You are on page 1of 68

You'd expect one of the best-selling

home computers in Japan to have a


specification list as big as its memory.
But the Toshiba HX10 doesn't just
limit itself to that.
lt was developed along with other
Japanese home computers to operate

on one language:MSX.You can swap prog


rams, games, cassettes, even peripherals
like disk drives, printers, and joysticks:
they're all compatible with every other
MSX computer
All of which makes MSX the system
of the future.
So if you want a computer that W0
be obsolete in a few years, buy an M5K.
If you want one of the best-selling M5K
computers in Japan, buy a Toshiba HX10.
TBHlBA
W 4= m # ^4 B B W B#. A* m++# $4 w94( %4 99 w# W W@ W w Q V8& A #9 4#P W V 9 9 W WWW W Ww WW
REGULARS
4 NEWS. S!ar! here !Or all !he
la!eS! On !he nex! KOnaml Oar!,
SpeO!ravldeO` S rODO!lO arm,
pl uS ln!Orma!lOn On hardware,
new OOmpanleS and !he !l rS!
Oamera !O ln!edaOe w|!h an
MSX mlOrO.
1 2 POSTBAG. YOur OhanOe !O
Orl!|OlSe Or pralSeOr lmpar! a
!ew wOrdS O! w|SdOm. MSX
Computing lS yOur magaz|ne SO
drOp uS a | lne and le! uS hear
ha! yOu`ve gO! !O Say.
27 READER INFO. CheOk Ou!
!he !ea!ureS and revlewS yOu
may have mlSSed and make
Sure yOu dOn`! mlSS yOur nex!
OOpy Dy !aklng Ou! a new
SuDSOrlp!lOn nOw.
62 HIGH SCORES. Ca!Oh up
On !he very |a!eS! megaSOOreS
!rOm Our !rlggerhappy, Oy
S!lOkuggllng, a|lenzapplng
readerS. Can yOu De!!er !hem?
FEATURES
14 BASIC COURSE. Our regu
lar OO|umnlS! Tlm MarkeS
ShOwS yOu hOw !O dlSp|ay yOur
Ou!pu! !O l!S DeS! advan!age
w|!h !lpS and wOrdS O! advlOe On
PHlNT layOu!.
21 COMPETITION. Wln yOur
Se|! a OhanOe !O ge! Dehlnd !he
wheel O! Road Fighter, Our

February/March Tb
Editor: Hazel James Assistant Editor: Julia Alexander Ar Editor:
Richard Grill Photography: Philip Habib, Matthew Barnes Publisher:
Gareth Renowden Publishing Director: Eric Verdon-Roe Adveris
Ing Manager: Neil Alldritt Adverising Executive: Jo Murray
Production Manager: Julia Cox

ZZ 1HL LA1. Our cover feature this month is a


review of the CAT, a sophist icated input device just
arrived from Japan.
Looking l ike an upside down mouse, the CAT
can be used with games, graphics and word
processing packages al ike .
We t ried it out with two special l y designed
cart ridges pl us several games carts l ying around
the office with some interesting results.
lt is easy to operate and fun to use and one of the
most versat il e computer control l ers available for
MSX . We found lots of uses forthe CAT, so why not
read for yourself how you can use it within your own
MSX system.
MSX Computing is published and distributed by Haymarket Publishing Ltd,
38-42 Hampton Road, Teddington, Middlesex TW11 OJE (01-977 8787).
Subscriptions: UK 16; Europe 20; Overseas 20; Airmail/Middle East
35; Airmaii/USA, Can, Afr, lnd, 42; Airmaii/Aust, NZ, Japan 45. Back
numbers from Book Sales, 12-14 Ansdell Street, London W8 5TR (01-937
7288). Every care is taken in compiling the contents of this magazine to
ensure that they are correct and accurate, but the publisher can assume no
responsibility for any effects from errors or omissions. Manuscripts, copy
and taped listings are submitted entirely attheowner's risk. Prices and data
are accepted by us in good faith as being correct at the time of going to
press. Prices quoted in the editorial are supplied by manufacturers and
may differ from shop prices. {1986 Haymarket Publishing Ltd
game O! !he year !Or 1985. PluS
-!here`S !Our exOluSlve dlgl!al
wr|S!wa!OheS up !Or graDS, !OOl
32 ADVENTURE QUEST. Our
|n!rep|d adven!urer, M|ke Ger
rard, |n!rOduOeS !he |a!eS! eplO
adven!ure !rOm Level 9, The
Worm in Paradise. He'S alSO
managed !O drag hl mSel! away
!rOm The Worm!Or lOngenOugh
!O anSwer !h|S mOn!h`S OrOp O!
readerS' prOD|emS.
DEPTS
34 GAMES. Flnd yOur way
arOund SOrOery and reSOue a| |
!he SOrOererS wl!h Our exOluSlve
OOmple!e may O! Vlrgln`S pOpu
lar game.
RE. VIEWS
TBPRINTOUT. Slx mOre DOOkS
!hlS mOn!h lnO|udlng an MSX
ln!rOduO!Ory !ex!, a OOup|e O!
genera| ln!ereS! !l!|eS On wOrd
prOOeSSlng and hOw !O de-Dug
yOur Own prOgramS.
37 SOFWARE SCENE.
We`ve 11 pageS O! SO!!ware
revlewS !hlS lSSue, lnOludlng
Yie Ar Kung Fu ll and The
Secret Diar of Adri an Mole.
LISTINGS
52. LOOk Ou! keyDOardS-here
we OOme wl!h 1 0 pageS O!
|lS!lngS !O key |n!O yOur mlOrO-
!hey' re all !rled, !eS!ed and
ready !O gO.

W
Philips
cables
*
COmpu!er uSerS a!!er a Dargaln
Oan Olalm a !ree OOmpu!er OaDle
when !hey Duy any PhlllpS
OOlOur mOnl!Or.
PhlllpS` marke!lng manager
S!eve Paul OlalmS !he O!!er lS
almed a! 'S!lmu|a!lng and prOm
O!lng ln!ereS! ln hOme and
perSOnal OOmpu!er Sa|eS`.
COmpu!er OaD|eS nOrmally
OOS! De!ween 4 and 12 SO
!aklng advan!age O! !he Phl llpS
prOmO!lOn OOuld Save yOu a Dl!.
TO Olalm yOur !ree OaDle all
yOu have !O dO lS OOmp|e!e !he
prepald reply Oard !ha!`S ln !he
DOx and Supply de!al|S O! !he
make and mOde| numDer O!
yOur OOmpu!er and mOnl!Or.
PhlllpS wl | l arrange !O have yOur
OaDle deSpa!Ohed wl!hln 24
hOurS.
Bu! yOu`ll have !O hurry, !he
O!!er On|y laS!S un!l| !he end O!
MarOh, 19.
FOr !ur!her de!allS OOn!aO!
PhlllpS On 019 21.
The Robot arm-the latest add-on from Spectra video
Spectra video

up1n arms
NOw yOu Oan amaze yOur
!rlendS and S!un !he nelghDOurS
wl!h SpeO!ravldeO`S |a!eS!
perlpheral !Or yOur MSX
OOmpu!er.
l! lS a rODO!lO arm Oalled,
SurprlSlng|y enOugh, HODO!
Arm. l!`S !rOm !he ulOkShO!
S!aDle, a OOmpany wel| knOwn
Dy game !ana!lOS !Or l!S range O!
OyS!lOkS.
The arm iS apprOxlma!ely
!wO !ee! hlgh and OOS!S 39. 95.
|! wOrkS Dy Slmply Delng plug
ged ln!O !he OyS!lOk pOr! O! yOur
MSX vla a SpeOlal ln!er!aOe unl!
and lS OOn!rOlled Dy a prOgram
Oalled HOgO.
Al!hOugh !he arm lS really an
upmarke! !Oy l! lS OapaDle O!
plOklng up paper OllpS and
SOOOplng up ruDDerS Or O!her
Small ODeO!S.
SpeO!ravldeO`S Kel!h New
man !ellS uS !ha! !he arm lS
OOn!rOlled Dy uSlng !wO Oy
S!lOkS and !ha! l! lS deSlgned !O
glve yOungS!erS an lnSlgh! ln!O
rODO!lOS and prOgrammlng.
He alSO addS !ha! anyOne
wl!h DaSlO prOgrammlng Skl|lS
OOuld wrl!e !helr Own prOgram
!Or !he arm.
Yamaha
upgrade
Yamaha lS gearlng up !Or a May
launOh O! l!S mark !wO verSlOn O!
!he CX5M MSX mlOrO.
AS ye! prlOe de!allS have nO!
Deen !lna|lSed Du! glve !O yOu an
ldea Yamaha`S prOduO! SaleS
SpeOlallS! Jlm COrDe!! hl n!S !ha!
l!`S unl l kely !O De under 400.
The new maOhlne wl l l have
12K HAM, lmprOved graphlOS
!aOl|l!leS and a mOre pOwedul
SOund genera!Or. ThlS lS !he
SFGO5, whlOh wl | l al|Ow yOu !O
Orea!e Spll! keyDOard SOundS
and layered SOundS aS l! yOu
were uSlng a prO!eSSlOnal
Syn!heSlSer.
There`S alSO gOOd newS !Or
exlS!lng CX5M OwnerS whOSe
Dudge!S Oan`! run !O Duylng a
lOad O! new kl!. Yamaha wl l l De
launOhlng !he SFG05 aS a
Separa!e plugln SOund unl! SO
!ha!, a|!hOugh yOu Oan`! !ake
advan!age O! !he ex!ra mem
Oq, yOu Oan upgrade yOur
mlOrO'S Syn!heSlSer OapaDlll
!leS. ThlS will OOS! 95.
COrDe!! alSO !el|S uS !ha! due
!O hlgh ChrlS!maS SaleS Yama
ha haS OOmple!e|y SOld Ou! O!
exlS!lng CX5M mlOrOS and
wOn'! De reS!OOklng DeOauSe
O! !he arrlval O! !he new
maOhlneS.
'We were hOplng !ha! S!OOkS
wOuld laS! un!l| May when we
launOh !he new maOhlne, Du!
!he demand haS Deen SO grea!
we ran Ou! O! S!OOk !Our mOn!hS
ahead O! SOhedu| e, ` he !ellS uS.
Ultimate
in J
Allen , !he muOh awal!ed
arOade adven!ure !rOm Ul!l
ma!e, haS !lnally Deen re-
leaSed.
The game lS aval|aDle On
OaSSe!!e, OOS!S 9.95 and l n
OOrpOra!eS !he very la!eS! l n 3-D
OOmpu!er graphlOS.
AS !he !l!le SuggeS!S !he
aO!lOn !akeS plaOe On DOard a
SpaOe Ora!!. YOur !aSk lS !O
reS!Ore all OryOgenlO ll!e Sup
pOd SyS!emS and knOOk Ou! !he
allenS !ha! have pene!ra!ed !he
Shl p.
Ul!lma!e haS anO!her !l!|e ln
!he plpellne Oa|led Nightshade
Du! aS ye! a launOh da!e haSn'!
Deen deOlded upOn .

Licence
to kil
FanS O! !he JameS BOnd mOvle
A View to a Kil mlgh! | l ke !O
knOw !ha! !Or !he prlOe O! a
S!amp DOmark wlll Send yOu a
007 OO|Our pOS!er-aDSOlu!ely
!reel
All yOu have !O dO lS wrl!e l n,
enOlOSlng yOur name and
addreSS, !O DOmark, POS!er
O!|er, 204 WOrple HOad, LOn
dOn SW20 PN.
Get your posters here
Slik Stick Tac-2 Star Fighter
Joysticks in a flash for Lightning
Llgh!nlng haS S!ruOk a deal !O
prOmO!e and dlS!rlDu!e !he
SunOOm range O! OyS!|OkS.
|nl!lally !he OOmpany wl | l De
Se||lng !he a|ready pOpular Sl l k
S!lk, S!ar!lgh!er and T AC2
OyS!|OkS whlOh Oan eaSlly De
uSed wl!h MSX mlOrOS.
Llgh!nlng wl l | alSO De Selllng
SunOOm`S la!eS! releaSe, !he
newT AC3 OyS!lOk, whlOh haS
a plS!Ol grlp, !Op handle !lre
Du!!On and !wO DaSe !lr|ng
Du!!OnS.
The T AC3 lS almed a! Se
rlOuS gameS!erS and wl l l re!a|l
!Or arOund 1 2. 99. MOre l n
!Orma!lOn On 01 99 344.
Three new
titles from
4 +
Aackosof
AaOkOSO!! haS llned up !wO
aO!lOn paOked !lgh!er plane
!|!leS and a da!aDaSe !Or re-
leaSe l n !he nex! !ew weekS.
The !lrS! !O De releaSed wl |De
l!S Aackopresto da!aDaSe
paOkage wh|Oh wl l l De avallaDle
On !lOppy dlSk Or OaSSe!!e !Or
39.95.
HO! On !he heelS O! !hlS
releaSe, AaOkOSO!! lS launOh|ng
!wO mOre !l!leS al
g
ed mOre
a! !he gameS end O! !he marke!.
TheSe wl l l De Jet Bomber a!
6.95 and Jet Fighterfor7.95.
BO!h wl l l De On OaSSe!!e.
Jet Fighter lS a !llgh! Slmula-
!Or whlOh haS !he unuSua|
dlS!lnO!lOn O! De|ng deSlgned !O
De uSed wl!h !wO MSX mlOrOS
l l nked up vla !he OyS!lOk pOr!S.
SO nOw yOu Oan D|aS! yOur DeS!
!rlend Ou! O! !he SkleS all l n
gOOd !un, O! OOurSel Wa!Oh !hlS
SpaOe !Or mOre de!al lS.
L
L
e >
L
e
L
0b0T
L
MTLM @
NUMBER ONE SHOP IN SUFFOLK
FOR MSX SOFTWARE
WIDE RANGE IN 5l6#
ss1/+/ss4c/e/1s|+//s+1//cs//s|,
e/c+|/+|
04 Nhh^hLL
^UbUh1,^UllL
8l dJJ
See our software listings on page 64
E7MME
L
L
L
Rev up your software by increasing speed up to
three times with EXPRESS. Load commercial or your
own software then save in a choice of four speeds.
Verify command, tape header reader and easy
instructions make EXPRESS a simple utility to use.
Available on cassette for MSX machines with more
than !LK RAM only from M.A.X.
Price 6.95 includes p/p for .K.
(Overseas add L! p&p).
Cheques payable to M.A.X.
2OERUYROO, LUTOM
UEOFORObMRELU40OMU.K.

CANON
GOLD STAR
JVC
MITSUBISHI
PANOSONIC
"THE BIG ONE" SANYO
SONY
SPECTRA VIDEO
TOSHIBA
YAMAHA
FOR BUSINESS EDUCATION AND OF COURSE "FUN"!

StyIeSotwareproudIypresents
Starring:
''MAlL 0R0ERS0F7NARE''
Software Projects JET SET WILL Y ....................... 00I B.9
Konami's.......... PING PONG .......................... 00I 11.9
Orpheus........... ELl DON .... .......... . ................... 00I B.9
Oceans . . . . . . . . . . . . HUNCHBACK ....... ................
.
.... 00I 6.9
H0LAHb1AH
HYHAYwAHP
00l]6
00l]6
And also featuring:
1MLwHLLK
00H0Y17.95
Electric . . . . . . . . . . . . LE MANS .............................. 00I 9.9
Level9 ............. THE WORM IN PARADISE ......... . .. 00I 9.9
Virgin.............. SORCERY ........................ ....... 00I B.9
Electric . . . . . . . . . . . . SHARK HUNTER ...................... 00IB.9
Activision .. . .. .. .. MASTER OF THE LAMPS .......... 00I 11..99
Level9 ............. DUNGEON ADVENTURE ............. 00I9.9
Kuma.......... .... DEATH VALLEY GOLD RUSH ..... ... 00I !.9
Quicksilva......... THE SNOWMAN ................... . .. 00I!.9
Mr Micro ........... MAYHEM ............................... 00I !.9
Activision . . . . . . . . . GHOSTBUSTERS .................... 00I11.99
To order, please make cheque and postal orders payable to "STLE
SOFARE" and then send to: Stle Sofare, 497 Grove Green Road,
London E11 or for a further choice of over 300 titles, phone 01 -558 5823
for immediate dispatch of brochure and price list.
*Normally delivered within 2-4 days of order being received.
ALL YAmAMA
OXBWNNEH8
NOW PHESENI INE ULI|MAIE
SOFIWAHE PACMAOE...
Track Realtime Sequencing Recorder
(Monophonic Polyphonic)
Track Assignment to Internal Voices or
External Midi Synths
Step. Time or Real Time Pitch Correction
Pl ayback from any Specified Bar
* Quantising Error Correction
Master Transpose Facility
Midi Clock for Tape or Drum Machine Sync
Built-In Mixer Facility
Disc Compatible
Ful l y Menu-Driven with
Hel p Screens
1 00 Preset
Voice Li brary
Available from your local YAMAHA HI-TECH
Dealer.
Or Mail Order Direct from
DlUlTAL MU5lC 5Y5TLM5 LTD
182 Wilmslow Road, Heald Green, Cheshire SK8 3BG
England.
Telephone: 061-437 4788
(CLOSED ALL DAY WEDNESDAY)

Ease the
strain
YOung mlOrO gameS addlO!S
Oan nOw Ou! Ou! damaglng
SOreen glare w|!h BO|le'S la!eS!
an!|glare SpeOS.
A! 20 !he unlOr SpeOS aren'!
Oheap Du!, BOlle OlalmS, !hey're
nO! Only Sha!!erprOO! Du! !hey
alSO Ou! Ou! DluevlOle! llgh!
whlOh lS De|leved !O De a
prlmary OauSe O! eye S!raln.
The un|Or SpeOS Oan De
DOugh! dl reO! !rOm BOlle UK a!
Brune| ClOSe, LDDlake lnduS!
rla| LS!a!e, VerwOOd, Wl m
DOrne, DOrSe!. Or yOu Oan
!elephOne (0202) 24535 !Or
mOre de!al|S.
lt's a goal
SpOr!S !l!|eS Seem !O De veq
pOpu|ar w|!h gameS!erS a! !he
mOmen!, and Anl rOg lS plan
nlng !O |aunOh a SOOOer game !O
keep !helr en!huSlaSm gO|ng.
Ca||ed Five-a-side, !he game
haS !wO !eamS Da!!llng l! Ou! !O
SOOre aS many gOalS aS pOSSl
Dle-uS! llke !he real !h|ng |
An|rOg haSn'! ye! deOlded On
a releaSe da!e Du! !he prlOe l S
expeO!ed !O De arOund 5. 95.
Wa!Oh Ou! !Or a rev|ew |n an

upOOmlng lSSue.
Link up all your computer gear to one socket with the Multi Line plug
The end of spaghetti as we know it?
Are yOu !ed up wl!h wlreS and
plugS runnlng all Over yOur
deSk?
l! yOu are !hen Duraplug
mlgh! have uS! !he SOlu!lOn.
The OOmpany haS deSlgned a
!Our-lnOne 13amp plug Oa|led
Mul!l Llne.
The Mul!|Llne haS Deen de
Slgned !Or hl!l and OOmpu!lng
en!huSlaS!S whO have lO!S O!
wlre and adap!erS and wOuldn'!
ml nd a nea!er and Smaller
al!erna!|ve.
Up !O !Our appll anOeS Oan De
OOnneO!ed !O !he Mul!lLlne
whlOh meanS !ha! yOu nO lOnger
have !O DO!her w|!h OumDer-
SOme adap!erS !Or yOur mlOrO,
prln!er, mOnl!Or and da!a re
OOrder.
FOr !ur!her de!a|lS OOn!aO!
Duraplug LleO!r|OalS On (043)
771.
Stop that
mains-borne
intererence-
put a plug in it!
|! yOur MSX lS prOne !O ln!er!er
enOe !rOm yOur eleO!rlOl!y Supp-
ly, LCH COmpOnen!S may De
aDle !O SOlve yOur prODlem.
The OOmpany haS deSlgned
a SpeOlal plug Oalled Slmply The
Plug wh|Oh l! OlalmS wl l l !ll!er Ou!
malnSDOrne l n!er!erenOe.
The Plug OOS!S 1 and lOOkS
l l ke an Ordlnaq 13amp plug.
Kep that current clean with
The Plug from LCR
Components
HOwever, l!'S !wlOe !he S|ze,
and OOnneO!S !O yOur m|OrO l n
!he nOrmal way and plugS
ln!O any !hree Square pln
SOOke!.
|! waS Orlg|nal|y deSlgned !Or
uSe wl!h med|Oal equ|pmen! Du!
!he OOmpany pOln!S Ou! !ha!
OOmpu!er equlpmen! lS uS! aS
prOne !O l n!er!erenOe.
|n Our experlenOe, nO! !OO
many hOme OOmpu!er uSerS
have prODlemS wl!h !helr eleO
!rlOl!y Supply Du! i! yOu dO !hen
LCH'S plug OOu|d De uS! !he OD.
The Plug lS avallaDle !rOm mOS!
eleO!rlOal dealerS. Fur!her de
!al|S Oan De OD!alned !rOm LCH
COmpOnen!S, WOOd!le|d
WOrkS, Tredegar, Gwen! NP2
4BH.
\

.
Z0Z5Mhkb1|LLb
LN65b11N
5|Lb|N6
Z7Z9h|6h51hbb1
hLbbLh
5|Lb|N6
L|NL5.
m.M.&. Hm11M
LINL5.
1.0400J0ZJ5T 1.0400J0ZJ5T
TOSHIBA
THE NEW COMPUTER
HX 22 .................... 149.95
TOSHIBA
HX 10COMPUTER 74.95
HXP 550 PRINTER249.00
HXJ 400JOYSTICK 9.95
HFX101 DISC DRIVE
POWERFUI 144K TOTAL
MEMORY 80K RAM-
64K ROM
BUlL T IN RS 232C
INTERFACE FOR WORLD
WIDE
COMMUNICATION' AND
SENDING ELECTRONIC
349.00
HXM
KEYBOARD
99.95
MAIL TO FRIENDS
2-CARTRibGE
SLOTS HXMF 1 00 DIS
KETTES 5.99
BUILT IN
WORD
PROCESSOR
M1M

8FNDTNWfklNTBBthCNTkfNDTKTklFT0Fk0l8

TME WM f PMMfE
V 8 have spent 12 months enhancing
their adventure system with world-beating
features fora the coming yeas and THE
WORM IN PARADISE is the first game to
use this new system.
"The Austin 9 haven't just produced, in
THE WORM IN PARADISE, a new title
they've created a whole new ball game in
adventure technology . . . The latest title
offers a 1 000-word vocabular, the most
sophisticated paser ever incorporated in
a cassette-based adventure, and the refine
ment of multitasking ... You'd have to
spend an evening with a Roget's Thesaurus
to come up with enough superlatives to do
justice to THE WORM IN PARADISE; it
not only offers stunning (albeit at times
disturbing) orginality in the overorked
realm of science fiction but also embodies
state-of-the-ar programming techniques
which will allow you efforlessly to give
reign to your powers of creative deduction''
-Commodore User
"I will describe this game in 3 words: Sheer
unadulterated brilliance. Rarely have I
played such a wonderful, enthalling
adventure ... The puzles ae enteraining,
tough and logical. The storyline is imma
culate, in its originality, concept, and
application. This game incororates Level
9's new paser which has to be used to be
believed. Complex, and multiple input
An AMTIX ACCOLADE. "The game u
ver good in ters of interaction ... fascin
atingly original and clever. OVERALL 91 "/:
-Amtix
"probably the company's best adventure
so fa'' -Microscope
"YOUR SINCLAIR MEGAGAME 9/10"
-Your Sinclair
"The big difference over previous
games is the sie of the vocabulary. You
can LOOK, of course, but you can also
LISTEN and even SMELL ... Level 9 claim
that the program will understand over 1000
words ... about fve times as much as most
other present-day cassette adventures.
... out of this world" Rating d1"/:
-Amstad Action
THE WORM IN PARDISE is available on
6 micros. versions with the exception of
the BBC have more than 200 pictures.
"An excellent adventure, atmospheric, commands ae understood, and the game
devious and full of the ingredients that is extremely user-fiendly. In shor, (Our list of games for other micros -
have established Level 9 as probably the morgage your computer, and get a copy. ENTERPRISE, LYNX, MEMOTECH,
best English adventure writing house to- Immediately!" NASCOM, ORICl is available on request
date." -Computer Trade Weekly -The Adventurers Club Dossier -please send SAE.)
.

,..,...._
j
'
Please send me a FREE FULL COLOUR POSTER with more details of Level 9 adventures on the back. I enclose a stamped, self-
j

addressed envelope about 9" by 6". *

I ' Please send me THE WORM IN PARADISE on cassette for the


I
I AMSTRAD 464/664/6128 . ATARI64K . BBC 32K . COMMODORE 64 . MSX 64K . SPECTRUM 48K g

I enclose a cheque or postal order for 9.95.*


1
1
My Name is My Address is l
I l

I *Adventurers outside the Ushould send a Eurocheque or bankers draft for |05for the game, or an interational reply coupon for the poster. l
L.,...,..,............................,....,. ~


Modem
|! yOu' re a!!er a mOdem !Or yOur
MSX l! OOu|d De wOr!h yOur
whlle lOOklng a! Ml raOle TeOh
nOlOgy`S WS2000 whlOh haS
uS! Deen reduOed.
|nS!ead O! 149.44 !he
WS2000 nOw OOS!S 1 25, a
Savlng O! 24.
Ml raOle`S SaleS and marke!
lng manager Davld Bax!er SayS
!he prlOe reduO!lOn haS Deen
made pOSSlDle Dy !he pOpular
SuOOeSS !O da!e O! !he prOduO!
He gOeS On !O Say, 'Demand
!Or !he prOduO! meanS hlgh
vO|ume prOduO!lOn and !heSe
eOOnOmleS O! SOale mean Sav
lngS whlOh we Oan paSS On !O
!he OuS!Omer'.
5-star service
MSX SO!!ware dealerS Seem !O
De Sprlnglng up all Over !he
p| aOe and !he | a!eS! lS l n
NOr!hamp!OnShlre.
Ca|led Five S!ar !he OOm
pany haS Deen ln DuSlneSS !Or
uS! Over a year Se|llng SO!!ware
!Or O!her mlOrOS Du! haS uS!
en!ered !he MSX arena l n
reSpOnSe !O !he hlgh demand
!Or SO!!ware.
Flve S!ar Oan De lOOa!ed a!
55 GOld S!ree!, NOr!hamp!On,
NOrIhan!S. Tel. (004) 25021 .
Konami does it again
Car!rldge !anS wl l l De dellgh!ed
!O hear !ha! KOnaml lS plannlng
!O |aunOh a Sequel !O l!S very
pOpular Hyper Sports Oar!S.
The la!eS! addl!lOn lS Hyper
Spors Ill, whlOh wl l | OOS!
14.95.
Llke !he prevlOuS !l!leS yOu
have !Our S!ageS !O ge! !hrOugh
whlOh lnOlude OyOllng, !rlple
ump, Ourllng and pO|e vaul!.
We`ve managed !O ge! Our
handS On a prereleaSe OOpy
and, | lke KOnaml`S O!her Oar!S,
!he graphlOS are SuperD,
NO releaSe da!e haS Deen
deOlded upOn ye! Du! a SpOkeS-
man SayS MarOh lS a pOSSl Dl l l!y.
SO wa!Oh Ou! !Or Our revlew ln a
!u!ure l SSuel


A scren shot from soon-M ed Her Spors Ill
A mouse is on its way to the thre luck winners below
Wigmore House's mouse
competition winners
Ln!rleS arrlved Dy !he DOx-lOad
!Or Our mOuSe OOmpe!l!lOn in
!he DeOemDer/January lSSue O!
MSX Computing.
The alm O! !he OOmpe!l!lOn
waS !O llS! !he !ea!ureS O! !he
WlgmOre HOuSe mOuSe and
deOlde l n whlOh Order O! l mpOd
anOe !hey ShOuld De plaOed.
The OOrreO! Order O! impOr!-
anOe lS L, D, B, A, C, F and !he
luOky wl nnerS are JameS
FraSer !rOm Cal!hneSS, Mar!ln
JeI!S !rOm LaS! LOndOn and
MlSS L AS!ley !rOm PreS!On.
COngra!ula!lOnSl
M

M
HrCU8
'
.
HX10KlI
in|u:
MX10 HomeCOpuet
O OIOI
mote prprOme1
/
Ol

>
W.9$
" HX10COMPUT6k69.95
HX50 T N
AJOlOK
lM
$9.9$
mLI


`
OuCll|
TOGHBA
HX22
COMPUT6k POA
M MU3 &W
WW
POA
`
h
9

|0|0|

1M wfmw<W mDvM1V M
1''w1p:
M-# PuiJ>m1
WW Nmv ATk
MM1 5mP-wn1
M1 Mu<Gt0 `'Mw'
MMfQ Wv+h
l4 l!
HM !nQ:m
F/k.
|
ORDER
I
'
'
'
'
l

'
AL L@
All prices include VAT and post and packing. All items include a full year guarantee.
Products are stocked and usually despatched within two days. Overseas
customers add 4 post and packing. Cheques with cheque card number, Postal

Order, etc., payable to TAVISTOCK HI-FI LTD. Telephone orders (0234) 56323.
Please debit my Access/Barclaycard

I
CaNumber

Signature '
IName
'
'
Address

MSXC/2/56
'
~
RCllCOlll|
VCluC
ml1bUUlbHl
MLF8 MK
>W
.9$
M
M
W
Revo
lution
ary
Soft-C
ard
by
'El
ect
ric'
HL-KJD5 dVD
OATA !OOI
IOY5TK
_
| mo1a.>-i-eumOy
_
se
lV

299.95
MM1M>
9

UMT
PM


Xyzolog ==...... L14.b bLl1LPK

9
n.==. .. ls
The Wreck .=.==. L1.b Adaptor and Lemons
SweetAcorn* L14.b Z....+.=...==..=. L1.b
Choro L.=..=.=..L14. b Barnstormer .=.L1 b.b
Shark Hunter L1b.b Chack'N' Pop L14.b
bec|O/Ock:These /titles adaptor .==..=LZ.b
Z1 eruadwag
edturd 9 Z
1eegNune:
edturd Z9
bZ/Z1b57
|0|O|
|0|0|
MAMTWM
KONAMI ASK
Yie Ar Kung Fu 2 ..... 14.95 Number Painter ......... 8.95
Yie Ar Kung Fu 1 ..... 14.95
Hyper Rally ............. 14.95
Boxing ..................... 14.95
BEAU JOLLY
Computer Hits ........... 6.95
Soccer ..................... 14.95
Roadfighter ............. 14.95
Sky Jaguar .............. 14.95
Ping Pong ............... 14.95
Super Cobra ............ 14.95
Comic Bakery .......... 14.95
Track and Field 1 ..... 14.95
Track and Field 2 ..... 14.95
Antarctic Adventure 14.95
COMPUTERMATES
The Secretary ......... 99.95
Mail Shot ................. 69.95
Spreadsheet ........... 39.95
Cards ...................... 39.95
Word processors ...... 39.95
Cash Accounts ........ 99.95
Communications ..... 39.95
Monkey Academy ... 14.95
D K TRONIKS
Hyper Sports 1 ........ 14.95
Hyper Sports 2 ........ 14.95
Tennis ..................... 14.95
Minder ....................... 9.95
DO MARK
Mopiranger .............. 14.95
A View To A Kill ....... 10.99
Golf ......................... 14.95
Circus Charlie ......... 14.95
Time Pilot ................ 14.95
Athletic Land ........... 14.95
Kings Valley ............ 14.95
Hyper Shot .............. 15.85
ELECTRIC
Le mans ..................... 9.95
Zaxxon .................... 11 . 95
Sweet Acorn .............. 8.95
Backgammon ............ 9.95
ACTIVISION
Ghostbusters .......... 11.99
Decathlon ................ 11.99
Master of the Lamps11.99
HAL
Hole In One ............. 14.95
Super Billiards ......... 14.95
Rollerball ................. 14.95
Pasltfinder ................ 11.99
ALLIGATA
3DKnockout ............. 7.95
Superbowl ................. 2.99
Blagger ..................... 7.95
HI SOFT
Qevpac .................... 19.95
Pascal ..................... 29.95
KUMA
ANIROG
Flightpath 737........... 8.95
Bridge ....................... 8.95
Music Maestro ........... 8.95
Jump Jet ................... 9.95 Buster Block .............. 6.95
Slap Shot .................. 8.95 Cribbage ................... 5.95
ARTIC
Mutant Monty ............ 6.95
AACKOSOFT
Superchess ............... 8.95
Ninja .......................... 6.95
Shnax ........................ 6.95
Flight Deck ................ 9.95
North Sea Helicopter 9.95
Ultra Chess ............... 5.95
Mu six ........................ 7.95
Oh No!. ...................... 2.95
LEVEL 9
Collossal Adventure 9.95
Snowball ................... 9.95
Worm In Paradise ..... 9.95
Hopper ...................... 1.99
Scentipede ................ 1.99
Boom! ....................... 1.99
LIVEWIRE
Alphablaster .............. 1.99
G ridtrap .................... .1.99
Master Voice ............. 7.95 Scramble ................... 1.99

Z1 eruadwag
edturd 9
1eegNune:
edturd Z9
bZ1Z1b57
by return despatch
MARTECH
Eddie Kid ................... 7 .95
Brian Jacks ............... 7 .95
MELBOURNE HOUSE
The Hobbit .............. 14.95
Classic Adventure ..... 6.95
MENTOR
Simple Addition ......... 7.95
MIRRORSOFT
737Flight Simulator 9.95
Star Seeker ............... 9.95
First Steps With Mr Men
8,95
Here and There With Mr
Men ........................... 7.95
MICRO TECHNOLOGY
MT Base .................. 39.95
MT Debug ............... 39.95
MOSAIC
Secret Diary of Adrian Mole
9.95
MOREWOOD
Patience .................... 6.95
Calculation 1 ............. 9.95
Memory ..................... 9.95
MST
Stock Control .......... 14.95
Business Accounts 14.95
ORPHEUS
Boardgames ............. 4.95
Elidon ........................ 8.95
Boulderdash .............. 6.95
OCEAN
Hunchback ................ 6.90
PSS
Battle for Midway ....... 9.95
Maxima ..................... 7.95
RITOR MUSIC
PSG Musicwritter .... 24.95
Odyssey K ............... 11.95
SOFTWARE PROJECTS
Harvey Smiths Show Jum-
per ............................. 7.95
Jet Set Willy 2 ............ 7.95
Manic Miner .............. 7.95
SONY
Homewriter ............. 24.95
Junofirst .................. 17 .95

SHIELD
Maths Level Examiner
9.95
TASMAN
Tasword .................. 13.90
TERMINAL
Lazy Jones ................ 8.95
ULTIMATE
Nightlaw .................... 9.95
Alien 8 ....................... 9.95
VIRGIN
Sorcery ..................... 8.95
BOOKS
Starting with MSX ...... 5.95
Starting Machine Code
7.95
Behind the Screens of
MSX .......................... 8.95
MSX Exposed ........... 7.95
MSX Progs Aef Guide
14.95
Ideas for MSX ........... 6.95
MSX Starting Basic ... 5.95
Games Book ............. 2.99
PERIPHERALS
Sanyo DA-202 ........ 44.95
Sanyo Light Pen ...... 89.95
MSX Printer Cable 22.95
RS-232 Cable ......... 14.95
Toshiba RS-232 ...... 99.95
Plotter Printer Pens 5.95
Toshiba Disc Drive 349.95
Sony Disc Drive ..... 349.95
JVC Disc Drive ...... 299.95
T oshiba Dot/Mat Printer
249.95
Micro P Printer ...... 229.95
Thorn Modem ........ 225.95
Wig more Mouse ...... 69.95
Hal Cat Trackerball 79.95
MBBRBMLLBtLtL NtM
t& BtRtNbt

. .
1
'
SOFTAHEOHDEH
'
'
'
l

'
'
'
All prices include VAT and post and packing. All items include a full year guarantee.
Products are stocked and usually despatched within two days. Overseas
'
customers add 4 post and packing. Cheques with cheque card number, Postal
Order, etc., payable to TAVISTOCK HI-FI LTD. Telephone orders (0234) 56323.
_Please debit my Access/Barclaycard

'
LICNUDDBI m gg g
bQDIUIB
'
'
NDB mmm
'

