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************************************************************** Atomic Bomberman (TM) Readme.txt File ************************************************************** Version 1.0 Modified: July 8, 1997 Table of contents 1.

System Requirements 2. Installation 3. Playing the game 4. Trouble Shooting 5. Customer service 6. Legal Information 7. Extra Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. SYSTEM REQUIREMENTS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Bomberman requires the following minimum system configuration: - IBM PC or 100% compatible Pentium(TM) 90 or faster - Windows(R) 95 - 16mb RAM - CD-ROM drive - Sound Blaster(TM) or 100% compatible sound card - 40mb free hard drive space - Mouse - DirectX(TM) 3.0+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Installation ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ !!!IMPORTANT!!! In order to install Atomic Bomberman you will need to have 'DIRECTX' previously installed on your machine. If you do not have DirectX installed, you can install it from the 'AutoRun' by clicking on 'Install DirectX'. !!!WARNING!!! It is not recommended to use long filenames and or names with spaces for the install path. It's advisable to keep folder names to 8 characters or less. If you have Autorun activated, the Autorun window will pop up upon inserting your Atomic Bomberman CD into your CD-ROM drive. Click on the "INSTALL" button to install Bomberman. If you do not have Autorun active, select your CD-ROM drive and double-click the AUTORUN.EXE on the Atomic Bomberman CD. A window should pop up where you can click the "INSTALL" to install Bomberman. There are 3 installation types for Atomic Bomberman: Minimal (MIN): Installs all the necessary game files

with the exception of Music, Sfx, and Voices. The CD will be required since all sounds are loaded off of the CD. Medium (MED): Installs the game files including music. Sfx and Voices are not copied to the hard drive so the CD will be required to load these files. Maximum (MAX): This installs EVERYTHING. The CD is not required. It is recommended that you use the MED or MAX installs for optimum performance. If you do not see any available drives in your list you will need to free up more disk space and or choose a different installation type. If a drive is not selected the installation will fail. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3. Playing the game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ To begin your Atomic Bomberman experience, click on 'Play' from your Autorun window. Otherwise, go to your 'Start Menu' and select Atomic Bomberman shortcut within the 'Interplay' folder to launch the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Trouble Shooting ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Windows NT: Atomic Bomberman is a Windows 95 application. It may run under Windows NT, if DirectX is fully installed and functioning properly. * DINPUT.DLL not found: You will need to install DirectX. The install files for DirectX are located on your Bomberman CD. Run DXSETUP.EXE under the DirectX folder. * Music on menu's seems to play at double speed: This seems to be a conflict with your normal audio driver and the certified DirectX components. You will have to do one of three things. 1) Restore your audio drivers. 2) Reinstall DirectX audio drivers. 3) Remove all audio drivers and reinstall, along with DirectX. Another possible solution is to check your Virtual Memory settings. Bomberman streams the music off of the hard drive and certain setting's may effect the music stream. * When starting a new game, the frame rate appears to drop:

This is a side-effect of caching in the audio for a new game. This should only happen on the first game after booting into Bomberman. This will also happen on the first game after sound is flushed from memory. You will be notified when sound is being flushed before an actual game starts. Another solution is to do the following: A) Go into the following folder .\data\res and load up VALUELST.RES with any text editor. B) Locate the value 4,0 at the top of the file and change it to 4,1. C) Save and exit. This will now pre-load all the sounds when booting Bomberman. !!!WARNING!!! Do not modify any other values in this file without making a backup. If you do Bomberman may cease to function properly. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Interplay Customer Service ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Interplay Customer Service can be contacted via the following: Telephone: (714) 553-6678 During normal business hours only. Fax: (714) 252-2820 Attn: Customer Service Internet E-Mail: support@interplay.com World Wide Web: http://www.interplay.com BBS: Telnet to bbs.interplay.com BBS Modem Phone Number: (714) 252-2822 America Online: E-mail IPTECH Compuserve: GO GAMBPUB or E-mail 76702,1342 FTP Site: ftp.interplay.com Mail: Interplay Customer Service 16815 Von Karman Irvine, CA 92606 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6. Legal Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SOFTWARE USE LIMITATIONS AND LIMITED LICENSE General Product License.

