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2009 1C Company. Developed by X-BOW Software. All rights reserved.

The game was made with use of Techlands Chrome Engine, all rights reserved. Techland and Chrome Engine are registered trademarks of Techland Sp. z o.o. General Motors Trademarks used under license to 1C Company. Opel Trademarks licensed to 1C Company.

MANUAL

CONTENTS
1. Installing game 2. System requirements 3. Creating profile 4. Main menu 4.1. Championship 4.1.1. Selecting track 4.1.2. Race 4.2. Single race 4.3. Race records 4.4. Multiplayer 4.5. Settings 5. Racers 6. Cars 7. Technical Support 8. Registration 9. Credits 2 2 3 4 4 10 11 14 14 14 16 18 20 24 24 25

1. Installing game
Installation starts automatically once you insert the game disk into CD or DVD drive of your PC. If the disk autorun option is off run setup.exe file stored on the installation disk. Then follow setup program guidelines. If the installation is successful you can run the game clicking the games shortcut on the desktop. To create a shortcut for GM Rally on the desktop you need to select create shortcut option in the installation program. Besides you can run the game from the Start menu. Select All programs -> 1C-> Xbow Software-> GM Rally.

3. Creating profile
After you run the game for the very first time you will have to create a profile that will store information about all your current settings and achievements. To do that click Create new button. After that you will move to Create profile menu. To create a new profile follow the steps below: A. Enter your name. Entered name will also become name of the profile. B. Select character. Read brief profile of professional drivers given in Description section and select racer you like best. After that click Create profile button. If several users play GM Rally on one PC it is recommended that you create a separate profile for each player. Then on Select profile menu you need to select profile with your name and click Select profile button. Also on the Select profile menu you can see basic information on every previously created profile and check players current progress in Championship mode. If required you can delete any previously created profile and create a new one.

2. System requirements
Minimum: Operating system: Windows 2000 or above CPU: 1.5 GHz or above RAM: 512 MB Video adapter: GeForce 2, 64 MB Sound card: DirectX-compatible 1.5 GB free HDD space DirectX 9.0c. CD/DVD-drive Keyboard and mouse Recommended: Operating system: Windows XP/Vista 32-bit version CPU: Pentium Core 2 Duo/AMD Athlon 3500+ RAM: 1 GB Video adapter: GeForce 7950/ATI Radeon X1800 256 MB Sound card: DirectX-compatible 1.5 GB free HDD space DirectX 9.0c. Steering wheel and pedals

Attention! We dont guarantee that the game will launch and run on laptops! We neither guarantee that the game will run properly if in-stalled on Windows Vista 64-bit version!

4. Main menu
After you create and select a profile you go to the main menu that includes items as follows: Championship. Is a single competition with a series of successive races and overall standings. Single race. Selective race on tracks available in Championship mode. Multiplayer . Multiplayer game via local area network. Replays. Saving records of separate races. Settings. Changing current game options. Change profile. A chance to change profile or create a new one. Developers. Information on game developers. Exit. Exit game.

Estimate parameters of each of cars available, make sure you can afford it and click Buy button.

Garage
After you buy an automobile it appears in Garage section. At any moment you can sell car you have bought at reduced price. This section includes the following subsections: Car sales center. Buying a new car. Spare parts. Buying and replacement cars internal components and cars external tuning. Repair. Repairing car components damaged in race. Setup. Fine tuning of a car before race. Spare parts. Engine and exhaust.

4.1. Championship
The first thing you need to do to start championship is to buy a car. For that follow the path Championship-Garage-Car sales canter. In Car sales center section cars are split into four sections by output of different GM car makes.

Turbocharger uses flow energy of exhaust gases for forcing air to increase by that engines output. The mechanism of varying geometry of the turbine allows controlling flow of exhaust gases. Under various settings that does not only extend efficient operation range of the turbocharger but also significantly reduces fuel consumption. Engine development. Improved camshaft has differ-ent valve timing ensuring efficient admission of air-fuel mixture in higher engine RPM range. Long-stroke camshaft increases actual displacement of engine. New injection system and fine adjustment of cylinder multiple head produce extra power.

Group A. Chevrolet Aveo, Opel Corsa, Saab 92X. Group B1. Chevrolet Lacetti, Opel Astra, Saab 93. Group C1. Chevrolet Avanda, Opel Vectra, Saab 95. Group S1. Chevrolet TrailBlazer, Chevrolet Tahoe, Saab 95X

Air filter. Zero-resistance filter has higher throughput capacity than standard filter. This ensures reducing resistance of inlet air flow without compromising filtering capacity and thus leads to higher engine out-put.