SXC/2186

_
|0|0|


Decisions,
decisions ...
I am writing to ask if you could
help me make a decision. I
would like to purchase a data
base program.
I've seen three packages,
Aackobase (45), Kuma's
Database (19.95) and MST's
Database (12.95).
Alternatively I could write my
own, but as I have only just
bought my Sony Hit Bit I have
no knowledge of basic pro
gramming. What would you
recommend?
C J Gillard
Milton Keynes
What can we say? If you have
only just bought an MSX and
have no previous program
ming experience your best
bet is to either go on a crash
course or invest in some
of-the-shelf software!
Card queries
I would like to say how much I
enjoy your magazine and hope
you keep up the high standard.
Quite recently I have read the
aricles about the new credit
size games cards: Beecards
from Hudson Soft and the
Astron Soft Card from Electric.
What I would like to know is
do I need an adapter from both
of these companies for the
cards or are they all standard?
T A Morgan
Tyne and Wear
.
We contacted Electric Soft
ware with your query and
talked to the company's
programming engineer,
Giles Nunn.
Giles tells us that there is
no set standard for Beecards
and Sof Cards. He also went
on to say that the two card$
are totally different in design
and that you wi ll need sepa
rate adapters.
Electric Software's adap
ter costs 7.95 and Hudson
Soft's adapter costs 1 4.95.
More business
software,
please!
Last December I purchased a
Sony MSX micro and have
found it to be 1 00 per cent
reliable.
However, I have now de
cided that it is time to expand
my system and buy a disk drive.
However, the problem is that
the Sony disk drive costs 350!
For the same price I could buy
an Amstrad 664 with a built-in
disk drive.
The dilemma is that there
seems to be a wealth of games
software and very little busi-
The Astron Sof Card looks very simiar to a credit card
ness software as manufactur
ers obviously don't think it is
important.
A scren

I simply require a word pro


cessor (more powerful than
Tasword, a database, spread
sheet and some form of statis
tical package. Can you help me
at all?
N Carrick
Anglesey
Disk drives aren't cheap and
all tend to cost around the
300 mark.
As is the case with any new
machi ne, initially there is
always a plethora of games
software.
But the good news is that
this is changing as more and
more manufacturers are
realising that good quality
business software is re-
quired.
.
There are many good word
processor packages on the
market like Kuma' s Wdpro
(29.95), Si lversoft's Aack
oteAt(39. T0) and Computer
mates' Word Processor
{4.99). As for databases
you're spoilt for choice -
Computermates, Kuma, MST
and Silversoft have pack
ages with prices from 1 2.95-
30.
Our advice is to shop
around and go for the word
processor that best suits
your requi rements and your
pocket.
In shor
supply?
I recently bought a Sanyo MSX
micro and I am now having a lot
of difficulty in finding software
for it.
I'm sure I'm not the only one
to have problems, please could
you tell me where I can buy
MSX software.
Paul Fawcett
West Yorkshire
Over the months we have
received a lot of letters from
MSX owners who are having
problems tracking down
software.
There are a number of
software houses that adver
tise in MSX Computing who
can supply a fairly varied
selection of titles.
. Otherwise, we recommend
that you contact Nemesis
which i s a nationwide dis
tributor at 2 lfley Road,
Hammersmith, London W6
OPA, telephone: 01 -741 2299
for details of your nearest
stockist.
. Alternatively there is a
company called Tavistock
Hi-Fi, 21 The Broadway, Bed
ford MK40 2TL, telephone:
Bedford (0234) 56323 which
can supply sofware on a
mail order basis.
Sofware
adapters
Reading through all your issues
of MSX Computing I notice that
when you're talking abut 64K
machines you mention that
MSX BASIC uses 36K leaving
28K for the user's programs.
So, is it correct to say that a
64K MSX has 32K ROM, 16K
video chip, 36K BASIC RAM
and 28K user RAM?
Also it has been demon
strated on the Mitsubishi MSX 2
that MSX 1 software is compa
tible. In your opinion do you
think that a cartridge adapter
will be produced to enable MSX
2 software to run on present
MSX 1 machines?
JGregg
West Midlands
The answer to your first
question i s yes, you're abso
lutely right.
In answer to your second
question as far as we know


MSX manufacturers are not
bringing out separate sof
ware for MSX 2 machines.
There's no need to have a
special adapter, all software
be it disk, cassete or car
tridge will run without mod
ification on future MSX sys
tems afer all that's what
compatibility is all about.
Also manufacturers wi l l be
building future MSX systems .
so that they will accommo
date the current range of
printers, joysticks and other
peripherals.
Expanding
the system
.
I don't know if you are into
hardware, but if you are then
this might be of interest.
A simple decoder that I've
added (. . . yes I've poked
around inside . . . ) to my Sony
Hit Bit.
Sixteen leds now adorn the
top of my Hit Bit, they indicate
which pages are active in what
slot. Quite spectacular during
disk access'
|can't take all the glory-the
original design was by an
engineer at Sony (UK) . . . (who
shall remain nameless), to
assist in fault finding.
P.J. Clark
Catford
We're very i mpressed!
Thanks for sending us the
diagram of your decoder,
unfortunately lack of space
permits us from printing it.
If any other readers have
designed any useful or in
teresting gadgets or soft
ware for their micros we'd
love to hear from you.
Subscriptions
In the October/November issue
of MSX Computing you said
that you would be alternating
with What MSX? on a monthly
basis.
What happens to our sub
scriptions? Will | be sent MSX
Computing one month and
What MSX? the next?
Mark Alien
County Down
As you are probably aware,
when you take out a sub
scription it normally lasts for
one year and you receive 12
issues of the magazine.
Here's your chance to have a say.
Have you been let down by a
supplier lately? Or pleasantly sur
prised by the service you've re
ceived? Or perhaps you' re just
plain stuck on level 1,001 of your
favourite arcade action mega
game?
Whether it's a word of praise, a
moan, programming tips or a word
of advice, we want to hear from you.
lt's your page, so put per to paper
now.
As MSX Computing is now
bi-monthly you will receive a
copy every other month, and
will continue to do so until
you have received 1 2 issues.
Unfortunately you will not
receive copies of our sister
magazine What MSX? unless
you take out a further sub
scription as it costs a few
pence more.
We know it's confusing but
don't worry, you'll get 1 2
issues of MSX Comput
ing . . W honest!
Free.
memory
I have recently purchased a
Toshiba MSX HX-1 0 micro.
Please eau Id you help me with a
few queries.
How can I access all the 64K
RAM, on power up-, on-y have
29K?
Do you. know _f any MSX
computer clubs in the Chester
and Merseyside areas?
Congratulations on a brilliant
magazine, keep up the good
work.
MO'Donne/1
Ellesmere Port
All 64K MSX micros give you
just over 28815 bytes of free
memory on power up, in
other words, 29K.
If you want to access the
'mission' 34K RAM you'll
need to have a sound under
standing of both the opera
tion of your hardware and of
Z80 machine code.
To get you stared we
recommend that you read the
Penfolds' book called An
Introduction to ZdMachine
W
Code (2.25 from Babani
Publishing) and Kuma's title
called Staring Machine
Code on the MSX by G. P.
Ridley (7 .95).
'
As for MSX clubs, the
nearest one to you is MSX'r,
1 61 Nunts Lane, Holbrook,
Coventry, CV6 4GJ. Tele
phone: Coventry 662864.
Compatibility
problems
I placed an order with Master
tronic for a copy of its game
Finders Keepers. I have since
had a letter saying that: 'Mitsu
bishi, Sanyo and cerain other
MSX machines are not entirely
Accessing all of the RAM on MSX micros can be a bit trick
compatible, we are currently
revising the program so that it
runs on all MSX machines.'.
Have you any knowledge of
incompatibility between MSX
computers aside from memory
size? Are here any other
problems I can expect from
software or hardware add-ons?
Norman Duf
London N19
We have come across some
incompatibil ity between
MSX micros; for example, the
Sanyo lightpen doesn't work
with the Toshiba MSX.
A spokesman for the com
pany tells us that's because it
was designed with the Sanyo
machines in mind and not
those from other manufac
turers.
But having said that we
tested it with the Goldstar
and Mitsubishl without any
problems.
As you rightly say, apar
from memory size we've
come across no other prob
lems. But if any of our other
readers have, we'd be in
terested to hear about them.
Finders Ke-a smash hit!
Praise for
Masterronic
I would like to congratulate
Mastertonic for the speed of its
mail order service which only
took four working days to reach
me.
Also the price of the com
pany's software is only 1 .99
and the game that | received,
Finders Keepers, is one of the
best cassette based games
that | have seen.
S J Sine/air
Essex
lt's always nice to hear from
satisfied customers!
We think Finders Keepers
is a great game too and
extremely excellent value for
money.
Also, judging by the num
ber of letters we receive it's a
firm favourite with our
readers!
7
^
||rOC|tVOrO5OO|O|tOO
t5 OO5y wt|I O lt||lO Ot|
OlLLICrOgrODDtOg
kOOw-IOw
ood presentation
always impresses
people-just look
at MSX Computing! If you
want to crack the technique
of displaying your output on
the screen in the best way,
read on for this month'stips
of PRINT layout.
Suppose you want to lay
some text out in an attractive
manner on the printed page
using an ordinary typewriter, for
example. How would you
begin?
Unless you want to make
rather a mess of the exercise
it's essential to establish how
the characters 'map' onto the
page -how many characters
across and how many lines
down. So let's first remind
ourselves what the MSX
screen map looks like.
There are four different mod
es of screen display (numbered
03) on your MSX, which are
selected using the SCREEN
command. The normal PRINT
instruction can be used only
with screen mode 0 (SCREEN
0) or mode 1 (SCREEN 1).
When you switch on the
computer, the screen will auto
matically display in mode 0,
which has 24 rows (numbered
023) of 40 characters (num
bered 039) each. This means
that you can now PRINT char
acters anywhere on a 24 x 40
'matrix' doesn't it?
#
Well you might imagine so,
but in fact there are a couple of
factors which initially restrict
the available mode 0 PRINTing
space to 37 x 23 characters.
The first restriction you can
see clearly on your screen-it
is the bottom line (23) display of
the initial function key settings.
To eliminate this and gain an
extra row of PRINT space in the
process, type KEYOFF. You
can reinstate the display using
KEYON - both instructions
can be used within a program
too.
The second restriction re
minds us of an MSX facility.
This is the ability to make the
PRINT area narrower than that
normally available. Using the
instruction WIDTH, we can cut
down the width of the display
area from its screen maximum
to a minimum of one character.
The default value of WIDTH for
SCREEN 0 is actually 37
(rather than 40). To PRINT up
to the full 40 ch?racter display,
type WIDTH 40 which will
also clear the screen.
If you are using an ordinary
TV rather than a computer
monitor, you will find that the
first few characters on the left
hand side are now almost off
the screen-hence the default
of 37| Return to a more practical
disply using WIDTH 37.
The maximum display area
of SCREEN 1 is 32 x 24
characters (the character is
made up of x pixels rather.
than the x on SCREEN 0).
The default WIDTH on
SCREEN 1 is 29 -but for the
rest of this article we will be
assuming SCREEN 0 working
which has 192 more character

l
W
positions to play with.
Having established for
SCREEN 0 a practical PRINT
display area of 37 x 24 charac
ters, how do we locate charac
ters on the screen in the
required position?
Since MSX BASIC is a friend
ly language, you won't be
surprised to be reminded that
we use the keyword LOCATE.
Furthermore, the co-ordinate
system matches the natural
(Western rather than Chinese)
reading pattern also -across
from left to right and down the
screen.
To PRINT text from a point
which is 1 8 characters from the
left and 1 2 lines down from the
top of the screen, for example,
we would first use the instruc
tion LOCATE 1 8, 1 2 to locate
the cursor at that point.
LOCATE 1 8, 12: PRINT "X"

will display 'X' in the centre


screen. lt is not essential to
include both 'across' and
'ddwn' values with LOCATE.
By omitting the redundant para
meter, you can just step across,
or down, the screen. LOCATE
does actually have a useful
optional third parameter.
LOCATE,O will switch the cur
sor off and LOCATE , 1 will
restore it. Try it nowf
Spaced out
A normal PRINT instruction
implies the equivalent of a
typewriter 'carriage return
line feed'. The next PRINT
display will appear at the begin
ning of the next line, unless you
specifically (re)LOCATE it
elsewhere. But you can sup
press this 'beginning of next
line' effect by adding a semi
colon ( ,) at the end of the item
you are trying to PRINT.
Perhaps the simplest way to
space out items which are to be
printed on the same line is to
use (you've guessed it) the
keyword SPC - like this for
example:
PRINT"Col1 ";SPC(4);"Col2"
Col1 Col2
The semi-colon separators
are not strictly necessary here,
but the structure is easier to
'read' if they are included. SPC
can only be used with PRINT;
another way of achieving the
above is to use SPACE$ to
build up a 'Column Heading'
string composed of a number of
elements, like this:
H1 $="Col1 "+SPACE$(4)+
"Col2"0k
PRINT H1 $
Col1 Col2
Both SPC and SPACE$ are
used mainly to space-fill be
tween character strings - or
sometimes to clear a line or
'field' on the screen. Perhaps a
more common requirement,
however, is to display text or
numbers in a specific 'column'.
The MSX BASIC keyword
TAB is used with PRINT in
much the same way as the
TABulate facility on a mecha
nical typewriter. TAB will direct
PRINTing to start at a particular
character position across the
screen. So, returning to the
problems of printing column
headings, the result could also
be achieved using TAB -like
this:
PRINT"Col1 ";TAB(8);"Col2"
Col1 Col2
Using T AB(8) within the
PRINT statement is clearly
much quicker than the equally
valid LOCATE 8:PRINT"Col2"
of course. Naturally you can
use several TABs in one PRINT
statement; notice, though, that
you cannot TAB backwards or
overwrite text.
There is an even simpler
default tabbing facility, which
can be very useful, particularly
if you are concerned with only
two columns of information.
Most readers will be aware of
this:
PRINT" Amount" ,-76.52
Amount -76.52
Ok
Items are separated by com
mas, and you can have several
in one PRINT statement, which
will be automatically displayed
in 1 4 character fields-includ
ing, for numbers, one sign
character. Since there is room
for only two such fields or
'zones' on the screen, every
other item will appear on the
screen starting at character
position 1 4.
We now know how to locate
the cursor to begin the display,
move down the screen using
the built-in 'carriage return',
which can be suppressed with a
terminating semi-colon, move
anywhere vertically or horizon
tally with (re)locate and across
the screen with TAB or comma,
space-filling as we go with SPC
or SPACE$. This sounds quite
sufficient for layout purposes
is it? Well, take a look at this:
PRINT ,56,632.5,0.371
56.7
632.5
. 371
Now if that column of figures
was part of a financial presenta
tion, the recipient wou Id not be
very impressed. Although the
amounts are in the same col
umn, they all have a different
format and are thus tricky to
read - the result just looks
messy. What's the solution?
There is an extension to the
PRINT command which en
ables what is being printed to be
laid out USING a specified
format. Experiment with the
following to check out the
facility:
PRINT USING"###. #";4;
6.572 4.0 6.6
Each number is forced (if
necessary 'rounded up') into
the format specified by the
character string "###. #".
Other useful formats will force a
sterling () sign into a particular
position and optionally include
asterisks as a security mea
sure (needed when printing
cheques, for example):
PRINT USING"**##. ##";
25.5 **25.50
or
PRINT USING"**##.##";
25.5 **25.50
In practice, you would nor
mally set up different formats as
variables and reference the
relevant variables when you
feel like USING them. There
are various other formatting
options which you should find in
your manual - there's even
one to print only the first
character of a string "| useful
for listing initials.
Now we can format numeric
al information on the screen
even when the values are not
accurately known-but how do
we present text (character
strings), the LENgth of which is
unknown, in the best position?
Use LEN, the MSX friendly
character counter, of coursef
Try this rather tortuous state
ment, which will automatically
display any text you INPUT in
the centre of the screen:
INPUTT$:
PRINT AB((37-LEN(T$))/2);
T$
Remember to watch your pa
rentheses - particularly now
the cold weather is with us f
Finally, here is a short pro
gram which incorporates many
of the PRINT layout facilities we
have looked at in this article .
You can input a screen title of
your choice and then up to 1 2
Description, Qty, Unit Cost
entries. Enter TOTAL at any
point to get the group total.
Next stop Financial Director
maybef?
05 REM Print Layout 1
1 0 CLS
20 INPUT "Heading" ;H$
30 LH=LEN(H$)
40 H1$="DESC": H2$="Q
TV"
50 H3$="COST":H4$=
"AMOUNT"
60 F1 $="###":F2$="##.
##"
70 F3$="**###. ##"
80 DIM D$(1 1 ) : DIM A(1 1 ,2)
90 CLS: LOCATE,O
1 00 PRINTAB((37-LH)/2)H$
1 1 0 PRINT AB(2)H1 $;TAB
(1 0);H2$;
1 20 PRINTAB(16)H3$;TAB
(26);H4$
1 30 C=O:T=O:KEYOFF
1 40 LOCATE 3,20
1 50 I NPUT"Description";D$
(C)
160 I F D$(C)="TOTAL' THEN
260
1 70 PRINT"Qty,Unit Cost
PLEASE!"
1 80 I NPUT A{C,O),A(C, 1 )
1 90 A(C,2)=A{C,O)* A{C, 1 )
200 T=T +A{C,2)
21 0 LOCATE,3+C: PRINT
AB(2)D$(C);
220 PRINTAB(10)USING
F1 $;A{C,O);
230 PRINTAB(1 6)USING
F2$;A{C, 1 );
240 PRINT AB(26)USING
F2$;A{C,2)
250 C=C+1 :GOT01 40
260 LOCATE2,4+C: PRINT
"TOTAL";
270 PRINT AB(26)USING
F3$;T

280 END

HugeSeleCflonln fhe
Norfh WeSf
Hav| ngp|OD| OmSI| nd| ng
MSXSOI!wa|O?
| ISO, | OOknOIu|!hO|,
gOd| |OC!!O.
hL
J8aryNeWRez1
Mzrresler
[ rezr8lrzrqeWzys|
Te| . 00T JT 9
Games from Konami , Kuma, etc
from 1. 99

radeenqureS welcome
XCUNPUTER5
1oshi boHX-! U
1oshi boNusi cKeyboord
bony HiI HiI
bonyoN|LI UU
.V
V
4
.V
.V
1oshi ba oDi sk Drive
Sony oDi sk Drive
1oshiba Dot Matrix Printer
Kaga 1axan KP 810 MSX Cabl e
1oshi ba HXJ 400Joystick

2
q
1 2

JVC Hi -Speed Data Recorder

)
lLL||| LLL| |LLLLLVl
bJ-bJhigk5treet,
0re1er,5arre0M0100. el . 01-BBBBJB
X i n the
est i l an s
W0l0080500k008l05l8000
50b8l00 00 M08005
Titles from:
Konami , Kuma, Level 9, Computermates,
PSS, Mirrorsoft, etc, etc
Al l titles are "tr before you buy" to personal cal l ers
Do you l i ve outside the area? Then use our mail
'
order service. Telephone or send a SAE for l i st.
No postage and packing charges
Booksal so avai l abl e
For exampl e N N N MSX Exposed, Bi g Red Book,
Useful Uti l ities, etc
Per

heral s That's a long word


mean1 ng add-ons, and here's a few of them
Phi l ips D6450 Dedicated Cassette, Sanyo Light
Pen, Disk Drive Modems, Hypershot, Joystick,
Softcard Adaptor
For those j ust thinking about MSX as a home
computer, have a look at the
JVC HC7GB BL.b
Personal callers with this advert will receive a Free C15
Computer Cassette with total purchases over 5
Bul l ocks Hi Fi & Vi deo
884 Washwood Heath Road, Ward End, Birmingham 88 2NB
Tel : 021-783 2809
0uLhL00000S
L0Pg0SLN00LP0
Over 4pri nters on demonstrati on.
We can i nterface your MSX computer
to Epson, Brother, Star, Sei kosha,
Canon, Juki , Kaga pri nters .
Nuhttur5furNbA Nt cruvttec,
Phttp5, bahuetc. . .
Cafuruuruwprtce5.
|| ' L|| LjC|L |
|CL L| | ||C| L+- LLL LLc
gDelivery by Securtcor |3day) please add C5 00+ VAT per item.
Delivery by TN.T. (overnight) please add C9 50+ VAT per item.
Send off or order by 'phone quottng your Access.
Barclaycard No. 'Phone 0! B8BB3B2 Immediate
despatch on receipt of order or cheque clearance
Or you can Telex your order on 94B240Attn !9001 335
Word Processing for
Beginners
by Susan Curran
Granada Publishing 5. 95
Susan Curran is probably familiar to readers
as the co-author of The Penguin Computing
Book and the author of Get More From The
Epson Printer.
As more and more MSX owners are using
their micros for word processing we thought
it was high time we reviewed Susan
Curran's latest title Word Processing for
Beginners.
The book kicks off with the usual
introductory blurb where Ms Curran states
that her aim isn't to run through every word
processing system under the sun but simply
to look at those which range from the
'Sticking-plaster-and-hope level up to pro
fessional quality that can cope with heavy
workloads'.
She goes on to add that anyone who uses
a typewriter can make use of a word
processing system.
There are 12 chapters in all, which not
only cover the various word processing
packages available for most of the popular
home micros including MSX, but also give a
run down on the different micros available
and letter quality printers.
Chapter seven is probably the most useful
for newcomers to word processing as Ms
Curran highlights the differences between
some of the most widely used packages like
Tasword and Wordstar. By the end of the
chapter you should know exactly what you
want from a package and be confident
enough to tackle your local dealer.
The eighth chapter runs through some of
the most common word processing terms
and functions. This is followed by a review of
word processing programs and in particular
Wordstar, one of the most popular pack
ages.
Finally, Ms Curran suggests how you
should go about setting up a system;
organising your files and making back-up
copies in case the original goes astray.
After reading Ms Curran's tips and advice
my typewriter is now going to be relegated to
the store room |
Ideas For MSX
byKenZetie
Kuma 6. 95
With a title like Ideas ForMSXyou'd expect a
book to be brimming with interesting and
inspirational ideas that you can put to
practical use.
Yet, despite the fact that this book
contains over 40 listings, many of them are
games and old hat ones at that.
There'sthe usual lunar lander-typegame,
hangman and a maze. But there is a slightly
different listing called the Post Office Game
where you are given a code of four numbers
and the idea is to crack it in the shortest time
possible . . . not as easy as it soundsf
A selection of utility programs is also
provided, including an intelligence test, a
screen dump (could be useful) and a
character definer (definitely useful).
One of the most interesting programs is
the machinecode monitor designed to make
the entry of machine code a 'slightly less
painful operation that it normally is',
according to the author.
At . 95 the title is expensive as there are
quite a few typographical errors including a
page printed back to front that can only be
deciphered by holding it in front of a mirror!
We can only hope that the listings them
selves have been checked more thoroughly
than the typography.
If you are a beginner it's best to stick to an
introductor MSX text. If you are more
experienced then you're probably capable
of writing programs just as good as these.
Compu\0r MU

Project8
Computer Music Projects
By RA Penfold
Babani Books 2. 95
Despite the fact that, in true Babani style,
this title is wafer thin and incredibly cheap at
2. 95, it's packed with a wealth of informa
tion on the various ways in which you can
use your microcomputer to create electronic
music.
Although this book isn't specifically about
MSX it's still worth a read as it's a general
guide for all the different types of home
computers and should give the aspiring
music buff plenty of ideas.
The author claims to have kept the jargon
to a minimum but I had quite a few problems
distinguishing the difference between audio
digitizers and polyphonic sequencing
(sounds rather painful). But as my musical
capabilities don't extend much furher than
playing the recorder many moons ago, it's
not really surprising!
However, for those of you who are
musically inclined you'll know exactly what
Penfold is talking about and will soon be
creating melodic masterpieces.
The book is split up into four chapters
each of which is again divided up under sub
headings which introduce the various topics
which include sequencing, envelope shap-
ing and MIDI interfacing.
*
Also throughout the book the author uses
small BASIC programs to illustrate the
different sounds you can get out of your
micro, although I'm not exactly sure why he

calls them 'projects'.


This is one of the first music-specific titles
that we've come across at MSX Computing
and having read it from cover to cover (with
the aid of a good dictionar) we were
impressed.
Having said that to be fair to the author
there is a warning in the introduction that the
title is geared towards the computer literate
who has some musical experience, in other
words it's not really intended for the
complete beginner.
If that description sounds a little like
yourself, then it could be well worth your
while parting with the 2.95 for a handly little
introductory title.

Getting Started on Your MSX


byM Edwards A Harris
Argus Books 6. 95
I amalways ver dubious of books that claim
to be able to tell you all that you need to know
to get started with your computer.
So it was with a rather cynical eye that the
pages of Getting Started on Your MSXwere
leafed through.
The book starts right at the beginning from
unpacking the box for the first time and
connecting everthing up.
Having sorted out all the connections you
are then given a quick potted history of MSX
which isn't essential reading but interesting
and shouldn't take you too long to get
through.
The meaty material isn't presented until
the third chapter where variables and strings
are introduced and the authors provide
plenty of examples to illustrate them.
This is followed by a chapter that defines
what a program is and how to write one. l t is
at this point that learning to program gets
interesting as the authors have adopted a
novel approach. The programming exam
ples they use are the first steps towards the
development of an arcade game.
As you progress through the text the
listing for the game is gradually built up as
each new command is introduced. Once
you reach the end of the book you'll not only
have learnt how to program but will have a
listing ready to type straight into your micro
and play.
Other features such as sound, graphics,
sprites and data files are also covered
including printers and how to use them.
The authors even discuss the strengths
and weaknesses of BASIC (it isn't the only
language without faults or shortcomings)
and they give you a small taste of machine
code programming.
For an introductory text this title is
crammed with information, hints and tips
and without doubt contains more than many
other so-called introductory texts that cost a
lot more.
At .95 Getting Started on Your MSX
isn't cheap but it comes highly recom
mended.
Avr| Od
SO| OOl| ODOl
OOOkSlh| S
mODlh, | DO| ud| Dg
lwOM5X
SpOO| l| ODdlOur
gODOr| l| l| OS.
HOv| OwOd hOrO
OyJu| |
A| OxDdOr
How to Get Your Computer
Programs Running
by J W Pen fold
Babani Books 2.50
If you are a newcomer to programming and
haven't yet mastered the art of de-bugging
your programming masterpieces, this latest
title from the Babani stable should help.
The author, J W Penfold, tends to write
exclusively for Babani Books and special
ises in titles concerned with programming
and needless to say he knows his stuff!
How to Get Your Computer Programs
Running is divided up into four concisely
written chapters. The first chapter stars off
by explaining what errors are and runs
through the difference between syntax
errors (a word error) and program structure
errors which occur, for example, when
GOTO statements are used incorrectly.
The second chapter examines how you
can detect the errors in other people's
programs and the common mistakes to look
out for in listings from magazines.
The most useful chapter is the third one
which is concerned with the structure of
programs. Apparently the most common
errors many programmers make is the
omission of the line which completes a loop.
The omission as such does not cause an
error but the computer will 'remember' that it
started a loop, and since it has no way of
knowing where the loop ends it cannot
report an error if the loop end is missing!
At Z.50 this title is excellent value for
money. Highly recommended.
HoW to G0I Your
Comput0r ProgrBma
Hunnng
MSX Adventure
Programming
by Steve Lucas
Argus Books 7.95
Adventure playing is fast becoming a
popular past-time among MSX micro own
ers, judging by the response we receive to
the MSX Computing Adventure Column.
So, it's not surprising that adventure
books are now staring to appear and one of
the first titles comes from Steve Lucas, who
claims that he wrote the book because most
computer users eventually reach a point
where the novelty of alien zapping rapidly
starts to wane and attention turns to
adventure playing.
He's got a valid point judging by the
frequency that Level 9's adventures are
loaded up in our office!
However, this title doesn't just contain
listings of adventures ready to type in, it
actually explains how to write an adventure
of your own.
The book is split into two sections. The
first explains how to develop a plot and
translate it into a map so that you have a
good idea of where and when to site your
locations and where to leave any imple
ments you intend to include such as planks
of wood or candles.
Steve Lucas then explains how to tackle
the programming and translate your game
into OAT A statements and write routines to
deal with such features as 'Drop rope' and
'Climb ladder'.
While all this is going on the author
develops a full blown adventure program in
the background so that by the end of the
book you'll not only be able to write your own
adventures but key in the one that Steve
uses to illustrate the various features.
The second part of the book shows you
how to incorporate graphics into your
adventure and how to spruce up your game
with realistic sound effects.
I'm not an adventure freak but found this
title a good read and it has renewed my
interest.
So if you're sick to death of alien bashing
and want to escape from reality tr reading
this book.

d . Vb
incl P
JHO CCmQCtC IJH_C C!
SC!tvJIC JHO JCCCSSCICS
lOCIPOCS
ZottCnmLouttHd. , London
1-bbZ
Z+ZottCnmLouttHd. , London
1-bbbb
bbob T 4L0| . B 8 B B B B 8 B 8 B 8 B . B ZZ 9. 00
hL-obL00pdI0|B . B B B B B B B B . B . B 8 B # 99. 00
hLJbT bJ0y8I| 0KB 8 B 8 B B B 8 B 8 B B B B B B B B T Z. 9
hLHTUbJIH000|00|B B B B B B B B B B 8 59. 00
hL-|JUJJbUHJ| 8KJ|| v0B B B B B B B B B Z79. 00
MSX
DFTWAM
We have a l arge sel ecti on avai l abl e
on tape, cartri dge and softcard
UNccMA
c
TOSHIBA HX22, 1 44K MEMORY MSX WITH
BUI LT-IN WORD PROCESSOR AND RS232 INTER
FACE, R. G. B. /COMPOSITEIV OUTPUT, TWO
CARTRIDGE SLOTS 20 PROGRAMS i ncl udi ng
Typi ng Tutor, Juni or Maths, Smashout, Vicious
Viper, Cave Adventure, Gate Crasher, Solitaire,
Rocky Moon, Othel lo etc. HMO review said
"Word Processor i s the best we've seen on
MSX . . . Thi s i s the best mi cro to come out of the
MSX fold" . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
TOSHIBA HX22 60 PROGRAMS to get you off to
a flying start. Extras i ncl ude Juni or Angl er for the
kids and Chinese Enigma to make you thi nk and
our special four cassette Basic Tutorial Course to
teach you programmi ng . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
HX22 SUPERDEAL - everythi ng above, DJ
programs + Machine Code Language, Assembler
Language, Knight Commander, Disassembler-
Editor. Best ever deal for the best MSX . . . . . . . . . . . . . .
TOSHIBA MUSIC SYNTHESIZER, ful l size
keyboard, /U rhythms, ni ne si multaneous notes,
vi brato, sustai n , uni que arpeggio and percussion
sensor strip, auto chord and bass accompani ment.
Yamaha sound chi p gives DJ i nstruments: piano,
organ, flute, sax, sitar etc. Suppl i ed with three
musical programs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
TOSHIBA KEYBOARD 25 MUSICAL PROGRAMS
whi ch demonstrate everythi ng from di storted
heavy metal guitars to the classics played on the
harp and cel l o. Works with any MSX . . . . . . . . . . . . . . &
TOSHIBA KEYBOARD + 25 MUSIC PROGRAMS +
60 MSX PROGRAMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
LT b8
1
LT I8
LT 68
L88
4
LT T Z
LT Zb
WARNlNO. Some joysticks (e.g. Toshiba) cannot play prog
rams like Monkey Academy. The Sanyo Joystick which has two
independent buttons costs 12.95 or 1 5.95 with four joystick
games.
MSX DISK DRIVES + PRINTERS ring for latest prices.
SOFARE: We are just back from our sixth visit to Japan in
three years -ring for our latest 300+ catalogue.
KNIGHT COMMANDER adds 4U commands to
BASIC but leaves ful l memory free. COMPRESS,
DUMP VARIABLES, SEARCH FOR, SAVE PICTURE
etc & & & # & W & & W & & & & & & & & & & & & & & # & & # & & # & & # & & & & # & & & & & & &
EXPERT MACHINE CODE: create, edit or copy any
machine code program. Suppl i ed with five prog-
rams i ncl udi ng one which speaks! . . . . . . . . . . . . . . . . . . .
KNEASE - KNIGHTS EASY ASSEMBLER, DIS
ASSEMBLER lets you di sassemble, modify and
re-assemble anythi ng! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
COMMANQER, MACHINE CODE, ASSEM-
BLER/DISASSEMBLER -al l three . . . . . . . . . . . . . . . . . &
LT b
LT b
LT b
LJZ
ALL PRICES INCLUDE VAT AND DELIVERY TO
YOUR DOOR
.
108 Rosemount Place
Aberdeen AB2 4YW
Tel : (0224) 630526
MSX The Standard for One Million Computers
Worldwide



W W

&

Win a chance to get
behind the Wheel of
Konami' Road
Fighter-and win an
exclusive digital
wristwatch
If you've always considered
yourself the Stirling Moss of
your neighbourhood, here's
your chance to see just how
good you really are.
We're gi vi ng away a copy
of Road Fighter to the 1 0
winners i n thi s month's great
competiti on. This i s the
game which we voted 'game
of the year' i n the last issue.
But that's not al l ! The fi rst
four wi nni ng entries wi l l also
receive a fantastic Konami
digital wri stwatch.
Al l you have to do is tell us
which countries the follow
ing Formul a 1 raci ng drivers
come from:
1 . Ni ki Lauda
Z. Alain Prost
. Nigel Mansel l
. Keke Rosberg
D. Nelson Piquet
. Riccardo Patrese
7. Ayrton Senna
. Patrick Tambay
Answers on the back of a
postcard, . please, addres
sed to Konami Competition,
MSX Computing, ~Z
Hampton Road, Tedding
ton, Middx TW1 1 OJE, to



@
W

m m m
reach us no later than Mon
day, 1 7th March. Good l uck!
RULES
1 . The j udges' decision i s
final and no correspond
ence wi l l be entered into.
Z. No empl oyees of Hay
market Publ i shi ng or
Konami or their fami l ies
may enter.
. The wi nners' names wi l l
appear i n the next issue
of MSX Computing.

