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Pocket Tanks (Deluxe Edition) INTEGRATED BY ARGOGO -------------------version 1.

3 September 27th, 2007 Copyright 2001-2007 BlitWise Productions, LLC written by: Michael P. Welch e-mail: mike@blitwise.com website: www.blitwise.com music by: Eliran Ben-Ishai (DNA-Groove) e-mail: eliran@mindjob.org website: www.mindjob.org Additional Credits: ------------------Benjamin Moreno - programming & Linux version Brian P. McCabe - technical support Michael S. Austin - programming & Mac version Mike Boeh - graphics engine optimizations Requirements: Windows 95/98/ME/NT/2000/XP/Vista (2000 and newer required for network games) DirectX 3 or greater (DirectX 8 with latest video card drivers recommended) 233Mhz CPU 32 megs of memory video card that supports: 800x600 resolution and 16/24/32 bit color depths (32-bit suggested) Technical Support: If you run into any trouble, visit my support page first: http://www.blitwise.com/support.html If you find any bugs in the game, report them to: e-mail: support@blitwise.com Please include what version of Windows you're running on. Thanks.

********************* * Game Instructions * *********************

The basics: ----------This is a simple artillery game: two tanks, one hill, and a whole bunch of neat weapons to fire at each other.

Select your power and angle, and fire the selected weapon. It's just that easy! First try the game in Target Practice mode to get a feel for the weapons. Hot Keys -------The game is played with a mouse, but there are a few keyboard shortcuts that you can take advantage of. ESC F5 F6 F7 f8 SPACEBAR UP DOWN LEFT RIGHT A Z , . ENTER = = = = = = = = = = = = = = = Escape key exits the scene/game etc... toggle sounf fx on/off toggle music on/off toggle windowed/fullscreen toggle LCD stretch/desktop resolution Fire Increase power Decrease power Raise Angle Lower Angle Up one weapon Down one weapon Move left Move right Open chat window [Network Game]

1 Player Game: -------------The first player is human, the other will be computer controlled. The 'CPU' pla yer has a difficulty rating from 1-easy to 10-hard. 10 is pretty darn hard, unless you are very skilled at picking weapons or know how to trick the AI. :) 2 Player Game: -------------Both players are human. This is the only mode where high scores are recorded. Network Game: ------------Play a game over your local computer network (LAN). On the Lobby screen, you have the option to browse the various Pocket Tanks games that may already be on your network. To join a game, click the name of the game in the Game List and click the Join Game button. To create your own game on the LAN, click the Create Game button. There you can enter a game name and change the game settings and available weapons to your liking. When ready, click the Create Game button, and you will enter the Chat screen where you wait patiently for another player to join your game. In the Chat screen, you'll see the weapons and expansion packs color-coded based

on availability on both systems. Once a player joins, only the green color weapons are installed on both computers and will be used in play. There is a Kick button next to a players name, if the game creator wishes to remove a player from the game. Please consider using a game password to keep a game private. It's not polite to kick people out of your game while you wait for the right person to join. :) Once the game has started, you can hit the ENTER key on your keyboard to open up a chat window and talk to the other player. Simply hit ENTER to send the text that you type. Target Practice: ---------------Go here to experiment with all the available weapons. Remember that the weapons that are removed from play via the Option screen are also removed from Target Practice. Options: -------F5 F6 F7 F8 key key key key Sound FX: Music: Display: LCD Fullscreen: Toggles sound effects on/off Toggles music on/off (F6 key) Toggles between windowed and fullscreen modes When in fullscreen mode, toggles between centered and stretched graphics

'Save & Exit' button - Saves your current game settings and exits the option scr een 'Cancel' button - Ignores your latest game setting changes and exits the option screen Weapon Selection: Allows you to remove any number of weapons temporarily from play. This is handy if you have some weapons that you do not want to use. You can also create you own sets of weapons and save them for custom games. (ie- The Big Guns, No Dirt Weapons, etc...) * It's important to remember that this is a 'black list' of weapons that you do not wish to see in the game. This is so that when you install new weapon packs, tha t they are visible in the game until you decide to 'remove' them from play. Game Options: Terrain Type - Hill is default, but Valley, Cliff, Flats, and Random are availab le Explosion Size - Turn up the explosion size for extra fun Explosion Kick - You can really make tanks fly! :) Turret Orientation - Absolute is default, and it means the angle of the turret is relative to the world. Relative To Tank means as the tank rotates, so does the turret angle. This is a lot more fun for advanced players, because if the tank moves, chances are the angle is changed thus throwing off t heir lock on the target.

