networks
“Tier-2” ISPs: smaller (often regional) ISPs
Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs
Tier-2 ISPs
Tier-2 ISP pays Tier-2 ISP also peer
Tier-2 ISP privately with
tier-1 ISP for
connectivity to Tier 1 ISP each other.
rest of Internet
tier-2 ISP is
customer of
tier-1 provider Tier 1 ISP Tier 1 ISP Tier-2 ISP
Introduction 1-65
Internet structure: network of networks
“Tier-3” ISPs and local ISPs
last hop (“access”) network (closest to end systems)
local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Local and tier- Tier-2 ISP Tier-2 ISP
3 ISPs are
customers of Tier 1 ISP
higher tier
ISPs
connecting
them to rest
Tier 1 ISP Tier 1 ISP Tier-2 ISP
of Internet
local
Tier-2 ISP Tier-2 ISP
ISP
local local local
ISP ISP ISP Introduction 1-66
Internet structure: network of networks
a packet passes through many networks!
local
ISP Tier 3 local
local local
ISP ISP
ISP ISP
Tier-2 ISP Tier-2 ISP
Tier 1 ISP
B
packets queueing (delay)
free (available) buffers: arriving packets
dropped (loss) if no free buffers
Introduction 1-69
Four sources of packet delay
1. nodal processing: 2. queueing
check bit errors time waiting at output
determine output link link for transmission
depends on congestion
level of router
transmission
A propagation
B
nodal
processing queueing
Introduction 1-70
Delay in packet-switched networks
3. Transmission delay: 4. Propagation delay:
R=link bandwidth (bps) d = length of physical link
L=packet length (bits) s = propagation speed in
time to send bits into medium (~2x108 m/sec)
link = L/R propagation delay = d/s
B
nodal
processing queueing
Introduction 1-71
Caravan analogy
100 km 100 km
ten-car toll toll
caravan booth booth
cars “propagate” at Time to “push” entire
100 km/hr caravan through toll
toll booth takes 12 sec to booth onto highway =
service car (transmission 12*10 = 120 sec
time) Time for last car to
car~bit; caravan ~ packet propagate from 1st to
2nd toll both: 100km/
Q: How long until caravan
(100km/hr)= 1 hr
is lined up before 2nd toll
A: 62 minutes
booth?
Introduction 1-72
Caravan analogy (more)
100 km 100 km
ten-car toll toll
caravan booth booth
Yes! After 7 min, 1st car
Cars now “propagate” at at 2nd booth and 3 cars
still at 1st booth.
1000 km/hr 1st bit of packet can
Toll booth now takes 1 arrive at 2nd router
min to service a car before packet is fully
Q: Will cars arrive to transmitted at 1st router!
2nd booth before all See Ethernet applet at AWL
cars serviced at 1st Web site
booth?
Introduction 1-73
Nodal delay
d nodal = d proc + d queue + d trans + d prop
Introduction 1-74
more about routing (switching) methods
Circuit switching
Used for the phone networks
Cut-through routing
Used for HPC networks
A simplified cost model for routing (switching)
Cut-through routing
Tcomm. = Ts + Th*L + Tm*M
3 probes 3 probes
3 probes
Introduction 1-79
“Real” Internet delays and routes
traceroute: gaia.cs.umass.edu to www.eurecom.fr
Three delay measurements from
gaia.cs.umass.edu to cs-gw.cs.umass.edu
1 cs-gw (128.119.240.254) 1 ms 1 ms 2 ms
2 border1-rt-fa5-1-0.gw.umass.edu (128.119.3.145) 1 ms 1 ms 2 ms
3 cht-vbns.gw.umass.edu (128.119.3.130) 6 ms 5 ms 5 ms
4 jn1-at1-0-0-19.wor.vbns.net (204.147.132.129) 16 ms 11 ms 13 ms
5 jn1-so7-0-0-0.wae.vbns.net (204.147.136.136) 21 ms 18 ms 18 ms
6 abilene-vbns.abilene.ucaid.edu (198.32.11.9) 22 ms 18 ms 22 ms
7 nycm-wash.abilene.ucaid.edu (198.32.8.46) 22 ms 22 ms 22 ms trans-oceanic