CO| yOUrOw5 OOO CO|, OOO


OrtOgO OOwOtDOO5tOO |O
rOgrODDtOgOOOgODO5lOy
MUE one of several packages
to be developed for the CAT
During the past few weeks
we've spent a lot of time
playing with a cat. You may
be surprised to know that it
isn't the four-legged variety
but the latest input device to
arrive here from Japan.
1he H1C-001 IraOkDa| | ,
OIherwlSe knOwn S|mp|y aS !he
CA1, lS !rOm HAL LaDOra!OrleS
l n 1OkyO and lS avallaD|e !rOm
NemeSlS DlS!rlDuIlOn !Or
79.95 wl!h elIher Ihe Eddy ll
graphlOS Oar!rldge Or Ihe MUE
MuSlO Ldl!Or.
1O lOOk a!, Ihe CA1 lS a very
Slmple and unSOphlS!lOa!ed de-
vlOe. lI lS SquareShaped wlIh a
DrOwn and Oream DaSe and haS
a !Ough plaSIlO OaSlng. l n Ihe
Oen!re lS a |arge plaSIlO Dal|
whlOh rOIaIeS and IO !he leI! O! l!
are IwO large SquareShaped
red and Oream OOnIrO| Du!!OnS.
1he deSlgnerS ODvlOuSly
OOnOenIra!ed On per!OrmanOe
and rellaDl| |Iy ra!her Ihan lOOkS
aS !he CA1 lSn`I nearly aS
appeallng !O !he eye aS Wlg
mOre HOuSe`S MS2000 mOuSe.
Ye!, deSpl!e l!S appearanOe
and Dulky deSlgn, IheCA1dOeS
!he OD lI`S Deen deSlgned !Or
very well -and lI`S Slmp|e IO
uSe, IOO.
1O Opera!e Ihe CA1 a| | yOu
have !O dO lS make Sure l! lS
p|ugged ln!O Ihe SeOOnd Oy-
SIlOk pOr! O! yOur mlOrO and
rO!aIe !he Da|| wl!h yOur hand.
Llke !he |lghIpen, mOuSe and
MarOOnl`S HB2 !raOker Dall, Ihe
CA1 prOvldeS yOu wlIh preOlSe
XY OurSOr OOn!rOl On yOur 1V Or
mOnlIOr SOreen.
BuI hOw dOeS !he CA1
aO!ua|ly wOrk? BaS|Oa| | y, l!S
ln!erna| meOhanlSm |S de-
Slgned alOng Ihe Same llneS aS
!he mOuSe and HB2. 1he Da|l lS
SuSpended On Ihree pO|nIS, !wO
O! whlOh are SeI On !ree|y
rOIa!|ng axeS SeI aI rlgh! ang|eS.
Wha! al | IhlS meanS lS Iha! when
yOu uSe !he CA1 and rO!a!e !he
Da|l IO pOSl!lOn !he OurSOr Ihe
mOvemen!S are IranS!erred !O
an Op!lOa| !lmlng devlOe SeI
|nSlde !he unl!.
1heSe SlgnalS are !hen !ranS
la!ed vla phO!O!ranSlSIOrS and
eleOIrlOal pulSeS OnIO yOur
SOreen where !hey are uSed !O
el!her gulde Ihe OurSOr rOund
!he SOreen Or !Or Se|eOIlng lIemS
!rOm a menu al ready llS!ed.
AS we`ve men!lOned a| ready,
uSlng Ihe CA1 lS very eaSy and
OerIalnly Dea!S !ldd|lng arOund
wl!h Ihe OurSOr OOnIrO| keySl
JuS! a qulOk !|lOk wl!h Ihe !|nger
and !he OurSOr SpeedS aOrOSS
!he SOreen. |Or u|!ra-qulOk
mOvemen!S, Splnnlng Ihe Da|l lS
al| IhaI`S requl red.
HOwever, we !Ound !haI lI
dOeS !ake Ilme !O geI uSed IO !he
'wODD|y` !eel O! !he Dall and a
OOuple O! !lmeS we !Ound
OurSe|veS uSlng lI upSlde dOwn
whlOh exp|alnS why !he OurSOr
kep! mOvlng IO !he !Op O! Ihe
SOreen l nSIead O! !he DO!!Om'
Bu!, aS wlIh mOSI !hlngS, praO
!lOe makeS per!eO!.
O! OOurSe, wlIhOuI SO!Iware
Ihe CA1 Oan`I rea||y dO muOh a!
a| l . |OrIuna!ely NemeS|S |S
Se|llng l! wl!h !he OhOlOe O!
IwO OarIrldge-DaSed SOIIware
paOkageS. SO !Or yOur 79.95
yOu Oan have e|Iher muS|O Or
graphlOS SO!!ware IO OOmp|e
men! yOur CA1. BO!h O! Ihe
OarIrldgeS Oan alSO De DOughI
Separa!e|y !Or 24.95.
BOIh O! !he Oar!rldgeS are
prODaDly !amlllar !O yOu aS Ihey
have Deen revlewed Separa!e|y
| n prevlOuS lSSueS O! MSX
Computing, Du! IhlS lS Ihe !lrSI
!lme !hey`ve Deen uSed w|Ih Ihe
CA1.
HAL`S MuSlO LdlIOr, Oal|ed
MUE !Or ShOrI, lS a prOgram
almed a! muSlO DuI!S whO are
keen !O wrlIe and OOmpOSe
muSlO w|Ih !he|r MSX.
4
When !he OarIrldge |S !lrSI
plugged ln yOu are prOvlded
wl!h a rendlIlOn O! BaOh`S
Fugue whlOh lS deSlgned IO
glve yOu a rOugh ldea O! Ihe
SO!!ware`S !u| | muSlOa| pO!en
!l al . Wl!h elgh! menuS aI yOur
dlSpOSa| yOu Oan wrl!e a SOOre
!Or eaOh O! Ihe Ihree muSlO
Ohanne|S, SO l!`S pOSSlD|e !O
OOmpOSe anyIhlng !rOm a Slm
p|e dl!Iy !O a !u| l-DlOwn Sym
phOny.
Wha!`S mOre, l! yOu`re nOI
en!|rely SaIlS!led w|Ih yOur maS-
IerpleOe yOu Oan Ohange Ihe
!empO, mOve a !ew OrO!Ohe!S
and quaverS arOund Or OOm
ple!e|y eraSe !he en!|re SOOre

and S!ar! a!reSh.


USlng !he CAT wl!h !hlS
paOkage lS a dOddle. MOvlng
!he nO!eS and lnSer!lng addl
!lOnal OneS lS SO muOh eaSler
!han uSlng a OyS!lOk Or !he
OurSOr OOn!rOl keyS whlOh
Oan De awkward when yOu're
rapldly !rylng !O OOmpOSe a
melOdy.
Ldl!lng yOur OOmpOSl!lOn lS
a|SO an eaSy Opera!|On. FOr
example, !O mOve a OrO!Ohe! Or
a Sharp, pOSl!lOn l! Over !he
OOrreO! S!ave Dy rOlllng !he Dall
wl!h yOur !lnger. When l!'S l n
pOSl!lOn preSS !he red OOn!rOl
DuIIOn and !he nO!eS Or nO!a!|On
markS wlll drOp ln!O plaOe
Slmple|
Havlng !rled !he CAT wl!h
MUE, we !hen !rled |! Ou! w|!h
!he graphlOS Oar!rldge.
Eddy ll OOn!alnS all !he
neOeSSary equlpmen! !Or !urn
lng yOur SOreen ln!O an ar!lS!'S
OanvaS. l ! prOvldeS yOu wl!h a
range O! !OOlS !ha! lnOludeS
penOllS, DruSheS, eraSerS, OOl
OurS and OOmpaSSeS.
USlng Eddy llwl!h !he CAT |S
Ohlld'S p|ay. When !he prOgram
lS lnSer!ed ln!O yOur mlOrO a
menu appearS On !he SOreen.
JuS! rO|l !he Dall un!l| !he OurSOr
pOln!S !O !he !unO!lOn yOu wlSh
!O uSe, preSS !he red OOn!rOl
Du!!On and away yOu gO.
W|!h a !ew S|mple mOve
men!S yOu Oan draw many
dl!!eren! ShapeS l n a varle!y O!
OOlOurS, deSlgn paI!ernS, draw
dlagramS and Save yOur Orea
!lOnS !O dlSk Or OaSSe!!e. All !hlS
Oan De dOne wl!h !he rOll O! a Dall
and !he preSS O! a Du!!On.
The CAT Oan alSO De uSed
wl!h HAL'S gameS Oar!rldgeS
7
!ha! Dear a 'CAT' SymDOl. |!
even SeemS !O wOrk wl!h O!her
Oar!S !OO - we had SuOOeSS
w|!h a varle!y O! gameS !rOm
dl!!eren! SuppllerS. l! yOu're
l l kely !O De playlng a !aS!aO!lOn
arOade game, !hOugh, we re
OOmmend uS|ng a S!andard
OyS!lOk deSlgned !Or OOn!lnual
uSe. The CAT'S OOn!rO| Du!!OnS
aren'! really deSlgned !O De
uSed repea!edly !Or rapld !|rlng
Over lOng, Swea! SOaked
perlOdS O! !lme.
Bearlng l n mlnd !ha! we have
!rled many O!her per|pheralS,
we were S!lll veq lmpreSSed
wl!h !he CAT'S qual l!y, !lex|Dlll!y
and preOlSlOn OOn!rOl. And, llke
!he mOuSe and !raOker Dall, we
!eel !ha! !hlS !ype O! devlOe lS !ar
SuperlOr !O !he llkeS O! llgh!
penS, graph|OS !aDle!S and
OyS!lOkS.
|! dOeSn'! OauSe !he arm
!a!|gue !ha! l|gh!pen uSerS Su!
!er, nOr dOeS yOur arm DlOOk
pad O! !he SOreen when l! lS l n
uSe. The O!her advan!age l S
!ha!, unl l ke !he graph pad, l!
dOeSn`! !ake up !OO muOh deSk
SpaOe el!her.
Bu! perhapS !he DlggeS! pluS
|S !ha! !he CAT |S veq SenSl!lve
and SO eaSy !O OOn!rOl - SO
muOh SO !ha! l! lS almOS! a
na!ural ex!enSlOn !O yOur hand.
A! 79.95 !he CAT lS Dy nO
meanS Oheap, and SO!!ware !Or
l! lS l l m|!ed a! !he mOmen! Bu!,
aS !he uSer DaSe grOwS, we're
Sure !ha! mOre SO!!ware wl 1 1
appear aS l! haS dOne l n Japan
and !he CAT'S verSa!ll|!y and
uSe!ulneSS wlll lnOreaSe. WhO
knOwS, mayDe One day |! w|ll
!O!ally replaOe !he !unO!|OnS O!
!he OurSOr keyS |n wOrd prOOeS
S|ng, llgh!penS l n CAD/CAM
deS|gn and OyS!lOkS ln pOSl
!|Onal OOn!rOl, le OOn!rOlllng and
dl reO!lng rODO!S.
|! Oan alSO De an ldeal !OOl !Or
yOung Ohlldren !O uSe aS !hey
dOn'! need !O read Or reOOgniSe
ShapeS !ha! a keyDOard de
mandS. And |! Oan De Dene!lOlal
!Or dlSaDled Or handlOapped
peOple whO Oan'! qul!e manage
a keyDOard.
The CAT'S pO!en!lal lS Only
l l ml!ed Dy !he Sklll and lmaglna
!lOn O! l!S uSer and we're Sure
!here'S plen!y mOre appllOa
!|OnS !O wh|Oh |! wOuld De ldea||y
Sul!ed. And l! yOu are a OOmpe
!en! prOgrammer yOu OOuld
even wrl!e yOur Own SO!Iware
!Or |!.
We OOuldn'! pu! !he CAT
dOwn and we !hlnk !ha! l n !lme l!
w|ll De reOOgn|Sed aS One O!
!he mOS! verSa!|le
MSX per|pheralS ye!.
fTWHb HOHTOb THHOUOHOUT UK
Despite MSX recently being the largest selling machine in the UK
MSX Software has been ver difficult to obtain in most areas
(n some areas impossi/ie).

WE ARE NOW ABLE TO OFFER A COMPREHENSI VE RANGE Dl REG TO THE PUBLIC

TRADE ENQUI RI ES WELOME We al so whol esal e software for al l


ot her machi nes Commodore/Spect rum etc. MSXordercan be
mi xed i n wi th order from our ful l range for next day del i ver.
I<ONAMI
YIE AR KUNG FU 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 12. 95
YIE AR KUNGFU2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 12. 95
HYPER SPORTS 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12.95
HYPER SPORTS 2 . . . . . . . . . . . . . . .. . . . . . . . . .. 4. . . L1 2. 95
-.e.. ANY ONE @ 1 2.95
o.-
ANYTOfor 19.9
:LlTHREE for 29.50
TRAK&FIELD I KONAMI
TRACK &FIELD2 KONAMI
HYPER SHOTKONAMI
KONAMI GOLF. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2.95
KONAMI TENNIS . . . . . . . . . . . . . . . . . . . . . . . . . . . .L1 2. 95
HYPER RALLY. .. . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . 1 2.95
KONAMI SOCCER. . . . . . . . . . . . . . . . . . . . . . . . . . . . 12. 95
KONAMI PING PONG . . . . . . . . . . . . . . . . . . . . . L12. 95
ATHLETIC LAND. . . . . . . . . . . . . . . . . . . . . . . . . . . . . L1 2.95
ANT ARTIC ADVENTURE.. . . . . . . . . . . . . . . . L12. 95
ROADFIGHTER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2:95
CIRCUS CHARLIE. . . . . . . . . . . . . . . . . . . . . . . . . + . . . . L1 2.95
COMIC BAKERY. . . . + . . . . . . . . .. . . . . . .. . . . . . . . . . L1 2.95
;eNAMI BOXING . . . . . . . . . . . . . . . . . . . . . . . . . . . !2.95
KINGS VAUEY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LI 2.95
MOPIRANGER . . . . . . . . . . . . . . . . . . . . . . . + . . .. . .. L!2.95
SKY JAGUAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2.95
TIME PILOT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . 1 2.95
MONKEY ACADEMY. . . . . . . . .. . . . . . . . . . . . 1 2.95
SUPER COBRA. . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . 1 2.95
HYPER SPORT 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2.95
CONTRACT BRIDGE . . . . . . . . . . . . . . . . . . . . . . . . . . 7.25
BLGGER . . . . . . . . . . . . . .. . . . . . . . . . . . . . . .: . . . . . . . . 5.95
DISCWARRIOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.95
KNOCKOUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.95
SLAPHOT. .. . . . . . . . . . . . . . . . . . . . . . . . . .. 4.. ..... .. . .5.95
737 FLGHT PATH. . . . . . . . . . . . . . . . . . . . . . . . .. . . . .5.95
JUMP JET . . . . . . . . . . . . .. .. . . .. . . . . . . . . . . . . . . . . . . . . . . 5.95
IJ|L1 (\I L V A
GAMES DESIGNER . . . . . . . . . . . . . . .. . . . . . .. ... .. . 7.25
L. . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.95
THE SNOWMAN. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.95
AC |IV IICJN
RIVER RAID.. . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8.95
H.E.R.O . . . . . = . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . 8.95
PITFAU11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8.95
BEAM RIDER . . . . . . . . . . .. . .. .. . .. .. . . . . . . . . . . . . . . . . 8.95
GHOSTBUSTERS. . . . . . . . . . . . . . . . . . . . ... . . . . . . . . . . EB.95
DEC: AlrtL.<I. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . E8.95
BAU BLSER . . . . . . . . . . . . . .. . . . . . . +. . . . . . . . . . . . 8.95
/| l
MR WONGS LOPYLAUNDRY .. . .. .. 5.95
MUTAIT MONTY. . . . . . . . . . #. . . . . . . . . . . . . . . . . 5.95
BUBBL E BUS
HUSTLER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2.99
BOARDELLO . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.45
OC)MARI<
VIE TO A KIU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7.95
|l|LTRI C
CHACK N POP. . . . . . . . . . . . . . . . . . . . . . . . . . . . ... . . . . 6.95
LE MANS . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . .. . . . 6.95
THE WRECK. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LI0. 95
BARNSTORMER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6.95
MT BASE . . . . . . . # . . . . .+ . . . . . . . . . . . . . . . . . . . . . . . . 35.95
SHARK HUNTER. . . . . + . . . . . . . . . . . . . . . . . . . . . . . . . . . 6.95
SWEET ACORN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6.95
CHORO 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6.95
BUZZOFF . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 5.95
XYZOLOG. . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 6. 50
BACKGAMMON. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6.95
LE MANS IISJCARD. . . . . . . . . . . . . . . . . . . . . . + . . 12.50
THE WRECK S/CARD. . . . . . . . . . . . . . . . . . . . . . . L1 4.95
SOFTCRDADAPTOR . . . . . . . . . . . . . . . . . . . . . . 7.35
FI RE BI RD
ELITE. . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . L1 1 Y
I<UMA
SUPER CHESS . . . . . . . . . . . . .. . .. . . . . . . . . . . . . . . . . . . . 6.95
NINJA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.99
KUBUS . . . . . . .+ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . .4.99
FRUITY FRANK. . . . . . . . . . . . . . . . +. . . . . . . . . . . . . . . . L 4. 99
SHNAX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.99
MUSIC MAESTR0. . . . . . . . . . . . . . . . + . . . . . . . . . . . . . . 7.25
STOPTHE EXPRESS . . . . . . . . . . . . . . . . . . . . . . . . . .. 4.99
SPOOKS &LADDERS. . . . . . . . . . . . . . . . . . . . . .. . . . 4.99
BUSTER BLOCK . . . . . . . . . . . . . . . . . . . . . . . .. ... . . ... 5.45
ZIPPER. . . . . . . . . . . . . . . . . . . . . .. +. . .. .. . . . . . . . . . . . . . . . . . 3.50
STAR AVENGER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6.50
GALACTICAVENGER . . . . . . . . .. . . . . . . . . . . . . 5.95
HYPER VIPER . . . . . . . . . . . . . ... .. . . . . . +. . . . .. . . . . . 5.95
ERIC &FLOATERS . . . . . . . . . . . . . . . . . . . . . <. . . . . . . . L 4. 50
WDPRO. . . . . . . . . . . . .. A. 4.. .. . . . . . . . . . . . . . . . . . . . . . . L19.95
WDPRODISC . . . . . . . . . . .. . . .. .. . . . .. . . . . . . . . . . . 29.95
DRILLER TANKS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6. 95
BINARY LND. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6.95
FIRE RESCUE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.95
DOG FIGHTER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . L 4. 99
COOIN THE CASTLE. . . . . . . . . . . . . . . . . . . . . . . L 4.99
CRIBBAGE. . . . . . . . . . . . . . . . # . . . . . . . . . . . . . . . . . . . . . . . L 4. 50
HOLFAST. . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.50
STAR AVENGER. . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . 6.95
MEAN STREETS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.99
HOME BUDGET. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0.95
ZENMIC CODE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4. 50
ZEN MIC CODE DISC. . . . . . . . . . . . . . . . . . . . . . . 29.95
L. .. . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4. 50
COLOUR FANTASIA. . . .. . . . . . . . . . . . . . . . . . . . . . 6. 50
DATABASE . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . !4.50
DISC. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29.95
SPREADSHEET . . . . . . . + . . . . . . . . . . . . . . . . . . . . . . . .. 1 9.95
COMMUNICATIONS. . . . . . . . . . . . . . . . . . . . . . . . 1 4. 50
KUMAFORTH. . . . . . . . . . . . . . . q . . . . . . . . . .. . . . . . 29.95
GALAXIA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.99
SHADOWOF THE BEAR . . . . . . . . . . . . . . . . . . . 5.95
DEATH VAUEY GOLD RUSH . .. . . .. . . . . 5.95
HUNTER KILLER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.95
MIC CODE TUTOR. . . . . . . . . . . . . . . . . . =. . . . . . . . . . 9.95
GALACTIC MERCENARIES . . . .. . . . .. . . . . . . . 5.95
BRIDGE. . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . 6.95
!<NI GHTS

EXPLODE ATOMS/VIPER . . . . . . . . . . . . . . . . . . 4.95


SMASH OUT/OTHELL0. . . . . # . . . . . . . . . . . . . . . . 4.95
TPINGTUTOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.95
BUDGET ACCOUNTS . . . . . . ... . . . . . . . . . . . . . . . 4.95
STOCK CONTROL. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4.95
LOTHLORI EN
SPECIAL OPERATIONS. .. . . . . . . . . . . . .. . . . . . . . 5.95
PANZER ATACK. . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . 5.95
L EVEL '
WORMIN PARADISE. . . . . . . . . . . . . . . . . . . . . . . . 7.25
COLOSSAL ADVENTURE. . . . .. . . . . . ... ... . . 7.25
DUNGEONADVENTURE. . . .. . . . . . . . . .. . .. 7.25
RETURNTOEDEN . . . . . . . . . . . . . . . . . . . .. . . . . . .. . 7.25
SNOWBALL. . . . . . . . . . . . . . .q. . . . . . . . . . . . . ... .. . . . . . 7.25
LORDS OF TIME. . . . . . . . . . . . . . . . + . . . . . . . . . . . . . . . . 7.25
ADVENTURE QUEST . . . . . . . . . . . . . . . . . . . . . . . . . 7.25
EMERALD ISLE . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . 5.50
RED MOON. . . . . . . . . . . . . . . . . . . . . . . . . . . . . + . . . . . . . . 5.50
Z
MI RRORSOFT
STAR SEEKER. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. .. . .. . 7.25
737 FLIGHT SIMUL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7.25
FIRT STEPMR MEN. . . . . # . . . . . . . . . . . #. . . . . . . 4.99
GAMES CREATOR . . . . . . . . . . . . . . . . . + . . . . . . =. . . . 9.95
HERE &THERE MR MEN . . . . . . . . . . . .. .. . . . .. . 5.95
MART ECH
EDDI KIDDJUMP . . . = . . . . . . . . . . . . . . . . . . . . . . . . 5.95
BRIANJACKS. . . +. .. . +.... + . . . . . . . . . . . . . . . . .. . . . . . 5.95
MELBOURNE
THE HOBBIT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0.95
CLSSIC ADVENTURE . . . . . . . . .g . . . .. . .. . . . . . 5.50
MR MI CRO
CRAZY GOLF . . . .. . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . 5.95
CUBIT. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.95
PUNCHIE . . . . . . . . # . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.95
HUMPHREY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.95
ZAKIL WOOD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.95
MAYHEM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.95
CCfAN
HUNCHBACK . . . . . . . . . . . . . . . . . . . . .. . . . .. . . . . . . . . . 4.99
Send to FREEPOST Richard Reeves Ltd., Norhampton. NN BR.
or Telephone: (0604J for Acces/Barclaycard orders only.
Name

ddres
ORPHEUS
BOULDERDASH. . . . . . . . . . . . . . . . . . . . . . . . . . . . .. g. .4.99
MSX BOARDGAMES. . . . . . . .. . . . . . . . . . . . . . . . . 4.99
Ell DON . . . . . . . . g . . . . . . . .g . . 4g .. . 4 .. . . . . . . . . . . . . . . . . . 6. 50
THE YOUNGONES. . . .. .. . . . . . .. . . . . . . . . .. . . . . 5.95
BATLE FOR MIDWAY . . . . . . . . . . . . . . . . . . . . + 7.25
LES FUCS. . ..... . . . . . . . . . . . . . . . . . . . . . . . + . . .. . . . . . . 5.50
MAXIMA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.50
TIME BANDITS . . . . . . . . . . . . . . . .w. . . . . . .. . .. .. . . . . 5.50
CHAMP . ... .. . .. .. .. . . . . .. . . . . . . . .. . . . . . . . . . . . . 8.95
VACUUMANIA . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . 4.95
SOFT PROJ
MANIC MINER . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.95
JET SETWILL Y . . . . . . . .. . . . . . . . . .. . . . . . . . . . . . . . . . 5.95
JET SETWIUY 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.95
HARVEY SMITH . . . . . . . . . . . . . . . . . .. . . . . . . # . . . 5.95
BE .AU JOLLY
HITS 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5.50
T A)MAN
TASWORD . . . . . . . . . . . . . . . . . . . . . . . . . . .. .. . .. .. . g . . 9.95
Ul I MA |
NIGHTSHADE . . . # . =. . . . . . . . . =. . . . =. . . . . . . . . . . . 7.25
KNIGHT LORE. . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7.25
ALIEN EIGHT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . 7.25
VI RC IN
SORCERY ......# ...... .. .. .. g ... . .. . .. . . .. .. .g. 6.95
ORPHFU
JOY CARD. . . . . . .. . ... . . . .g .. ..` .. .. 4. 4.. .. . . . .. 7.25
@ TO5MlBMX-34
3OY5TlCK. . . E? .95
TO5MlB5PEClL5

MXZZ
CONPUTER
NU5lC KEYBO
PLU5NNYOTMER
TO5MlBCONPUTER
PROOUC5
PLEASE PHONE FORLTESSOCK
&PRICE UPDATE -HUNDREDS OF
rEMSTOBE CLEARED
Tel
Title @@ ^ Title ^^
Title
I enclose cheque/PO for payable to Richard Reeves Ltd.
w
qTrade Expor enquiries to: 1 74 KETERING RD, NORTHAMPTON. NN1 4BE M Tel : f060J Zb4
March 85
COmpaO! dlSO HOMS
A Dehlnd!heSOeneS lOOk a!
hOw SO!!ware lS Orea!ed
An AZ O! maOhlne OOde prOg

ramm|ng
BruSh up yOur keyDOard SklllS
wl!h Our !yplng !u!Or
Make !he rlgh! OOnneO!lOnS wl!h
yOur perlpheralS - we ShOw
yOu hOw
Apri l 85
Learn hOw !O wrl!e De!!er
BASlC prOgramShelp!ul !lpS
and advlOe
MaS!erlng maOhlne OOde a
S!ep Dy S!ep gul de !O !he DaSlOS
A |OOk a! !he !lrS! MSX HODO!
Ge! !O grlpS wl!h HS232 hard
ware al l yOu need !O 8nOw
DalSywheel prln!erS !eS!ed !Or
quall!y, duraDlll!y and rellaDll l!y
May 85
A Dehlnd!heSOeneS lOOk a!
LleO!rlO SO!!ware
GraSp !he !undamen!alS O!
BASlC wl!h !he SeOOnd par! O!
Our SerleS !Or DeglnnerS
MOre maOhlne OOde wl!h plen!y
O! uSe!ul rOu!lneS
DlSk DaSed wOrd
and da!aDaSe prOgramS !Or !he
Small DuSlneSS uSer
TwO Dudge! prlOed dlSk SyS
!emS are pu! !hrOugh !helr
paOeS
W
July 85
!aOe !Or MSX
Plus all !he la!eS! DuSl neSS
SO!!ware
August/September 85
We aSSeSS !wO OaSSe!!eDaSed
Sprl!e deSlgnerS wl!h a dl!!er
enOe
A Sneak prevlew O! SpeO!ra
vldeO'S new DuSlneSS mlOrO,
!he X' PreSS
Thlnklng O! Duylng a mOnl!Or?
We gulde yOu !hrOugh !he
pl!!allS
The l n!errup! SyS!em wrapS up
Our SerleS On maOhlne OOde
Tldy up yOur prOgramS -we
ShOw yOu hOw l n !he !Oudh par!
O! Our BASlC SerleS
October/November 85
Head !he !lrS! O! Our regular
SerleS !Or wOuldDe adven
!urerS
An exOluSlve revlew O! JVC'S
new M| Dl ln!er!aOe
LOOklng !Or a graphlOS paOk
age? Then read Our revlew O!
WlgmOre HOuSeS'S MOuSe and
graphlOS SO!!ware
We OheOk Ou! Master Voice, a
revO|u!lOnaq Oar!rldge prOg
ram enaDllng yOu !O uSe yOur
Own vOlOe ln BAS|C prOgramS
Ge! !O grlpS wl!h !he !l!!h pad O!
Our BAS|C SerleS
The !hl rd ar!lOle l n Our BAS|C
SerleS explalnS hOw !O read
da!a ln!O yOur prOgramS
March '85 April '85
May '85
December 85/January 86
Make the mOS! O! yOur mlOrO'S
memOry and reaOh !he par!S
yOu've never reaOhed De!Ore
We ShOw yOu hOw !O lOad and
Save !hOSe prOgrammlng maS-
!erpleOeS Ge! !O grlpS wl!h Z0 addreS
Slng mOdeS l n !he penul!l ma!e
lnS!almen! O! Our maOhlne OOde

SeneS
An exOluSlve prevlew O!
PlOneer'S vldeOOOn!rOlled
MSX OOmpu!er
GraphlOS a! yOur !lnger !lpS,
MarOOnl'S TraOker Bal l lS pu! On
!rlal
Ge! mOre Ou! O! yOur LpSOn
OOmpa!lDle prln!er wl!h !he ald
O! OOn!rOl OOdeS
Make muSlO wl!h Dlgl!a| MuSlO
SyS!em
'
S la!eS! muSlO Oar
!rldge
We pu! TOShlDa`S wOrd prO
OeSSOr, Bank S!ree! Wrl!er,
!hrOugh !he ml l l
PrO!l le O! Mlke BeeOher whO
develOped !he !lrS! Ml D| ln!er
July '85 September '85 October '85
Yamaha'S MSX prln!er gOeS On
!rlal
Copies of MSX Computing
are selling like hot cakes
(other magazines just look
like hot cakes). If you don't
| get down to the newsagent
on time you could miss out
|
on all the latest news, views,
|
reviews and features.
But fear no more! There is a |
solution. Simply fill out this
|
coupon, fill In a cheque or
|
postal order to the value of a
mere 1 6, and stick it in the |
post. You'll then have MSX
|
Computing posted to you
every month. That will mean |
that never again need you
feel the disgrace and humil-
Please complete this form in block letters, and send it -together with a cheque or postal order for
1 6 made payable to Haymarket Publishing Ltd - to MSX Computing, Subscriptions Dept,
Haymarket Publishing Ltd, 1 2-14 Ansdell Street, London W8 5TR.
+
Name W W @ W W W W W W W @ W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W W @ W W W W W W W W W W W W W @ W W W W W W W W W W W W W @ W W W W W W W W W @ W W W W @ W W @ W W W W @ W W @ W W W W W W
Address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . W
B

Postcode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . W
| enOlOSe Oheque/pOS!al Order' !Or . . . . . . . . . . . . . . . , !Or 1 2 lSSueS O! MSX COmpu!lng.
'Underllne !he One !ha! applleS.
'
'
'
|
'
'
|
|
iation of missing an issue.
" +

No. T
LcN!Mc
TELEPHONE OR VISIT
m
TOP MSX GAMES
Snowball # # & # # # # # # # # # # & # # # & # # # # # # & & & # # # # # & & & # # # 9.0
Slap Shot # & # # # # # & # # # & & # # # & # # # # # & & & & & . # # # # # & & # # # # # # & 8.0
Colossal Adventure # & # # # & # # # & # & & # # # # # # & & # & . # # # & & & 9.0
Dungeon Adventure # # # & # # . # & & & # # # # # # & & & # # # # . & # 9.0
Return To Eden # # & # # # & # # # & # & & # # # # # # # . . # # # # # & & & # 9.0
Emerald Isl e & & # # # # & & # # # & # # & & & # & # # # # # # # & & # # # # & & & # # # & .0
Adventure Quest & & # # # & # # & & # # # # # # & & & # # # # # # # # & # # 9.0
Red Moon # # # & & # # # # # & # & # # # & # # # & # # # # # & & # # # & . # # # .0
The Hobbit & # # # # & # & & # # # # # # # & . # # & # # # # # & & # # # 14.00
Chuckie Egg # # # # # & & & . # # # & # # # # & # # # # & & # # # & # & & # # # # # .0
Decathl on & # # # # # # & & & & # # # & # # # & & # # # Q & & & # # & # & # # # 1 1 . 00
Le Mans & # # # # # # # # # & # # # # # & & # # # # & # # # # # & # # # # & & & # # # # # & 9.0
Galaxia # & # # # # # # # # # & & # # # # & & # # # # # & & # # # & & # # # & & # # # # # # # 8.0
Zipper # # & # # # # # # & # # # & # # # # # & & & # # # & # # # & # # # # # & & & # . # # J.0
Binarland # # # # # # # & & & # # # # # & & # # # & & # # # & . # # # & & & & # # # # & & 8.0
Schnax # & # # . # & & & # & # # # # # & . # # # & & & # # # # & # # # # # & & # # # # & & & .0
Hunchback # & # # # # # & & # # # & & & # # # # # & # # # # & & & & # . # # .0
Boulderdash & & & & # # # & # # # # & & # # # # # # # & & # # # # & & & # # # # # & & .0
El i d on & . . # # # # # # & & & # # # # & # # # & & & & # # # # # # # & # # # # . . # # # # # & 8.0
Maxi m a # # # # # # . & & & # # # # # # # # # & & & # # # # # # & & & # # # & & & & # # # 7.0
The Snowman & # # # # & # # # # # # & & & # # # # # . & # # # # # & & & # # # # 7.0
Jet Set Wi lly # # & & . # # . & # # # # # # # & & # # # # # & & # # # # # & & # # # # # 7.0
Polar Star # # # # & & & # # # . # & & # # & # & & & # # # # # # & & # # # # # & # & # # 7.0
Sorcer # # # # # # # # & & & # # # # & & # # # # # # & # & # # # # & & & # # # # & & & & # # 8.0
Jet Set Willy 1 1 & & & # # & & # # # # & & # # # # # & & # # # # # # # & & # 7.0
Computer Hits (6 Game Tape) & # # # # # & & . # # # # . & & # .0
Mutant Monty # # . & & & # # # # & # # # # # & & & # # # # # & & # # # # # # & & & .0
Hustler # # # . & & & # # # # # & & # # # # # # # # & & & # # # . # # & & & . # # # # # # & # .0
Pyramid Warp # # # # & # # # # & # # # # & & & & & # # # . # & & & # # # # # # & & & 7.0
N i n j a # # # # # & # & & # # # # # & & # # & # # # # & & # # # # # # & & & & # # # . # & & & # # .0
Manic Miner & # # # # & # # # & & # # # # & & # # # # . & & # # # # # & & # . # 7.0
Alien Ei ght & # # # # # & & # # # # # # # & # # # # # # & & & # # # # # # # # # # & 9.0
Nightshade # # # # # & & # # # & & . # # # & & # # # & & & # & # # # # # & & . # # & & 9.0
Night Lore # # # # & & # # # # # & # # # & & & # # # # & & # # # # # # # & & # # # & & 9.0
737 Flight Si mulator # & & & # # # #

