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Compagnia di Fanteria
HEADQUARTERS
Headquarters
I Alpini, II Fucilieri, III Fanteria di Marina and IV
Bersaglieri
CompanyHQ 35points
Options
Replace either or both Command SMG teams
with Command Panzerfaust SMG teams for
+10 points per team.
Add Anti-tank Section for +20 points.
Replace Panzerschreck team with a 8.8cm RW43
Pppchen rocket launcher at no cost.
Add up to three Sniper teams for +50 points per
team.
All Combat, Weapons and Support Platoons must
be the same rating as the Company HQ.
1 COMPANY H
The infantry form the core of the RSI Esercito Nazionale
Repubblicano (ENR) divisions. Each company can call on
support from the battalions weapons as well as heavy
equipment and specialists from the divisional support units.
Even the occasional German platoon may lend a hand.
(lNlANTkY COMPANY)
I II III IV
Sergente
Fanteria Squad
Tenente
Command
Rifle/MG team
HQ Section
Fanteria Platoon
Tenente
Rifle/MG team
Rifle/MG team
Sergente
Rifle/MG team Rifle/MG team
Rifle/MG team
Rifle/MG team
Sergente
Fanteria Squad
Fanteria Squad
Sergente
MG Section
Tenente
Command
SMG team
HQ Section
Machine-gun Platoon
Tenente
MG42 HMG MG42 HMG
MG42 HMG MG42 HMG
Sergente
MG Section
4
Combat Platoons
Platoon
I Alpini
HQ Section with:
3FanteriaSquads 120points
2FanteriaSquads 85points
II Fucilieri and III Fanteria di Marina
HQ Section with:
3FanteriaSquads 125points
2FanteriaSquads 90points
IV Bersaglieri
HQ Section with:
3FanteriaSquads 115points
2FanteriaSquads 80points
Options
Replace Command Rife/MG team with a
Command Panzerfaust SMG team for +10 points.
0 TO 2 MACHlNECUN PlATOONS
Whether armed with the German MG-42 or the Italian Breda
modello 37 heavy machine-gun, the machine-gunners can
provide the infantry with devastating support fre.
kSl COMPACNlA lANTEklA
I II III IV
I II III IV
Sergente
Mortar Section
Tenente
Command
Rifle team
HQ Section
Mortar Platoon
Tenente
81/14
mortar
Sergente
81/14
mortar
81/14
mortar
Observer Rifle team Observer Rifle team
81/14
mortar
Mortar Section
Sergente
Infantry Gun Section
Tenente
HQ Section
Infantry Gun Platoon
Tenente
65/17 gun
Command
SMG team
Observer Rifle
team
Sergente
65/17 gun
Infantry Gun Section
5
Platoon
I Alpini
HQ Section with:
2MortarSections 110points
1MortarSection 65points
II Fucilieri and III Fanteria di Marina
HQ Section with:
2MortarSections 115points
1MortarSection 70points
IV Bersaglieri
HQ Section with:
2MortarSections 105points
1MortarSection 60points
Options
Replace Command Rife team with a Command
Panzerfaust SMG team for +15 points.
0 TO 2 MOkTAk PlATOONS
Combining the best of German training with the excellent
Italian 81/14 mortar provides the Company with on call
artillery support.
Platoon
I Alpini
HQ Section with:
2InfantryGunSections 60points
II Fucilieri and III Fanteria di Marina
HQ Section with:
2InfantryGunSections 65points
IV Bersaglieri
HQ Section with:
2InfantryGunSections 55points
Options
Replace Command SMG team with a Command
Panzerfaust SMG team for +10 points.
Replace both 65/17 guns with 7.5cm leIG18 guns
for +10 points (III only)
Add Pack Horse or Mule teams at no cost.
Support Platoons
Platoon
I Alpini
HQ Section with:
3Anti-tankGunSections 80points
2Anti-tankGunSections 60points
II Fucilieri and III Fanteria di Marina
HQ Section with:
3Anti-tankGunSections 85points
2Anti-tankGunSections 65points
IV Bersaglieri
HQ Section with:
3Anti-tankGunSections 75points
2Anti-tankGunSections 55points
Options
Add Kfz 15 feld car and Kfz 70 trucks for +5
points for the platoon.
Replace all 75/27 guns with 75/32 guns for +10
points per Anti-tank Gun Section.
Replace all 75/27 guns with 6 pdr guns for +5
points per Anti-tank Gun Section. (Not available
to III.)
Gruppo Esplorante
HEADQUARTERS
Headquarters
CompanyHQ 45points
Options
Replace either or both Command SMG teams
with Command Panzerfaust SMG teams for
+10 points per team.
Add Anti-tank Section for +20 points.
Replace Panzerschreck team with a 8.8cm RW43
Pppchen rocket launcher at no cost.
Add up to three Sniper teams for +50 points per
team.
All Combat, Weapons and Support Platoons must
be the same rating as the Company HQ.