8 62.40.103.253 (62.40.103.253) 104 ms 109 ms 106 ms
9 de2-1.de1.de.geant.net (62.40.96.129) 109 ms 102 ms 104 ms link
10 de.fr1.fr.geant.net (62.40.96.50) 113 ms 121 ms 114 ms
11 renater-gw.fr1.fr.geant.net (62.40.103.54) 112 ms 114 ms 112 ms
12 nio-n2.cssi.renater.fr (193.51.206.13) 111 ms 114 ms 116 ms
13 nice.cssi.renater.fr (195.220.98.102) 123 ms 125 ms 124 ms
14 r3t2-nice.cssi.renater.fr (195.220.98.110) 126 ms 126 ms 124 ms
15 eurecom-valbonne.r3t2.ft.net (193.48.50.54) 135 ms 128 ms 133 ms
16 194.214.211.25 (194.214.211.25) 126 ms 128 ms 126 ms
17 * * *
18 * * * * means no response (probe lost, router not replying)
19 fantasia.eurecom.fr (193.55.113.142) 132 ms 128 ms 136 ms
Introduction 1-80
Packet loss
queue (aka buffer) preceding link in buffer has
finite capacity
packet arriving to full queue dropped (aka lost)
lost packet may be retransmitted by previous
node, by source end system, or not at all
buffer
(waiting area) packet being transmitted
A
B
packet arriving to
full buffer is lost
Introduction 1-81
Throughput
throughput: rate (bits/time unit) at which
bits transferred between sender/receiver
instantaneous: rate at given point in time
average: rate over longer period of time
server,
server sendswith link
bits pipe capacity
that can carry link that
pipe capacity
can carry
file of
(fluid) F bits
into pipe fluid at rate
Rs bits/sec Rfluid at rate
c bits/sec
to send to client Rs bits/sec) Rc bits/sec)
Introduction 1-82
Throughput (more)
Rs < Rc What is average end-end throughput?
Rs bits/sec Rc bits/sec
Rs bits/sec Rc bits/sec
bottleneck link
link on end-end path that constrains end-end throughput
Introduction 1-83
Throughput: Internet scenario
Rs
per-connection
Rs Rs
end-end
throughput:
R
min(Rc,Rs,R/10)
in practice: Rc or Rs Rc Rc
is often bottleneck Rc
Introduction 1-85
Protocol “Layers”
Networks are complex!
many “pieces”:
hosts Question:
routers
Is there any hope of
links of various organizing structure of
media network?
applications
protocols Or at least our discussion
hardware, of networks?
software
Introduction 1-86
Organization of air travel
a series of steps
Introduction 1-87
Layering of airline functionality
airplane routing airplane routing airplane routing airplane routing airplane routing
Introduction 1-88
Why layering?
Dealing with complex systems:
explicit structure allows identification,
relationship of complex system’s pieces
layered reference model for discussion
modularization eases maintenance, updating of
system
change of implementation of layer’s service
transparent to rest of system
e.g., change in gate procedure doesn’t affect
rest of system
layering considered harmful?
Introduction 1-89
Internet protocol stack
application: supporting network
applications application
FTP, SMTP, HTTP
transport: process-process data transport
transfer
TCP, UDP network
network: routing of datagrams from
source to destination link
IP, routing protocols
link: data transfer between physical
neighboring network elements
PPP, Ethernet
physical: bits “on the wire”
Introduction 1-90
ISO/OSI reference model
presentation: allow applications to
interpret meaning of data, e.g., application
encryption, compression, machine-
presentation
specific conventions
session: synchronization, session
checkpointing, recovery of data transport
exchange
network
Internet stack “missing” these
layers! link
these services, if needed, must physical
be implemented in application
needed?