# & & & . # # # # # & & # # # # # & & & 9.0


Board Games # # # & # & & # # # # # & . # # # # # # # # & & # # # . . . . . . . 4.0
Ghostbusters # # # # & & & # # # & & . # # # # # # # # # # # & & & & 1 1 .0
Yi eArKung Fu # # & & & & & # # # # # & & & # # # # # # # # # # # # # & & # P. ..
The Wreck # & & & # # # & & # # # & L888 14.0 L8d1. 00
Blagger . # # & & # # # # & & # # # # # # . # # # & # # # # # # & & & # # # # & 4 .7.0
Super Chess # # & & . # # # # & # # # # # & & & # # # # & & . & # # . & & & & # # # 8.0
Elite & # # . # # # # # & & # & # # # & # # # # & # # # # & & # # # # # # & & & # # 14.00
Secret Diary Of Adrian Mol e & # # # # # & # # # # # & & & & # # # 9.0
Worm I n Paradise # # & & & # # # # # # & & # # # # # & & # # # & & # # # 9.0
MlTBUBlBHl
MLF80 99.00
MlTBUBlBHlDlBO
DRlVE P.O.A.
MlTBUBlBHlOY
BTlOK 1 2.5
ALL PRI CES
I NCLUDE VAT. PRI CES
ARE SUBJECT TO
CHANGE WI THOUT
NOTI CE
KONAMI GAMES
ON CARTRIDGE
Vie Ar Kung Fu # # # & & # # # # & & & & # # # & & # # # # & & # # & & & & & 14.00
Sky Jaguar & & # # # # # # # & & & # # # # # & & # # & & # # .. . . . . 14.00
Hyper Sports 2 # . 4 & # # # # & & & # # # # & & & & # # . & & & # # & & & # # # 14.00
Tenni s . # # # & . # # # & & # # # # & # # # . . & & & # # # & & & & # # # & & # # # # 14.00
Kings Valley # # # # # # & # & & # # # # # & & # # # # # # # # # & & & # # # & & 14.00
Mopiranger # # # & & # # . & & # # # # & & & & # # # # # & & # # # # . # & & & & 14.00
Gol f 4 # # # & # # # # # & # # # & & & q # # # # & & & # # # # & & & # # # # & & # # # & 14.00
Soccer # # & # # # # & & # # # # & & # # # # & & # # # # # & & # # # # & & # # # . & & 14.00
Hyper Rally # & # # # # & & # # # # # # & & & # # & & & # # # & & # # # # # & & & 14.00
Pi ng Pong # & # # # # . & & # # # # & & & & # # # # & & & # # . & # # # # # & & # # # 14.00
Circus Charlie # # # & & # # # # # & & . . # # # & & & # # # # & & # # # # & & & # # 14.00
Comi c Bakery # # & & . # # # # & & & # # # # # & & # # # # & & & # # # # & # # # 14.00
Athletic Land # # & & & # # # # # & & # # # # # & & # # # # & & # # # # & & # # 14.00
Monkey Academy # # # # & & & # # # & . & # # # & & & # # # # & & & # # # 14.00
Antarctic Adventure & & & # # # # & & & # # # # # & & # # # # & & # # # 14.00
Road Fighter # # & & # # # # # & & & & # # # & & & # # # & & & # . # # & # # # 14.00
Ti me Pilot # # # # # & & # # # # # & & & # # # # # # & & # .. . . . . . . . . . . . . . 14.00
Super Cobra # # # # & & # # # # # & & & # # # # & & # # # # & & # # # # # & & . # # 14.00
Hyper Spors 1 # & & & # # # # # & & & # # # # & & # # # # & & # # # # & & & # 14.00
Hyper Sports 2 # # & & # # # # & & & # # # & & # # # # & & # # # & & # # 14.00
Track &Field 1 # # # . & # # # # & & # # # # # & & # # # # & & # # # . & # # 14.00
Track &Field 2 & # # # # & & & # # # # & & & # # # # & & # # # # & # # # & & & # # 14.00
ROM DEAL
ANY FOUHKONAMI
CARTRIDGES
Your ChQice
50.00
P&P Free in UK
|ABIPHUN|/MAlLB|HVlU| ~
BAM|UAYU|BPAIUHUNlI|MB
l NBIUUK
BUPPLl|HBIUBUl |NIl |l UANU
|UUUAIl UNAUIHUHlIl |B
HX-MU901 Keyboard . . . . . . . . . . . . . . Now onl y 99.00
HX-F1 01 Di sc Drive # # # & & # # & & & & & # & & # # # # & & # # & # JZ0.00
HX-E600 Add 1/0 Slor # . . # # # & & & & & & & # # # # # # # & # # Z8.00
HX-R700 RS232 Interface # # # # # & # & & & & # # # # & # # # & & 9.00
HX-S665 Word Processor Rom & # # . & # # & & & 47.00
HX-R750 RS232 Cable . & # # # # . . & & & & . # # & . # & JJ.00
FANASlCMUSlC
OFFEH "
TOSHI BA HX
MU901
Keyboard & Sofare
99.00
MONITORS
Phi lips BM7502 Hi gh Res Green # # # & # & # # # # # # 79.00
Phi l ips BM7522 Hi gh Res Amber . . . . . . . . . . . . . 8.00
Microvitec 1 431 Colour # # # # & & # # # # & # # # # # & & # # # # # Z1.00
Ferguson MC01 1 4i n CTV+RGB & . # # # & & & & # # 18.00
Hitachi CPT1444 CTV+RGB & # # # # # & & & & # # . # & & & 199.00
Phil i ps 1 1 1 4 1 4i n CTV+RGB & & # # # & # & & & & # # # . Z0. 00.
Phi l i ps 8500 Comp Video & # # # & & . # # # # & . # . . Z1.00
Phi l i ps 8501 RGB # # & # # # # & & # # . # & & # # # . & & # # # & & ZJ.00
Monitor Leads # # # # # # & & # # # # # & & # # # # & & # # # & & & # # # # # & & & .00
LANGUAGE UTILITIES GRAPHICS
Sprite Editor
Graphic Designer
Hp-Soft Pascal
Hi-Soft Devpac
Devpac 80 (DI SC)
EO 80 (DI SC)
Pascal 80 (DI SC)
Zen Machine Code System
Zen Machine Code System (DISC)
Logo
Colour Fantasia
Kuma Forth
Machi ne Code Tutor & Monitor
A
Psychedelia
Hi-Soft Devpac 80
Hi-Soft Pascal 80
Hi-Soft C Plus Plus
Sprite Generator # # # & & & # # # # # # # # # # # # # # # & # # # & & & & & # # # # . # . # # # .9
Drawing and Painting . . # # # # # # # . # # # . . & & & & & & # # # & & & & & 14.9
Pascal Compiler # # # # # # & & & & & & & & # & # # . # # # # # . & & & & Z9.9
Assembler/Monitor & & & & & & & . # . . # # # # & & & & & & & & & & & 19.9
Ass em bier /M on ito r /Editor. & & # # # # # # # # # # # # # # & & & J9.9
Versati l e Ful l Screen Editor & & & & & # # # # # # # # # # # # # # & & & # & & & # Z9.9
Pascal Compiler & . # # & # & & . & . . # & # # . # & & J9.9
Assembly Language Utility & q . # . # # # # . . & & & & & & & 19.9
Assembler/Monitor . . . . # & & & & & & & & & & . . . . . . . & & & J9.9
Computer Language # # # . # . & & & . # & & & # # # # # # # & & & # & # & & & & 19.9
Explores MSX Graphics Facilities # # # # # # # # # . & & & & 9.9
Programming Language # & # & & & & & . . . # . . . # # . # # # # # & # # & & & J9.9
I ntroduction To Machine Code & & & & & # # # # # # # # # . # & # & . & & 14.9
Light Pattern Synthesisers & & # & & # # # # # # # # # & & & & & & # # .00
Assembly Lang. Dev # # # # # # & & & & & & # # & . . # # # # # # # # # # # # # . # J9.9
Pascal Compi l er # . & & & # # # # # # # # & & # & . # # # # # # & & & & # & # # # # . # # J9.9
' C' Compiler # # # # & & & & # # # # # . & & # & # # # # # # & # & & & . # # # # # # # # # J9.9
l
l
ACCESSORIES
Toshiba Joystick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9.0
JVC Joystick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1Z.0
Quicksoft ||Joystick . . . . . . . . . . . . . . . . . . . . . . . . . . . T0.00
RB2 Tracker Ball . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8.00
Modem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ZZ0.00
Modem Cable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 00
MS2000 Mouse &Cart . . . . . . . . . . . . . . . . . . . . . . . . 79.00
Data Recorder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z9.00
Computer Desk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9.00
Computer Covers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .0
Printer Covers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ..0
Softcard Adaptor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7.0
Sanyo Light Pen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8.00
bv+"DSIDD Discs (1 0 cased) . . . . . . . . . . . . . . . . . . 1 9.00
Jvz"DS!DD Discs (1 0 cased) . . . . . . . . . . . . . . . . . J.00
C1 5 Data Tapes (1 0 i n cases) . . . . . . . . . . . . . . . . . . . 4.0
ASTRON SOFTCARDS
The Wreck . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18.0
Le Mans 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1.0
Shark Hunter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14.0
Barn sto rmer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14.0
Backgammon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14.0
Chack ' n Pop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1J.0
Lh o ro ..........................................1J.0
Sweet Acorn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1J.0
Xyzol og . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1J.0
Adaptor Unit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7.0
VO HO7OB
99.00
VODlBODRlVE
285.00
BUSINESS SOFTWARE
Home Budget . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14.9
Kuma Data Base . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19.9
Kuma Word Processor (Di sk 39.95) . . . . . . . .Z9.9
Kuma Spread Sheet . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z9.9
Toshiba Bank Sheet Writer Word Processor 47. 00
Tasword Word Processor . . . . . . . . . . . . . . . . . . . . . 1J.0
The Secretary (Cart) Cards +
W Pro + Viewdata . . . . . . . . . . . . . . . . . . . . . . . . . . 99.99
$0lAj M080800$$lA0

~ A0k0E
TOSHIBA HXP550
PRINTER
ANK STREET WRITE
PRINTER LEAD
285.00
MSX BOOKS
Starti ng With The MS? . . . . . . . . . . . . . . . . . . . . . . . . . . .9
Starti ng Machine Code MSX . . . . . . . . . . . . . . . . . . . . 7.9
Behi nd The Screens Of MSX . . . . . . . . . . . . . . . . . . . . 8.9
Programming MSX Basic . . . . . . . . . . . . . . . . . . . . . . . .7.9
Ideas For MSX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
MSX Exposed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7.9
MSX Programmers Guide . . . . . . . . . . . . . . . . . . . . . T4.9
Practical MSX Machi ne Gui de Prog . . . . . . . . . . . . 4.9
Games For Your MSX . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z.99
Useful Uti l ities For Your MSX . . . . . . . . . . . . . . . . . . . Z.99
Getting More From MSX . . . . . . . . . . . . . . . . . . . . . . . . . 7.9
Introducing MSX Basic . . . . . . . . . . . . . . . . . . . . . . . . . . .9
A Programmers Gui de MSX System . . . . . . . . . . .7.9
lntro MSX Ass Lang and Machi ne Code . . . . . . . 8.9
MSX Games Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
MSX Applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7.9
Your Fi rst Basic Program . . . . . . . . . . . . . . . . . . . . . . . . 4.9
Fifty Basic Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
30 Hr Basic Standard Edition . . . . . . . . . . . . . . . . . . . . .9
Mi crosoft Basic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1Z.9
Get More From Epson Printer . . . . . . . . . . . . . . . . . . . 7.9
Word Processi ng Book . . . . . . . . . . . . . . . . . . . . . . . . 1Z.9
PRINTERS
T os hi ba HXP550 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .ZZ.00
Tally MTBO Plus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199.0
Tally MT85 with NLQ . . . . . . . . . . . . . . . . . . . . . . . . . . J0.00
Epson P40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8.00
Epson LXBO with NLQ . . . . . . . . . . . . . . . . . . . . . . . . . Z0.00
Kaga Taxan with NLQ . . . . . . . . . . . . . . . . . . . . . . . . . Z70. 00
Juki 2200 Daisywheel &Keyboard . . . . . . . . . . Z89.00
Juki 6100 Daisywheel . . . . . . . . . . . . . . . . . . . . . . . . . J89.00
Canon P1 020 with NLQ . . . . . . . . . . . . . . . . . . . . . . .Z70.00
Citizen 1 20D with NLQ . . . . . . . . . . . . . . . . . . . . . . . . ZZ.00
Printer Leads-MSX . . . . . . . . . . . . . . . . . . . . . . . . . . 17.00
LOOK
TOBHlBAHX-ZZ
80K Ram 64K Rom
e.t-.aRS232 & Word Processor
1 45.00
FAS!vA!FFLL LX/OF!SLFv/CL
ON OFDLFS OvLF L|bNL!!
/LLASLALLOHFOFCAFF/AGLCOS!S
OF FLOULS!CAFF/AGL OUO!A!/ON

P&H ELECTRONICS LIMITED


CARRIAGE COSTS

l
Mi cros Monitors Di sc Drives Printers Desks -
22/24 GUILDFORD ROAD 1 22 BAGSHOT 1 22 SURREY
GU1 9 5JN
Keyboards 7 .00; Data Recorders 3.00; Accessories

Leads 1 ; Books 2; Software 1 per item; Software orders


l over 1 U. UUsent free of carriage costs i n UK onl y
ACCESS/BARCLAYCARDNISA ORDERS WELCOME
l
l
1 1 P&P
P&P
P&P
CREDIT FACILITIES I nstant credit up to 1 UUU, deposit 1U"/a
g l
l
1
l
1
l
l
I encl ose cheque/PO for @ @@@
0| please debit my Access/BarclaycardNisa* (1-/-|-+s+//c+e/-)
l
Card Number @Expi ry Date
& A
Nd00
l
00|055
l
l
l
l
0 00
M M
D pp NEME55 D5TR. Ltd. kl. !-84T D. 5T485 ROBIC G
LGHTNNG D5TR. Ltd. kl. !-5255 D. 2T !3 LARRC G
AACKOSOF INTERNATIONAL B.V. P.O. BOX 3 1 1 1 2301 DC LEIDEN TH NETHERANDS TEL. 071-12121
AACKOSOFT ITERNATIONAL B.V. P.O. BOX 3 1 1 1 2301 DC LEIEN TH NETERLANDS TEL. 07 1-12121

W
W gagggaaaaaaaa=aaaaaaag=~aaaa~a
_ @ ~=~==~.....=....~~................
Stuck in the goblin' .
dungeon? Lost in a;

maze of twisty
passages? Mike
Gerrard, arch
adventurer, is her
. to offer help and

et's start with a few


readers' letters this
.
month, before get-
ting onto the major event 'or
adventure lovers, the release
of Level 9's The Worm in
Paradise, the final part of the
trilogy which began with
Snowbal and moved on
through Return to Eden. lt's
Level 9's best ever release, in
my book, but more of that
later.
F| rSI |eIIer | S !rOm JOnaIhan
FOSkeII O! Fw| | he| i , alSO OOn-
Oerning a Level 9 IiI|e, Colossal
Adventure. JOnaIhan Oan'I geI
paSI Ihe hiSS|ng green Snake i n
Ihe Ha| l O! MiSI SOOn a!Ie|
enIe|ing Ihe unde|g|Ound Oave
neIwO|k. 1|ied hiSSing DaOk aI
hi m, JOnaIhan? NO, IhaI
dOeSn`I wOrk ve|y we| | , dOeS |I?
WhaI yOu have IO dO | S, readi ng
DaOkwardS. DRl BH 1l WL
KANS NL1H Gl RF 1haI
meanS yOu have IO SOlve an
ea|lie| p|OD|em, and |! yOu Oan`I
manage IhaI Ihen yOu` | | have IO
w|iIe again.
SIil| wiIh Leve| 9, IhiS Iime
Return to Eden, and SIeven
Cheung l Ihink) O! CleeIhO|peS
aSkS hOw he Oan geI dOwn Ihe
Oli!! i n IhaI game. Wel | , SIeven,
yOu have IO Dear i n mind Ihe
naIu|e O! Ihe planI-| |!e On Ihe
SudaOe O! Ihe p|aneI, and.
S1OOH SARA FLMO SDLL
NUOY, and IhaI`S nOI a miS
Spelling, uSI IypiOa| O! Ihe punS
i n many O! Ihe Leve| 9 IiIleS.
l n reIu|n !Or h|S help, SIeven
haS g|ven me SOme O|ueS IO
uaSS On IO OIher readerS. l
I
Ihi nk |I`S a gOOd idea IO dO aS
muOh O! IhiS aS pOSSiDle i n Ihe
OOlumn aS iI dOeS Seem IhaI
mOSI MSX OwnerS are new IO
OOmpuIe|S and alSO Ihere!Ore
new IO advenIureS, need|ng
plenIy O! he|p IO geI Ihem gOing.
l! yOu`d |aIhe| nOI read Ihe O|ueS
O| SO|uI|OnS Ihen yOu dOn`I have
IO, O! OOu|Se, and IhaI'S why
Ihey`|e prinIed DaOkwardS. l n
Red Moon, Ihen, SIeven SayS i!
yOu Oan`I geI Ih|Ough Ihe Smal|
dOO|. MOOR HSUM A1AL. l!
yOu Oan`I hOld Ihe SwO|d.
ONAC LOVL H1DN UORA
KOOL. And i! yOu Oan`I geI Ihe
OOinS. 1LNG AMAD Nl F.
One |eader l waSnI aD|e IO
help waS Kevin WalSh O! C|aSh
ganny, FOd|aw, CO WaIe|!Ord,
Lire, whO iS p|aying LOIhlOr|en`S
Special Operations and OannOI
geI paSI Ihe gua|d aI Ihe
OOmpOund gaIe. Can anyOne
V
OuI Ihe|e help him On IhaI One?
l |eOkOn we`re al| gOing IO De
needing IO he|p eaOh OIher On
Level 9`S |aIeSI, The Worm in
Paradise, whiOh haS uSI Deen
|eleaSed aI 995 and haS kepI
me enIh|a||ed SinOe l !i|SI gOI
hOld O! a OOpy. Lven |! yOu
haven`I p| ayed any O! Ihem
(and why haven`I yOu?) mOSI
reade|S wi | l p|ODaD|y De awa|e
IhaI Leve| 9 haS Deen wO|king
iIS way Ih|Ough whaI haS Deen
Oalled Ihe Si| |OOn Dream 1ri-
lOgy O! advenIu|eS !eaIuring
Kim KimDer|ey. BuI, yOu dOn'I
need IO have p|ayed eiIhe|
Snowball Or Return to Eden IO
SIarI i n On Ih|S !inal pa|I, whiOh
' We're all going to
be needing to
help each other
on Level 9's
latest, The Worm
in Paradise'
OOnIinueS Ihe SO|enOe !|OIiOn
Iheme | n an advenIure OOnIa|n
ing Over 200 lOOaIiOnS, al|
i | | uSI|aIed -in !aOI we`|e DaOk
i n Ihe rea|mS O! IhOuSandS O!
lOOaIiOnS IhankS IO Ihe reIu|n O!
Ihe d|eaded OOlOu| OOdeS. l waS
hOping we`d Seen Ihe |aSI O!
IheSe i n Snowball. NO SuOh
| uOk'
Worm in Paradise IakeS
p|aOe On Ihe p|aneI Lden SOme
1 00 yearS O| SO a!Ier Ihe Iime O!
Ihe !irSI IwO advenIureS, and
Ihe planeI haS Oedainly
Ohanged. A|l yOu knOw when
Ihe game Deg|nS iS IhaI yOu are
a reS|denI O! Ihe megapO|iS
Oal|ed LnOOh - DeyOnd IhaI
yOu rememDer nOIh|ng. SO yOu
uSI have IO inveSIigaIe Ihe
advenIure IO Iry IO !ind OuI
whaI`S gOing On and wheIher
yOu ShOu|d De dOing anyIh|ng
aDOuI |I. l Ihink iIS !a|r|y Sa!e IO
aSSume IhaI yOu ShOuld De
dO|ng SOmeIhi ng, |ike mayDe
Saving Ihe wO||d ShOu |d yOu geI
Ihe OhanOe FOinIS aren`I
SOOred !O| uneadh|ng Irea
SureS, uSI !Or explO|ing Ihe OiIy
and SOding OuI Ihe prODlemS
yOu mighI enOOunIe| AS yeI l ` m
uSI raIed a Flayer, IhOugh l
Ihi nk | ShOuld aI |eaSI Iry IO
make !he nex! grade, !ha! O!
Adven!urer.
TO dO !ha! l ` l l have !O !lgure
Ou! wha!`S gOlng On. The game
OpenS wl!h yOu ln !he nOr!h weS!
OOrner O! a paradlSe garden . . .
SO l! !hlS lS paradlSe, where`S
!he wOrm? Ahha, ln !he Oen!re
O! !he garden S!andS a !ree
OOn!alnlng an app|e. Can yOu
reaOh !he apple? NO, nO! wl!h-
Ou! a ll!!le aSSlS!anOe, Du! when
yOu dO SO !he !emp!a!lOn !O Dl!e
ln!O l! lS ODv|OuSly very grea!
lndeed. Fl rS! !|me rOund l re
SlS!ed, and a!!er wanderlng
rOund !he garden and !lndlng
nO! muOh elSe O! ln!ereS! apar!
!rOm a |OOked dOOr, l Sudden|y
wOke up. YeS !O|kS, l! waS all a
dream, and here l waS l n an
alOOve wearlng a dreamlnduO
lng vlSOr !O prOve l !l
Be!Ore glvlng yOu SOme l n-
dlOa!lOn O! wha! happenS l n !ha!
pa|! O! !he game, DaOk !O !he
garden and a dl!!eren! OOurSe O!
even!S ShOu |d yOu OhOOSe !O
Dl!e !he apple. | dOn`! !hlnk l! wl l |
SpOll !he game !Or anyOne l! |
deSOrlDe a ll!!le O! !hlS, !OO, aS
!he app|e lS !he !lrS! !hlng yOu
!lnd and yOu're ODvlOuS|y gOlng
!O !|y Dl!lng l! aS well aS nO! Dl!lng
l!. Slnk yOur !ee!h ln!O l!, !hOugh,
and !ha!`S where !he wOrm
makeS l!S deDu!, !alllng Ou! O!
!he apple, wrl!hlng On !he
grOund, grOwlng and grOwlng
and !lnal|y SmaShlng l!S way Ou!
O! !he garden !hrOugh One O! !he
wa||S. Very DlDllOal lndeed.
FOllOw !he wOrm ln!O anO!her
DunOh O! S|lgh!ly mazellke
|OOa!lOnS . . . and yOu SOOn wake
up agaln. NO! De!Ore dlSOOver
lng, !hOugh, !ha! !here`S a
' 0/00d0k/0/00
/0d/M50l
/0005d0050l
/00d//005/0d0k5
/0/000/0d000
00/00/00005
SnOOzlng DehemO!h wl!h a
lOOSe SOale On |!S Skln, a SOale
yOu Oan`! reaOh. NO! ye!, any
way. The wOrm haS hO!!OO!ed
l!, Or wha!ever lS !he wOrmy
equlvalen!, and l! yOu wake !he
DehemO!h i! na!ural|y !OllOwS

W O tOB

yOu, ln!en! On mlSOhle!. Can


yOu dOdge l! De!Ore yOu wake
up? lS !here a way Ou! aOrOSS
!he ravlne? l ` l | |eave !ha! up !O
yOu !O !lnd Ou!, Du! !here`S a
lOvely prOD|em l n !here, !he
SO|u!lOn O! whlOh requlreS yOu
!O !lme !hlngS !O per!eO!lOn.
l! and when yOu wake up, yOu
diSOOver nO! Only !he vlSOr Du!
!ha! yOu are alSO wearlng !he
!aml|lar !radOladS, a nO!SO
!amlllar plaS!|O OO|lar, and a
deOldedly un!amlllar !a!!OO,
whlOh lS wel| wOrIh examlnlng.
Ou! O! !he a|OOve and yOu`re l n a
Oen!ral area w|!h mOre a|OOveS
al | arOund yOu, all O! whlOh yOu
Oan dream l n wl!h dl!!eren! and
ln!rlgulng reSul!S. HOw many
OlueS are !here ln !he dl!!eren!
dreamS?
ThrOugh a plaS!lO !unnel !O a
nOrIhSOu!h OOrrldOr, and O!!
here are Several ln!ereS!|ng
lOOa!lOnS, lnOludlng a plaS!|O
OaSlnO OOn!a|n|ng a Onearmed
Dandl!. MOre pun and gameS
!rOm Level 9 hereDu! Oan yOu
wln a! !he gameS? l !hlnk l!`S
rlgged, mySel!. l n a pe! ShOp
OlOSe Dy yOu'|l dlSOOver a lOve
aDle dagge!, and e|Sewhere a
leSS lOveaDle Oup O! gOOd Old
len!ll OuS!ard.
l!'S DeS! nO! !O !ake !OO many
l!emS aS !he LnOOh DODDleS are
pre!!y hO! S!u!! when l! OOmeS !O
Ol!lzenS Oar|y|ng unau!hOrlSed
ODeO!S, and On!heSpO! !lneS
are ln !OrOe. l! yOu Oan'! pay !he
!lneS yOu may De whlSked O!! !O
!he DOdy Dank, where pOOr
humDl e wOrkerS llke yOu Oan
ralSe a Dl! O! OaSh Dy handlng
Over SOme O! yOur OrganS !Or
uSe Dy !he prlvlleged OlaSSeS.
The LnOOh hea|!h SyS!em lS
One !ha! prOvldeS !he grea! eS!
gOOd !Or !he grea!eS! numDer a!
m|n|mum OOS!, Du! l! yOu`re par!
O! !he ml nOrl!y whO have expen
Slve l l | neSSeS !hen !ha!`S Dad
newS !Or yOu.
l OOuld Oar|y On deSOrlD|ng
!he game !Or pageS mOre, Du!
!ha! wOuld |eave yOu nO!hlng !O
dlSOOver !Or yOurSe|veS, !hOugh
wha! | Oan !ell yOu lS !ha! Level
9'S AuS!ln !amlly haS devlSed
an evenDe!!er adven!ure prO-
gram !han De!Ore. NO! uS! !Or
!he OOn!en!, al!hOugh !ha! l n
deed |S exOel|en!, Du! !Or !he
OOmprehenSlve na!ure O! !helr
new prOgrammlng !eOhnlqueS.
FOr a S!a|! !he prOgram lS
mu|!l!aSklng. YOu S!lll have !he
WOHDS Or P|CTUHLS Op!lOn,
!O Swl!Oh !he graphlOS Of! and On

agaln, Du! !Or !he !l rS! !lme |`ve


never reSOr!ed !O WOHDS Only
aS !he prOgram lS deSlgned SO
!ha! !he !ex! and graphlOS are
aO!ually runnlng !O!ally Separ-
a!e|y.
When yOu arrlve ln a lOOa!lOn
!he plO!ure S!ar!S drawlng a! !he
!Op O! !he SOreen, Du! yOu Oan
S!lll en!er OOmmandS under
nea!h, and l! yOu leave !ha!
lOOa!lOn !he p|O!ure S!OpS draw
lng a! whlOhever pOln! l! had
reaOhed, and !he graphlOS !Or
!he nex! lOOa!lOn S!ad

appeanng.
ThlS dOeSn`! Seem !O SlOw !he
prOOeSSlng O! !he !ex! dOwn !OO
nO!lOeaDly, and !Or me SeemS
!he per!eO! anSwer !O !he !ex! v.
graphlOS argumen!.
The prOgram a|SO al lOwS yOu
!O !ype ahead, whlOh iS nO! a
revOlu!lOna|y S!ep, Du! !he
OOmmandS are nO lOnger !he
!amlllar Level 9 !wOwOrd ln
pu!S, lnS!ead !hey Oan De !a|rly
leng!hy SuOh aS GLT APPLL,
GO NOHTH, BlTL APPLL
THLN GO SOUTH AND WA|T.
'/l}000d0/d}
/00l/005}00Md}
00H0/58000//
/0/00000}0d08
/0/d/50d0//
0l0d50
ThlS haS Deen !amlllar l n
O!her adven!ureS !Or a while,
Du! wha! Level 9 haS dOne lS
lmprOve !he game`S vOOaDula|y
reOOgnl!|On SO !ha! l! under
S!andS Over 1 000 wOrdS, whlOh
lS prODaD|y mOre !han l dO. |!
yOu !|y !O uSe a wOrd whlOh
may De ln a lOOa!lOn deSOrlp!lOn
Du! lS nO! l n !he uSaDle vOOaDul
a|y !hen yOu'll De !Old !ha! !he
wOrd lS !here uS! !Or DaOk
grOund a!mOSphere, whlOh
SaveS yOu !rOm !rylng !O OllmD
!hlngS !ha! Oan`! De OllmDed and
Openlng !hlngS !ha! Oan`! De
Opened.
A wOnder!ul game a| | rOund,
SO wOnder!ul !ha! l Seem !O
have devO!ed a| mOS! !he en!lre
OOlumn !O l!, Du! nO apOlOgleS
!Or !ha! DeOauSe, aS l Sald a! !he
S!a|!, |!'S !he DeS! adven
!u re !O OOme !rOm Level 9.

If you've despaired of ever completng


Sorcer, don't give up. Here, courtesy of
intrepid explorer David Eade, is the whole
map ofSorcery complete with key and tips.
1 U I 9 T

U
Z

Z1
UZ UU U9

1 . The Fountain of life


U
2. Where angels fear to go

3. Heavenly Palace
4. Close to Eternity
5. Dream world
6. Never Never Land
7. Cuckoo Land
8. Beyond the falls
9. Under the waterfalls
10. The meadows
1 1 . The meadows
12. The West garden
13. West ofthe castle
14. West wing ofthe castle
15. Above the castle
16. East of the castle
1 7. The backroom
^
18.
1 9.
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
34.
KEY
Sorcere|
ZZ
b
Start | ngp'
L
m Dor
U1
The grand room
35.
Entrance to the mansion 36.
Top ofthe hill
The dark dungeon
The torture chamber
Wine cellar
The cellar
The cellar

The cellar
Middle ofthe hill
Bottom ofthe hill
Close to stonehenge
Close to stonehenge
Stonehenge
The secret entrance to . + .
The tunnels
The tunnels
+ u . . .
w + u
37.
38.
39.
40.
41 .
42 .
43.
44.
45.
46.
47.
48.
49.
50.
.

J
L4



. . .
0
b
+
. .

=
s
%
lo T T
ac:
u

Z)
oO
9
.
0
)a
l
2
The outer chamber
The tunnels
C6 ||0|chamber
St ngroom
tunnels
|rs/nplace
Th hideout
1ur|entrance
Behind the cellar
r00rthe mansion
r00lrhtmansion
r00lrthe mansion
The east garden
The wastelands
The l|||0t
The woods
G

.
5 0n b0rc8r8r5
1.
2.
3.
4.
5.
6.
7.
8.
Little lyre rescues sorcerer on screen 2
Book rescues sorcerer on screen 45 .
Sorcerer's moon rescues sorcerer on screen 31
Little lyre then bottle rescues sorcerer on screen 16
Coat of arms rescues sorcerer on screen 35
Key rescues sorcerer on screen 41
Scroll rescues sorcerer on screen 43
Sorcerer's wand rescues sorcerer on screen 26
.
T Z
U
i i s i a
++
+s
+

)
,,
D O
m

+s
e
0 Z+ Z

D O

+a

b
+


+Z
U O


. .
tn8rgj 0l5
L M

.
31 , 4, 37, 38, 23, 25; 48, 2, 6, 15 Watch out, some kill.'
Llh8rl5
Use scroll or chesspiece in 7
Use scroll in 5
Large bottle gets Golden Cup in 29
Use this cup in 32
Use bottle in 35
Crown gets Coat of arms and bottle gets lyre in 38
Use scroll in 10
Use padlock to get gold in 23
Use gold in 1 8 to get sorcerer's 1'and
Use lyre in 21
Use bottle in 48
Use wine cup in 1 9
Use fleur de Lys in 47
w

1HbCb fO
TCHHI A MUHI C MAKEH
AVb OVbH
= dXZZ L0M0l8
=

dXMU90T
8y008l0
= T 40b T 4"
L0|00l 1


NbALLNHUN

lg08 l08 0l
l0888 l0l88 l8M8
HX22 COmpu!er
HXMU901 KeyDOard
1 40L 1 4" COlOur TV
USual P|lOe . . . . . . . . . . . . . . . .249.99
USual PrlOe . . . . . . . . . . . . . . . .279.99
CBBB.B7ll USual PrlOe . . . . . . . . . . . . . . . .1 69.99
KUBB.B7
SOFTCARD ADAPTOR ONLY 6.45
AN EXPLOSIVE NEW
NAME IN M. S. X
WITH DYNAMITE
DISCOUNTS!
COM PUTERMATES
I SOFCARDS R.R.P. OUR PRICE
BUSINESS CARTRIDGES
L Mans 11 15.95 12.95
The Wreck 19.9 14.9
Shar Hunter 15.95 2.9
Xzyorg 14.95 1 .45
Chartie 14.95 11.45
Barnstormer 15.95 12.45
AVISION
Decathlon
Beam Rider
River Raid
H.E.R.O.
Ghostbusters
Pitall !I
ATA
Blaoga
Contract Bridge
Disc Warrior
Knockout
AIROG
Right Path 737
Slapshot
Jump
A.S.K.
Number Painter
Bau Joly
Cmputer Hit 6
L...
French is Fun
D'KRONIS
Minder
DU MARK
A ViewMKill
EECTRIC
Zaxon
The Wreck
Buz
Buck Rodgers
Shar1 Hunter
Backgammon
Norseman
Le Mans
ELECTRIC STUDIO
SpriteEditor
Graphic Designer
OUR
R. R.P. PRICE
11. 9
1 1 .99
1 1 .9
1 1 .9
11 .99
1 1 .99
7.95
9. 95
7.95
7.95
8.95
8.95
9.95
8.95
6.95
7.95
9.95
10.95
11 .95
14.95
7.95
1 1 .9
8.9
9.95
8.95
9.95
8.95
8.95
8.9
8.9
8.9
8.95
6.25
8.75
6.25
8
.
55
7.75
7.75
8.65
7.95
5.9
6.95
8.95
9.75
9.25
11. 5
6.9
10.45
7.45
8.45
7.45
7.9
6.95 5.95
14.95 13.45
mL
0Mll0
Word Processor
Cards
Spreadsheet
Mailshot
Circus Charlie, Antaric Adventure, Comic Bakery g Monkey Academy y
Time Pilot, Hypersports I or | | , Track and Field I or | | , Tennis Year, Vie Ar
Kung Fu, Sky Jaguar, King's Valley, Mopirangerl Golf, Road Fighter, etc.
HomeAccounts
Invoics Sttemnts
Bus. Accounts
HI-SOF
Devpac
Pascal
KNIGHTS
Exploding Atoms/
Vicious Vper
Smash Out 6Othelo
Typing Tutor
Budge Accounts
Sock Control
KUMA
Bridge
Blockbuster
Eric Time Floaters
Ninja
Superchess
Cribbage
Dogfighter
Driler Tanks
HyperVipr
Spooks Ladders
Star Avenger
Galaxia
Mean Stret
Colour Fantasia
Home Budget
For
Database (cass)
Database (disc)
Zen Machine Code (cass)
Zen Machine Coe (disc)
W.Pro (css)
W.Pro (disc)
Logo
R. R. P. 14.95. OUR PRICE 1t.50. Mail er
OUR
R.R.P. PRICE
19.95 18.25
29.95 2.9
5.95
5.95
5.95
28.75
2a.15
4.95
4.95
4.95
2.45
26.45
Stock Control
OUR MOSAIC
R.R.P. PRICE Adrian Mole
LEVEL 9
OCEAN
Colosbal Adv 9.95 7.95
Hunchback
Snowball 9.95 7.9
f
Lords ofTime 9.95 7.95
BatieiMidway
Adv1nture Quest 9.95 7.95
Les Flies
Return to Eden 9.95 7.95
Maxima
Red Moon 6.95 5.95
Time Bandt 'ts
Emerald Isle 6.95 5.45
Vacumania
LLMASOF
Champ
Psyschedelia 6.0 5.0
QUICKSILVA
LOTHLORIEN
Snowman
8.95 7.65 Special Ops 7.95 5.95
Games Designer
6.95 5.95 Panzer Attack 7.95 5.95
SHIELD
5.95 4.95
MARTECH
``Level Mats Examiner
6.95 5.95
BrianJacks 7.9 6.95
``Level Physic Examinr
8.95 7.95
Eddie Kldd 7.95 6.25
``Level Chemistry Examiner
5
.
9
9
5 4.95
Zoids 9.95 8
.
75
SOFTARE POJECTS
7 5 6.95
MEGACYCLE
Jet Set Wily
u
ley (quiz) i i
I
Sh
8.95 7. 75
MELBOURNE HOUSE
^
are mtt OWUmper
2
bb
!
t
Ad
1. 1.
H
I
A
9.95 8.95
assrc
Battleship Clapton
14.95 12.9
MIRRORSOFT Pinball
39.95 3.9 737 Right Sim 9.95 8.75 Polar Star
19.95 17.45
1st Steps Mr Men 8.9 7.9 Pramid Warp
39.95 35.9
Starseker 9.95 8.95
ULTIMATE
19.95 17.45
Here/There Mr Men 7.95 6.95
Knightware
39.95 3.9
Games Creator 12.95 11.65
Alien 8
29.95 2.45 M.S. 1. Nightshade
39.95 35.9 MST Call 14.95 13
.
45
VIRGIN
19.95 17.45 MST Datbase 14.95 13.45
Sorcry
R.R.P. OUR PRICE
39.9 W.W
39.9 W.W
39.9 W.W
69. 9 W.W
R.R.P.
1 4.95
14.95
14.95
14.95
14.95
9.95
6.9
7.95
7.9
7.95
7.95
5.95
12.95
7.95
9.95
9.95
9.95
9.95
7.95
7.95
7.95
7.95
7.95
7.95
7.95
7.95
7.95
9.95
9.95
9.95
8.95
OUR
PRICE
13.45
13.45
13.45
13.45
13.45
8.75
5.9
6.75
6.75
6.75
6.25
4.95
11.6
6.95
8.75
8.95
8.95
8.95
6.45
6.95
6.75
6.75
6.45
6.75
6.75
6.75
6.75
8.75
8.75
8.75
7.45

LL PM M MLMM M M M MM
BOX OF 1 C1 5 COMPUTER CASSE 11ES 450 inc VAT & P&P.
OVERSEAS ORDERS PLEASE ADD 1 .00 THEN 50 FOR 2nd and 3rd ITEMS EACH
We guarantee all titles are originals. We ofer a quick and reliable serice. Most M.S.X. titles are available on reuest with the guarantee at least 1,Qof the R.A.P.
Please send me: Cost
Please make cheques payable to:
1.
T.'AN.T SOFARE
2. Send orders to:
T.'AN.T SOFARE
3.
Unit 20, Woodside Drive,
4.
High Lane, Stockpor SR6 8HU
TOTAL
Tel: Disley (06632) 3160 9am-7.30pm
Name ....................................... ................ .
Add re ss ...... ....... ... ......... .......................... .

Post Code ................................................ .
Tel. No ...................... ............................... .