1 COMPANY H
The reconnaissance companies are the eyes and ears of
the ENR divisions. They are Arditi for the San Marco
and Besaglieri for the others.
(kECONNAlSSANCE lNlANTkY COMPANY)
kSl CkUPPO ESPlOkANTE
I II III IV
A Bersaglieri Ciclisti or Arditi Platoon is a Reconnaissance
Platoon.
A Bersaglieri or Arditi Motociclisti Platoon is a
Reconnaissance Platoon.
A Motociclisti Platoons teams mounted on motorcycles
are Cavalry teams except that Motociclisti mounted on
motorcycles cannot launch an Assault, and they move as a
Jeep team rather than a Cavalry team.
Sergente
Tenente
Command
Rifle team
HQ Section
Bersaglieri Ciclisti or Arditi Platoon
Tenente
Rifle team Rifle team
Sergente
Scout Squad Scout Squad
Rifle team Rifle team
Sergente
Scout Squad
Rifle team Rifle team
Sergente
Tenente
Command
Rifle team
HQ Section
Motociclisti Platoon
Tenente
Rifle team Rifle team
Sergente
Scout Squad Scout Squad
Motorcycle
Motorcycle
Motorcycle
Rifle team Rifle team
Motorcycle
Motorcycle
Combat Platoons
Platoon
I Monterosa
HQ Section with:
3ScoutSquads 120points
2ScoutSquads 85points
II Littoria and III San Marco
HQ Section with:
3ScoutSquads 125points
2ScoutSquads 90points
IV Italia
HQ Section with:
3ScoutSquads 115points
2ScoutSquads 80points
Options
Replace Command Rife team with a Command
Panzerfaust SMG team for +15 points.
Replace all Rife teams with Rife/MG teams for
+5 points per team.
Replace all Rife/MG teams with SMG teams for
no cost.
Compagnia Genio
HEADQUARTERS
Headquarters
CompanyHQ 45points
Options
Replace either or both Command SMG teams
with Command Panzerfaust SMG teams for
+10 points per team.
Add Anti-tank Section for +20 points.
Replace Panzerschreck team with a 8.8cm RW43
Pppchen rocket launcher at no cost.
Add up to three Sniper teams for +50 points per
team.
1 COMPANY H
Each of the four divisions has a engineer battalion to provide
engineers for clearing minefelds and other battlefeld obstacles
as well as a range of more mundane engineering tasks.
They are also trained in the assault engineering role using
German techniques to clear enemy fortifed positions with
close assaults, fame-throwers and explosive charges.
Like the Germans they are often used in the frst wave of a
prepared attack, making certain the way is clear of fortifed
hazards for the following infantry.
(lNlANTkY COMPANY)
kSl COMPACNlA CENlO
I II III IV
You may replace up to two Pioneer Rife teams in the
platoon with a Flame-thrower team each at the start
of the game before deployment.
Genieri Platoon
Tenente
Sergente
Pioneer Squad
Sergente
Pioneer Squad
Pioneer
Rifle team
Pioneer
Rifle team
Pioneer
Rifle team
Sergente
Pioneer Squad
Pioneer
Rifle team
Pioneer
Rifle team
Pioneer
Rifle team
Command Pioneer Rifle team Pioneer Supply horse-drawn wagon
Tenente
HQ Section
Pioneer
Rifle team
Pioneer
Rifle team
Pioneer
Rifle team
11
Combat Platoons
Platoon
I Monterosa
HQ Section with:
3GenieriSquads 175points
2GenieriSquads 120points
II Litoria and III San Marco
HQ Section with:
3GenieriSquads 180points
2GenieriSquads 125points
IV Italia
HQ Section with:
3GenieriSquads 170points
2GenieriSquads 115points
Options
Replace Command Rife team with a Command
Panzerfaust SMG team for +15 point.
Replace all Rife teams with Rife/MG teams for
+5 points per team.
Add Pioneer Supply horse-drawn wagon for +20
points, or Pioneer Supply 3-ton truck for +25
points.
2 Ok J CENlEkl PlATOONS
Armed with rifes, machine-guns, satchel charges, and Flame-
throwers the Genieri Platoons men are ready to overcome any
enemy fortifed position. Bunkers provide no diffculties to
these specialist assault pioneers.
kSl COMPACNlA CENlO
I II III IV
Tenente
Anti-tank Gun Platoon
Tenente
Sergente
Anti-tank Gun Section Anti-tank Gun Section
Sergente
HQ Section
75/27 gun
75/27 gun
75/27 gun
75/27 gun
3-ton truck 3-ton truck
3-ton truck 3-ton truck
12
Italian RSI companies may have the following Support
Platoons:
0 to 1 Anti-tank Gun Platoon,
0 to 2 Artillery Batteries, and
0 to 1 Assault Gun Platoon (IV Italia only).