Transmission - Flywheel. A light-weight flywheel improves accele-ration dynamics through lower engines inertia. Also contributes to easier RPM change when shifting gears. - Clutch. Double-disk reinforced clutch set. Ensures adherence to the engine nearly without skidding that enables starting without jerking.

Radiator. Larger surface area of the aluminum radiator optimizes operation of the engines cooling syste. Pump replacement increases circulation ratio of the heat transfer agent. However, it does not lead to reduction of heat-exchange coefficient under extreme load conditions. Suspension - Shock absorbers. A special design of hydro-pneumatic shock absor-bers uses inert gas to reduce oil aeration and act as an extra damper. This guarantees just minimal bias of the cars body and has favorable effect on its controllability. - Springs. A low number of spring coils makes them more rigid. This determines better car stability in critical situations.

- Gearbox. Bringing gear ratio for every gear in im-proved gearbox allows you to reduce RPM drop when you switch to upper gears. This intensifies acceleration.

Car body. Replacing heavier components with light-weight counterparts gives you a chance to substantially reduce weight of the car thus lowering acceleration/braking time and improving controllability of your vehicle on the turns. Tires. Various tire types from best world manufacturers Riozzi and Bo-nianni will help you to get a better road grip.

- Stabilizers. A new model of bigger size antiroll bars allows reducing back slope and pitch of the cars body on the turns. Installing an additional stabilizer reduces car response time to understeering and quicker neutralization of road bumps. Spacers. Disk Spacers make possible fine adjustment of suspension through axial adjustment. Brakes. Ventilated disk brakes that consist of two disks connected by two radial partition-walls ensure better cooling in the system and lower disk weight. Various components of the braking system that include brake disks, brake supports and brake shoes ensure maximum braking efficiency. 6

Visual tuning. Paint makes your car look more attractive.

Spoiler. Installing a spoiler you achieve two goals at a time: improve cars aerodynamics deflecting air flow at its rear part and complete its design of a sport car.

Bumpers. Modified bumpers of heavy-duty plastic. Unlike glass-fiber weather cloth plastic does not peel off and can resist stronger impacts. This unique bumper will contribute to stability of your car. Rear bumper. Rear bumpers are made of highquality fiber glass. Specialists of GM TUNING gave a unique and catchy shape to every bumper maintaining high shock-resistance of material. Skirts. A final stroke in cars aerodynamic weather cloth. Featured models were produced by reputed design studios: Luna Tuning, Crim-son Design, KELLMANN Disks. One of the most attractive elements of the external tuning. You can select an appropriate type for your car from multipurpose cast to heavy-duty magnesium forged disks. Repair. When the race is over your car may be damaged to a certain extent. Go to Garage and select Repair section to patch up your iron horse.

Setup. This section serves for a fine adjustment of your cars key parameters taking into the account specific features of each track. Wheels. Various combinations of tires and disks will help you to adapt your car for a certain race.

Suspension height. A low suspension improves road grip. A high suspension keeps cars body safe when driving on a rough road. Suspension stiffness. A stiff suspension improves road grip on smooth roads. To drive on rough roads you need to select a soft suspension or otherwise the car may lose controllability. Brakes strength. Select brakes atrengh level based on your individual driv-ing style.

Brakes balance. Type and extent of car skidding when braking depend on brakes balance. You can get certain parts of you car repaired separately. To do so in the left part of the screen select a required group, then in the top part of the screen find a spare part that must be repaired immediately and click the Repair button. You can also get all parts in a certain group. To do so select a group you need and click Repair group. For a complete repair of your car select the item All systems and click Repair group.

Steering angle. Set up steering angle to match your individual driving style.

Reduction ratio. A low reduction ratio leads to a lower maximum speed but makes cars accelerating capacity higher. A high reduction ratio is useful for tracks with long straight parts. Drive type. Can be changed in all-wheel drive cars with active diffe-rential from neutral 50-50 to 0-100 (rear drive) or 100-0 (front drive). Power distribution influences the way car behaves on the turns. 9

Gearbox. Select gearbox to your liking: automatic, semi-automatic or manual.