Our review panel has been working


overtime to bri ng you al l the very
latest MSX software releases. To
hel p you make an i nformed choice,
we're usi ng a star rati ng system.
for facilities offered, layout, val ue
and, agai n, verdict.
STAR RATI NGS
* Yawn!
Each game wi l l be awarded one to
three stars for its graphics, sound,
val ue and verdict. Busi ness and
uti l ity software wi l l be awarded stars
** Good effort, but noti ng to shout
about
Man and maOhlne merge !O !Orm an exOl!lng
and pOwer!ul raOlng !OrOe ln KOnaml`S Hyper
Raly, undOuD!edly One O! !he DeS! MSX
gameS prOduOed !Or 1 9.
Hyper Raly lnOOrpOra!eS 1 3 S!ageS, eaOh
One
.
dl!!erlng !rOm !he One De!Ore. The
lnOluSlOn O! a varle!y O! SOenarlOS and raOlng
OOndl!lOnS, l nOl udl ng lOe, lS qul!e a Ohal
lenge.
FamlllarlSlng yOurSe|! wl!h !he Oar`S
OOn!rOlS De!Ore yOu S!ar! lS mOS! l mpOr!an!
DeOauSe O!herwlSe yOu'll gee! yOurSel! ln!O
SOme S!lOky Sl!ua!lOnS On !he raOe !raOk.
USlng el!her a OyS!lOk Or keyDOard, yOu
are l n Oharge O! a Smar! red ral|y Oar and
have !he !OllOwlng OOn!rOlS a! yOur dlSpOSa|,
S!eerlng el!her le!! Or rlgh!, !wO gearShlgh
and lOw, an aOOe|era!Or and a Drake.
A green landSOape OOmple!e wl!h mOun-
!alnS l n !he !ar diS!anOe makeS up !he
SOenariO On !he !l rS! level. |n!Orma!lOn SuOh
aS yOur SOOre, Oar Speed, gear, !uel me!er
and !he S!age !l me runS aOrOSS !he SOreen
!Op.
A! eaOh rally S!age yOu are glven a !arge!
!O OOmple!e, !Or lnS!anOe l! yOu S!arI O!! a!
pOle pOSl!lOn 30 yOu need !O reaOh pO|e
pOSl!lOn 350 Dy paSSlng 30 OarS De!Ore yOu
Oan qual l!y !Or !he SeOOnd S!age.
The rOad l n eaOh S!age !a!ureS DendS
and S!ralgh!S where yOu Oan rea|ly Dulld up
Speed. YOu need !O De pre!!y nlppy when
!rylng !O dOdge !he O!her OarS DeOauSe l! yOu
Dump ln!O One, yOur Oar lOSeS a lO! O! !ue|.
*** Great really l i ked i t!
N/A Not applicable
Hunnl ng Ou! O! !uel OauSeS yOur Oar !O grind
!O a hal!.
On !he SeOOnd S!age, yOu paSS !hrOugh an
lnky D|aOk !unne| ll! up Dy rOwS O! red |igh!S.
lOy waS!eS !ea!ure ln !he !hl rd S!age maklng
drlvlng a nlgh!mare.
The !Our!h S!age ls Sl ml l ar exOep! !ha! l! lS
duSk and a Deau!l!ul red g|Ow llgh!S up !he
Sky. Lven !he SnOw a!Op !he mOun!alnS haS
a plnklSh glOw. Nlgh! !lme !allS On !he nex!
rally S!age and !he Oa!S` eyeS are !he Only
way O! !e|llng where !he rOad l Sl
A!!er !he Slx!h S!age l n whlOh !he OarS
pre!end !O OrOSS Over !he laneS and !hen
dOn'! veq devlOuS yOu mOve ln!O a
S!Orm OOmple!e wl!h !OrkS O! llgh!ning.
AS uSual , KOnaml haS uSed SuperD SOund
and graphlOS ln l!S game. The nOlSe O! !he
Oar aOOelera!lng and deOe|era!lng lS !O!al | y
reallS!lO and !he SOreen SOrOllS SO SmOO!hly
!ha! yOu rea|ly !eel yOu`re !here.
SUPPLIER:
TYPE:
FORMAT:
Konami
01 -429 2446
Simulation
Carridge
VLUC
VCH| !
NAVL
ADDRLSS
OSTCODL
TLLLHONL

Send order to:


7J
UN| !b|!,
|hccPb!,
LbW\1bh.

|!' S Ou! wl!h yOur OhOpperS OnOe agaln aS yOu


a!!emp! !O Opera!e a he| lOOp!er reSOu
SeD|Oe l n amOng !he Ol l rlgS O! !he NO|!h
Sea.
l!`S a pre!!y Dleak p|aOe, and |!'S a pl!y !he
wlre!rame graphlOS O! !he vlew Ou!S|de !he
hellOOp!er dOn'! ma!Oh up !O !he de!al| O! !he
lnS!rumen!a!lOn and !he exOellenOe O! !he
SOund, Du! !hey dOn'! SO !ha!'S !ha!.
We haven'! ye! wOrked Ou! hOw !he men
yOu're reSOul ng !rOm Ou! O! !he Sea manage
!O ge! l n !here ln !he !lrS! plaOe, OOn!l nua| l y
!alllng l n rlgh! l n !he ml ddl e O! nOwhere, Du!
yOurS lS nO! !O reaSOn why, yOurS lS !O ge! Ou!
!here and reSOue !hem.
|Or !hlS yOu need a! leaS! One OyS!lOk, Or
pre!eraDly !wO, !hOugh yOu Oan uSe !he
OurSOr keyS ln plaOe O! !he SeOOnd OyS!lOk l!
yOu l |ke.
One O! !he OyS!lOkS |S uSed !O OOn!rOl !he
l nOreaSe/deOreaSe O! !he !hrO!!le, and
mOv|ng !he nOSe le!I and rlgh!, whl|e !he
O!her !akeS Oare O! mOvlng !he nOSe up and
dOwn and rOl| lng le!! and rlgh!.
YOu Degln Dy havlng !O !ake O!! !rOm a rlg,
and !hOugh !he lnS!ruO!lOnS are pre!!y
OOmprehenSlve aDOu! !lylng hellOOp!erS l n
genera|, !hey dOn'! aO!ually !ell yOu hOw DeS!
!O !ae O!!. NO! !ha! !ha! !akeS !OO lOng !O
wOrk Ou!.
OnOe yOu're up ln !he alr a |l!!le man
ml raOulOuSly pOpS hlS head up ln !rOn! O! !he
|nS!rumen! panel and !ellS yOu !he Dearlng O!
!he !|rS! O! !he men yOu have !O reSOue. Th|S
|S pr|nIed Ou! !Or yOu a! !he !Op O! !he SOreen,
!hOugh |! annOy|ngly dlSappearS !rOm !l me !O
!lme.
YOur Own Ourren! pOSl!lOn lS glven a! !he
!OO! O! !he SOreen, and anO!her mlnOr
| rrl!a!lOn lS !ha! !he |a!l!ude and |Ongl!ud
here | reverSed SO yOu gO OrOSSeyed
OOmparlng !lgureS.
|Or an Overall vlew O! where yOu are yOu
preSS ' M' !Or a map, and yOu a|SO ge! a
dl!!eren! (SldeOn) v|ew when yOu're dOlng
yOur reSOue aO!.
HeSOulng a man lS dOne Dy hOverlng
S!ead|ly and lOwerlng a rOpe, whlOh requlreS
a pre!!y Sure hand On !he OyS!lOk. MlnOr
l rrl!a!lOnS apar!, !hlS lS a !lrS!-O|aSS prOgram
!Or !hOSe whO mayDe !|nd !he !ul l aerOplane
!llgh! Sl mula!OrS uS! a |l!!le !OO OOmplex !O
OOpe w|!h.
GraphlOS are Sl mpl e, !hOugh Seagu| lS and
paSS|ng DOa!S dO !helr DeS! !O add !O !he
reall!y, Du! !he SOund lS grea!, eSpeOlal|y !he
meSSageS re|ayed Dy !he !rlend|y ll!!le n|an
whO pOpS up |n yOur OhOpper. NOwadayS,
9. 95 lS a !alrly !yplOal pr|Oe !Or MSX
SO!!ware, wh|Oh lS S!|l| Sl|gh!ly expenSlve, Du!
yOu Oedalnly ge! a gOOd prOgram !Or yOur
mOney.
Ha!her a OOn!raS! !O OrpheuS'S arOade
adven!ure, Elidon, whlOh waS One O! Our
!ave raveS l n a reOen! lSSue, and !hlS
OOmplla!lOn O! !hree O|d !avOurl!eS a! |eaS!
OOlOur.
Jhere are !|ve Skl | l levelS ln !hlS One, !rOm
an l nS!an! reSpOnSe !O a' Le!`S gO and make a
OO!!ee whl l e we're wal!lng' reSpOnSe. A!
leaS! yOu ShOuld !lnd SOme!hlng !O Sul! yOur
leve| O! play, !hOugh !he large graphlOS are
ra!her una!!raO!lve.
haS !he vlr!ue O! Delng eOOnOmlO, even l! l! lS
pre!!y average - and we wOuldn'! have
!hOugh! dar!S waS al!Oge!her regarded aS a
DOard game, el!her.
The !ape DeglnS wl!h a verSlOn O!
draugh!S, aDOu! whlOh !here`S nO!hlng muOh
!O Say exOep! !ha! yOu Only ge! One level O!
play, and !he OOmpu!er Seemed !O uS pre!!y
eaSy !O Dea! On !ha!.
Al!erna!lvely yOu Oan have a !wOplayer
game, aS !he SeOOnd prOgram, Tr|verSl,
O!!erS a varla!lOn On O!hel lO/HeverSl allOw
|ng !hree peOple !O play aS we|l aS !he uSua|
!wO.

Jhe !h|rd player ge!S !O De green, whlOh


makeS a Ohange !rOm DlaOk and whl!e. |n
!aO! l!`S qul!e an ln!ereS!lng Ohange !O a
!radl!lOnal game.
|! yOu're nO! !amll|ar wl!h O!hel lO/HeverSl
!ype gameS, playerS !ake l! l n !urnS !O plaOe
OOun!erS On a DOard (uSually larger !han !he
O!!ered here), whlOh muS! OOnneO! up
!O One O! !he pleOeS al ready On !he DOard,
and whlOh muS! alSO reverSe a! leaS! One O!
yOur OppOnen!'S pleOeS - pleOeS are
!here!Ore reverSed when !hey're Caugh! |n
De!ween any !wO pleOeS O! an OppOSlng
DadS lSn'! !he mOS! ODvlOuS O! gameS !O
OOnved !Or !he OOmpu!er, Du! !ha! dOeSn'!
S!Op prOgrammerS !|yl ng.
ThlS a!!emp! haS nOvel!y value !Or a whlle,
Du! !ha! SOOn wearS O!!. YOu Oan play On yOur
Own Or agalnS! an OppOnen!, !hOugh nO!
aga|nS! !he OOmpu!er.
There are alSO !wO !ypeS O! game, 301 up
Or 501 up. LaOh darI lS almed, DaSlOally, Dy
!ry|ng !O | lne up yOur x and yOOOrdlna!eS. A
marker mOveS le!! and rlgh! aOrOSS !he
DO!!Om O! !he SOreen !l rS! O! al | , and yOu !ry !O
S!Op !hl S l n !he plaOe !ha! yOu wan! l!, !hen a
marker mOveS up and dOwn, and when yOu
S!Op !hlS !he darI hl!S !h DOard a! !he pOln!

where !he !wO markerS OrOSS.


|!'S really nO!hlng !O dO wl!h !he rea| !hlng,
!hen, Du! amuSlng enOugh !Or a whlle,
al!hOugh h|!!lng !he r|gh! SOOreS haS mOre !O
dO wl!h luOk !han udgemen!.
Jhree gameS !Or under a !lver lS a! leaS!
value !Or mOney, Du! !Or !wlOe !he prlOe yOu
OOuld ge! SOme!h|ng !ha!'S !en !lmeS aS
exOl!|ng.
To: Computer Mates Limted, PO Box Z,Stockbridge, Hampshire LZ6LE.
Please send me further details.
Name # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
Address # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # #
@ @ @ @@ @ @ @ @ @ @ @ @ @ @ @ @ @ q@ @ @ @ @ @ @ @ q@ @q@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @@
|! SeemS KOnaml Oan dO nO wrOng wl!h l!S
SpOr!S Sl mula!lOnS, and Boxing lS !he la!eS!
ln a lOng l l ne O! exOe|len! Oar!rldgeS !rOm l!S
SpOr!S S!aD|e.
l! wOrkS a ll!!le llke !he mar!lal adS gameS
!ha! have Deen SO pOpular ln !he arOadeS
and On hOme mlOrOS Over !he laS! !ew
mOn!hS, l n !ha! !wO OppOnen!S Square up !O
eaOh O!her and eaOh haS a range O! punOheS
!ha! Oan De uSed aOOOrdlng !O !he OyS!lOk Or
keyDOard mOvemen! Se|eO!ed.
The graphlOS are every!hlng we've OOme
!O expeO!, wl!h a Slde-On vlew O! a rlng
agalnS! a DaOkdrOp O! Oheerlng !anS.
Jhe !lgh!erS are reaSOnaDly de!alled,
OOmple!e wl!h ShadOwS, and !hey have a
padlOularly nl!!y l l ne l n !OO!wOrk, al!hOugh
nO!hlng llke aS nl!!y aS !he re!eree whO
appearS !rOm nOwhere whenever !here'S
any OOun!lng Ou! !O De dOnel
There are !wO game levelS, !Or DeglnnerS
and ve!eranS, and ln eaOh yOu Oan el!her
play agalnS! !he OOmpu!er Or !q Dea!lng up
yOur DeS! !rlend. Any OOmDlna!lOn O!
keyDOard and OyS!lOk Oan De uSed, !hOugh
we Oan lmaglne SOme !u!ure Da!!llng !Or
keyDOard SupremaOy l! nO OyS!lOkS are
aval l aDl el
YOu have nl ne !ypeS O! mOvemen! a! yOur
dlSpOSal, and On !he OyS!lOk !heSe OOrreS
pOnd !O !he !Our OOmpaSS pOln!S, wl!h and
wl!hOu! !he !l reDu!!On depreSSed, and !he
!lreDu!!On a|One uSed !Or a aD.
YOu Oan have upperOu!S Or a Dl! O!
DODDlng and weavl ng, and yOu're Oedalnly
gOlng !O need a grea! dea| O! !ha! l! yOu are
darlng Or Sllly enOugh !O !q !O !ake On
an OppOnen! |lke !he hulklng M. B. Al l l a! !he
ve!eran leve|.
'

HOw we|l yOu're dOlng !Or S!amlna lS


reOOrded On a rOw O! DOxlng glOveS a! !he
!OO! O! !he SOreen, whlOh gradually dlS
appear aS yOur OppOnen! Da!!erS away a!
yOu, and whlOh lOOk unp|eaSan!|y llke a rOw
-

FORMAT: _
O! grlnnlng SkullS.
' -
YOur OOmpu!er OppOnen! lS pre!!y !Ough,
even On !he DeglnnerS |evel, and l!`S SOme
!l me De!Ore yOu Oan aO!ually ge! !he rlgh!
OOmDlna!lOn O! mOvemen!S !O ge! !he reSul!
!ha! yOu wan!, ra!her !han uS! !humplng
away and hOplng !Or !he DeS! . . . Or hOplng
!Or !he Dell.
l! yOu Oan SuDlve !hree rOundS, !he
re!eree wl l l make hlS pOln!S deOlSlOn, and aS
wl!h al l !heSe KOnaml gameS l!`S ll!!|e
!OuOheS llke !he ShOu!S !rOm !he OrOwd, !he
au!hen!lO 'dlng' O! !he Dell and !he whlS!llng
SOund O! a nearmlSS !ha! make al | !he
dl!!erenOe.
Konami's Boxing de!lnl!ely knOOkS !he
S!u!!lng Ou! O! mOS! O! !he reS! O! !hlS mOn!h'S
gameS SO!!ware.

'

"'
. . 01 . 246
Simulation
Carridge


Batle for Midway lSn'! !he klnd O! game
yOu Oan lOad up and lnS!an!ly DlaS! away a!
wha!ever !akeS yOur !anOy, !hlS lS war-
gaml ng, and l!`S a very SerlOuS DuSl neSS
lndeed.
al rOra!! !rOm Sh|pS, Or re!urning !hem !here
when !uel ge!S lOw, Or Slmp|y mOvlng !he unl!
!O wherever yOu | l ke . . . a|!hOugh mOvlng
ShlpS Over land SOme!lmeS prOveS !O De a Dl!
!rlOky.
|!'S June 1 94Z and Slx mOn!hS a!!er !he
JapaneSe a!!aOked Pearl HarDOur. They
nOw have !hlr Slgh!S Se! On Mldway lSland
ln !he ml dPaOl!lO, and l!'S !he !urnlng pOln! l n
!he war !Or OOn!rO| O! !ha! OOean. YOu !ake
OOmmand O! !he US PaOl!lO !lee!S, !hOugh
qul!e hOw yOur MSX wl | l regard l!S !aSk O!
DlaS!lng !he JapaneSe Ou! O! !he SkleS | 'm nO!
Sure.
HegardleSS O! !he duDlOuS !aS!e O! !urnlng
any real ll!eOrdea!h war Sl!ua!lOn ln!O a
OOmpu!er game, PSS dOeS a! leaS! dO !hem
!hOrOughly !Or !hOSe whO enOy !ha! klnd O!
!hlng, and !hl S One O!!erS yOu !hree game
|evelS and Slx game SpeedS wl!hln eaOh O!
!hOSe levelS.
COn!rOl lS keyDOard Or OyS!lOk, and yOur
mal n SOreen lS ODvlOuS|y a map O! Mldway
|S|and and SurrOundlng areaS. FrOm !hlS yOu
Oan preSS !he 1 - keyS !O SummOn up !he
S!reng!hS O! !he varlOuS !OrOeS lnvOlved, and
l nS!ruO!lOnS !O yOur lndlvldual !OrOeS are
glven Dy mOvlng a Slgh! arOund !he SOreen
and preSSl ng !he !lreDu!!On when l! lS
pOSl!lOned Over !he unl ! yOu're ln!ereS!ed l n.
ThlS al|OwS yOu !O dO !hlngS l l ke launOhlng
FrOm !l me !O !l me !here wll| De a!!aOkS Dy
!he !lendlSh JapS, and agaln yOu mOve !he
Slgh! !O !lre DaOk On !he Sh|pS Or planeS !O
preven! !hem dep|e!lng yOur Own preOlOuS
!OrOeS.
The SOund and graphlOS On !heSe OOOa
SlOnal Da!!leS are pre!!y pOOr when OOm-
pared !O an explOSlve arOade game, and !he
map l S nO!hlng !O wrl!e hOme aDOu!, wl!h
Sl mp| e Ou!llneS and numDerS repreSen!lng
!he varlOuS !OrOeS.
Wargamlng en!huSlaS!S wOn'! wOrry !OO
muOh aDOu! !he nlOe!leS O! graphlOS,
hOwever, and !here'S plen!y O! S!ra!eglO
!hlnklng demanded O! yOu l! yOu`re !O enSure
a Yankee vlO!Oq.
The eaSy |eve| S!aOkS !he OddS ln yOur
!avOur whlle yOu learn !he game, leve| !wO iS
!he nOrmal game, and level !hree OheOkS
whe!her yOu Oan S!lll wln even wl!h !he OddS
agalnS! yOu.
Jhere'S alSO a SAVL Op!lOn l! l! !akeS yOu
lOnger !han One SeSSlOn !O OOnquer !he
JapaneSe. NO! !Or everyOne, !hen, par!lOu-
larly paOl!lS!S, Du! a gOOd example O! l!S klnd,
never!heleSS.
|Or a !lve-pOund prOgram AnglOSO!! haS
prOduOed a remarkaDly OOmprehenSlve and
eaSy!OuSe pleOe O! SO!!ware , allOwlng yOu
!O deSlgn Sprl!eS |n el!her a 1 1 Or
grld, Or rede!|ne yOur OharaO!er Se! On an
gr|d.
All !he OhOlOeS Oan De uSed wl!h el!her
OyS!lOk Or keyDOard Op!lOnS, and !he
OOmprehenSlve l nS!ruO!lOnS |nOlude a OOu
ple O! prOgramS !Or lOadlng |n yOur Own
OharaO!er Se!S On e|!her SCHLLN 0 Or
SCHLLN 1 .
Jhe |OOnS are eaSy !O |n!erpre!, wl!h an
|nl!la| D|! O! help !rOm !he |nS!ruO!lOnS. One
allOwS yOu !O lnSpeO! !he varlOuS Sprl!eS l n
!he !l l e yOu're wOrklng On (up !O 254 O!
and 2 O! 1 1 ) , and anO!her !O OOpy One
Sprl!e ln!O anO!her Spr|!e numDer uSe!ul l!
yOu wan! !he Same Shape Du! wl!h, !Or
|nS!anOe, dl!!eren! OOlOurS Or wl!h One Or IwO
ml nOr al!era!lOnS.
M|rrOr lmageS and rO!a!lOnS are alSO
S!ra|gh!!Orward Op!lOnS, aS |S a reverSal O! a
Sprl!e'S OOlOurS.
|!'S !he verSa!lll!y O! Sprite Designer !ha!
w|ll De O! mOS! |n!ereS! !O prOSpeO!lve uSerS,
hOwever, and AnglOSO!! uSeS !he nOw
Seemlngly ODl|ga!Oq iOOnS aS par! O! |!S
deS|gn SOreen.
Jhe prOgram alSO haS an Overlay Op!lOn,
allOw|ng yOu !O al |OOa!e a p|ane !O a Sprl!e !O
deOlde wh|Oh paSSeS |n !rOn! O! whlOh, wl!h
1 2 On SOreen a! any One !|me prOvlded !here
are nO mOre !han !Our On any One l l ne.
JOp le!! SeeS !he !am|llar grld, where yOu
mOve !he OurSOr arOund !O !l l l Or eraSe !he
SquareS !O make up yOur Sprl!e, !h|S Delng
dlSplayed nOrma|Slze a! !he !OO! O! !he
SOreen SO yOu Oan See hOw yOur ar!lS!lO
endeavOurS are dO|ng.
JO !he rlgh! O! !he grld lS !he OOlOur pale!!e
al|Owlng yOu !O Se! yOur !OregrOund and
DaOkgrOund OOlOur Op!lOnS, !hOugh !heSe
are dlSplayed Only On !he Smal| Sprl!e, nO! On
!he enl arged grld. PreSS|ng 'C' !akeS yOu !O
!he OOlOur pale!!e, 'S' !O !he Sprl!e deSlgner
grld, and ' | ' !O !he !en lOOnS a! !he rlgh! O! !he
SOreen.
Jhe DeS! !ea!ure lS !he anlma!lOn Op!lOn,
whlOh ShOuld !eS! whe!her yOu've really gO!
!he maklngS O! anO!her Wal! DlSney Or nO!. l n
any One SequenOe O! Sprl!e mOvemen!S yOu
Oan Orea!e !en !rameS l n eaOh O! !lve
d| reO!lOnS (!Our dl reO!lOnS pluS S!a!lOnary),
and !heSe Oan |nOOrpOra!e !Our p|aneS O!
prlOrl!y mOvemen! !Or paSS|ng De!Ore and
Deh|nd O!her Spr|!eS.
W|!h Spr|!eS and da!a SaveaDle !O !ape Or
pr|n!aDle aS hex, deOlmal Or Dlnary numDerS,
!h|S Sprl!e deSlgner ShOu|d De a !errl!lO DOOn
!O many MSX prOgrammerS Sprlgh!|y Or
O!hem|Se.
|! AnglOSO!!'S Sprite Designer, alSO re
v|ewed On !hlS page, lS an example O! hOw !O
dO l!, PanaOea'S Sprite Generator lS an
example O! hOw nO! !O.
Jhe !|rS! maOr drawDaOk yOu nO!lOe lS !he
laOk O! an lnS!ruO!lOn DOOkle!, wl!h Only a
OOuple O! paragraphS O! ln!Orma!lOn pr|n!ed
On !he OaSSe!!e |nSer!.

YOu're glven a !ur!her SOreen O! ln!Orma


!lOn OnOe !he game haS lOaded, Du! yOu have
nO way O! ge!!lng DaOk !O re!er !O !ha! agaln
unleSS yOu S!Op !he prOgram and run l! OnOe
mOre. Jh|S |S uS! nO! enOugh dOOumen!a!lOn
!Or a u!ll l!y paOkage O! !hlS !ype.
YOu Oan deSlgn and S!Ore Only !Our Sprl!eS
a! a !l me, !heSe Delng 1 x 1 , !hOugh l! yOu
wan! !O al!er !he Sprl!e numDerS Or !he|r
ShapeS !hen !he OaSSe!!e !ellS yOu hOw !O
al!er var|OuS llneS |n !he prOgram.
We wOuld have !hOugh! |! !he prOgram
mer'S OD !O |nOOrpOra!e !heSe Op!lOnS aS
paU O! !he prOgam, |nS!ead O! leavlng !he
uSer !O dO l! !Or hl m Or herSel!.
Jhe Square ln whlOh yOu deSlgn yOur
Sprl!e !akeS up mOS! O! !he ma|n SOreen,
al!hOugh l! lSn'! grld re!erenOed, w|!h a
SmallSOale Spr|!e a! !he !Op rlgh!hand
OOrner.
Benea!h !ha! lS a llS! O! !he OOmmand
Op!lOnS, SuOh aS !O !l l l Or emp!y a DlOOk,
rO!a!e a Sprl!e Dy 90 degreeS, S!Ore and
re!rleve a Sprl!e, lnverSe !he !ll l/emp!y
DlOOkS, S!ar! a!reSh, Ohange !he OurSOr
OOlOur and Several O!herS.
AS well aS Sav|ng and |Oadlng da!a, O!
OOurSe, !here'S an anl ma!lOn Op!lOn, !hOugh
here yOu have !O !OllOw !he OOmmand
prOmp!S and hOpe !Or !he DeS!. Jha!'S
DeOauSe !he way !ha! !he anl ma!lOn wOrkS lS
nO! expla|ned a! all - nO! even l n !he
Open|ng SOreen O! ln!Orma!|On.
YOu're aSked !O lnpu! a numDer O! mOveS,
!rOm !wO !O nl ne, Du! nO! !O|d wha! !hlS
meanS, nOr hOw !he delay !aO!Or O! 09
wOrkS. |!'S eaSy enOugh !O wOrk !h|S Ou! !rOm

exper|men!a!lOn, Du! !hlS dOeS ShOw a laOk
O! !hOugh! On Dehal! O! !he prOgrammer !Or
!he uSer.
Jhe 'prOgram' Op!|On lS a help!ul lnOlu
SlOn, aS !hlS llS!S !he Sprl!e de!a|lS aS DAJ A
S!a!emen!S and allOwS yOu !O lnSpeO! !heSe
On !he SOreen and !hen !lx !hem ln!O memOry
aS prOgram llneS w|!h a ShOr! DaSlO rOu!lne !O
genera!e !he Sprl!eS.
Un!Or!una!ely, !hOugh, !hlS OOmple!ely
remOveS Sprite Generatorfrom memOq, SO
yOu'll have !O lOad |! agaln !O Orea!e and Save
anO!her !Our Sprl!eS. We wOuldn'! deSOrlDe
!hlS aS a !err|Dly e!!lOlen! way O! wOrklng, and
Sprite Generator |S even mOre expenSlve
!han Ang|OSO!!'S SuperlOr Sprite Designer
prOgram.
A
muSlO On !he SOreen. AS |! Orlg|na!eS l n HOlland, |! perhapS
ShOuldn'! De !OO muOh O! a Surpr|Se !O
dlSOOver !ha! !hlS muS|O u!|ll!y !Or 1 K + MSX
maOhlneS wOrkS On !he DaSlS O! !he
hurdygurdy Or S!ree!Organ.
YOu Oan have up !O !hree nO!eS On One
l |ne, and yOu mOve !he Shee! muS|O !Omard
Or DaOk a nO!e a! a !|me uS|ng !he up and
dOwn arrOw keyS.
ThOugh, |! yOu SpO!!ed SuOh an |nS!rumen!
|n !he Du!Oh S!ree!S, l! prODaDly wOuldn'! De
aOOOmpanled Dy a drummer aS Oharm|ng aS
CaS, !he Dald mOuS!aOhlO
'
d v|r!uOSO whO
Sl!S a! !he !Op r|gh! hand Slde O! !he SOreen
and DaSheS Ou! One O! hlS !en preSe!
rhy!hmS Or One O! yOur Own maS!er!ul
devlSlng.
The marker hand Oan De mOved On !O
CaS'S drum kl! !O enaDle yOu !O SeleO! a Dea!
!rOm h|S !hree drumS and OymDa|S Or yOu
OOuld lnSer! One O! hlS readymade rhy!hmS,
!rOm reggae !O wal!z, and weave yOur muSlO
arOund !ha!. The drum !raOk and muS|O Oan
De edl!ed, |nSeded Or dele!ed OOmple!ely
Separa!ely.
The qual l!y O! !he SOund prOduOed Dy
Musix |S exOe|len!, aS yOu Oan w|!neSS l! yOu
lOad l n !he Bolero Sample !ha! OOmeS aS par!
O! !he paOkage. We have !O !ell yOu, !hOugh,
!ha! yOu're gO|ng !O have !O De Dl! O! a Havel
a! yOur MSX keyDOard yOurSel! l! yOu're !O
prOduOe any!hl ng O! S|m|lar S!andard aS !he
prOgram |Sn'! !he Sl mpleS! One arOund !O
uSe.
Musix |S a very verSa!l l e paOkage, Du! l!
yOu have nO muSlOal knOwledge l!'S gO|ng !O
De ra!her laDOr|OuS !Or yOu !O !ry !O OOnS!ruO!
a !une One nO!e a! a !|me. |!'S a pl!y !here
aren'! any !ype|n SampleS l n !he manual
whlOh wOuld have helped.
A! !he !Op O! !he SOreen yOu're preSen!ed
wl!h par! O! a planO keyDOard, OOverlng !wO
OO!aveS, wh|Oh yOu Oan mOve up Or dOwn Dy
One Or !wO OO!aveS a! a !lme !O ge! !he !ull
range.
|! yOu Oan read and play muSlO a ll!!le,
hOwever, !hen yOu Oan !urn !he OOmpu!er
keyDOard ln!O a p|anO keyDOard (whlOh alSO
haS 20 drum SOundS aval laDle) and play a
pleOe !Or yOurSel! whlle uS|ng !he 'SynOhrO
nlSe' !ea!ure.
YOu uSe !he le!! and r|gh! OurSOr keyS (Or a
OyS!lOk) !O mOve a Small hand !O !he nO!e
!ha! yOu wan!, and Dy SeleO!lng !h|S uSlng
|NS |!'S marked On yOur Shee! O! hurdygurdy
Th|S padlOular !aO|ll!y reOOrdS !he nO!eS
On!O !he Shee! muS|O aS yOu gO, al|Ow|ng yOu
!O edl!, Save and play DaOk yOur maS!erpleOe
la!er.
LxOellen!, l! yOu've gO! !he pa!lenOe and
knOwledge requ|reU.
DO yOu OOnSlder yOurSel! !O De lnd|SpenS-
aDle? Well yOu are nOw, |n !aO! HMS
|ndlSpenSaDle, an alrOral! Oarrler whlOh |S
Oharged w|!h !he !aSk O! mapp|ng Ou! !he
lSland S!rOnghOld O! a !errOrlS! grOup and
deS!rOylng !he|r DaSe.
ThlS lS a !hreeSOreen game, !he !lrS!
SOreen ShOw|ng !he Oarr|er |!Sel!, !he O!herS
De|ng a map O! !he general area and a map O!
!he lSland l!Se|!.
YOu Swl!Oh De!ween !heSe uSlng !he !1 , !2
and !3 keyS, w|!h a vO|Oe annOunOlng
'Oarrler', map' Or 'lSland' aS yOu Ohange.
SOund lS l l ml!ed Du! qul!e gOOd, and !he
Same OOuld De Sa|d !Or !he graph|OS, !hOugh
!he lOadlng SOreen lS, aS !hey Say, de!|n|!ely
!Op nO!Oh.
On !he !|rS! SOreen yOu need !O OheOk !he
pOS|!|On O! DO!h !he Oarrler and !he wlnd,
wh|Oh muS! De DlOwlng l n llne w|!h !he deOk O!
!he al rOral! Oarrler.
Th|S lS ex!remely |mpOr!an!, aS we
|aunOhed Our !lrS! Da!Oh O! planeS Only !O
dlSOOver !ha! !he Sh|p waS !aOlng away !rOm
!he lSland and !he planeS were !|ylng S!ralgh!
O!! !he edge O! !he map. NO! !err|Dly Olever |
PlaneS are DrOugh! up !rOm DelOw deOkS,
llned up, and launOhlng lS !a|rly S!ralgh!
!Omard. |!'S aOh|eved Dy keeplng !wO DarS
ShOwlng ldeal helgh! and aO!ual he|gh! mOre
Or leSS ln l l ne.
The p|aneS !hen appear On !he map
SOreen, and here yOu OOn!rOl a OrOSSha|r
Slgh! OOn!rOlled Dy !he OyS!lOk !O Se! !he|r
OOurSe !Or !he lSland |!Sel!. NO!hlng !OO
exO|!lng !here.
PlaneS w|l| even!ually appear On !he map
SOreen, yOu hOpe, and hereyOu !akeOOn!rOl
aga|n l n a S| ml l ar way and muS! !ly !hem
arOund !he |Sland, whlOh |S Dlank a! !l rS! Du!
gradually !l l l S l n wl!h de!a|lS aS yOur planeS
OrOSS Over l!.
Na!urally, !hOugh, l!'S nO! !ha! Slmple
!here are enemy planeS whlOh pa!rOl !he
|S|and and wl l l DlaS! yOu Ou! O! !he Sky glven
hal! a OhanOe, SO yOu have !O avOld !hOSe
and !lre DaOk a! !hem when yOu've gO! a !ree
mOmen!.
The planeS !ha! yOu OOn!rOl Only have a
l | ml!ed amOun! O! !uel, wh|Oh lS lndlOa!ed
Olearly On !he SOreen, and SO have !O De
re!urned !O !he Oarr|er perlOd|Oa|ly !Or
re!uel l |ng. COn!rO| |S Dy a OOmDl na!|On O!
keyDOard and OyS!lOk.
Wh|le !here'S qul!e enOugh gO|ng On ln
Flght Deck !O keep yOu OOOup|ed, |! SeemS
!O uS !O laOk !he aDSOrp!|On O! a S!ra!egy
game and !he exOl!emen! O! a S!ralgh!
arOade game.
Flght deck lS a paOkage wOdh lOOk|ng a!,
!hOugh, aS l! OOuld S!lll have appeal !Or many
wOuldDe !|gh!er pl lO!S.
Jhe ul!lma!e aOOOlade !Or yOung MO|ey lS
!ha! he and hlS explOl!S have Deen !urned
ln!O a OOmpu!er game a! |aS!. |!'S !he k l nd
O! game !ha! wlll de| lgh! !anS !hOugh lS
hard !Or a revlewer !O OlaSSl!y.
Jhe game DeglnS On January 1 S!, wl!h a
llS! O! Adrlan'S reSO|u!lOnS. nO mOre wl l | he
Squeeze !hOSe wre!Ohed SpO!S. By Janu-
ary 3rd he'S a| ready readlng Big and
Bouncy and meaSurlng hlS '!hlng'.
JhlS lS nO! an adven!ure, deSpl!e !he !aO!
!ha! adven!ure SO!!ware hOuSe Leve| 9 dld
!he prOgramml ng, and l n !aO! lS mOre O! a
!amlly !un game aS yOu !ry !O play yOur way
!hrOugh a year l n !he !rauma!lO ll!e O! Our
DelOved herO.
Jhe !Op hal! O! !he SOreen lS glven Over
!O graphlOS, whlOh are OOlOur!ul !hOugh
hardly S!unnlng, and !heSe help l | luS!ra!e
!he paSSageS !rOm Adrlan'S dlarleS whlOh
!hemSelveS are dlSplayed l n !he !ex! area
l n !he DO!!Om hal!.
Un!ll January 1 5!h OOmeS rOund, !he
player l S merely readlng !hrOugh !he pageS
O! Adrlan'S dl ary, Du! !hen yOu have !O S!ar!
maklng deOlSlOnS. whO dO yOu ShOw yOur
la!eS! pOem !O, ShOuld yOu !ell PandOra her
eyeS are !he Same OOlOur aS yOur dOg'S,
and SO On.
Many O! !he SeO!lOnS wlll De !amlllar !O
!hOSe whO've read !he !wO Adrlan DOOkS,
Du! !here are p|en!y O! new Dl!S !OO. TheSe
have Deen added Dy prOgrammer Pe!e
AuS!ln, and l!'S !O hlS Oredl! !ha! unleSS
yOu're !O!ally !amlllar wl!h every wOrd O!
Adrlan'S O!!lngS yOu'|l De hard puShed !O
See !he Ol n.
Lvery week yOu're !O|d yOur Ourren!
SOOre, and !he game dlvldeS up ln!O !wO
par!S !O OOver !he en!lre year in Adrlan'S
ll!e. YOu Oan Save yOur prOgreSS !O !ape a!
any !l me, aS wl!h !he maOrl!y O! OOnven
!lOnal adven!ure gameS.
|! yOu're a MOle addlO! !hen yOu'l|
prODaD|y enOy playlng !hlS game a !ew
!lmeS, !rylng dl!!eren! reSpOnSeS !O See
wha! !he reSul!S are.
Jhe alm O! !he game lS !O make Adrlan
aS pOpular aS pOSSl Dl e, par!lOu|arly wl!h
!he DelOved PandOra, O! OOurSe, !hOugh
!hOSe wl!h a mallOlOuS S!reak mlgh! !ry !he
OppOSl!e apprOaOh and See hOw lOw a
SOOre !hey Oan make.
HOwever, l!'S dl!!lOul! !qlng !O read !he
SOrOl l l ng !ex! uS! Seven Or elgh! llneS a! a
!l me and OnOe yOu're !aml|lar wl!h !he
al!erna!lveS l!'S unl l kely yOu'l| wan! !O
OOn!lnue !O play lt
+
JwO OheerS !Or MOSalO and Level 9 l n
prOduOlng SOme!hlng a Dl! dl!!eren!, Du!
un!Oduna!ely l!'S nO! qul!e a OOmple!e
SuOOeSS.
FOO!Da| l lSn'! !he eaSleS! game !O OOm
pu!erlSe, Du! KOnaml haS managed !O
reprOduOe muOh O! !he game'S exOl!emen!
and S!yle l n l!S reOen!ly releaSed Oar!rldge
game Soccer.
Al| !he aO!lOn !akeS p| aOe On a !OO!Dall
pl!Oh !OO Dlg !O !l! On!O !he SOreen. JhlS
neOeSSl!a!eS !he uSe O! a SOrOlllng plO!ure
OnSOreen. YOu vlew !he ma!Oh !rOm One
Slde lOOklng dOwn On!O !he p| ayerS. A OrOwd
SurrOundS !hree SldeS O! !he pl!Oh.
Be!Ore S!ar!lng !he game yOu have !O
OhOOSe !he !eam name and l!S OOlOurS -
red, whl!e, DlaOk, D| ue Or purple. Jhere lS a
OhOlOe O! !lve Sklll levelS, wl!h !he !l!!h level
Delng ex!remely qulOk. Here !he Dall mOveS
muOh !aS!er, aS dO !he playerS, and l! lS
generally muOh mOre dl!!lOul! !O keep OOn!rOl
O! !he Da|l. l! yOu're new !O !he game, !ry
uSlng !he SlOweS! level !lrS!.
Hal! !l me Separa!eS !he p| ayerS and a
OlOOk !lmeS eaOh hal!. A! !he S!ar! O! !he
game DO!h !eamS run On!O !he pl!Oh and
S!and arOund !he pl!Oh Oen!re. YOur !eam
klOkS O!!.
AS !he Dall mOveS up !he !leld, a Dlue arrOw
l ndl Oa!eS whlOh !eam player yOu are OOn
!rOl l l ng. JO mOve !he OOn!rOl !rOm One player
!O anO!her, yOu Sl mpl y have !O preSS el!her
!he SpaOe Dar Or OyS!lOk !lre Du!!On.
Many O! !he !OO!Dall ruleS are DrOugh! ln!O
play l n !hlS game. |Or lnS!anOe, klOklng !he
Dal| O!! !he edge O! !he pl!Oh lS au!Oma!lOally
a!hrOwl nOr aOOrner. l! l!`SyOur advan!age, a
player wl l l au!Oma!lOal|y !ake !he Dall !Or !he
!hrOw l n, Du! yOu Oan OOn!rOl whlOh p| ayer he
OhuOkS l! a!. Sl ml l arly, yOu Oan OOn!rO| whlOh
player !he gOalkeeper !hrOwS !he Dall a!.
O!!Slde ruleS apply !O Slngle p| ayer gameS
a! leve| !hree Or hlgher, and !O dOuDle-p|ayer
gameS a! all leve|S.
JwO !ypeS O! klOk are aval |aDle a ShO!
and a paSS klOk. USe !he la!!er when yOu are
!qlng !O mOve !he Da|l up !he !le|d. TaOkllng
OppOSl!lOn playerS lS grea! !un aS yOu Oan dO
SOme SpeO!aOu| ar Slldlng klOkS.
Jhe wlnner lS, O! OOurSe, !he !eam !O SOOre
mOS! gOalS l n !he game. l! l!'S a draw, !he
game lS deOlded Dy penal!y klOkS. On
SOreen, yOu See !he gOal mOu!h !rOm !he
p|ayerS angle and, aS l n !he real game, l! lS a
OOmpe!l!lOn De!ween yOur player and !he
gOa|keeper.
Jhe graphlOS ln KOnaml'S Soccer are a Dl!
erra!lO. PlayerS OOOaSlOnally dlSappear and
!hen unexpeO!ed|y reappear and l! lSn'!
unOOmmOn !O See uS! a head runnlng a|Ong
!he pl!Oh -veq dlS!raO!lngl
A! 1 4. 95, Soccer lS grea! va|ue !Or a
Oadrldge and lS !he DeS! !OO!Dall Slmula!lOn
we've Seen !Or MSX mlOrOS - l! Se!S
S!andardS !ha! are gOlng !O De hard !O Dea!.
We have now extended our Serice and Repair
facility to include MSX machines.
W M W M W
mTbUbHl TbH
bNY
W M
Cal l or write for details
as seen on Micro ne *600437 64a#
EIectronIcMaIntenanceSenIcesLtd
1397LIncoInRoad
WerrIngton
PeterboroughPE4LT
(0733)750Z5
JOTHAN SOFTWARE
ROM CARTRIDGES ss aas ARCADE ss- :.s
s:s.i 6 c:;.i-+::. . . . . . . . . . . 6.95 5.95
s:.+-,-:-. . . . . . . . . . . . . . . . . . . . . . 14.95 12.50 s;.:-w./c--/
-ts.-,r.. . . . . . . . . . . . . . . . . . . . 14.95 12.50 --+-:s--;-:. . . . . . . . . . . . . . . . . . . . . 5.97 5.25
-s.-,-.. . . . . . . . . . . . . . 14.95 12.50 c+:.;/s:.:-/
s,J.,+.. . . . . . . . . . . . . . . . . . . . . . . . 14.95 12.50 ;-.s.::- . . . . . . . . . . . . 5.97 5.25
s:-.s:::- . . . . . . . . . . . . . . . . . . . . . 14.95 12.50 -+:-. . . . . . . . . . . . . . . . 8.95 7.75
s:-.s:-, . . . . . . . . . . . . . . . . . . . 14.95 12.50 s::-,. . . . . . . . . . . . . . . . . . . . . . . W . . W 8.95 7.75
--,:-. . . . . . . . . . . . . . . . . . . . 14.95 12.50 s-::::+:i-:. . . . . . . . . . . . . . . . . . . . . 1 1 .99 10.40
+,;-s.,. . . . . . . . . . . . . . . . . . . . . . . . 14.95 12.50 v-::.s . . . . . . .. . . . . . . . . 10.99 9.40
s:-.---: . . . . . . . . . . . . . . . . . . . . . . 14. 95 12.50 +:ii-+-. . . . . . . . . . . . . . . . 1 1 .99 10.40
t-:.:::+.--i+-. . . . . . . . . . . . . . . . . 14. 95 12.50 J.;J-:. . . . . . . . . . . . . . . . . . . 9.95 8.50
v:--,t:.+-, . . . . . . . . . . . . . .. . . . . . . 14. 95 12.50 s.;s-:t. . . . . . . . . . . . . . . 8.95 7.75
-,;-s;:a::I 14.95 12.50 s-:::.i . . . . . . . . . . . . 7. 95 6. 75
.:r-+:I|. . . . . . . . . . . . . . . . . . . 14.95 12.50 +.-,si-s:,+;- . . . . . . . 7.95 6.75
Morood
v.-:v--. . . . . . . . . . . . . . . . . . . 7. 95 6. 75
l-
-
-