Wind Speed - Turns on wind and changes wind speeds, which effects bullet movemen t. If wind is turned on, you'll see a wind indicator in the upper right-hand side of the panel Wind Variability - Alters how much the wind speed changes at a time Wind Change - Alters how often the wind changes speed/direction Default Options - Restores the default Pocket Tanks options Setting: Load - Load weapon and game options from a file Save As - Save weapon and game options to a file Delete - Delete a settings file from the list Default - Restores weapons and game options to their default values The Weapon Shop: ---------------In 1 and 2 player games, both human and CPU players get to choose their weapons in a way similar to picking teams in a game of kickball. Player 1 picks, player 2 picks, etc... until all 20 weapons are selected. If at any point you get bored with picking weapons, click the 'random' button and the computer will finish off the weapon selecting for both players. During the Game: ---------------Each game has 10 volleys. A volley is when player 1 gets a chance to shoot, and player 2 has the opportunity to return a shot. Each player starts out with 10 weapons, and they are used up as the game continues. To exit the game at any point, hit the ESC 'Escape' key. Buttons: Move - Move the tank a small distance, only 4 moves per game, you still get to shoot after moving Angle - Click on the dome and a crosshair will appear over the tank. Moving the mouse left and right will change the angle to fire in. Clicking the mouse again will select that angle. Power - Click the red power bar and move the mouse left and right to change the amount of power that will be used to launch the bullet. Weapon - Click on the weapon name for a weapon selection pop-up. Moving the mouse up and down with change the selected weapon, which will be flashi ng yellow. Fire - Fires the weapon based on the angle and power that were selected. Some specialty weapons like the Dirt Mover, Well Digger, Laser, etc... only us e angle, power, or neither, so be aware that there are exceptions to the rule. Winning the Game: ----------------The game is over when all the weapons have been fired (10 volleys). The player with the most points wins. Points are awarded based on accuracy of the shot and the damage potential of the weapon. Most weapons use explosions to cause damage... the closer the tank is to the center of an explosion, the more

points you get. If you shoot the other tank, you receive points. If you shoot yourself with a weapon, you lose points from your score. Strategy: --------Strategy is key to winning. It's one thing to hit you opponent on a turn-by-tur n basis, but it pays to think ahead. You can get an 'incredible' amount of points if you first hit them with a Pile Driver to put them is a hole, shoot the sides of the hole with Bouncy Dirt, then hitting them with a Fission Bomb. :) Dirt weapons are another handy strategy. If you bury a tank and they have no 'dirt removal' weapons, they will have no choice but to blast themselves out, and take a lot of points off their own score in the process. Finally, knowing which weapons do the most damage is very handy. Often the weap ons that give you the most points have the smallest explosions, and getting close doesn't count. For instance, you can only get 30 points max from a Big Shot whi ch has a nice sized explosion radius. But, you get 100 points for hitting a tank dead-on with a Sniper Rifle. If you don't hit the tank exactly, you get no poin ts. Other useful strategies is making sure the tank is 'downhill' or in a hole. Whe n it comes to weapons like Napalm, Hail Storm, Color Bomb, and even the cruiser an d roller weapons, having the opponents tank downhill is the difference between 100+ points and nothing. Special note for owners of Pocket Tanks Deluxe... Bouncy Dirt can be a lot of fu n to work with. You can protect yourself by lining the dirt around you with rubber which reflects the bullets instead of letting them explode. Offensi vely, you can make 'normal' non-bouncing weapons flow downhill. Surrounding the opponents tank with Bouncy Dirt when they are in a hole can really increase your chances of hitting them. Bouncy Dirt can be neutralized with a Glue Bomb, which also has the added feature of exploding cruiser-based weapons on contact with the effected dirt.

Weapon List: -----------Single Shot - The default weapon, medium sized explosion and good points Big Shot - Large explosion radius, but points are low 3 Shot - 3 bullet spread, medium explosion size, low points per explosion 5 Shot - 5 bullet spread, medium explosion size, very low points per explosion Jackhammer - Bullet bounces straight up 5 times... lots of fun to use Heatseeker - If the bullet gets close to the opponents tank, is flies toward it Tracer - Fires a spread of 5 bullets that tell you how much to change your angle for the next turn Pile Driver - Small amount of damage, but explosions are directed down creating