4.1.1. Selecting track


Once you have bought the car, did all required tuning and customized the controls you are eventually ready for a serious competition. GM Rally' offers you 4 cup competitions over picturesque France each consisting of four separate laps. s well as 4 special 'Extreme: Out of road' challenges on Spanish roads and cross-country terrain. To start competition select a cup you will contend for in the top part of the screen: Then in the left part of the screen select a lap you would like to participate in: You can check statistics and terms of the coming race that include: - lap length. - laps number. - weather conditions. - surface. - number of prizes won on that track.

In the right part of the screen you may see the map of the coming track and number of bonus points awarded for three top positions. Each track has its specific features so carefully examine its structure and make necessary changes to cars settings. You should pay special attention to the number of long straight sections. This can have impact on optimal reduction ratio and maximum speed. You should also estimate the surface and correctly match the tire casing for each specific race. After you select track click Start game button and get prepared for a race.

4.1.2. Race
Game interface Game interface reflects main race parameters. The above illustration shows the following components of game interface: - Tachometer measures current RPM of car engines (6100 APM). - Speedometer shows current speed (123 km\h). - The number below the tachometer displays current gear (3). This panel reflects damage extent of different cars components: yellow marks light damage and red stands for critical damage.

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This panel displays progress on the track.

Replays
After a lap is over you can see the finished race in a special section. This panel allows you to control camera and set necessary camera angle.

This panel displays current results of players marked at checkpoints. Top panel displays progress time for a lap. In the left bottom corner a GPS-map is displayed. It marks checkpoints by yellow circles. Keep looking at the map not to miss a checkpoint. You can also watch the position of your car (blue triangle) and those of your rivals (orange triangle).

This panel serves to play, stop or rewind a replay.

This panel allows you to select a filter to your liking to view replays.

In-game menu
This menu is displayed when you press Esc during the race. Continue. Get back to the track. Restart. The race starts from the very beginning, all progress is cancelled. Settings. Here you change game settings but for some video set-tings. Exit. End race and exit to main menu.

End of race
After each race you win you are awarded a golden cup and big cash bonuses you can spend to buy a new car or upgrade your existing one. For each victory in Xtreme: Out Of Road you are awarded a big golden cup. Not only the winner but also racers that came second and third get cash bonuses.

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4.2 Single race


Only cars and tracks you could open in Championship mode will be available in Single race mode. This section mainly serves for short game sessions as well as for optimizing car settings in environment of different tracks before entering Championship.

4.3 Race records


In this section you can view all records saved after your progress through respective tracks. For that select name of the required record. All necessary data will be displayed on the screen and click Start replay. To delete a record you do not need use Delete button.

To create a new game other player will be able to subsequently join in the Multiplayer section click the button Create server. Then select tracks you want to compete on. For that select a track you would like to choose in the low part of the screen and click Add button. To delete an unwanted track click Delete button under the list of selected tracks. To select cars to take part in competition click Select cars. In that section you can select either a car or a group of cars for the sake of players variety.

Server settings
Server name. Name of server being created. Port. Port in use. Password. Password to restrict access to game. Cyclic map changeover. Maps will be changed in succession. Cars interaction. Unlike in collision mode in ghost mode cars do not touch each other. Tournament mode. Winner is determined based on results of all races. Time left till start (Server). Time between clicking Ready button on the server and automatic start of the game. Time left till start. Time left till start of the game after everyone has clicked Ready. Min. players in race. Minimal number of players needed to start game. Max. players in race. Limitation of players number taking part in the race. Max. players number. Limitation of players number taking part in the tournament. Max. time to finish race. Time limitation for the last player to finish race. When the preset term expires a racer who has not reached finish is considered as a loser.

4.4 Multiplayer
GM Rally offers you an opportunity to go on a race competing with your friends or organize a true championship via local area network (LAN). For that click Multiplayer on the main menu. Creating a new game

Connecting to existing game


After you enter Network game section GM Rally will automatically display previously created games. To join one of them select it on the list and click the button Connect.

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After that in the section that will open click Select car button. Select the car you like best from cars available on the server. Then click the button Ready. The light lamp will go on opposite your name. When all players who have connected to the game click Ready button the network game will start. If the game has started before you joined it you can watch the race clicking the button Spectate.

Audio
Sound quality. Quality of ingame accompanying sound. Menu music volume. Sound level of menu music. Game music volume. Volume level of game music. Sound volume. Volume level of game sound effects. Hardware mixing. Hardware mixing on/off. Extra effects. Extra effects on/off.

