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Presentation overview
1. Introduction Importance of touch Kinesthetic vs. tactile touch 2. Haptic devices and applications Research world Commercial world 3. Challenges in haptics High performance actuators Haptic rendering Roles of haptics in HCI 4. Summary
What is haptics?
2. tactile (cutaneous)
Tactile sensing relates to sensations mediated by the skin.
2. tactile:
heat mechanical pressure electricity friction vibration etc.
Touch sensors
Goldstein 1999
Kinesthetic Sensor
Tactile Sensors
Homunculus
MIT Touchlab
virtually attached to a virtual tool interacting with virtual objects, and if this handle is subject to the same perturbations that would be caused by a real tool interacting with real objects, then realism is achieved.
20 mm
Touch is still a large mystery Special hardware requirements Too much focus on vision Potential roles for artificial haptic feedback are still unclear
Recent growth
http://ngrams.googlelabs.com
Haptic devices
research
Scooter Northwestern U.
Haptic devices
commercial
Applications
the entertainment industry the automotive industry the medical field rehabilitation e-commerce engineering design virtual reality sensory substitution systems research mobile devices
Challenges
1. Build high-performance actuators 2. Develop meaningful haptic rendering algorithms 3. Integrate haptics to HCI interactions
Challenge 1
high performance actuators
Requirements: high bandwidth high force stability power efficiency and safety small size real-time operation low friction ...
Challenge 1
high performance actuators
Single Motor
Solenoid
Motors
Peltier Element
Electrostatic
Challenge 1
high performance actuators
Challenge 1
high performance actuators
Challenge 1
high performance actuators
e.g., Piezoelectric benders to represent Braille dots
Challenge 2.a
force rendering
e.g., Phantom device from Sensable Technologies
Challenge 2.a
force rendering
e.g., Collision detection with the PHANTOM
PHANTOM Probe
Free Space
reaction force
Virtual Object
real avatar position F: Contact force f: Friction force virtual wall ideal avatar position
Challenge 2.b
tactile rendering
e.g., Bed-of-nails approach
Challenge 2.b
tactile rendering
e.g., Tactile rendering of graphics
Levesque et al.
Challenge 2
summary
Differences with graphics: 1. Higher bandwidth 2. Local interaction Similarities with graphics: 1. Surface normals 2. Real-time requirements
Challenge 3
haptics for HCI
What role should haptics play in HCI? How to make haptics ubiquitous? How do you prove the added-value of haptics?
Challenge 3
haptics for HCI
e.g., The mobile space Main issues: High cognitive workload & competition for attention Limited screen real estate & awkward keypad space Unavailability of auditory and/or visual channel
Challenge 3
haptics for HCI
e.g., Reduce the number of glances at mobile device
Why would it be useful? Better awareness of the environment Less conspicuous gestures More appropriate in a social context
Challenge 3
haptics for HCI
e.g., Reduce the number of glances at mobile device
Challenge 3
haptics for HCI
Challenge 3
haptics for HCI
e.g., Unconventional evaluation metrics
Task
scroll to a target minimize the nb. of (simulated) glances
Conditions
with (TACT) and without (CTRL) tactile feedback
Trials
24 trials per condition 10 participants: 3 x & 7x
Challenge 3
haptics for HCI
e.g., Unconventional evaluation metrics
Control Number of Glances With Tactile Feedback
28.5%
Subject
Challenge 3
haptics for HCI
e.g., Eyes-free communications
Pasquero et al.
Summary
the big picture
1. Interface 2. Hardware Encoder resolution Motor & Power Electronics inertia friction torque ripple cogging max torque response time 3. Models x
Virtual Environment
surgical
procedure
x f
physical tools
Acknowledgements
@ McGill
@ UBC
@ RIM
Questions?