a hole Dirt Mover - Directional dirt removal based on the angle when fired Crazy Ivan - Proximity-based multi-warhead with unusual yet fun results Spider - Spider web effect that sprays the closest tank when it goes off Sniper Rifle - No explosion radius, large points, throws the tank nicely, deadly Magic Wall - Vertical wall will grow where the bullet lands Dirt Slinger - V-shape dirt effect based on location where bullet lands Zapper - Laser beam emits from bullet if it gets close to tank Napalm - Exploding liquid that covers and burns everything caught in its wake Hail Storm - Hundreds of bouncing ice pellets that flow along the ground Ground Hog - Ground weapon that tunnels through the dirt and explodes on other s ide Worm - Ground weapon that tunnels through dirt, but tries to dig upward Homing Worm - Same as worm, but stops when it passes under tank and rises upward Skipper - Skips a number of times before exploding Chain Reaction - Random explosions in the general area where the bullet landed Pineapple - Shell explodes when close to a tank, emitting a large number of tiny but highly damaging explosions Firecracker - Horizontal spread of explosions based on where the bullet lands Homing Missile - Stops horizontal speed when it passes over a tank Dirtball - Dirt forms where bullet lands Tommy Gun - A very satisfying automatic machine gun-style weapon Mountain Mover - Explosion removes dirt, but takes no points from tank Scatter Shot - 5 bullets spread upward where bullet lands Cruiser - Bullet 'cruises' along terrain for a few seconds before exploding (The weapons below are only available in Pocket Tanks Deluxe) Jump Jets - Tank will fly into the air based on angle and power (power divided b y 4) Mud Pie - Huge amount of dirtball bullets thrown into the air Pin Cushion - Similar to Pineapple, but each resulting mini-bullet is a Zapper Laser Battery - Lasers target the area where bullet lands, and fire in a circle surrounding it Cannon Ball - Metal sphere bounces and rolls along ground, no explosion but lots of points awarded Wacky Tank - Randomly changes the angle and power of the tank that's hit Digger - Narrow tunnel is dug into ground based on the angle fired Glue Bomb - Covers ground with glue. It counteracts Bouncy Dirt, and protects against cruiser-based weapons Fission Bomb - Multiple upwardly splitting warheads, huge area of effect, huge damage, the biggest weapon of them all Late Bloomer - Similar to Ground Hog in that it tunnels through ground, but launches 5 bullets when it emerges from the ground Fire Bolt - Flying fireball, if it lands on a tank it will burn it. The faster you get the fireball on the tank, the longer it will burn. Best used for short and up close shots Color Bomb - Emits a huge rainbow of bouncy bullets when it gets close to a tank. Very cool looking, and it causes a lot of damage without taking away a lot of dirt Potholes - Great for ripping the terrain apart and trapping tanks in holes. Very large area of effect Boomerang - Cruiser weapon that comes back when it lands... travels a long distance so hitting yourself is very easy. Popcorn - Many little bullets that sputter across terrain causing damage, but no explosions Sprinkler - It's as easy to hit yourself with this weapon as it is to hit someon e

else. It easily effects the whole screen. If you can't afford to miss the other tank, this is your weapon Well Digger - Digs you out of 'any' amount of dirt that may be covering your tan k Bouncy Dirt - Tiny pink balls of liquid rubber cover the ground, making the dirt reflect bullets Super Tracer - Spread of 10 tracer bullets that tell you how much to change your angle Minigun - Machine gun bullets with small explosions and decent damage. The points add up if properly used Laser - A bullet that will go straight as an arrow out of the turret Super Skipper - Bullet that skips a large number of times before exploding Crater Maker - Biggest explosion in the game, pretty good points, too Big Dirtball - The Dirtball's big brother Super Zapper - A super-charged version of the Zapper with more point and a much further reach Cruball - A cruising Dirtball Mega Cruiser - A Cruiser with a big explosion and lots of points Roller - Cruiser-based weapon that only rolls downhill Heavy Roller - A Roller with big explosion and big points Flash Blast - Explosion that will scorch the ground and extract points, but won' t take away dirt. Great for keeping the opponents tank locked on More weapons are available for Pocket Tanks Deluxe owners at: http://www.blitwise.com/ptanksdepot.html Note from the Author: --------------------Pocket Tanks is made in the tradition of the Amiga-style shareware game: lots of gameplay, nice graphics, and a cool sound track. There are 30 weapons (with 30 more available in the 'deluxe' edition). I advise playing the game for a while in Target Practice mode, just to get a feel for the types of weapons available. Then when you're ready, grab a friend and play one-on-one. Your biggest battles and most recent conquests will be stored in a highscore table, so that everyone knows who's the best. ;) The game is made to be very easy to play. My 3 year old daughter and 4 year old nephew love playing Pocket Tanks. They can't hit the broad side of a barn yet, but they love the explosions and the cool weapon effects, not to mention destroying ALL the dirt on the screen. Now that I have a family, I try to write games that I can enjoy with my children when they get older. I hope that this game brings families together in a light game of strategy. I've spent over a year's worth of free-time designing and programming Pocket Tanks. I hope that everyone enjoys it. Visit www.blitwise.com for more info about this, and other games I've written. -Michael P. Welch