a . . . ...... . . . .
`7., }
s:.-:.. . . . . . . . . . . . . . . . . . . . . . . . 14.95 12.50
ADVENTURE
s+;-s..+:. . . . . . . . . . . . . . . . . 14.95 12.50
~.,:t+.-v:-. . . . . . . . . . . . . . . . 9.95 8.50
ti-::.: w:--..+:-@ . . . @ . . . . . . 9.95 8.50
-w-:. . . . . . . . . . . . . . . . . . . . . . 1 6.95 14.50 s-+v::-. . . . . . . . . . . . . . . . . 6.95 5.95
SOFTCARDS
--.+:-. . . . . . . . . W . . . @ . 6.95 5.95
t:::, 14 95 12.50
v-+-. . . . . . . . . . . . . . . . . . . . . . . 9.95 8.50
. . .
:W + 7 95 6 75
. .
-

:,0aes .

..... ...... .t9s 6.75


c-::--:; . . . . . . . . . . . . . . . . . . . . 14. 95 12.50
EDUCATIONAL

w-:
.
. . . . . . . . . . . . . . . . . . . .

`'.-.-v.i:-. . W W . . . . . 9.95 8.50

::A6s(Iat

. ......... . . . . . . . . . . r9s 6.75


a.
:
. . . .

RECREATIONAL vv--r::si-;:. . . . . . @ . . . . . . . 8.95 7.75


737 |,-:s..i: . . . . . . . . . . . . . . 9.95 8.50 +-----,vv--,. . . . . . . . . . . 7.95 6. 75
r,-:;.:-737. . . . . . . . . . . . . . . . . . . . . . 8.95 7.75 r--:-:|.-. . . . . . . . . . . . . . . . . . . . 7.95 6.75
s+;-:--::. . . . . . . . . . . . . . . . . . . . . . . . 8.95 7.75 .-i: c: vst. . . . . . . . . . . . . . . . . . . 9.95 8.50
a:.c--::. . . . . . . . . . . . . . . . . . . . 14.95 12.95 r+-:w:+:. . . . . . . . . . . . . . . . . . . 9.95 8.50
s:.+,.-: . . . . . . . . . . . . . . . . . . . . . . . 4.95 4.25 s.:-.-:- . . . . . . . . . . . . . . . . 8.95 7.75
c:-:.:is+,-. . . . . . . . . . . . . . . . . . . . . . . . 9.95 8.50
BUSINESS
a+,::-,s,.::::;::-,. . . . . . . . 1 1 .95 10.40
LNGUAGES, UTILITIES, GRAPHICS
+:-s++,-:. . . . . . . . . . . . . . . . . . . 14.95 12.95
+si- 29 95 26_95
.::+. . . . . . . . . . . . . . . . . . . . . 13.90 12.50
+

s

i
_
.:. . . . . . . . . . . . . . . . . . . . .
19
.
95 17.50
vs v.- . . . . . . . . . . . . . . . 14.95 12.95

. . . . . . . . . . . . . . . . . .
39

95 35
_
95
vs.-.::-:/s:.:---: . . . . . . . . 14.95 12.95

-;.

:
s:
'
+

,
. . . . . . . . . . . . . . . . . . .
39

95 35
_
95
vss:::c:-i:. . . . . . . . . . . . . . . . . 14.95 12.95

:
,+


a(oisk) ..... .... .. .

t
--
v
.:
-

--
c
:
_
,
_
:

. . . . . . . . . . .
39
.
95 35.95
s..
_
.i.:.:- . . . . . . . . . . . . . . . 19.95 17.50
t
s
:

. . .

..
3
19
9
.9
95
5
3
1
5
7
.
.
9
50
5
`|.....

.. : .. . . . . . .

. . . . . . . . . . . . . . .
t:;.i-.:-::.i+,-:
sr+ u

ae

. . . . . . . ` l
.+
:
-.:.s:,... . . .

PERIPHERALS v. :-::,;:.+:, . . . . . . . . . . . . 69.99 64.95


J:,c.+ . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 .00 9.95 c.:-t:::+-i: ,:.:-:::, . . . . . . . . . . . .99.99 87.50
s:-.+,;-s-::.. . . . . . . . . . . . . . . . 17.25 15.95 s;-.+:---: . . . . . . . . . . . . . . . . . . . 39.99 35.95
a+:::: . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 .95 10.50 c:.-:.::-: . . . . . . . . . . . . . 39.95 35.95
ssz.:-s.. . . . . . . . . . . . . . . . . 89.95 79.95 --s-:-i., . . . . . . . . . . . . . . 99.99 87.50
t;:-:-:.++-;:::.-.-+ ;.:-,-i-- as -.:-.++ :e; ;-:- - -.:;-.-+1.50 ;-i-
-.:---..,--i:,:-+-:;:::.:+-;-.:-i:
JOTHAN SOFTWARE
65 Heol Gwys, Upper Cwmtwrch, Swansea SA9 2XQ
Te| .(0639) 830934
LLPLPL WMLMNLM(
l|stetseeJe/|gemse/l|//|s/lsss
,aettame/stasm/|egsmaa/|q
Operation Caretaker i s a complete care and cleaning kit which consists
of a cl eani ng tape wi th bui lt-i n de-magnetiser, a tape to cteck correct
azimuth al i gnment and a special screwdriver to adjust head alignment.
All instructions and readi ngs are displayed clearl y on-screen and you 'I I
fi nd a kit specifically designed for your make of computer.
If you look after your computer, you' l l look out for Operation Caretaker.
New enhanced version available for all MSX computers (1 6K/64K)
For: Spectrum, Commodore,
Amstrad, MSX
BBC/Eiectron
@ 9.95
@1 0.95
OfmB Lf00f0BS0 0COuO0DOW

Yes, I need a First Aid Kit. Send me copy(ies) of

Operation Caretaker for my computer

and I have sent my hard earned dough to the tune of

NAME

ADDRESS
B

l M&L
l

PO Box BLondon SW1 1 1 BSTel : 01 -228 1 360

AU 1 1


BOunOlng mldge!S, maSked men and dead|y
wOmen wle|dlng !anS-lI`S a| l happenlng l n
Yie Ar Kung Fu Z, KOnaml'S Seque| IO |IS !| rSI
Kung Fu game.
JuSI 20 yearS agO, Lee, maS!er O! !he
marIlal ar!S, managed IO wlpe OuI !he en!lre
ChOp Suey gang, Or SO he IhOugh!. One
memDer O! !he gang, Yen Pel, managed IO
Survlve.
Yen Pel nOw Oa|lS hlmSe|! Yle Gah
LmperOr and, De|leve uS, he'S a naS!y pleOe
O! wOrk. Wl!h !he he|p O! Seven war|OrdS and
Ihelr evll |l!I|e re!al nerS, he haS managed IO
ex!end hlS evll ln!luenOe IhrOughOu! Chlna.
Lee YOung, SOn O! Ihe Orlglnal Lee, lS
deSpaIOhed IO SOrI Ou! !he emperOr.
AgalnS! an a!!raO!lve DaOkdrOp O! a lake
OOmple!e wl!h plOIureSque !|Shermen`S
DOaIS and mOun!a|nS, yOu mee! Ihe emper
Or`S henOhmen, Ihe mldgeIS. They appear
!rOm a| l angleS and gO !Or yOur head, mldrl!!
and ank|eS. TOkl | | !hemO!!, yOu need !O Dr|ng
Lee`S lnOredlDle !lgh!lng SklllS lnIO p|ay.
TheSe lnO|ude a verIlOa| ump, a huge
ump wl!h a !lylng Slde k|Ok, S!ralghI punOh, a
Squa!, a hlgh and a lOw klOk. YOu Oan uSe
elIher a OySIlOk, keyDOard Or even DO!h.
OOOaSlOnal|y, !he ml dge!S !|y a! yOu |n
!Orma!lOnS O! !hree. l! yOu kl|l al| !hree, yOu
nOI Only earn ex!ra pOln!S, Du! yOu a|SO ge!
an OOLOng lea!. YOu ge! a new Supp|y O!
energy every !| me !lve |eaveS are amaSSed.
On !he !l rS! |evel, |rOn Plg!al| lS walIlng. A
!ew SOreenS have IO De OrOSSed De!Ore yOu
reaOh hl m, glvlng yOu enOugh !lme !O kl | l O!| a
!ew mldge!S. FlghIlng PlgIal| lS IrlOky. l! he
hl!S yOu, energy !rOm yOur energy quOIlen! lS
lOS!, l! yOu hl! hl m he |OSeS energy. ODvlOuS|y
!he |OSer lS !he One !O lOSe a| l hlS energy !lrSI.
l rOn Plg!all'S |Ong hal r paOkS a puOh aS he
SwlngS lI rOund, Du! l! yOu manage IO graD
!he DOwl O! OhOw me l n nOOdleS whlOh drOpS
dOwn On!O Ihe SOene, yOu are made
lnvlnOlD|e !Or a !ew SeOOndS -!hen lS !he
!l me IO ge! a !ew k|OkS l n.
On leve| IwO yOu OOme up aga|nS! Ihe !an
lady. She OhuOkS !anS aI yOu, Du! Ihey are nO
Ordlnary !anS and !ly a! yOur DOdy. She
wearS a |Ong purple dreSS, Du! !hlS dOeSn`!
S!Op her almlng a we||Ilmed klOk ln yOur
dl reO!lOn.
POlSOn GaS WarrlOr, OOmpleIe wl!h !aI
!OOS, lS yOur nexI aSSal|an! and !O !lghI hl m
yOu mOve lnIO a Oave. l! One O! hlS gaS DallS
hl!S yOu, yOu are lmmODl| lSed !Or a !ew
SeOOndS. On leve| !Our, a MaSk Man !hrOwS a
maSk arOund. GrenadeS, DOOmerangS and
SwOrdS make up Ihe remalnder O! weapOnS
On !he OIher levelS.
KOnaml makeS greaI arOade gameS and
IhlS prOgram lS !aul!leSS. Wha! mOre Oan we
Say?
Astrology DOOk|eI aS we| l.

f


|! mlgh! Seem S!range !Or a SuDeO! llke


aSIrOlOgy, Iha!'S a !ew !hOuSand yearS Old, !O
!lnd a p|aOe On Ihe hOme mlOrO, DuI muOh O!
Ihe wOrk l n drawlng up a perSOn'S D|r!h Ohar!
lS ma!hema!lOal and !hlS Oan De dOne mOre
qulOk|y and prODaD|y mOre errOr!ree Dy a
OOmpuIer.
The OOmp|lOa!ed IaDleS and Ohar!S !ha!
have !O De OOnSu|!ed mean !haI Ihe
OalOu|a!lOnS !Or a !yplOa| DlrIh Ohar! wl l | !ake
even a qul Ok aS!rOlOger a! |eaS! 20 m| nu!eS.
The OOmpuIer Oan Ou! !hlS dOwn !O aDOu!
20/30 SeOOndS.
The !| rS! prOgram aSkS yOu !O lnpuI Ihe
daIe and Il me O! a perSOn'S Dldh (GMT), and
a|SO Ihe plaOe, Dy |aIl!ude and |Ongl!ude lI
wll| Ihen |lSI !Or yOu !he pOSl!lOnS O! !he
p|aneIS a! Ihe !lme and plaOe O! Dldh. ThlS
Oan De prlnIed Ou! l! yOu wlSh, and !he
DOOk|eI advlSeS yOu On SOme Slmple
l nIerpre!a!lOnS O! OharaO!er !ral!S and SO On
lndlOa!ed Dy !he Ohad. YOu are rem|nded
!ha! !he ln!Orma!lOn ShOuld De aS aOOura!e a
pOSSlD| e wl!h regard IO Ihe Ilme and plaOe O!
!he SuDeO!'S Dl r!h.
AS!rOOa|O prOvldeS a range O! prOgramS
!haI OOu|d Se! DaOk Ihe SerlOuS aSIrOlOger Dy
up !O a hundred pOundS, and !Or maOhlneS
!rOm !he SpeOIrum !O !he Apple, DuI !hlS
Deglnner`S paOkage lS mean! aS an ln!rOduO
!lOn !O !he SuDeOI !Or anyOne whO'S
SerlOuSly lnIereSIed l n aS!rO|Ogy.
ThlS lS nO! Ihe k|nd O! prOgram !ha! aSkS
wha! S!ar Slgn yOu are and !hen prOOeedS !O
!ell yOu !ha! AuguS! lS a gOOd mOn!h !Or !ravel

arrangemen!S, Du! wl l | yOu he|p yOu !O


prepare a DaSlO Dldh Ohar! and alSO |earn
hOw IO reOOgnlSe whlOh quall!leS are
aSSOOla!ed wlIh whlOh planeIS.
There are !wO prOgramS yOu Oan Se|eOI
!rOm !he mal n menu, DO!h O! Ihem !ul|y
dOOumen!ed l n a Drle! Du! help!u| DOOk|e!,
and yOu alSO reOelve a lOnger Introduction to
The SeOOnd prOgram he| pS IO |nS!a|| a DlI
O! DaSlO knOw|edge ln!O yOu Dy IeaOh|ng yOu
!he qua||I|eS aSSOOlaIed wl!h eaOh O! Ihe
SlgnS O! !he ZOdlaO.
There are !wO Se|!-IeSIlng prOgramS
aSklng yOu !O l l nk a Slgn wlIh a parIlOu|ar
qua| l!y, Or vlOeverSa, and IhlS ShOuld drum
lnIO !he uSer Ihe Deglnn|ngS O! !he muOh
wlder knOw|edge needed !O S!arI Ihe SerlOuS
l n!erpre!aIlOn O! a perSOn'S Dlr!h Ohad.
We OheOked !he prOgram wl!h an aSIrOlO
gy S!uden! whO OOn!|rmed IhaI !he !eS!lng
na!ure O! !he prOgram he|ped IO drum l n
ln!Orma!lOn !haI waS d|!!lOul! IO Sl! dOwn and
memOrlSe Dy yOurSe|!. We a|SO dld a Sample
Ohar! uSI IO prOve Iha! Ihe OOmpu!er
prOduOed !he Same reSul!S aS !he human, l n
a !raO!lOn O! !he !l me.
An unuSual u!l|l!y prOgram, !hlS, and OnOe
yOu've Seen l! yOu wOnder why !he|e a|en`!
mO|e a|Ound. The|e a|e p|en!y O! Sprl!e
genera!O|S and muS|O Orea!lOn prOg|amS,
SO why nO! One whlOh allOwS yOu !O
expe|lmen! wl!h !he SOund e!!eO!S !ha! yOu|
MSX OOmpu!er lS OapaDle O! p|OduOlng?
And nO! On|y experlmen!, Du! De glven a nO!e
O! !he da!a !Or eaOh SOund !he|e!Ore a||Ow|ng
yOu !O l nOOrpO|a!e l! |n!O yOu| Own prOgramS.
The prOg|am`S a |l!!le !|lOky !O revlew aS l!
Oame wl!h | l ml!ed | nS!ruO!lOnS, Du! l!`S !O De
hOped PanaOea wl | l prOduOe Sllgh!ly mO|e
de!alled ln!O|ma!lOn !han l! haS !O| l!S Sprite
Generator prOg|am, !O whlOh !hlS lS |n!lnl!e|y

SupenOr.
The maln drawDaOk !O revlewlng wl!h SO
!ew |n!|uO!|OnS |S !ha! we we|e unaDle !O
d|SOOver hOw !O Swl!Oh O!! any OOn!lnuOuS
SOundS !ha! we managed !O O|ea!e' YOu uSe
!he F1 key !O p|ay !he SOund OnOe yOu`ve Se!
!he varlOuS parame!erS, Du! nO!hlng ShOd O!
S!Opplng !he p|Ogram wOu|d S!Op SOme O!
!he SOundS !rOm whlnlng On !Or all e!e|nl!y.
The SOundS a|e deSlgned On a Slmple
SOreen, arOund whlOh yOu mOve a |l!!le man
Dy uSlng !he OurSO| keyS, Se!!lng dl!!e|en!
|eve|S IOr !he dl!!eren! Op!lOnS.

The !! key playS !he SOund Orea!ed, and


!he !2 key dlSplayS !he da!a !O| eaOh O! !he 1 4
SOund reglS!erS, whlOh yOu'l| have !O nO!e
dOwn l! yOu wan! !O dupl lOa!e !he SOund l n
yOu| Own p|Ogram. A pl!y !he|e nO Op!lOn !O
have !heSe p|ln!ed Ou!, Or !O have !he SOund
and da!a Saved !O O|ea!e yOu| Own l l D|ary O!
pOSSl Dl e SOund e!!eO!S. A p|Ogram !O dO !ha!
ShOu|dn'! De !OO dl!!lOul! !O Orea!e, !hOugh.
Sound Generator ShOu|d De uSe!u| !O
p|Og|amme| and nOn-prOgrammer allke. l!
yOu !lnd l! hard !O underS!and !he e!!eO!S O!
Se!!|ng dl!!e|en! numDerS l n !he dl!!eren!
reglS!erS, yOu Oan Slmp|y expe|lmen! and
nO!e dOwn whlOh numDerS prOduOe whlOh
SOundS. TheSe Oan |ange !|Om h| ghpl!Ohed
Sl|en SOundS !O exp|OSlOnS !O rumD|lngS |lke
a glan! wl!h lndlgeS!lOn. l! yOu are !al||y
!aml| la| wl!h !he SOUND OOmmand, !hen
yOu Oan S!lll !ry lnO|eaSlng and deOreaS|ng
!he !lne and OOarSe pl!Oh !unlng !O| !he !hree
OhannelS, aS wel| aS !he vOlume |evelS, and
!he elgh! dl!!eren! enve|Ope !ypeS (whlOh are
d| Splayed aS mlnl-dlagramS !Or yOu On !he
SO|een).
One drawDaOk l S !ha! yOu Oan On|y Orea!e
One SOund a! a !lme. JuS! aS a Sprl!e
genera!Or al |OwS yOu !O wO|k On many
dl!!e|en! Sp|l!eS, SO !hlS prOg|am OOu|d De
l mprOved !O a|lOw yOu !O S!O|e da!a !Or
Severa| SOundS, and p|ay !hem DaOk l n
SequenOe.
A l l ml!ed p|Ogram, Du! a uSe!u| u!ll|!y !O
have a|Ound.
|!'S un!Or!una!e !O| A| l lga!a !ha! l!S DOxlng
Si mul a!lOn OOmeS Ou! a! !he Same !lme aS
KOnaml`S Oar!rldge, aS a dl |eO! OOmparlSOn
ShOwS !here'S |eal|y nO OOmpe!l!lOn -
KOnami !akeS l! Dy a knOOk-Ou!.
ShOr!S|
Alllga!a dOeS O!!er yOu a !ew ex!ra
Op!lOnS, al |Owlng yOu nO! On|y elgh! leve|S O!
OppOnen! (!rOm Mad JOe !O Blg Y| n), Du! a|SO
!he ChanOe !O |np! yOu| Own name and
OhOOSe whe!her !O have !he `GrOgg|neSS
!aO!O|' On O| O!!. ThlS Oan SlOw yOu dOwn
when !lgh!lng, l! yOu eleO! !O have yOur
grOgglneSS OalOula!ed, and SO lS a way O!
havlng !wO dl!!lOul!y |evelS !Or eaOh OppO
nen!.
A| l lga!a'S game haS !he Same DaSlO ldea,
wl!h One- O| !wO-player Op!lOnS and OOn!|Ol
O! !he DOxe|'S punOheS Dy keyDOa|d O|
OyS!lOk OOn!rO| , Du! l!S a!!emp! !O pu! !he !|gh!
ln!O a 3D perSpeO!lve lS prODaDly whe|e
mOS! O! !he p|ODlemS l l e.
Where KOnaml'S !akeS a SldewayS vlew
and needS uS! !wO OOn!rO|S !O mOve !he
player le!!rlgh!, A| l l ga!a`S |OOkS dOwn !|Om
One OOrne| O! !he |lng and yOu| !lgh!er Oan
mOve l n any dl |eO!lOn.
There`S ODvlOuS|y a g|ea! dea| O! !errl!lO
prOg|amml ng l nvO|ved ln maklng !he !wO
DOxerS Ol|Ole arOund eaOh O!her, l n !rOn! and
Dehlnd and a|SO ln a|lOwlng !Or !he dl!!e|en!
pe|SpeO!lveS needed On !he va|lOuS pun-
OheS a! yOu| dlSpOSa|. The !rOuDle lS !ha! !he
end reSul! al | lOOkS |a!her unOOnvlnOlng. The
punOheS are de| lvered l n a !al|ly l ukewarm
manner, and aS !he graphlOS a|e Sma| ler
!here'S muOh |eSS dl!!e|enOe De!ween !he
punOheS-a aD lS muOh llke an upperOu! l n
!hl S verSlOn. NOr are !hlngS he| ped Dy !he
way !he OOlOurS l n varlOuS plaOeS Splll Ove|
!helr DOrderS - any DOxer knOOked Ou!
a| mOS! SeemS !O pad OOmpany wl!h hl S
YOur S!amlna lS l ndlOa!ed a! !he !Op O! !he
SO|een, and Oan De replenlShed De!ween
rOundS. Wl nnl ng lS el!her Dy knOOkOu! O|
whO wlnS mOre O! !he elgh! !wO-mlnu!e
rOundS -qul!e a |eng!hy OOn!eS!, !ha!.
The SOund e!!eO!S On dLBoxing a|en'! a
pa!Oh On !he KOnaml e!!Or!, maklng yOu|
MSX SOund l l ke |l!!le mO|e !han a SpeO!|um
-wha! an l nSul !| We`|e nO! !Orge!!lng !ha! a
Oar!rldge wl l | OOS! yOu !wlOe !he prlOe O! a
OaSSe!!e, Du! l! yOu're keen !O ge! a DOxlng
Sl mu|a!lOn !hen yOu'd |ea||y De De!!e|
advlSed !O dl g deep ln!O yOur pOOke!S.
Pu!!lng !heSe !wO l n !he rlng lS llke ma!Ohlng
F|ank BrunO wl!h HOnnle CO|De!!, and
!hOugh l n On8 way l!`S un!alr !O OOmpare a
OaSSe!!e wl!h a Oar!rldge a! !wlOe !he p|lOe, |!
yOu dO wan! a DOxlng Sl mu|a!lOn yOu m|gh!
De advlSed !O d|g deeper ln!O yOu| pOOke!
and ge! !he De!!er Op!lOn.

W
IF YOU SX
RET ER PLEASE CONTACT US.
PROFIT FRO OUR EXPERIENCE
OUR
Z9 HOUR DELIVERY SERVICE
.
b
SOF E
L1M b
Telex: B74B ROB INC.
LL
Nemesis Distribution Ltd, 2 lffley Road, Hammersmith, London WU DPA. Tel: D1 B4B B701

SOme SpOdS Oan De nO!OrlOuSly hard !O
Sl mul a!e On a mlO|O. HOw, !Or lnS!anOe, dO
yOu OOpe wl!h 1 1 aSlde, allaO!lOn Ame|
lOan !OO!Dall? Well, mayDe !he anSwer lS !ha!
yOu ShOuldn'! even !ry.
yOu yOurSel! make nO mOveS !Or a whlle.
Very S!range.

Superbowl lS OOn!uSlngly OrganlSed, wl!h


pOOr graphlOS O! !llOkerlng playerS whO
appear and dlSappear OOnS!an!ly. Lven !he
OOOaSlOnal meSSageS are dOne l n !ex! !ha!'S
nlghOn lmpOSSlDle !O read, maklng yOu !eel
!ha! !he game'S Deen prOduOed Dy SOmeOne
whO'S never aO!ually Sa! dOwn and played l!
NO! !rue, | knOw, Du! l! Oer!alnly lOOkS !ha!
way.
The ruleS O! AmerlOan !OO!Dall are De!!er
explalned !han hOw !O play !he aO!ual game.
YOu !ake OOn!rOl O! whlOhever !eam O!
playerS happenS !O De !laShlng a! !he !lme,
SO !O Speak, and !he OyS!lOk Or Ou|SOr keyS
Oan De uSed !O SeleO! a de!enSlve Or
O!!enSlve mOvemen! !rOm a menu O! Op!lOnS
yOu're glven when apprOprla!e.
LMY g


=_ a
* Mttcv
We all knOw hOw SOlld AmerlOan !OO!Dal
lerS are, Dul l ! llke DrlOk . . . erm, DulldlngS,
Du! !heSe playerS lOOk aDOu! aS SOlld aS
ghOS!S.
Bad game deSlgn DeglnS wl!h !he !aO! !ha!
SOme O! !he lnS!ruO!lOnS whlOh yOu need are
nO! glven l n !he aOOOmpanylng nO!eS Du!
Only On an l n!rOduO!Oq SOreen whlOh glveS
way !O a demOnS!ra!lOn mOde.
l! yOu mlSS !he Openlng SOreen Or !Orge!
!he OOmDlna!lOn O! two keyS needed !O exl!
!he demO yOu're well and !|uly S!uOk and
have !O relOad !|Om SOra!Oh.
They really dO dlSappear OOmple!ely aS
yOu mOve !hem rOund !he pl!Oh, whlOh
makeS !he game very dlSOOnOer!lng !O
wa!Oh. AlSO dlSOOnOe|!lng l S !he !aO! !ha! yOu
OOn!rOl Several playerS SO !hey all S!ar!
runnlng l n !he Same dl reO!lOn a! !he Same
!l me, nO! !O men!lOn !he way !he OOmpu!er
!akeS Over l! yOu dOn'! happen !O De dOlng
any!hlng a! a par!lOular mOmen!.

The game lS !ur!her OOn!uSlng l n !ha! !he


whOle play Oan De a klnd O! demOnS!ra!lOn
mOde.
l ! lSn`! yOu agalnS! !hemlO|OO|yOu agalnS!
anO!her OppOnen!, Du! yOu Oan OOn!rOl el!her
!eam a! any pOln!. The game pl ayS l n demO
mOde !l | l yOu !OuOh !he OyS!lOk Or keyDOard
!O !ake Over, and wl l l gO DaOk !O demO mOde l!
There'S alSO a laDOrlOuS wal! l! yOu dO ge!
a !OuOhdOwn whl l e all !he playerS SlOwly
make !helr way !O Dehlnd !he l l ne. The SOund
e!!eO!S are p|e!!y dlSmal, !OO.
ThlS lS Oe|!alnly Dudge! S!u!! !rOm Budgle
SO!!ware, and !anS O! !he exOellen! The
Refrigerator are l l kely !O glve l! a veq OOOl
reOep!lOn.
.
ThlS lS an expenSlve OheSS prOgram Du! a
OOmprehenSlve One, wrl!!en SpeOl!lOally !Or
!he MSX ra!her !han OOnve|!ed !rOm SOme
O!her maOhlne.
ThO bO8rd lS rOaSOnaDly Olea|ly Se! Ou!,
wl!h !he plOOOS pedeO!ly lden!l!laDle, and
yOu dO 8! |OaS! have !he Op!lOn O! Ohanglng
!he OOlOurS O! DO!h !he DlaOk and whl!e
pleOeS and !he DlaOk and whl!e SquareS. YOu
Oan even have Dlue playlng Dlue On Dlue
SquareS, l! yOu wan! an ex!|emely !rlOky
game.
SOund haS Deen |a!ed aS nO! appllOaDle,
!hOugh yOu dO ge! a de!lnl!e 'Deep' !O
lndlOa!e when a keypreSS haS reglS!ered
and a mOve Deen made, whlOh lS really all
yOu rea|ly wan!.
l nS!ead O! O!!erlng yOu varlOuS Skl l l leve|S,
when yOu lOad up !he prOgram yOu're aSked
!O S!a!e !he OOmpu!er
'
S allOwed reSpOnSe
!lme l n SeOOndS, a|!hOugh l! yOu ge! !ed up O!
wal!lng yOu Oan !OrOe l ! !O make a mOve Dy
preSSlng !he SpaOe Dar.
ThlS lS a !ar De!!e| me!hOd !han dlSOOver
lng !ha! l! yOu OhOOSe !he ha|deS! Op!lOn yOu
have a 30mlnu!e wal! whlle !he OOmpu!e|
deOldeS l!S Openlng mOve and !ha!`S
Oer!alnly nO exaggera!lOn, we have Seen l!
!O| OurSelveS|
There'S nO !wOplayer Op!lOn, whlOh lS a
SenSlDle exOluSlOn aS l! allOwS !Or a mOre
OOmprehenSlve prOgramanyway l! !wO O!
yOu wan! !O play, wha!'S wrOng wl!h a real
DOard?
All !he reOOgnlSed mOveS are Oa!ered !Or,
and !he OOmpu!er wl l l advlSe yOu On a mOve
l! yOu aSk l! nlOely, and prOvlded l!'S !lnlShed
l!S Own !hlnklng (l!'S ODvlOuSly nO !OOl ). YOu
Oan !ake DaOk !he laS! mOve l! yOu llke, and
alSO Save !he Ourren! game aS well aS
prln!lng Ou! !he SOreen O| llS!lng !he mOveS
made SO !ar On el!her !he SO|een Or On !he
prln!er.
An 'AnalySlS' Op!lOn allOwS yOu !O Se! up
!he DOard l n any way yOu llke, and aS well aS
pu!!lng any pleOe On any Square yOu wlll De
aSked whe!her Oedaln pleOeS (klngS and
rOOkS) have Deen mOved Or nO!.
|nl!lally when Se!!lng up !he DOa|d yOu will
De aSked !O Se! a !l me l l ml ! On !he !l |S! mOve
!O De made, Du! l! yOu l l ke yOu Oan !hen re!aln
!he DOard and gO DaOk !O Se! a dl!!eren! !lme
|lml! !O See l! l! makeS any dl !!erenOe !O !he
Ou!OOme.
l! yOu have a DOOk O! SOme O! !he !amOuS
OheSS gameS O! !he paS!, yOu Oan uSe !hlS
!aOl|l!y !O See hOw !he p|Ogram OOmpareS
wl!h SOme O! !he Grand MaS!erS.
Belng nO Grand MaS!erS OurSelveS, l!'S
hard !O Say uS! hOw !Ough an OppOnen! Ultra
Chess prOvldeS yOu wl!h. HOwever i!
Oer!alnly Oan'! De !aul!ed On !he !ea!u|eS l!
OOn!alnS and !ha! DOdeS well !Or !he Ove|all
game.