4.5. Settings
In the section Settings you can change all possible settings.

Controls
The default settings are as follows (for English keyboard layout set as default): Accel. Up arrow. Brake. Down arrow. Turn left. Left arrow. Turn right. Right arrow. Gear up. A key. Gear down. Z key. Hand brake. Spacebar. Camera angle. F1 key. Respawn. R key. Headlamps. L key. Say. S key. Horn. H key. Look back. key. To adjust the steering wheel go to Advanced section.

Video
Resolution. Changing display resolution. Full screen. Switching fullscreen mode on. Antialiasing. Changing antialiasing parameters. Texture filtering. Changing filter textures mode. Gamma. Setting color gamma of the game. Objects quality. Objects details level. Range of vision. Changing landscape visibility. Water quality. Water details quality. Car body damage. Visualization of cars damage. Car quality. Car details level. Reflection map quality. Quality of surrounding objects reflection on car bodies. Car shadows quality. Quality of shadows cast by cars. Light effects. Switching light effects on. Guarding bands physics. Switching band guarding physics on.

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Non- linear steering wheel setting non-linear steering wheel turning angle. Force feedback steering feedback on. Force feedback level steering feedback level. After you change settings click Apply button. To return to default settings click By default button.

Ryan McCallistair His racing driver career began from cross-country motorcycling. At the age of 14 he became champion of the Scottish Intermediate Trials. McCallistair continued to compete in motorcycling meanwhile winning all major Scottish competitions in his age group until his first race behind the wheel of a racing car in 1993.This event changed McCallistairs life forever. In 1998 McCallistair makes his debut in Paris-Dakar marathon rally to become its winner twice in the next seven years. In 2006 McCallistair makes a first attempt in classic rally. Franois Enval Began his career in 1995 from local Formula-2 asphalt races and quickly reached leading positions with his Opel Astra. After he won France Formula-2 championship he is given the nickname Arrow. Yet the young Frenchman did not feel like resting on his laurels. In 1996 he came to compete in classic rally championship and started to win races nearly from the very beginning. He is considered on of the best experts in smooth asphalt racing due to his vast experience in close-circuit rac-ing. Peter Juhansson Before 1996 he was a common Swedish farmer and raced at amateur rally only. However, after a few local wins he decided to start a professional racers career. After three years of competing in local championships he decided to try his fortune in classic rally. Unfortunately, his first race was quite short as he got into a crash and seriously damaged his car. But before the next season started he bought a new car. Unexpected success of Peter Juhansson in the second race of the season predetermined his future fate.

5. Racers
Jrgen Wolf His rally career began in 1985 when he took part in local competitions in Southern Germany. His first prominent success came in 1988 when Jrgen won the Mitropa Cup. After that success bosses of Opel factory team noticed the young talent and invited him to DTM circuit racing series. In 1996 Jrgen gets back to participate in classic rally. In 2002 he finally wins his first rally championship. Today Jrgen Wolf is a rec-ognized master of rally driving. Juha Ristonen Juha is called a new Tommy Mkinen. He came to motor racing when he was 12. At the age of 15 he won his first Finnish junior rally championship. In the next two years Ristonen wind two more Finland champion titles. Being 17 Juha accepts an offer from General Motors concern to engage in Turbo Cup series. In three seasons spent in this independent rally series Ristonen ascends to podium 15 times, 6 timer as a winner. In 2006 he conquers his first podium at a classic rally world championship. This happens during Acropolis Rally.

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6. Cars
Chevrolet Aveo Chevrolet Aveo was developed by Daewoo and originally got the name Daewoo Kalos (Kalos means beautiful in Greek). However, Daewoos parent company General Motors Corporation decided to change the name. The main success of Aveo is the highest possible quality at the lowest possible cost. Engineers managed to combine the cars compact size that allows maneuvers in urban environment with long wheelbase and wide wheel track for drivers comfort during long races. Perfor-mance characteristics of its 1.4 L engine are among the best in its class. Aveo speeds up to 100 km/h in 11.1s. as quickly as mid-size 2.0 L cars do. Chevrolet Lacetti Chevrolet Lacetti was first presented in 2003 at a motor show in Seoul. This automobile is in fact a slightly upgrade Daewoo Nubira of the third generation. Under the guidance of European specialists original Korean automobiles underwent a significant conversion. Cars design and some technical features changed resulting in a new family of automobiles under a common generic name Lacetti. In its class the car stands out due to a stylish design and a good price/quality ratio. Chevrolet Evanda Chevrolet Evanda was first presented in 2002 but bulk sales began only in 2003. Previously this make had the name Daewoo Magus. Magus was intended to be a successor of Leganza model. Engineers of the company inherited existing Leganza platform taking into the account somewhat bigger size of the new automobile. Styling was ordered from a famous design studio Italdesign responsible in recent years for design of many Daewoo car makes. The resulting cars design was a real success. The cars passenger compartment is distinguished by much spare space and good ergonomics. Its 131 hp engine takes the car to the top speed of 200 km/h.