Author of DX-Ball & Scorched Tanks

Versions Changes ---------------v1.00 -------------(initial release) v1.00a -------------bug fixes v1.00b -------------bug fixes v1.1 -------------- improved AI - options for custom weapon configurations - wheelmouse exploits fixed - lots of small updates and bug fixes - improved Windows Vista compatibility v1.2 -------------- engine updates for new kinds of weapons: - fog added - lightning added - bullet updates - ground cruiser updates - explosion updates - fixed many bugs, most notably: - repeating terrain issue - bullets orbiting forever bug - tank slide/jitter forever bug - exit dialog box state change glitches v1.3 -------------LAN Network Game support (win2k and newer required for net games) -------------------------------------------------------------------Pocket Tanks Deluxe End User License Agreement -------------------------------------------------------------------This Software License Agreement (the "Agreement") is a legal agreement between you, the end user (the "Licensee"), and BlitWise Productions, LLC. (BlitWise Productions). By continuing the installation of this program entitled Pocket Tanks Deluxe, by loading or running the program, or by placing or copying this program onto your computer hard drive, computer RAM or other storage, you are

agreeing to be bound by the terms of this Agreement. 1. SOFTWARE LICENSE

BlitWise Productions hereby grants, and Licensee hereby accepts, a license to operate the Software provided hereunder in accordance with the following terms: (a) BlitWise Productions grants to Licensee a limited, non-exclusive, nontransferable, non-assignable royalty-free license to use one (1) copy of the executable (binary) code of Pocket Tanks Deluxe on one (1) CPU located on Licensee's premises. (b) Except as otherwise expressly provided herein, all rights are exclusively reserved to BlitWise Productions. Licensee shall not rent, lease, sell, sublicense, assign, mortgage, pledge, or otherwise transfer or encumber the Software, including any accompanying Documentation and information. Licensee shall not reverse engineer, de-compile, or disassemble the Software except to the extent that this restriction is expressly prohibited by applicable law. BlitWise Productions shall retain title and all ownership rights to the Software. (c) The Software and related information is proprietary and confidential information of BlitWise Productions. Licensee agrees not to disclose or provide the Software, Documentation, or any related information (including the Software features or the results of use) to any third party or use the Software for any purpose other than expressly provided in this Agreement. However, Licensee may disclose confidential information in accordance with judicial or other governmental order, provided Licensee shall give BlitWise Productions reasonable written notice prior to such disclosure and shall comply with any applicable protective order or equivalent. Further, Licensee shall not be obligated to maintain the confidentiality of information which Licensee can prove: (i) is already known to Licensee without an obligation to maintain the same as confidential; (ii) becomes publicly known through no wrongful act of Licensee; (iii) is rightfully received from a third party without breach of an obligation of confidentiality owed to BlitWise Productions; or (iv) was independently developed by Licensee prior to receipt of the Software. This provision shall survive the termination or expiration of this Agreement with respect to any information that has not been made public by BlitWise Productions. 2. WARRANTY; DISCLAIMER OF WARRANTIES. THE SOFTWARE IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, BlitWise Productions FURTHER DISCLAIMS ALL WARRANTIES, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NONINFRINGEMENT. THE ENTIRE RISK ARISING OUT OF THE USE OR PERFORMANCE OF THE SOFTWARE AND DOCUMENTATION REMAINS WITH LICENSEE. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL BlitWise Productions, ITS SHAREHOLDERS, OFFICERS, EMPLOYEES, AGENTS, OR SUPPLIERS BE LIABLE FOR ANY CONSEQUENTIAL, INCIDENTAL, DIRECT, INDIRECT, SPECIAL, PUNITIVE, OR OTHER DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS OPPORTUNITIES, OR OTHER PECUNIARY LOSS) ARISING OUT OF THIS AGREEMENT OR THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF Blitwise Productions HAS

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