BOnd On O!her maOhlneS O!!ered !hree


gameS lnOOrpOra!ed ln!O A View to a Kill, Du!
MSX uSerS ge! Only !wO, maklng hl m nO! SO
muOh a 007 aS a 004. reOurrlng. Mlnd yOu,
l! !he mlSSlng One'S any!hlng |lke !he !wO
lnOluded, we ShOuld De !hank!ul !Or Small
The DaOkgrOund graphlOS are alSO aS
pOOr aS !he maln !lgure, and qul!e a waS!e O!
SpaOe when yOu OOnSlder wha! !he MSX lS
OapaDle O!. |Or a game prlOed well aDOve !he
average !Or a OaSSe!!e-1 0.99DOmark
real|y OOuld have dOne muOh De!!er ln !ha!
reSpeO!.

merOleS.
Lven !he arrangemen! O! !he gameS On
!he OaSSe!!e lS pOOr. |l rS! prOgram lS a !l!le
SOreen and menu, and !hlS allOwS yOu !O lOad
el!her !he !lrS! game, 'The Mlne', Or !he
SeOOnd game, 'Cl!y Hal|'.
AS yOu ump aOrOSS gapS and !al| dOwn
OhaSmS, yOu wl l l OOme aOrOSS varlOuS
ODeO!S, and yOur lnS!ruO!lOnS !O plOk up,
drOp, uSe and SO On are glven vla !he OyS!lOk
!hrOugh an Op!lOnS menu !ha! appearS a! !he
!OO! O! !he SOreen. ThlS lS l rrl!a!lng !O
Opera!e, pa|!lOular|y aS reSpOnSe !O !he
OyS!lOk SeemS !O De pOOr.
l! yOu lOad up !he !lrS! game, !hOugh,
!here'S nO way yOu Oan qul ! l! yOu ge! !lred.
lnS!ead, yOu have !O Swl!Oh O!!, rewlnd !he
!ape, lOad !he menu prOgram (whlOh lS qul!e
|eng!hy !Or wha! l! OOn!alnS) !hen !aS!
!Orward !O where !he SeOOnd game S!ar!S On
!he !ape. Lven dOlng !hlS l !Ound l had !O
make Several a!!emp!S !O ge! !he SeOOnd
game !O even lOad.
|O|lOwlng On !rOm !ha! lS 'Cl!y Hal|', whlOh
uSeS !he Same !ype O! 'DuOk ShOO!' menu O!
Op!lOnS, !hlS !lme !O reSOue BOnd and !rlend
S!aOey !rOm a Durnlng Dulldlng ln San
|ranOlSOO.
A!!er !he prOmlSlng way !he BOnd !heme
p|ayS a! !he S!ar! O! !he gameS, l!'S
dlSappOln!lng !O !lnd 'The Mlne' lS !O!ally
Sllen! ln play.
YOu run yOur ma!OhS!lOk !lgure (Sllen!
agaln) !hrOugh pOOrly drawn rOOmS plOklng
up and uSlng pOOrly drawn ODeO!S l l ke keyS,
Du l le!S and DuOke!S O! wa!er.
TyplOal O! !he SlOppy apprOaOh lS !ha! !he
On| y advlOe yOu're glven On OOn!rOlS lS !ha!
' Al | gameS may De OyS!lOk Opera!ed`. YOu
Oan uSe !he keyDOard, Du! l!'S up !O yOu !O
!lnd Ou! whlOh keyS dO wha!. On !he O!her
hand, yOu Oan Save yOur mOney and Duy !he
DOOk Or See !he !llm.
YOur ma!OhS!lOk BOnd !lgure wOuld S!and
nO OhanOe agalnS! an OddOD Or even a
BODaJODDer aS yOu uSe a OyS!lOk !O mOve
hlm rOund a ne!wOrk O! undergrOund
paSSageS ln an e!!Or! !O !q !O preven! a
nuOlear DOmD Delng de!Ona!ed.
.

^ %1> k2M k+ T
I* / -+
_

1r ~.~ M4`^.
_ . * ~
U<I-m- J*M TxW =* )
Ttv +*v<t<> *vxmr:
.. . ^ Q
~
4% 1< w 1 <k7 I*M tMF ^
t. *Y
' 1
Y TN## +' - - ~ J


7 J l f1 * -=&
' + Y < l lW \ Q { U B
4
3 5 `Y . 7

AnO!her MSX muSlOmaker, !hlS !lme !rOm


Kuma, and S!ralgh! away yOu're le!! !O yOur
Own devlOeS. ThlS lS DeOauSe, apar! !rOm !he
!lrS! nl ne nO!eS O! Beautiful Dreamer, !here
are nO Sample !uneS On !he !ape Or even !O
!ype l n !Or yOurSel!. MuSlOal knOwledge
ODllga!Oq, !hen, l! yOu're !O De aDle !O
!ranSOrlDe nO!eS !rOm Shee! muSlO !O !hlS
u!lll!y.
AS wl!h Musix, alSO revlewed !hlS mOn!h,
yOu're prOvlded wl!h a range O! lnDull! drum
rhy!hmS, !en O! !hem, Or yOu Oan OOnS!ruO!
yOur Own.
ThlS lSn'! hal! aS !rlendly aS Musix,
DeOauSe !he drum nO!eS are l l ml!ed !O lOw,
medl um and hl gh, and ranglng !rOm hal! a
Dea! !O !Our Dea!S. There'S nO OraShlng
OymDalS, and nO Op!lOn !O !urn yOur
ml OrOOOmpu!er ln!O a keyDOard !O !q Ou! !he
SOundS De!Ore gOlng On !O en!er !hem ln!O a
!une prOgram.
The nO!eS, whlOh make a klnd O!
eleO!rOnlO planO SOund, are alSO | l ml!ed !O
!ha! range !Or leng!h, SO l! yOu wan! any!hlng
lOnger !han !Our Dea!S yOu'll have nO OhOlOe
Du! !O pu! up wl!h a Sllgh! pauSe l n !he
mlddle.
YOu a|SO Only have a range O! !hree
OO!aveS l n whlOh !O wOrk, and en!erlng a !une
lS qul!e a laDOrlOuS prOOeSS, uSlng varlOuS
keyS !O mOve arrOwS arOund On !he SOreen
!l l l yOu've gO! !he nO!e, OhOrd, Dea! and
OO!ave Se! yOu requlre, !hen preSSlng
HLTUHN.
The drumS and maln !une Oan De played
lndependen!ly Or !Oge!her, Du! !hey have !O
De edl!ed Separa!ely, whlOh OOu|d lead !O a
lO! O! !rlal and errOr wOrk l n a!!emp!lng !O
OOmDlne !hem.
Wha! Music Maestro dOeS have are elgh!
aOOOmpanylng arpegglOS, eaOh havlng a
!hree, !Our, Slx Or elgh! nO!e S!rum, Du! !hlS
!ea!ure lS SOmewha! marred Dy !he !aO! !ha!
yOu Oan Only OOn!rOl !hem Dy havlng !hem On
Or O!!.
There'S nO vOlume OOn!rOl, and !he
arpegglOS dO !end !O Swamp !he maln !une
SO !ha! yOu're hard puShed !O !ell wha!'S
Delng p|ayed. Music Maestro alSO prOvldeS
yOu wl!h !hree !empO Se!!lngS, and !lve
envelOpe Se!!lngS !O play arOund wl!h.
Playlng aDOu! wl!h all O! !heSe prOduOeS a
range O! SOund e!!eO!S whlOh SOme O! yOu
mlgh! !lnd uSe!ul , !hOugh !hey're ODvlOuSly
l l ml!ed !O varla!lOnS On !ha! eleO!rOnlO planO
SOund.
AS yOu'd expeO!, yOu Oan Save yOur
OOmpOSl!lOnS !O !ape, and OOnSlderlng !he
e!!Or! l nvO|ved ln pu!!lng !hem !Oge!her yOu'll
OeUalnly need !O. |Or a !ew pOundS ex!ra,
hOwever, Musix wlll glve yOu muOh mOre

muS|C.
BruSh up yOur Drldge wl!h !hlS prOgram !rOm
Kuma. |!'S uS! aS we|l !he uSua| !emp!a!lOn !O
Oal| l! a Dr|dgq !u!Or haS Deen reSlS!ed aS l!'S
ra!her !OO l l ml!ed !O Olalm !ha! l! aO!ually
!u!OrS yOu.
Sl mpl e Du! adequa!e lS !he DeS! way !O
deSOrlDe !he graphlOS, and !he Only SOund l S
!he uSua| keypreSS Ol|Ok !O le! yOu knOw !ha!
SOme!hlng haS reglS!ered.
HOwever, wha! l! dOeS dO lS enaDle yOu !O
Dld !Or and play a S!ralgh!!Orward hand, and
alSO replay !he Same hand l! yOu wlSh. When
yOu !lrS! lOad up !he prOgram yOu Oan SeleO!
!rOm a range O! reSpOnSe !lmeS, !rOm lnS!an!
!O le!harg|Ol
The |nS!ruO!lOnS are de!alled enOugh, and
ln!Orm !he knOwledgeaDle !ha! !he hand lS
D|d aOOOrdl ng !O !he AOO| SyS!em, wl!h
BlaOkwOOd, S!ayman and S!rOng !wOOluD
OOnven!lOnS lnO|uded. TakeOu! dOuDleS are
alSO SuppOr!ed, aOOOrdlng !O !he Dl urD
enO|OSed wl!h !he OaSSe!!e.
YOu alwayS play SOu!h, and On !he
Openlng D|dd|ng SOreen yOur OardS are
dlSplayed alOng wl!h a nO!e O! whO haS deal!
and !he dlS!rlDu!lOn O! yOur OardS aOrOSS !he
Sul!S ln OaSe yOu're lnOapaDle O! OOun!lng
!ha! up !Or yOurSel!.
ThOugh Bridge lS adequa!e aS l! S!andS, |!
OOuld really dO a lO! mOre. Whlle yOu Oan play
!he Same hand Over agaln l! yOu wlSh, yOu
Oan'! Se! up a hand !O See hOw l ! wOuld play
- dea|lng !he OardS lS a|wayS !O!ally a!
randOm.
YOur D|dS are Sl mp| y en!ered aS 1 0,2S Or
wha!ever, Or Dy preSSlng !he SpaCe Dar !Or
nO D|d. OnOe !he Dlddlng lS OOmple!ed !he
OOmpu!er SOreen Swl!OheS !O a dlSplay
ShOwlng !he relevan! hand(S), and p|ay !hen
OOmmenOeS.
l! yOu wan! !O |e! !he OOmpu!er make a Dld
Or play a Oard !Or yOu, preSSlng !he SpaOe Dar
wlll ge! l! !O dO !ha!. Bu!, l!'S nO!lOeaDle !ha! l!
yOu a|lOw !he OOmpu!er !O Dld all !Our handS
and !hen play every Oard, !he OOn!raO!S l!
makeS SOme!lmeS prOve !O De dlSaS!rOuS.
The OOmpu!er wl l l play OardS au!Oma!lOal
lywhen l! Oan, e. g. l! !here'S aSl ng|e!On Or!Or
!he !lnal hand, and wl | l alSO au!Oma!lOally
en!er !he Sul! yOu have !O p|ay !rOm, l! yOu
have

OardS l n !a! Sul!. SO al| yOu have !O
en!er yOurSel! lS !he numDer O! !he Oard !O
p|ay. A very SenS|Dle apprOaOh !O !he deSlgn
O! !he prOgram.
SOmehOw One dOeSn'! expeO! !hlS O! an
al | knOw|ng OOmpu!erl
Bridge lS a ll!!le On !he prlOey Slde !Or wha!
l! dOeS, Du! l! yOu need an everwl l l l ng
par!ner whO never argueS wl!h yOu, Or are
keen !O !ry !O l mprOve yOur play l n !he prlvaOy
O! yOur Own hOme, !hen a! leaS! l!'S a
welldeS|gned prOgram.
|! yOu enOyed playlng Vlrg|n'S Sorcer
!hen we Oan guaran!ee !ha! Ul!l ma!e'S
Knight Lore wl l l alSO appeal.
The game l S very Sl ml l l ar ln deSlgn !O
Sorcer Du! !he graphlOS are De!!er aS !he
SO!!ware genera!eS and ma|n!alnS a reallS
!|O !hree-dlmenSlOnal DaOkgrOund.
YOu are OaS! aS a humDle mOr!al whO
!urnS ln!O a werewOl! when !he Sun gOeS
dOwn. The On|y way !O SOlve yOur pllgh! lS
Dy Seek|ng Ou! !he wlzard MelkhlOr whO'S
h|dden away l n !he dep!hS O! !he OaS!le
Knlgh! LOre.
YOur queS! haS !O De OOmple!ed wl!hln
40 dayS and 40 nlgh!S O!hemlSe llke !he
|nOredlDle Hul kyOu are dOOmed !O llve a
dOuDle ll!e.
|! SOundS eaSy dOeSn'! l!, Du! llke
Sorcer l! requ|reS a lO! O! l nl!|a!lve and
Oare!ul plann|ng.
l nSlde !he OaS!le yOu are OOn!rOn!ed Dy
dl ml y l|! !OrOheS !ha! llgh! up !he S!One
wallS. Many O! !he !unnelS and rOOmS are
!|lled nO! Only wl!h var|OuS !reaSureS Du!
alSO hldeOuS gODllnS and OryS!al l l ne Mer
kylS enOapSula!ed Dy !he wlzard, !O De
!reed upOn hl S dea!h.
Bu! !hel r dem|Se lSn'! yOur prODlem, aS
yOu have !O manOeuvre yOur way !hrOugh
!he laDyrln!h O! !rapS and !eS!S !ha! Mel
khlOr haS Se! !O keep Ou! all Du! !he mOS!
perSlS!en! O! unwan!ed gueS!S whO Seek
an audlenOe wl!h him.
SOa!!8red !hrOughOu! !he OaS!|e are
varlOuS ODeO!S SuOh aS ShOeS, pO!lOn
DO!!leS, OryS!al DallS and dlamOndS whlOh
need !O De OOl leO!ed !O gO |n!O !he wlzard'S
Oau|drOn. | n re!urn he w|ll glve yOu !he
maglO pO!lOn !ha! wl l l S!Op yOu !urnlng ln!O
!he dreaded werewOl!.
Many O! !he ODeO!S are eaSy !O p|Ok up,
whereaS O!herS are !uOked away l n plaOeS.
SOme even merge ln!O !he murky DaOk
grOund, SO yOu'll need !O keep yOur eyeS
peeled.
YOu'll alSO need !O wa!Oh Ou! !Or ghOS!S
!ha! lOOk l l ke DlODS O! wODDly elly, Dump
ln!O One O! !heSe and yOu lOSe One O! yOur
!Our llveS.
ThrOughOu! !he game a OOun!er a! !he
DO!!Om O! !he SOreen keepS yOu |n!Ormed
O! hOw many dayS have paSSed and hOw
many yOu have le!!. TO !he r|gh! O! !he
OOun!er |S a w|ndOw !hrOugh whlOh yOu Oan
See !he Sun Se! and rlSe. The graphlOS are
exOellen!, SO muOh SO !ha! aS |n rea| | l!e,
yOu Oan hlde Dehlnd wallS Or !uOk yOurSel!
|n!O dark OOrnerS. The SOund, al!hOugh nO!
Drllllan!, addS !O !he a!mOSphere.
A! 9. 95 !he game |S !alrly hlghlyprlOed
Du! l!'S !he SOr! O! !|!le !ha! rapldly DeOOmeS
addlO!lve.
LANDER
by M A She/ton
Landlng SpaOe O|a!I lS a !lrm !avOurl!e wl!h many O! MSX
Compuling'S reade|S whO Send |n llS!lngS. Th.S One appealed !O uS
pa|IlOu|a|ly DeOauSe l! OOn!a|nS SOme very ln!ereS!lng prOgram-
mlng !eOhniqueS. The SpaOe Ora!! lS ve|y de!alled and alSO ShOwS
IhruS!er |OOke!S ln all dl reO!lOnS.
.
The au!hO| inOludeS !ul| lnS!ruO!lOnS and guaran!eeS a SurpnSe
in SIO|e when yOu| !ue| runS Ou!l
o
*** LANDLH ***
J HLM
GHLLTCN ***
Z HLM *** UY M. A .
KLYG
***
4 HLM *** GLT GCHLLN AND
* TN= J t rL=
Q X=J t Y= J t E= J t GC=/ t G~
J .
J Q t rr= t EG=

GCGUU Z
* ~ T [ HND [ J ) *ZZQ ) t U= 1NT
/ lCH1=JTC . A1N
HND [ J ) *J Q )
[ HN
D [ J )
*J
) t C=

[
CH
EC1
NT
[ A , U )
= J Z
C
1r EC1NT [ A , U ~
EC1NT [ A , U ) J THLN
H EC1NT [ A , U ) = J CH
1 = 1 J t NLXT
H C=J Z CH C= J THL
1r C= CH C= J C
N 1 = 1 J t NLXT
J EGLT [ A , U ) , C t NLXT
J J GTH1G [ G1 ) CN

HS
HS+CHHS
[ A ) t NL
JZ rCH1 = JTCZ t HLADA. ~
XT1 t GEH1TLS [ ) =HS
[ CHHS [ Z QQ ) )
J
GEH1
TLS [
J ) =
GTH

) +

HHS [
Z ) +
CHHS
J 4
GEH1
TLS [ Z ) =CHH
S [ J
Z ) +
CHHS
[ Q ) +
CHH
,
[ Q ) +CHHS [ J Z ) +CHH
S [ Z ) +CHHS [ Z )
HHS [ ) +CHHS [ ) +CHHS [
JQ
GEH
1TL
S [ ) ~C
S [ J
Z )
+CH
HS [
Z ) +
CHHS [
Z ) +CHHS [ JZ ) +CHH
) +CHHS[ ) ^
CS~CS+CHHS[ A ) t NLX
J rCH1= JTC t HLADA .
T 1 t
GEH1TL
S [ 4 ) =
CS
.
S ~DS+
CHHS
[ A ) t
NLX

J/ rCH1= JTC t HLADA . D ~


T 1 t
GEH1
TLS [
Q ) =DS
.
S
~LS+
CHHS
[ A) t
NLX
J rCH1= JTC t HLADA . L ~
T 1 t GEH1TLS [ ) =LS

rS ~ rS+CHHS [ A ) t NLX
J rCH1 = JTC t HLADA .
T1 t
GEH
1TL
S [ / )
=rS
* GS =
GS+
CHHS
[ A ) t NL
^
Z rCH1= JTC t HLADA.
T 1 t GEH1TLS [ ) =GS
HS
HS +CHHS [ A ) t NLX
ZJ rCH1= JTCQ t HLADA t ~
T 1 t GEH1TLS [ J ) =HS
A * J S =J S+CHHS [ A ) t NLX
ZZ rCH1 =J TCQ t HLAD .
T1 t GEH1TLS [ ) =J S
H
Z rCH1 = JTCQ t HLADA t KS =KS +CHHS [ A ) t NLX
T1 t GEH1TLS [ J J ) =KS
Z4 rCH1= JTCQ t HLADA t MS =MS +CHHS [ A ) t NLX
T1 t GEH1TLS [ J Z ) =MS
ZQ GEH1TLS [ J 4 ) =GTH1NGS [ Z , CHHS Z QQ ) )
Z rCH1= J TCZ t HLADA t AAS =AAS+CHHS [ A ) t
NLXT t GEH1TLS [ J ) =AAS
Z / rCH1 = J TC t HLADA t UUS=UUS+CHHS [ A ) t N
LXT t G EH1TLS [ J / ) =UUS
Z rCH1 =J TC t HLADA t CCS=CCS+CHHS [ A ) t N
LXT t GEH1TLS [ J ) =CCS
Z rCH1=J TC t HLADA t DDS=DDS+CHHS [ A ) t N
`
LXT t GEH1TLS [ J ) =DDS
rCH1=J TC t HLADA t LLS=LLS+CHHS [ A ) t N
LXT t GEH1TLS [ Z ) =LLS
J rCH1= JTC t HLADA t rrS= rrS +CHHS [ A ) t N

LXT t GEH1TLS [ Z J ) =rrS


Z L1NL [ Z 4 , Q ) ~ [ Z 4 , J Q ) , J , Ur
= L1NL [ Z J , Q ) [ Z , J Q ) , 4 , Ur
4 L1NL [ Z J , J ) ~ [ Z , J ) , J
Q L1NL [ Z J , J ) ~ [ Z , J ) , J
HLM *** LAND1NG EADG ***
/ CCLCH , J , J
L1NL [ , Q ) ~ [ / , Q )
L1NL [ / , Q ) ~ [ , J 4 )
4 L1NL [ , J 4 ) ~ [ Q , J 4 )
L1NL [ Q , J 4 ) ~ [ Q , J )
4Z L1NL [ Q , J ) ~ [ , J )
4 L1NL [ , J ) ~ [ J , J )
4 4 L1NL [ J , J ) ~ [ J , J )
4Q L1NL [ J , J ) ~ [ J , J )
4 L1NL [ J , J ) ~ [ J , J / )
4/ L1NL [ J , J / ) ~ [ Z J , J / )
4 L1NL [ Z J , J / ) ~ [ Z J , J )
4 L1NL [ , Q ) ~ [ , Z )
Q EA1 NT [ Z , J ) ,
Q J L1NL [ , Q ) ~ [ / , 4 / ) , Z , Ur
QZ L1NL [ Q , J ) [ / , J // ) , J , Ur
Q L1NL [ J , J ) ~ [ J , JZ / ) , J , Ur
Q4 CN GTH1G GCGUU /
QQ CELN FQ t rCH CUTEUT AG JJ t EHLG
LT [ Z J , Z ) t EH1NTJJ , ~
Q EHLGLT [ Z J , /Q ) t EH1NTJJ , GL
Q/ EHLGLT [ Z J , J Z ) t EH1 NTJJ , rL
Q EHLGLT [ Z J , J ) t EH1NTJJ , +
Q L1NL [ , J 4 ) ~ [ JQ , J Z ) , J Z , Ur
L1NL [ J Q , J 4 ) ~ [ J , J Z ) , J , Ur
J L1NL [ J , J 4 ) ~ [ ZJ , J Z ) , JZ , Ur
Z CCLCHJ Q t EHLGLT [ 4 , J 4 ) , JQ t EH1NTJJ
, GCOFe =
GCUND , Z t GCUND , t GCUND/ ,
4 EHLGLT [ J , J Q ) t EH1NTJJ ,
Q D=GT1CK [ G1 )
CN D GCGUU / , , , , J , Z
, , 4

/ EUJ G EH1JL , ( X , Y ) , 1

JJL / , ( X+ , Y+1 ) , : EUJ GEH1JL , ( X+ ,


1 r EC1 NJ ( X+Z , Y ) = CH EC1 NJ ( X+ 1 / , Y
) = CH EC1NJ ( X , Y+ 1 ) = CH EC1NJ ( X+ 1 ,
Y+1 ) = JHLN 1Z
x Y+ 1 ) , 1
"
__ 1 1 GCGUUZ1
11 4 EUJ GEH1JL , ( X+ , Y+ 1 ) , 1 : EUJ GEH
1JL / , ( X+ , Y+ 1 ) , 1 : EUJ GEH1JL , ( X+ ,

Y+ 1 ) , 1
1 r EC1 NJ ( X , Y+ 1 ) = 1 CH EC1NJ ( X+ 1

, Y+1 ) = 1 JHLN GCJC 1 /


/ 1 r EC1NJ ( X , Y+1 ) =1 Z CH EC1NJ ( X+ 1
1 1 GCUND , : HLJUHN /

x
1 1 EUJ GEH1JL , (X~ , Y+ 1 ) , 4

, Y+ 1 ) = 1 Z JHLN GCJC 1 /

`
/ 1 1 r EC1NJ ( X , Y+1 ) =1 CH EC1 NJ ( X+ 1
' 1 1 / GCGUUZ1
1 1 EUJ GEH1JL , ( X~ , Y+ 1 ) , 1
1 1 GCUND , : HLJUHN /

1 Z EUJ GEH1JL 1 , ( X+ 1 , Y+/ ) , 4


, Y+1 ) = 1 JHLN GCJC 1 /
/Z EUJ G EH1JL1 , ( Z4 1 , E ) , GC

/ EUJ GEH1JL14 , ( Z 1 , GE ) ,

/4 1 r Y>1/ JHLN : Y=Y~1 : GCJC /

"
/ 1 rY<1 JHLN Y=Y+ 1 : GCJC/
/ 1 r X>1 JHLN X=X~1 : : GCJC/
/ / 1 r X<1 JHLN X=1 : X=X+1 : GCJC /
/ 1r E > JHLN GC= 1 Z
/ 1 r E > 1 Z JHLN GC=
1 Z 1 GCGUUZ1
1 Z Z
1 Z

1 Z4

"" 1 Z
q 1 Z
EUJ GEH1JL 1 , ( X+ 1 , Y+/ ) , 1
GCUND , : HLJUHN /
EUJ GEH1JL1 1 , ( X+ 1 Z , Y~Z ) , 4
GCGUUZ 1
1 r E > 1 JHLN EHLGLJ ( , / ) : CCL
CH1 : EH1NJJ1 , CU1 Cf rUe 1 : GCGUU Z /
" 1 Z /
. 1 Z
g 1 Z
EUJ GEH1JL1 1 , ( X+ 1 Z , Y~ Z ) , 1
GCUND , : HLJUHN /
EUJ GEH1JL1Z , ( X~ , Y~ `
GCGUUZ 1

: CCLCH1 , 1 Z , 1 Z : CLG : GCHLLN : HUN

1 1 r GE< CH GE >1 JHLN GE=1


Z Y=Y+1 : X=X+ 1 : E= E+ . : GE=GE+
1 r GE> 1 JHLN GE=1
4 GCC
LND

LM *** KLY GUUHCUJ1NLG ***


x

/ Y=Y~Z: E=E . : GEGE~ : GCJC 1 1 Z


Y=Y~Z : E=E+ . : X=X+1 : GE=GE~ / : GCJC 1
1
X=X+1 : E= E+ . : GE=GE~ : GCJC 1 1
Y=Y+ Z : E=E+ . : X=X+1 : GE=GE~/ : GCJC 1

Z
1 Y=Y+Z : E= E+ . : GE=GE+ : HLJUHN /
Z X=X~Z : E= E+ . : Y=Y+ 1 : GE=GE / : GCJC 1

Z 4
X=X~Z : E= E+ . : GE=GE~ : GCJC 1
' 4 X=X~Z : E= E+ . : Y=Y~Z : GE=GE~ / : GCJC 1

Z
" LND
;

HLM *** JHHUGJ HCUJ1

NL ***

g / E=E+ : Y=Y~4 : GE=GE~ Z


1 r Y < JHLN Y=Y+4

1r E> JHLN GC=1Z


1 1r E>1 Z JHLN GC=
1 r E>1 JHLN HLJUHN
EUJ G EH1JL1 , ( Z4 1 , E ) , GC
1 EUJ GEH1JL , ( X+ , Y+ 1 ) , 4 : EUJ G EH
1JL / , ( X+ , Y+1 ) , : EUJ GEH1JL , ( X+ ,
Y+ 1 ) , 1
1 4 GCGUUZ1

1
1 EUJ GEH1JL , ( X+ , Y+ 1 ) , 1 : EUJ G EH
1JL / , ( X+ , Y+1 ) , 1 : EUJ GEH1JL , ( X+ ,
Y+ 1 ) , 1
a
1 GCUND , : HLJUHN /
1/ HLM *** GEH1JL rLAMLG ***
1 EUJ GEH1JLZ , ( X+ 1 , Y+ ) , 4 : EUJ G EH
1JL , ( X+1 , Y+ ) , : GCGUUZ 1 : EUJ GEH1J
LZ , ( X+ 1 , Y+ ) , 1 : EUJ GEH1JL , ( X+ 1 , Y+

) 1


1 GCUND , : HLJUHN /

1 1 EUJ GEH1JL4 , ( X~ 1 , Y+ ) , 4 : EUJ G EH


1JL , ( X~ 1 , Y+ ) , : GCGUUZ 1 : EUJ GEH1J
L4 , ( X 1 , Y+ ) , 1 : EUJ G EH1JL , ( X~ 1 , Y+
) , 1


1 1 1 GCUND , : HLJUHN /
1 EUJ GEHJJL1Z , ( X , Y 4 ) , 1
GCUND , : HLJUHN /
1 Z LND

1 DAJA , , 1 , 1 , 4 , 4 , 4 , 1 , 1 , 1 ,
. . , 4/ . Z , Z4 , JZ , 4 , Z4 , Z4 , 1 4

. 1 4 , 1 4 , Z4 , Z4 , Z 4 , Z Z , 1 , ZZ , Z 4 4 ,
4 , 1
_ 14 DAJA , , 1 4 , 1 , 1 , 1 4 , ,
1 DAJA , , , Z 4 , Z 4 , , ,
1 DAJA1Z , 1 Z , 1 Z , , 4 , Z , , , 1Z
, 1 Z , 1 Z , 4 , Z , , , , Z 4 , Z4 , Z4 , , , ,

,
1/
1
1
1 4

1 4 1
1 4 Z
14
1 4 4

1 4
1 4
14/
x

1 4

"

1 4
1
1 1
1Z
_ 1
1 4

1
_ ` @ 1
1 /
1
1
1
1 1
1Z
1

14
1
1
1/
DAJA , Z , 1 4 , / ,
DAJA , / , 1 4 , Z ,
DAJA , / , 1 4 , Z ,
DAJA , Z , 14 , / ,
DAJA , 1 , / , Z 4 , 4 , 4 , 1 ,
DAJA Z , Z , , 4 , /4 , / , 4 , Z
DAJA1 Z , Z , Z , , Z 1 , Z , 1 ,
DAJAZZ , 1 , 1 4 , 1 , , 1 , 1 1 , Z
DAJA1 , , 1 Z1 , , 1 , Z , Z ,
DAJAZ , Z4 , Z 4 , Z , 1 . Z , 1 ,
DAJA4 4 , 4 , 4 , ZZ / , 1 . , ZZ ,
DAJA 4 , / , 1 4 , / , , , , 1
DAJA , Z4 , Z 4 , , , / , Z4 , 1
LND
HLM *** LXELCG1CN HCUJ1NL ***
JN=JN+1 : rL= rL+Z : GCGUUZ1
1r JN > JHLN 1 4
GCUND , : GCUND1 ,
GCUNDZ , : GCUND , 1
GCUND4 , Z : GCUND , 1
EUJ GEH1JL1 , ( X, Y ) ,
EUJ GEH1JL1/ , ( X , Y+ 1 ) ,
EUJ GEH1JL1 , ( X+ , Y+1 ) ,
EUJ GEH1JL1 , ( X+ 1 , Y+1 ) ,
EUJ GEH1JLZ , ( X+1 , Y+ ) ,
EUJ GEH1JLZ 1 , ( X+ 1 , Y ) ,
GCUND , : GCUND/ ,
GCUND , 1 : GCUND , 1
GCUND1 , 1 : GCUND1 1 ,
GCUND1Z , : GCUND1 ,

" 1 1 Z EUJ GEH1JL , ( X+ , Y+ 1 ) , 4 : EUJ


1
1
rCHX= JC
GCUND1Z , : GCUND1 ,
EUJ GEH1JL , ( X , Y ) , 1





& 8
&


1 7 0 0 FORT= 1T02000 : NEXTT : PUT SPRITE1 5 ,
( X , 2 0 8 )
1 7 1 0 I F TN>3 THEN SCREEN0 : COLOR1 5 , 1 , 1
: CLS : RUN
1 7 2 0 IFP>1 79 AND SC=6 THEN PUT SPRITE
1 4 , ( 2 4 1 , P ) , SC : FORT=1 T010 0 : NEXTT : COLOR
1 5 , 1 , 1 : CLS : RUN
1 7 30 X=1 0 : Y= 1 0 : P=P+ FL/4
1 7 4 0 I F P> 1 7 9 THEN RUN
1 7 5 0 GOTO 6 5 0
1 7 6 0 REM *** Landing Rout i ne ***
1 770 REM *** Check Fuel ***
.
1 780 I F > 1 8 THEN COLOR1 5 , 1 , 1 : RUN
1 790 REM *** Check Speed ***
1800 I F SP <8 1 OR SP> 1 0 5 THEN 1 5 2 0
1 81 0 REM *** Check Pad ' s pos i t ion ***
1 820 IF POINT ( X , Y+ 1 6 ) = 1 0 AND POINT ( X+
16 Y+ 1 6 ) = 10 THEN FF=30 : GOTO 1 870
1 8 ,0 I F POINT ( X , Y+ 1 6 ) = 1 2 AND POINT ( X+
1 6 , Y+ 1 6 ) = 1 2 THEN FF= 1 5 : GOTO 1870
1 840 I F POINT ( X , Y+ 1 6 ) = 1 3 AND POINT ( X+
1 6 Y+1 6 ) = 1 3 THEN FF= 4 5 : GOTO 1 8 7 0
:
J
| o
***
1 850 )| *** Score Fue o J n .
1 860 GOTO 1 5 2 0
1 8 7 0 NF= ( 1 0 4 -SP ) *FF
1 880 GOSUB 2 5 2 0 : PS= PS+NF/2
1890 PRESET ( 1 20 , 1 8 5 ) : PRINT#1 , I NT ( PS )
1900 I F NF<5 0 THEN NF= 2 5
1 9 1 0 FORF= 1 TO INT ( NF/1 0 )
1 920 IFP < 1 8 0 THEN SC=6
1 9 30 IFP < 1 2 THEN SC= 1 2
1 940 IFP < 6 0 THEN SC=7
1 95 0 PUT SPRITE1 , ( 2 4 1 , P- 1 ) , SC : P=P- 1
1 9 6 0 I F <= 12 THEN P=1 0 : SP=1 0 : X= 1 0 :
Y= 1 0 : GOTO 6 5 0
1 9 7 0 BEEP : NEXTF
1 9 8 0 X=10 : Y= 1 0 : SP= 1 0
1 990 REM *** Check Fuel ***
2000 PUT SPRITE1 4 , ( 2 31 , SP ) , 6
2 0 1 0 GOTO 6 5 0
2 02 0 REM *** Instruct ions ***
2030 COLOR1 0 , 1 2 , 1 2 : CLS
2040 KEY OFF
2 05 0 LOCATE9 , 6 : N=7
2060 PRINT"********************"
2070 FORI =1 T010
2080 LOCATE9 , N : N= N+ 1
2 0 9 0 PRINT"*
2 1 0 0 NEXT
*"
2 1 1 0 LOCATE9 , N : PRI NT"****************
****"
d "
2 1 2 0 LOCATE1 4 , 9 : PRINT"Moon Lan er
2 1 30 LOCATE1 2 , 1 1 : PRINT"Copy-Right 1 9 8
5"
2 1 4 0 LOCATE1 2 , 1 3 : PRINT"By M. A . Shel t on
"
2 1 5 0 LOCATE8 , 2 1 : PRINT" Pr ess Any Key T
o Start"
2 1 60 A$=INKEY$
2 1 70 I F A$ ="" THEN 2 1 6 0
2 1 8 0 CLS
2 1 90 LOCATE 1 0 , 9 : PRINT" 1 . = Cursor Key
pad"
2 2 00
2 2 1'0
ns"
t . k"
LOCATE 1 0 , 1 1 : PRINT"2 . = J oys
LOCATE10 , 13 : PRINT" 3 . = Instruc t i o
LOCATE 1 0 , 1 5 : PRINT"Space Bar . = T
hrus t'
2 2 30 B$=I NKEY$
2 2 4 0 I F B$ - " 1 " THEN . 2280
2 2 5 0 IF B$ = "2" THEN 2290
2260 I F B$ = "3" THEN 2340
. . . m
<> "3" THEN 2 2 30
2 2 80 SI=VAL ( B$ ) - l : GOTO 2300
2 2 90 SI =VAL ( B$ ) - 1 : GOTO 2300
2300 SCREEN2 , 2 : COLOR1 5 , 1 , 1 : CLS : RESTOR
E : RETURN
2 31 0 PUT SPRITE 1 5 , ( X , 2 5 5 )
2320 RETURN
2330 REM *** I nst ruct ions ***
2 34 0 COLOR1 5 , 3 , 3 : CLS
2350 PRINT" You are the Commander of
a Lunar Module at t empting a landin
g on the surface of an unknown Plan
et . " : PRINT
2360 PRINT" Us ing the cursor keys or
J oys t i c k, l and the lunar module on t
he coloured l anding pads . " : -PRINT
2370 PRINT" Fuel i s indi cated by t he
far right guage , and l anding speed b
y the left indicator . Running out of
fuel wi l l resul t in the destruc t ion
of your l unar Module . " : PRINT
2380 PRINT" SL, indicates a sl ow, saf
e l andi ng s coring maximum fuel bonus
poi nt s . FL, i ndi cat es a fast l anding
s coring
Landing
es also
of t he
2390 PRI NT
2 U 0 0 PRINT"
inue . "
minimum fuel bonus poi nt s .
anywhere outside these zon
resul t s in t he des t ruct ion
l unar module . "
Press any Key t o Cont
2 U 1 0 AB$= INKEY$
2 4 2 0 I F AB$ = " " THEN 2 4 1 0
2 4 30 CLS
2 U U 0 PRINT" The Lunar Module UL! ! l an
d wi t h bothfeet on t he pad , and each
unsuccesful landing is pun
i shed by a further loss o f fuel . " : PRI
NT
2 U 5 0 PRINT" The spacebar provides ext
ra t hrus t , but burns fuel very quickl
y . You havethree Lunar Modules per ga
me , score as many poi nt s as poss ible
. " : PRI NT : PRINT : PRINT
2 4 6 0 PRINT" Good Luck ! ! "
2 U 7 0 PRINT : PRINT : PRINT : PRINT"
Press Any key To Play"
2 U 8 0 AC$ = INKEY$
2 4 9 0 I F AC$ = "" THEN 2 4 80
2 50 0 COLOR1 0 , 1 2 , 1 2 : GOTO 2 1 8 0
2 5 1 0 REM *** Erase Score ***
2 5 2 0 FORI=0T07
2 5 30 D=PEEK ( &H1BBF+ ( 32 *8 ) + I )
2 5 U 0 VPOKE6008+ I , D
2 5 5 0 VPOKE 6 0 1 6 + I , O
2 5 60 VPOKE 6 0 2 4 + I , D
2 57 0 VPOKE 6032 + I , D
2 5 8 0 VPOKE 6 0 4 0 + I , D
2 5 90 VPOKE 6 0 4 8 + 1 , 0
2600 VPOKE _ 6056 + I , D
2610 VPOKE 4+1 , D