Chevrolet Tahoe Chevrolet is known by deeply rooted tradition of manufacturing SUVs (off-road vehicles). A relatively modern generation called Chevrolet Tahoe came into being in 1992. Originally, Tahoe built on the basis of Chevrolet Silverado pickup truck and featured 3-door models only. In 1995 a more practical 5-door version was released. In 2000 a second generation of SUVs was introduced. The cars internal systems were upgraded. Now a 6 L 320 hp V8 engine was installed under its hood. The car grew in size. Design of its body and passenger compartment also changed. Today Tahoe still remains a combination of superb cross-country capacity and equally impressive road performance. Chevrolet TrailBlazer Chevrolet TlailBlazer is a combination of the most state-of-art technol-ogies and traditions of Chevrolet SUVs. Based on its nearly 70-year experience in manufacture of off-road vehicles, Chevrolet used the most up-to-date technological and engineering developments to build this automobile. TrailBlazer is easy to recognize by its trapezoid headlamps and wider splashers. Its main design elements are in line with overall picture of modern models. Vortec 4200 engine has a 273hp capacity and in-line position of its six cylinders makes the engine ideally balanced. So all performance characteristics of Vortec 4200 make it no worse than any V8 engine in its class. Opel Corsa Corsa is one of the leaders among Opel highvolume models. Since its production began in 1973 more than 9 mln of these cars found owners in 80 countries of the world. Expressive design, compact size, rational use of interior space plus perfect price/quality ratio are traditionally seen as advantages of Corsa. In addition to more than 20 international prizes for design Corsa tops sales list in a few European countries.

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Opel Astra In 1991 a new generation of golf class models under the sonorous name of Astra (meaning star in Latin) succeeded to Opel Kadett. Distinctive features of new Astra included swift car body lines as well as new head and rear optics. Interior of this novelty featured high-quality materials and stylish design. The heart of Opel Astra was 2.0 L turbo engine having 240 hp capacity. Such engine ensures breath-taking acceleration of the car. From rest the automobile speeds up to 100 km/h in 8.2 seconds and its top speed makes 230 km/h. Opel Vectra In 1988 outdated Opel Ascona was replaced by Opel Vectra. Year 2002. Now Vectra takes the place of Vectra C. A new reincarnation of the glorious Opel Vectra is notorious for an absolutely new design resulting from attempt of Opels developers to combine brand features of the family with a trendy New Edge style. A new Vectra is supplied with a new 2.8 L V6 turbocharged gasoline engine that generates the top output of 230 hp. SAAB 9-2X Releasing 9-2 X model in 2004 Saab made a debut on a previously un-available compact automobile market at once entering its most expensive golf class segment. For the first time in modern history the model was equipped with a four-wheel drive system (marked by X in the brand name) and an opposed-piston engine. Saab 9-2 was based on the Japanese Subaru Impreza make. From Subaru 9-2X borrowed an all-drive system, the engines assembly and some of it spare parts. From Saab brand style 9-2X model borrowed only design of cars front part. In IIHS crash test series Saab 9-2X won the golden award Top Safety Pick.