Introduction 1-91
message M
source
application
Encapsulation
segment Ht M transport
datagram Hn Ht M network
frame Hl Hn Ht M link
physical
link
physical
switch
destination Hn Ht M network
M application
Hl Hn Ht M link Hn Ht M
Ht M transport physical
Hn Ht M network
Hl Hn Ht M link router
physical
Introduction 1-92
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
end systems, access networks, links
1.3 Network core
circuit switching, packet switching, network structure
1.4 Delay, loss and throughput in packet-switched
networks
1.5 Protocol layers, service models
1.6 Networks under attack: security
1.7 History
Introduction 1-93
Network Security
The field of network security is about:
how bad guys can attack computer networks
how we can defend networks against attacks
how to design architectures that are immune to
attacks
Internet not originally designed with
(much) security in mind
original vision: “a group of mutually trusting
users attached to a transparent network”
Internet protocol designers playing “catch-up”
Security considerations in all layers!
Introduction 1-94
Bad guys can put malware into
hosts via Internet
Malware can get in host from a virus, worm, or
trojan horse.
Introduction 1-95
Bad guys can put malware into
hosts via Internet
Trojan horse Worm:
Hidden part of some infection by passively
otherwise useful receiving object that gets
software itself executed
Today often on a Web self- replicating: propagates
page (Active-X, plugin) to other hosts, users
Virus Sapphire Worm: aggregate scans/sec
in first 5 minutes of outbreak (CAIDA, UWisc data)
infection by receiving
object (e.g., e-mail
attachment), actively
executing
self-replicating:
propagate itself to
other hosts, users
Introduction 1-96
Bad guys can attack servers and
network infrastructure
Denial of service (DoS): attackers make resources
(server, bandwidth) unavailable to legitimate traffic
by overwhelming resource with bogus traffic
1. select target
2. break into hosts
around the network
(see botnet)
3. send packets toward
target from target
compromised hosts
Introduction 1-97
The bad guys can sniff packets
Packet sniffing:
broadcast media (shared Ethernet, wireless)
promiscuous network interface reads/records all
packets (e.g., including passwords!) passing by
A C
Introduction 1-99
The bad guys can record and
playback
record-and-playback: sniff sensitive info (e.g.,
password), and use later
password holder is that user from system point of
view
C
A
Introduction 1-100
Network Security
more throughout this course
chapter 8: focus on security
crypographic techniques: obvious uses and
not so obvious uses
Introduction 1-101
Chapter 1: roadmap
1.1 What is the Internet?
1.2 Network edge
end systems, access networks, links
1.3 Network core
circuit switching, packet switching, network structure
1.4 Delay, loss and throughput in packet-switched
networks
1.5 Protocol layers, service models
1.6 Networks under attack: security
1.7 History
Introduction 1-102
Internet History
1961-1972: Early packet-switching principles
1961: Kleinrock - queueing 1972:
theory shows ARPAnet public demonstration
effectiveness of packet- NCP (Network Control Protocol)
switching
first host-host protocol
1964: Baran - packet-
first e-mail program
switching in military nets
ARPAnet has 15 nodes
1967: ARPAnet conceived
by Advanced Research
Projects Agency
1969: first ARPAnet node
operational
Introduction 1-103
Internet History
1972-1980: Internetworking, new and proprietary nets
1970: ALOHAnet satellite
Cerf and Kahn’s internetworking
network in Hawaii principles:
1974: Cerf and Kahn - minimalism, autonomy - no
architecture for internal changes required
interconnecting networks to interconnect networks
best effort service model
1976: Ethernet at Xerox
PARC stateless routers
decentralized control
ate70’s: proprietary
architectures: DECnet, SNA, define today’s Internet
XNA architecture
late 70’s: switching fixed
length packets (ATM
precursor)
1979: ARPAnet has 200 nodes
Introduction 1-104
Internet History
1980-1990: new protocols, a proliferation of networks
Introduction 1-106
Internet History
2007:
~500 million hosts
Voice, Video over IP
P2P applications: BitTorrent
(file sharing) Skype (VoIP),
PPLive (video)
more applications: YouTube,
gaming
wireless, mobility
Introduction 1-107
Introduction: Summary
Covered a “ton” of material!
You now have:
Internet overview
context, overview,
what’s a protocol?
“feel” of networking
network edge, core, access more depth, detail to
network follow!
packet-switching versus
circuit-switching
Internet structure
performance: loss, delay,
throughput
layering, service models
security
history
Introduction 1-108