MOTlYATlON AND SKlll
Division support platoons are rated as indicated by the
0 TO 2 AkTlllEkY ATTEklES
Each ENR division is equipped with four battalions or
groups. Three groups are armed with the Skoda 75/13
mountain gun and the fourth with the 100/17 howitzer.
The 75/13 gun is ideal for the mountainous terrain of
the Gothic Line, it being relatively light and easily
transported on pack animals.
For heavier fre support the old, but robust, Skoda
100/17 provides the high-explosive power needed to
destroy dug-in enemy positions. However it is a heavy
gun that requires motorised transport to get into a fring
position.
kSl DlYlSlON SUPPOkT
Pack Horse teams make Gun teams transported by
them move as Man-packed. Pack Horse teams dont
have to be modelled.
I II III IV
Tenente
Tenente
Sergente Sergente
Sergente
Assault Gun Platoon
Assault Gun Section Assault Gun Section
Assault Gun Section
HQ Section
Semovente 75/18 Semovente 75/18
Semovente 75/18
Command Semovente 75/18
14
Headquarters
IV Italia
HQ Section with:
4Semovente75/18 150points
3Semovente75/18 115points
2Semovente75/18 75points
0 TO 1 ASSAUlT CUN PlATOON
The Germans have taken over much of Italys industry
and armoured vehicles to be put towards their own war
effort, but the Italia Division is lucky enough to
received some Semoventes. The division is supported
by a Gruppo of nine Semovente 75/18 assault guns.
Though lightly armoured compared to Allied tanks,
when handled with skill they can use their 75mm gun
to good effect. The 75/18 gun fres the effetto pronto
HEAT round that had proved so useful in the desert.
IV
German Support Platoons
0 TO 1 CkENADlEk PlATOON
0 TO 1 CElkCSJACEk PlATOON
0 TO 1 MOTOklSED AkTlllEkY ATTEkY
0 TO 1 TANK HUNTEk PlATOON, MAkDEk lll M III
I II III IV
I II III
I II III IV
P.35, Festung Europa.
P.4, 5. Gebirgsdivision Intelligence Briefng (PDF).
P.48, Festung Europa.
P.46, Festung Europa.
15
Italian RSI Arsenal
Gun Teams
Weapon Mobility Range ROF Anti-tank Firepower Notes
MG42 HMG Man-packed 24/60cm 6 2 6 ROF 2 when pinned down.
8.8cm RW43 (Pppchen) launcher Man-packed 16/40cm 1 11 5+
81/14 mortar Man-packed 48/120cm - 2 6 Smoke bombardment.
65/17 gun Light 16/40cm 2 8 3+
Firing bombardments 64/160cm - 2 6
7.5cm leIG18 gun Light 16/40cm 2 9 3+ Gun shield, Smoke.
Firing bombardments 64/160cm - 3 6
20/65 gun Light 16/40cm 4 5 5+ Anti-aircraft, Turntable.
6 pdr gun Medium 24/60cm 3 10 4+ Gun shield, No HE.
75/27 gun Heavy 24/60cm 2 9 3+ Gun shield, Smoke.
75/32 gun Heavy 24/60cm 2 10 3+ Gun shield, Smoke.
7.5cm PaK40 gun Medium 32/80cm 2 12 3+ Gun shield.
75/13 gun Heavy 16/40cm 2 9 3+ Gun shield.
Firing bombardments 64/160cm - 3 6
100/17 howitzer Immobile 24/60cm 1 10 2+ Gun shield.
Firing bombardments 72/180cm - 4 4+
Infantry Teams
Team Range ROF Anti-tank Firepower Notes
Rife team 16/40cm 1 2 6
Rife/MG team 16/40cm 2 2 6
SMG team 4/10cm 3 1 6 Full ROF when moving.
Panzerschreck team 8/20cm 2 11 5+ Tank Assault 5.
Flame-thrower team 4/10cm 2 - 6 Flame-thrower.
Staff team cannot shoot Moves as a Heavy Gun team.
ADDlTlONAl TkAlNlNC AND EUlPMENT
Panzerfaust 4/10cm 1 12 5+ Tank Assault 6, Cannot shoot in the Shooting Step if moved in
the Movement Step.
Pioneer teams are rated as Tank Assault 4.
Transport Teams
Armour
Vehicle Mobility Front Side Top Equipment and Notes
Horch Kfz 15 car Jeep - - -
Steyr Kfz 70 truck or SPA TL-37 Tractor Wheeled - - -
3-ton truck Wheeled - - -
Horse-drawn wagon Wagon - - -
Pack Horse or Mule team Man-packed - - -
Tank Teams
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
AkMOUkED CAkS
AB41 Wheeled 1 0 0 Co-ax MG, Hull rear MG.
20/65 gun 16/40cm 2 5 5+
Semovente 75/18 Fully-tracked 4 2 1 AA MG.
75/18 gun 24/60cm 2 9 3+