SAAB 9-3 In early 1998 Swedes launched a renovated version of their Saab 900 model. Similarly to the new firms flagship, Saab 9-5 sedan, the automobile got the name 9-3. Visually it looked very much like its primogenitor Saab 900 save for the front part, which now rather resembled Saab 9-5. Saab 9-3 is one of car safety record breakers in its class. Along with vast controlled deformation areas the cars passenger compartment features an extra robust reinforcement structure with multiple stiffening ribs from the floor to the very roof. For many admirers of powerful turbo engines it became the first available automobile in its class that combined prestige of the brand, outstanding capacity and reasonable price. SAAB 9-5 Saab 9-5 was first introduced in 1997. This model succeeded took the place of Saab 9000 lineup flagship. Unlike previous model modern Saab 9-5 was developed in cooperation with GM Corporation. Automobiles design was to a large extent unified with European GM models such as Opel Omega and Vectra. However, that similarity is hardly noticeable to the naked eye. Saab remained faithful to its brand style in exterior design and decoration of the cabin, while the hood houses pureblooded turbo engines developed by Swedish motormen. Modern 9-5 generation saw the light in 2005. SAAB 9-7X Before 2005 the automaker was represented by just two models Saab 9-3 and 9-5. In strong competition environment surviving with such nar-row model range is quite hard. Accordingly the companys management made a decision to develop new models to bridge the gaps in Saab model line. Model Saab 9-7x became the first swallow. The automobile was based on the most modern off-road platform by GM Corporation, GMT360 was specially designed for new generation Chevrolet Trailblazer. Apart from design and style of the cabin suspension and steering system of the automobile were substantially changed. All that ensured exciting and sporty performance of Saab 9-7x on steep turns and curves.

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7. Technical Support
If you encounter problems while installing or playing the game, do the following before you contact us: - Choose Run in the Start menu. - Type dxdiag in the dialog window and press Enter to run Microsoft DirectX Diagnostic Tool. - Pass all tests. - Having passed the tests, press Save All Information. - Send the text file obtained and a description of your problem to our technical support. Information Required: Game version (installed updates) Operating system Processor brand, type and clock speed RAM volume Sound card type Video adapter model and parameters CD/DVD-ROM drive type Mouse type and driver version DirectX version Detailed description of the problem that you faced

9. Credits
XBOW SOFTWARE GENERAL DIRECTOR Vladimir Korneyev
EXECUTIVE DIRECTOR Vasily Korneyev PROJECT MANAGER Aleksandr Tselovalnikov GAME DESIGN Vladimir Korneyev Aleksandr Tselovalnikov Igor Trofimov LEAD PROGRAMMER Alexandr Tselovalnikov PROGRAMMERS Mikhail Zaika Dmitry Kim LEAD ARTIST Konstantin Brailov ARTIST Andrey Smirny 3D-ARTISTS Mikhail Markin Aleksandr Mysin Sergey Solovyov Konstantin Horn ANIMATION ARTISTS Mikhail Markin MUSIC EDITOR AND AUDIO PRODUCER Vasily Korneyev LEVEL DESIGN Aleksandr Mysin Aleksey Andreyev Mikhail Markin 1C COMPANY PRODUCER Sergey Gerasev TECHNICAL CO-PRODUCER Dmitry Dolgov INTERNATIONAL RELATIONS Nikolay Baryshnikov MARKETING AND PROMOTION Aleksey Artyomenko Aleksey Pastushenko TESTING Dmitry Savin Andrey Moshkov Aleksandr Shelaputov SPECIAL THANKS TO Yury Miroshnikov Pavel Krutov Konstantin Shavruk

Contact: Via e-mail at: support@1cpublishing.eu Please use the e-mail address provided. All support enquires to the company address or phone number(s) cannot be answered by our staff. For more information and updates please visit: www.1cpublishing.com

8. Registration
Join the 1C community by registering on our website www.1cpublishing.com and receive all the latest news on 1C games, events, contents etc.

CHROME ENGINE DEVELOPMENT TEAM PRODUCER Pawel Zawodny


PROGRAMMING Grzegorz Swistowski Przemyslaw Kawecki Marcin Zygadlo

MUSIC AND SOUND DESIGN BY XBOW STUDIO MUSICAL COMPOSITIONS BY Sergey Perekrestov Vladimir Ovcharenko

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Maciej Klokowski Przemyslaw Hernik Wojciech Pszczolkowski Andrzej Zacharewicz ENGINE PROGRAMMING Jakub Klarowicz Konrad Zagorowicz Marek Pszczolkowski Andrzej Zacharewicz TOOLS PROGRAMMING Marek Pszczolkowski

GRAPHICS Jan Borkowski Maciej Jamrozik Rafal Zerych ADDITIONAL PROGRAMMING Adrian Stefaniak Tomasz Kustrzynski QA TEAM Marcin Sobanski Pawel Kopinski Kacper Michalski

2009 1C Company. Developed by X-BOW Software. All rights reserved. The game was made with use of Techlands Chrome Engine, all rights reserved. Techland and Chrome Engine are registered trademarks of Techland Sp. z o.o. General Motors Trademarks used under license to 1C Company. Opel Trademarks licensed to 1C Company.

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