This copy of Atomic Bomberman (the "Software") is intended solely for your personal noncommercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. Interplay Productions and Hudson Soft Co., LTD retains all right, title and interest in the Software including all intellectual property rights embodied therein and derivatives thereof. The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements of the Software may not be copied, resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Productions at any time. All rights not expressly granted are reserved. Modem and Network Play. If the Software contains modem or network play, you may play the Software via modem transmission with another person or persons directly without transmission through a third party service or indirectly through a third party service only if such service is an authorized licensee of Interplay. For the purposes of this license, a "third party service" refers to any third party service which provides a connection between two or more users of the Software, manages, organizes, or facilitates game play, translates protocols, or otherwise provides a service which commercially exploits the Software, but does not include a third party service which merely provides a telephonic connection (and nothing more) for modem or network play. Authorized licensee services are listed on the Interplay Productions World Wide Web Site located at http://www.interplay.com. This limited right to transmit the Software expressly excludes any transmission of the Software or any data streams thereof on a commercial basis, including, without limitation, transmitting the Software by way of a commercial service (excepting those specific commercial services licensed by Interplay) which translates the protocols or manages or organizes game play sessions. If you would like information about obtaining a pay-for-play or commercial license to the Software, please call Interplay Productions in the US at (714)-553-6655. Level Designer License. You are granted a revocable, nonassignable limited license to create new levels to Atomic Bomberman using the Software (the "Levels") solely for your own personal noncommercial home entertainment use. You may provide public access to the Levels you create [by posting them on a Web page with all notices and

restrictions intact, provided that you shall not be permitted to use the Levels or allow any other party (except Interplay Productions and its authorized licensees) to use any Levels for any commercial purpose. The Levels may not be copied (except as provided below), resold, rented, leased, distributed (electronically or otherwise), used on pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. You may make copies of the Levels for your personal noncommercial home entertainment use and to give to friends and acquaintances on a no cost noncommercial basis. This limited right to copy or provide public access to the Levels expressly excludes any copying, access or distribution of the Levels on a commercial basis, including, without limitation, bundling the Levels with any other product or service, providing access to or facilitating the access to the Levels on a commercial network or online service and any give away of the Levels in connection with another product or service. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Productions at any time. All rights not expressly granted are reserved. All Levels shall be derivative works and shall be owned exclusively by Interplay Productions and subject to the exclusive license of Interplay Productions. As a material term and condition to your being granted this limited right to use the Software to create Levels to Atomic Bomberman (i) you hereby relinquish, release and assign all rights in and title to any Levels to Interplay Productions and Hudson Soft Co., LTD, (ii) you further agree to assist Interplay Productions and Hudson Soft Co., LTD in formalizing their rights to any Levels, including executing documentation evidencing your relinquishment of such rights, (iii) you grant to Interplay Productions and Hudson Soft Co., LTD a limited power of attorney to sign on your behalf any documents required to effectuate your release and assignment of rights to any Level and (iv) you agree that Interplay Productions may, in its sole discretion, use any or all of the Levels, or any portion thereof, for any purpose, including, without limitation, use in subsequent versions of Atomic Bomberman, in compilations of Atomic Bomberman levels, and in advertising and promotions without any further compensation to you. Acceptance of License Terms. By acquiring and retaining this Software, you assent to the terms and restrictions of this limited license. If you do not accept the terms of this limited license, you must return the Software together with all packaging, manuals and other material contained therein to the store where you acquired the Software for a full refund.

(c)1997 Interplay Productions and TM Hudson Soft Co., Ltd. All rights reserved. Interplay is a trademark of Interplay Productions. All rights reserved. Exclusively licensed and distributed by Interplay Productions. Windows and the Windows 95 logo are registered trademarks of Microsoft Corporation. All rights reserved. All other trademarks and copyrights are the property of their respective owners. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7. Extra Credits ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Director Of Compatibility Phuong Nguyen Compatibility Technicians Dan Forsyth Jack Parker Derek Gibbs Aaron Olaiz Marc Duran

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