92 62 0 VPOKE 6072 + 1 , D
2630 VPOKE 6 0 80 + 1 , 0
2 6 l 0 NEXT
2 65 0 RETURN
2 6 6 0 REM *** Move Ship No UO1
:,
2 670 FORI= 6T01 3
2680 READJ
; 2690 SOUNDI , J
2 7 0 0 NEXT I
_

_ 2 71 0 DATAl9 , 8 5 , 1 6 , 1 9 , 1 6 , 236 , 6 , 8

2720 AA= INT ( RND ( 1 ) * 1 0 )


27
AA>5 THEN AA= -AA
EGBERT
by Reg Maudsley
AS yOu've prODaDly already rea|lSed, !hlS lS a verSlOn O! !he !amOuS
Qber, and ra!her a g

Od O

ne a! !ha!. The !aSk lS !O gulde LgDed

rOund !he SO
'
een uSlng el!her!he OurSOr keyS Or a OyS!lOk. LgDer!
IS !Ound a

glng arOund a pyramld!ype maze. There are, ln !aO!, a


!O!al O! SI X di!!eren! m

zeS. A| l yOu have !O dO lS make LgDed hOp


arOund !he maze, pu!!lng a dO! On eaOh Square un!ll a|l !he SquareS
are dO!!ed. When !ha! happenS yOu Oan mOve On !O !he nex! harder
maze.
'
Bu!!lngS dOn'! a| gO yOur way. There lS SOme!hlng elSe l n !he
maze wl!h yOu-a glan! and par!lOularly vlOlOuS marDle. l ! !hlS SO
muOh aS !OuOheS LgDer! he lOSeS One O! hlS !hree llveS.
Main program variables
Hl0/o Hlgh SOOre
SC0/o SOOre
LEoo Leve|
A oo X OOOrdlna!e O! S!ep
8/o YOOOrdlna!e O! S!ep
0/o S!lOk
NU0/o NumDerO! S!epS
LA0/o Level
Lloo
LlveS
FL |lag (level)
C0/ NumDerO! S!epSumpedOn
0/o Dl reO!lOn O! LgDer!
Tloo Tlme ln!erva|
FA MOvemen!!lag
Xoo X axlS O! LgDer!
y
o
;
o YaxlS O! LgDer!
Ooo X axlS O! Dall
p
o
;
o YaxlS O! Dall
Program structure
1 0-1 30 l nl!lallSa!lOn
1 40-320 Drawl ngO! LgDer!Slgn
330-380 Prln!lng !l!leS
390-680 Drawlng levelS On ln!rOduO!lOn
690-790 JOyS!lOk/keyDOard Se|eO!lOn
800-1 1 1 0 SOreen de!lnl!lOn
1 1 20-1 1 40 Prln!lng Spare men
1 1 50-1 220 Level de!lnl!lOn
1 230-1 290 ln!erva| and Sprl!e !rapplng
1 300-1 350 Maln |OOp
1 360-1 400 LgDer! mOvemen!
1410-1 430 S!ep!llllng
1 440-1 500 Ball mOvemen!
1 51 0-1 620 COmpl

!lOn O! level
1630-1 750 Dylng rOu!lne
1 760-1 890 Lnd rOu!ln
1900-21 30 Sprl!e and maze da!a
. _ '
: 1 0 REM

2 0 REM
EGG BERT
. 30 REM
BY
U 0 REM
ReaLM Soft
^ 50 REM
6 0 COLOR1 1 , 1 , 1

70 SCREEN2 , 2 , 0
80 OPEN"GRP: "AS#1
90 HI%= 1 5

1 0 0 GOSUB1890
1 1 0 FL= 1 : SC%= 0 : LE%= 1
1 2 0 PRESET ( 32 , 1 6 )
130 COLOR6
'
.1 U 0 DRAW"SlR2 UD8L16D8R16D8 L16D8R2 UU32

,::
R2 4016 L8 U 8 L8D2l R8 8R16 U2 UR2l D8R8 U 8R2 U

.
,

'
D8L1 6D8R16D8L16D8R2lU32"

.
' '
1 50 DRAW'' R 2 4 D 8 R 8 D 1 6 L 8 D 8 R 2 l U 2 4 L 16 U 8 R 4 0

;
D8L16032L32U8 L8U8 L8D16Ll0U8L8D8L2 lU8L
.
8D8L56U4 0"

1 6 0 PSET ( 1 2 0 , 2ll ) : DRAW"L16D8R16U8"


170 PSET ( 1 2 0 , l0 ) : DRAW" L1 6D8R16U8"
180 PSET ( 1 2 8 , 32 ) : DRAW"L8D8R8U8"
1 90 PSET ( 16 8 , 24 ) : DRAW"R16D8L16U8"
20 0 COLOR6 : PAINT ( 36 , 27 )
2 1 0 PAI NT ( 19 6 , 2 0 )
220 PAI NT ( 1 35 , 2 7 )
,. 230 PRESET ( 36 , 2 1 ) : COLOR1 1
2l0 DRAW"R2 lD8L16D8R16D8 L16D8R2l U32R2
4D16L8U8L8D2 4R8U8R16U24R24D8R8U8R24D8
1
.
o/
.
L16D8R16D8L16D8R2 4U32"
2 5 0 DRAW"R21D8R8 D1 6 L8D8R2UU24L16U8Rl0
D8L16D32L32U8L8U8 L8D16Ll0U8L8D8 L2lU8L
8D8L56Ul0"
W

, 2 6 0 PSET ( 1 2 l , 2 8 ) : DRAW"L16D8R16U8"
2 7 0 PSET ( 1 2l , l 4 ) : DRAW" L16D8R16U8"
2 8 0 PSET ( 132 , 36 ) : DRAW" L8D8R8U8"
' 2 90 PSET ( 172 , 28 ) : DRAW"R16D8 L16U8"

300 COLOR1 1 : PAI NT ( 38 , 2 5 )


31 0 PAINT ( 1 9 8 , 2 5 )
320 PAi fT ( 138 , 2 5 )
330 COLOR7
3l0 PRESET ( 1 1 4 , 70 ) : PRINT#1 , "BY"
350 PRESET ( 84 , 80 ) : PRI NT#1 , "ReaLM Soft
"
360 COLOR1 1
370 PRESET ( 60 , 1 00 ) : PRINT#l , "SPACE - K
EYBOARD"
g380 PRESET ( 6 0 , 1 10 ) : PRINT#l . " FIRE - J
: OYSTI CK"
' 39 0 RESTORE2020 : FORN%= 1T027
400 READA%, B%
# 1 0 PSET ( ( A%/5 . 5 ) + 5 , ( B%/9 . 5 ) + 1 50 ) , 1 1
4 2 0 NEXTN%
l 30 PRES

( 26 , 1 l0 ) : PRINT#l , " l "

&



FORN%=1 T020
READA% , B% l 5 0
l. 6 0
4 70
PSET (4 A%/5 . 5 ) +4 5 , ( B%/9 . 5 ) + 1 5 0 ) , 1 1
NEXTN%
PRESET ( 6 5 , 1 4 0 ) : PRINT#1 , " 2 "
FORN%= 1T022
READA%, B%
l. 8 0
4 9 0
500
510
520
530
5 4 0
5 5 0
5 60
PSET ( ( A%/5 . 5 ) + 8 5 , ( B%/9 . 5 ) + 1 50 ) , 1 1
NEXTN%
PRESET ( 106 , 1 U 0 ) : PRINT#1 , "3"
FORN%= 1T021
READA% , B%
PSET ( ( A%/5 . 5 ) + 1 2 5 , ( B%/9 . 5 ) + 1 50 ) , 1
NEXTN%
PRESET ( 1 U 6 , 1 U 0 ) : PRINT#1 , " 4 "
FORN%= 1T022
READA%, B%
1
1
570
580
590
600
61 0
1
620
630
6 l 0
650
660
PSET ( ( A%/5 . 5 ) + 1 6 5 , ( B%/9 . 5 ) + 1 50 ) , 1
NEXTN%
PRESET ( 18 6 , 1 U 0 ) : PRI NT#1 , " 5 "
FORN%= 1T023
READA% , B%
PSET ( ( A%/5 . 5 ) + 20 5 , ( B%/9 . 5 ) + 1 50 ) , 1
1
670 NEXTN%
680 PRESET ( 226 , 1 U 0 ) : PRINT#1 , " 6 "
6 9 0 I FSTRIG ( 0 ) = - 1THEN72 0
700 I FSTRIG ( 1 ) = - 1THEN 7 6 0
7 1 0 GOT0690
7 2 0 PLAY" L32C"
730 Q%= 0
7 4 0 CLS
7 5 0 GOT08 0 0
7 6 0 PLAY"L32C"
770 Q%= 1
780 C LS
790 GOT0800
800 NU%= 2 7 : RESTORE2 0 2 0
8 1 0 C LS
820 FORN= 0T070 : PSET ( RND ( 1 ) *2 55 , RND ( 1 )
*1 9 0 ) , 1 4 : NEXTN
830 FORN%=1TONU%
8l0 READA% , B%
8 5 0 LIN E ( A% , B% ) - ( A%+ 8 , B%+ 4 ) . 1 l
8 6 0 LI NE ( A%+ 8 , B%+U ) - ( A% , B%+ 8 ) , 1 1
870 LI NE ( A% , R%+ 8 ) - ( A%- 8 . B%+ 4 ) , 1 1
880 LI NE ( A%-8 , B%+4 ) - ( A% , B% ) , 1 1
890 PAINT ( A% . B%+ 2 ) , 1 1
900 LI NE ( A%+ 1 , B%+ 1 1 ) - ( A% + l , B%+ 2 0 ) , 7
91 0 LI NE ( A%+ 1 , B%+ 2 0 ) - (. A%+ 8 , B%+ 1 6 ) , 7
920 LI NE ( A% + 8 , B%+ 1 6 ) - ( A%+ 8 , B%+ 7 ) , 7
930 LI N E ( A%+ 8 . B%+7 ) - ( A%+ 1 , B%+ 1 1. ) 7
9 4 0 PAINT ( A%+ 2 , 8%+ 1 1 ) , 7
9 5 0 LINE ( A%- 8 , B%+ 7 ) - ( A%- 8 , B%+ 1 6 ) . 7
9 6 0 LINE ( A%- B , B% + 1 6 ) - ( A% - l . B% + 2 0 ) , 7
970 LINE ( A%- l , B% + 2 0 ) - ( A%- l , B%+ 1 1 ) . 7
980 L I NE ( A%- 1 , B%+ 1 1 ) - ( A%- 3 , B%+ 7 ) . 7
9 90 PAINT ( A%-7 . B%+ 9 ) , 7
J NEXTN%
1 J
J LZ
1030
1 0U 0
ORE"
LLL !(
ET ( ` rIN T # J '`!
, + . T
?? *
PRESET ( 1 80 , 0 ) : PRI NT#1 , LEVEL
PRESET ( 88 , 1 8 0 ) : PRINT#l . "HIGH
1 05 0 coLORl l
1 060 PRESET ( 5U , 1 0 ) : PRI NT#1 , Sr%
L
1 070 PRESET ( 1 9 6 , 1 0 ) : PRI NT#1 , LE%
1 08 0 PRESET ( 1 1 2 , 1 7 0 ) : PRI NT#1 , HI%
I FFL= 0THENRETURNELSEFL=0
PUTSPRITE2 , ( 1 5 , 30 ) , 4 , 1
PUTSPRITE3 , ( 35 , 30 ) , 4 , 1
1 1 2 0 LA%= 1 : LI%= l : NU%=27
1 1 30 SOUND7 , 2 5 5 : SOUND8 , 1 0 : SOUND0 , 8
1 1 4 0 C0%=0
1 1 5 0 I FLA%= 2THENRESTORE2 04 0 : NU%= 2 0 : GO
SUB8 1 0
1 1 6 0 I FLA%= 3THENRESTORE2 0 6 0 : NU%= 2 2 : GO
SUB8 1 0
1 1 7 0 I FLA%= 4THENRESTORE20 80 : NU%= 2 1 : GO
SUB8 1 0
1 1 80 I FLA%= 5THENRESTORE21 00 : NU%= 2 2 : GO
SUB8 1 0
1 1 9 0 I FLA%=6THENRESTORE 2 1 2 0 : NU%= 2 3 : GO
SUB810
1 2 0 0 I FLA%<5THENX%= 1 2 0 : Y%= 1 34 : 0% = 1 2 0 :
P%= 20
1 2 1 0 I FLA%= 5THENX%= 1 31 : Y%=1 1 5 : 0%= 1 3 1 :
P%= 39
1 2 2 0 I FLA%=6THENX%= 1 4 2 : Y%= 1 1 5 : 0%= 1 2 0 :
P%= 77
1 2 30 PUTSPRITES , ( n% , P%- 1 ) , 1 3 , 5 +
1. 2 4 0 D%= 1
1 2 5 0 TI %= 5 5 - ( LE%* 5 )
1 2 6 0 I FTI%<30THENTI%= 30
1 2 7 0 ONI NTERVAL=T. I%GOSUB1 l 4 0
1 2 8 0 ONSPRITEGOSUB1 620
1 2 9 0 I NTERVALON : SPRITEON
1 300 PUTSPRI TELI %, ( X% , Y% ) , l. , D%
1 31 0 I FPOI NT ( X% + 1 2 , Y%+ 1 4 ) =1 THEN1 6 2 0
1 320 I FC0% =NU%THEN 1 5 1 0
1 330 I FSTICK ( Q% ) <>0ANDFA=0THEN1 360
1 340 I FSTI CK ( Q% ) = 0THENFA=0
1 350 GOT01 300
1 360 I FSTICK ( Q% ) = 2THENX%=X%+ 1 1 : Y%=Y%-
1 9 : D%= 2 : GOT01 4 1 0
1 37 0 I FSTICK ( Q% ) = 4 THENX%=X%+ 1 1 : Y%=Y%+
1 9 : D%= 1 : GOT01l. 1 0
1 380 I FSTICK ( Q% ) = 6THENX%=X%- l l : Y%=Y%+
1 9 : D%= 4 : GOT01 4 1 0
1 390 I FSTICK ( Q% ) =8THENX%=X%-l l : Y%=Y%-
1 9 : D%= 3 : GOT01 4 1 0
1 4 0 0 GOT01300
1 4 1 0 INTERVALOFF : I F POINT ( X%+ 1 0 , Y%+ 1 5 )
= 1 1 THENC0%=C0%+ 1 : COLOR1 : PRESET ( 5 l , 1 0 )
: PRI NT#1 , SC% : SC%=SC%+ 1 : COLOR1 1 : PRESET
( 5 4 , 1 0 ) : PRI NT#l , SC%
1 4 2 0 PSET ( X%+ 6 , Y%+ 1 2 ) , 1 1 : COLOR1 : PRI NT
#1 , CHR$ ( 24 9 ) : I NTERVALON
1 4 3 0 FA= l : GOT01300
1 4 4 0 I FO%<X%ANDP%<Y%ANDPOINT ( 0%+ 1 9 , P%
+ 3 1 ) = l l rHENSOUND7 , 2 5 4 : 0%=0% + 1 1 : P%= P%+
1 9 : GOT01 4 8 0
1 4 5 0 I FO%<X%ANDP%>Y%ANDPOINT ( 0%+ 1 9 , P%
- 7 ) = 1 1 THENSOUND7 , 25 4 : 0%=0%+ 1 1 : P%= P%- 1
9 : GdT01 4 8 0
1 4 6 0 I FO%>X%ANDP%>Y%ANDPOI NT ( 0%- 3 , P%-
7 ) = 1 1THENSOUND7 , 2 5 4 : 0%=0%- 1 1 : P%=P%- 1 9
: GOT01 4 8 0
1 4 70 I FO%>X%ANDP<Y%ANDPOINT ( 0% - 3 , P%+
31 ) = 1 1 THENSOUND7 , 2 5 4 : 0%=0%- 1 1 : P%= P%+ 1
9
1 4 8 0 SOUND7 , 2 5 5
1 4 9 0 PUTSPRITE5 , ( O% , P%- 1 ) , 1 3 , 5
1 5 0 0 RETURN
1 5 1 0 FORN= 0T01 00 : NEXTN
1 5 2 0 INTERVALOFF : SPRITEOFF : M= . 02 : SO
D9 , 1 0 : SOUND7 , 2 5 3 : N= Y%
1 5 30 PUTSPRITELI %, ( X% , N ) , U , D%

1 5l0 M=M+ . 1 5 : N= N-M


1 5 5 0 I FN<- 30THEN1 5 70
1 560 GOT01 5 30
1 570 SOUND7 , 2 55
1 5 80 LE%= LE%+ 1 : LA%= LA%+ 1
1 59 0 PUTSPRITE5 , ( 50 , 1 20 ) , 1 , 5
1600 I FLA%>6THENLA%= 1 : GOSUB800
1 6 1 0 GOT01 1 U 0
1 62 0 FORN= 0T01 0 0 : NEXTN
1630 INTERVALOFF : SPRITEOFF : M= . 02 : SOUN
D9 , 1 0 : SOUND7 , 2 5 3 : N =Y%
1 64 0 PUTSPRITELI% , ( X% , N ) , U , D%
1 65 0 M=M+ . 1 5 : N=N +M
1 660 SOUND2 , N+ 2 0
1670 IFN>22 8THEN1 690
1 680 GOT01 6 U 0
1 6 9 0 SOUND7 , 2 55
1 700 PUTSPRITE5 , ( 12 0 , 9 ) , 1 3 , 5
1 71 0 PUTSPRITELI% , ( LI%*20 , 17 0 ) , 1 , 0%
1 72 0 LI%=LI%-1
1 7 30 IFLI%= 1 THEN 1 7 50
, 87 , 84 , 1 0 6 , 10 6 , 1 0 6.

2 0 30 DAT
A73
, 1 2
5 , 95

50 ,
1 0 6
, 1 7 2 , 1 0
6
5 , 1 6 1 , 1 2 5 , 1 8 3 1 2 5 62
2 5

1 1 7 , 1 2 5 , 1 3 9 , 1 2
4 4 ,
1 2 8 ,
1 4 4
1 5

1 4
4
, 1
4 , 8
4 , 1 4 4 ,
1 0 6
1
2 04 0 DATA1

8
' , 1 72 , 1 4 4 , 1 9 4 1 44
'
1
, 30 , 1 1 7 49 1 3
'
5 0 , 6 8 ,
95 ,
8 7 ,
1 61 8 7
,
84
, 9
. 4 9 , 1
0 6 ,
6 8 ,
, 1 2 5 , 9
5 , 1 2
5 , 1 1 7

2
' , 1 0
6 , 1
72 ,
1 0 6
, 73
2 0 5 0 DATA161
, 5 , 139 , 1 2 5
44
1 2 5 , 1 8 3 1 2 5 8
' 1 2 8 , 1 4 4 1 5 0 1 4 4
' ' 4 , 1 44 , 1 0 6 1
1 7l 0 GOT01 2 00
1 75 0 SCREEN3 : SOUND9 , 1 0 : SOUND7 , 2 5 3 : I NT
2060 OATA1;8
' 1 7 2 , 1 44
'
1
, 30 , 1 1 7 4 9 1 3

5 0 , 6
8 , 9
5 , 8 7 , 1 6 1 8
' 9
. 49 ,
1 06 ,
6 8 ,
,
1 2 5 ,
95 , 1 2 5
, 1 1 7

2

4 , 1 06
, 17
2 , 1 06 , 73

ERVALOFF : SPRITEOFF
1 7 6 0 FORN = 1T02
1770 FORM= 1 5T01STEP- 1
1 780 SOUND3 , M*1 7
1 790 COLORM
1 800 PRESET ( 8 5 , U0 ) : PRINT#1 , '' THE"
1 8 10 PRESET ( 8 5 , 1 00 ) : PRINT#1 . "END"
1 8 2 0 NEXTM
1 8 30 NEXTN
1 8 U 0 SOUND7 , 2 55
1 8 5 0 SCREEN2 , 2 , 0
1 8 6 0 IFSC%>HI%THENHI%=SC%
1 870 FORN= 1T06 : SOUNDN , 0 : NEXTN
1 880 GOT0100
1 890 RESTORE1 97 0 : FORN = 1T05
1900 FORM= 1 T032

1 9 1 0 READA$
1 920 S$=S$ + CHR$ ( VAL ( A$ ) )
1 930 NEXTM
1 9 U 0 SPRITE$ ( N ) =S$ : S$=""
1 9 5 0 NEXTN

1960 RETURN
1 970 DATA7 , 1 5 , 1 3 , 1 5 , 1 5 , 1 3 , lU , 1 5 , 7 , 2 , 2
, 2 , 2 . 2 , 1 , 0 , 2 2 U , 2 U 0 , 1 76 , 2 40 , 2 40 , 17 6 , 1 1
2 , 2 U 0 , 22 U , 6 u , 6 u , 6 u , 6 4 , 6U , 32 , 1 U l
1980 DATA7 , 1 5 , 13 , 1 5 , 1 5 , 1 3 , 1 U , 1 5 , 7 , 2 , 2
, 2 , 3 , 2 , 0 , 0 , 22 U , 2 U 0 , 1 7 6 , 2 4 0 , 2 U 0 , 1 7 6 , 1 1
2 , 24 0 , 2 24 , 6U , 6 4 , 2 0 8 , 96 , 6 4 , 0 , 0
1 990 DATA7 , 1 5 , 1 3 , 1 5 , 1 5 , 13 , 1 U , 1 5 , 7 , 2 , 2

, 1 1 , 6 , 2 , 0 , 0 , 22 4 , 2 U 0 , 1 7 6 , 2 U0 , 2U 0 , 1 7 6 , 1
12 , 2 l 0 , 2 2 U , 6 4 , 6 U , 64 , 1 92 , 6 4 , 0 , 0
2000 DATA7 , 1 5 , 1 3 , 1 5 , 1 5 , 1 3 , 1 U , 1 5 , 7 , 2 , 2
, 2 , 2 , 2 , U , 9 , 2 2 U , 2 l 0 , 1 7 6 , 2 4 0 , 2 U0 , 17 6 , 1 1
2 , 2 U0 , 22 U , 64 , 64 , 6 4 , 64 , 6 U , 1 2 8 , 0
2 0 1 0 DATA7 , 31 , 5 1 , 99 , 7 1 , 207 , 2 5 5 , 2 5 5 , 2 5
5 , 2 5 5 . 2 5 5 , 1 2 7 , 1 27 . 63 . 3 1 , 7 , 2 2 4 , 2 4 8 , 2 5 2
, 2 5 4 . 2 5 4 , 2 5 5 . 2 5 5 . 2 5 5 . 2 5 5 . 2 5 5 . 2 5 5 . 2 5 4 .
2 5 4 , 2 5 2 , 2 U 8 , 2 2 l
2 0 2 0 DATA1 2 8 , 30 , 1 17 , U 9 , 1 39 . 49 , 1 06 , 68 ,
8 1 0 6 8 95 8 , 1 1 7 , 87 1 39 , 87 , 1 6 1
2 0 7 0 DATA1 6 1 1
'
39 , 1 2 5

4 , 1
0 6 ,
1 4 4 , 1 2
8
.
4
1 8 3
, 12
5 , 62
, 1 4
4 , 84 , 1 4
, 1 4 4
, 1 5 0 , 1 4 4 , 1 7 2 , 144 , 1 94
2080 DATA
0 6 68
1 2 8 , 30 , 1 1 7 , 4 9 , 1 39 11 9 8
' , 1 50 , 68 , 1 7 2 6 8
" ' 4 , 68 , 1
7
. 1 8 3

.
8 7 , 84 ,
1 0 6

06
, 73 ,
8 7 , 9
5 , 87
, 1 61 , 8
2 0 9 0 DATA1 28
1 0 6
2 5
1 06 , 1 5 0 1 0 6
, 1 1 7 ,
1 2 5
, 1 3
9 , 12
.
' , 1 7 2 ,
1 0 6 ,
95 , 1
2 1 0 0 DATA1 1 7 1 1 1

, 1 6 1 , 1 2 5 , 1 2 8 , 144
2 8 ,
30 ,
1 5 0 ,
30
:
1 7

. 3

1 , 8 4 ,
30 ,
106 ,
30 , 1
4 9 , 1
8 3 , 4 9 ,
1 0 6 ,
6 8 1 2
8
94
. 30 , 9 5
. 4 9 , 1
39
.
2 1 1 0 DATA1 1 7 , 87 ,

6 1
8
6 8 , 1 5 0 , 68 , 1 72 , 68
6 , 1 39 , 1 2 5 , 1 2 8 1 4 4
' 7 , 1 2 8 , 1 06 , 1 5 0 1 0
2 1 2 0 DATA9 5 3
' , 1 5 0 , 1 44
'
0 4
' 0 1 6 1 , 30 8 4 4
9 . 1 7
2 , 49
, 95 , 68
1 1
9 , 1
0 6 ,
49 , 1 5
8 , 1 06 , 8 7 1 2 8 8 7
' 7 , 6 8 , 1 39 , 68 1 6 1 6
' 1 5 0 8 7
' '
, 1 39 ,
1 06 , 1 6
1 , 1 0
6
8 4
.
1 2
. 95
. 1 0 6
, 1 1 7 ,
1 06
2 5 ,
1 7 2 , 1 2
5 , 9 5
. 1 4

6
. 5 , 1 0
6 , 1
2 5 ,
1 5 0 , 1

, 1 1 , 1 4 4

DEFUZE
by Cliff Wafters
Here yOu have !O ruSh rOund !he SOreen de!uSing DOmDS all Over
!he plaOe. |! SOundS Slmple Du! De warned.
,
YOu have !O detuSe !he
DOmDS |n !he rlgh! Order and yOu muS!n ! OrOSS yOur !ra|l. Pre!!y
!r|Oky, eSpeOlally On !he hlgher levelS.
J HEM
Z
HEM
HEM
4
HEM
DEFUZE *****
****
.
*
* UY CL1FF WALTEHH
* FCH M- H . X CCMEUTEHH - *
************************
Q HEM
TH Z
HCHEEN 1 t KEYCFFt W1D

CN HTCE GCHUU 1 t HTCE CN


/ ,
1Z 1 Q 1 Q VECKE Z4 , 1
CCLCH

GCHUU 1Z

1 DEFUHH=H1Q t DEFUHH1=H
11 DEF1NT A~Z
1Z D1M C [ 1 ) , H[ 1 )
1 GCHUU /
14 N=HND [ T1ME )
1Q HEHTCHE 1
D Y
1 A6=''' t FCH X=1 TC 4HEA
1 / A6=A6+CHH6 [ Y ) t NEX
1 Z 4 , Z ,
1 DATA Z 4 , Z 4 1 , Z 4 Z ,

s , 1 , Z4d
Z 44 , , , , 1 , Z4 Q , Z 4 , Z 4 / , - V
, ZZ , ZQ
1 GCHUU 1/
Z CCLCH 1 , 1 1 , 1 1
Z1 CLH t U=UHH [ )
NTENTEH HK1LL
ZZ LCCATE 1 , Z1 t EH1
EL
[ Q
TC
)

HK=
VAL
[ HK6 )
Z UK6=1NEUT6 [ ) -
Z
Z4 1F HK<Q CH HK THEN
ZQ LCCATE Z/ , Z 1 t EH;_
X
K
DL
Z FCH DL=1 TC Q -
-
~4
L Z Q Q LC=1 Q . Z-
CK=4 t C = .
1 1 TC 1 t HEAD C [
Z HEHTCHE Z t FCH ~
1 ) , H
[ 1 ) t
NEXT 1

4 4 Z 1
, 1/ ,
/ , 1
, , Q
, Z ,
Z
DATA 1
, 1 1 ,
4

1/ ,
Z , 1
/ , 14
, , 1
1 1 , 1Z , 1/ , ; 1 , 1 ,
, 1 , ,
1 1 , Z Q

1 , 1

CLHt CCLCH , 1Q , 1
1Q , Z 4
1 1Z/ VECKE
1 VECKE
Z1

1 Zz VECKE Z1 , 1/Q
Z VECKE
ZZ
,
1 t ECKE ZZ 1 , ZZ
VECKE

VECKE Z Z , 4/
4
@ VECKE
Z Z
Z , Q

VECKE 1
/+ 1
, Z t
VEC
Q FCH 1= TC 1 .
KE + 1 , Z t NEXT
TEE Z t VECKE '
FCH 1=Z TC H
1 Z VECKE 1 + 1 , Z t NEXT 1

=1NT [ HND [ 1 ) * [ 1~HK) )


,: FCH HE=1 TC HKt T=T+ 1
6

LCCATE
C [
[
T )
)
,

[

H
NTCHH6 [
"

4 LCCATE C T + ,
+HE )
41 NEXT HE
GCHUU QZ t 1TEHVAL
4Z CN 1NTEHVAL=1Q
4: LCCATE 1 , t EH1NTTHE NEXT UCMU TC
DEFUHE 1H O''

CHH6 [ CK)
V=Z 1
4 4 V=VEEEK [ Z ) t VECKE Z , Z Z 4 t 1F
HEN Q
CH H=Z CH H=4
4Q H=HT1CK[ ) t 1F
H H= CH H= THEN 4 Q
4 W=Z* [ H= 1 ) [ H= ) ~Z* [ H=Q ) + [ H=/ ) t V
=VEEEK[ Z+W)
4/ VECKE Z+W, Z Z 4 t VECKE Z , Z 1
4 Z=Z+W
4 1 F V=ZZ THEN 1
Q 1 F V=Z CH VZ1 Q THEN Q
Q1 FCH D=1 TC 1 Q*HKt NEXT t GCTC 4Q
QZ VECKE 1 , CLt VECKE 1 , CL t HWAE
v CL, LC t HETUHN
Q HCUND , t HCUND / , 1 t HCUND , 1 t
HCUND 1Z , Z Q t HCUND 1 ,
Q4 GCHUU / t 1 F V=Z THEN Q ELHE 1
F V=Z1 THEN
QQ LCCATE Q , Q t EH1NTYCU HAN 1NTC

EACTCH
Q LCCATE 1Z , / t EH1 NTAND D1ED
Q/ LCCATE Z , Z1 t EH1NTEHEHH HEACE
TC ELAY AGA1N
Q 1 F NCT HTH1G [ ) THEN Q ELHE CLH t
GCTC Z
Q LCCATE , Q t EH1NTYCU HAN 1NTC THE
FENCE t GCTC Q
LCCATE , Q t EH1NTYCU HAN 1NTC YCU
H CWN THA1L t GCTC Q
1 1F VEEEK[ Z~4 ) <CK THEN
Z ELAYTZQQL4CC4C4C4CQC4CC4
VECKE Z , Z t VECKE Z~4 , 1 Q
4 CK=CK+ 1 t 1F CK=4+HK THEN VECKE Z ,
ZZ4 t GCTC
Q FCH D=1 TC Q t NEXT D t Z=Z~ 1 Z t GCT
C 4
GCHUU / 1 t FCH J=1 TC Z t CCLCH , HN
D ( 1 ) *1 4 +Z t FCH DL=1 TC Q t NEXT DL, 1 t GC
HUU //
/ LCCATE Z , Q t EH1NTYCU DEFUHED THEM
1N THE WHCNG
.
LCCATE , / t EH1NTCHDEH AND THEY A
LL ULEW UE ! ' t GCTC Q/
GCHUU /
/ LCCATE 1 , Q t EH1NTWELL DCNE , YCU DE

FUHED THEM ALL t GCTC Q/


/1 FCH 1 =1 TC Z t VECKE ZZZ , 1NT [ HND [
1 ) *1 ) *1+1Q t FCH D=1 TC Q t NEXT D , 1
/Z FCH J = 1 Q TC HTEE~1
/ HCUND , t HCUND 1 , J t HCUND , 1 t HC
UND / , 1
/4 HCUND , 1 t HCUND 1 1 , ZQQ : HCUND 1 Z ,
Q t HCUND 1 ,
/Q NEXT J t HETUHN
/ FCH DL=1 TC 1 t NEXT DL
// 1NTEHVAL CFFt H=UHH1 [ )
/ CLH t CCLCH 1 , 11 , 1 1 t HETUHN
/ HEHTCHE 4
HEAD A t 1 F A= THEN
1 FCH U= TC / t HEAD C
Z VECKE A*+U , C
NEXT U t GCTC
4 DATA Z1 , 1 , , , Q , Z , 4 , 1 ,
Q DATA ZZ 4 , Z4 , Z 4 , 1Z , , Z 4 , Z 4 , ,
DATA Z Z , , 1 , , Z , Z , Z , Z ,
/ DATA Z4 , , , , , / , / , 1 , 1
DATA Z4 1 , , , , , Z QQ , ZQ Q , Z QQ , ZQ
Q
DATA Z 4 Z , , , , , ZZ 4 , Z Z 4 , Z 4 , Z 4
DATA Z 4 , 1 , 1 , / , / , / , / , ,
1 DATA Z44 , Z4 , Z 4 , Z Z4 , Z Z 4 , Z Z 4 , Z Z 4 ,
Z QZ , Z Q Z

Z DATA Z4 Q , , , 1 Z/ , 1Z/ , 1 Z/ , Q , Q ,
1


DATA
Z4
/ , Z
Z , Z
Z , Z
4 , Z
4 , Z
4 , J ,

J , Z

DATA
. g
DATA
.

-A
Z J
, Z4
, Z4
, JZ .
,
Z 4 , Z
4 ,
,

DATA

PCH
A=4
TC
/ :
PCH
U=
TC
/
J
J
VECKE A
*+U
, VE
EEK[ A
*U ) /
Z

1
J J NE7T
U , A
: HE
UHN

g JZ
M6=
DE
PUZE

J
H= : GCHUU J

M6=
***

****

` J
H= J
: GC
HUU J
J
HET
UHN
N
/
M6 =
DEP
UHE
THE
UCMUH
THAT
AHE
U



DEH
J

J
*
J J

J J J
g
J J Z
J J
PATIENCE
by Clff Waiters
ThlS lS an ex
.
!reme|y addlO!lve verSlOn O! !h! Old OheS!nu! O! Oard
gameS, Pa!lenOe. h Sreen dlSp|ayS !h0 !radl!lOna| Seven
OOlumnS, eaOh OOn!alnlng !lve OardS, wl!h !he DO!!Om Oard l n eaOh
OO|umn !urned rlgh! Slde up.
The !Op Oard l n !he paOk l S !urned upwardS, and yOu SeleO! whlOh
OO|umn yOu wan! !O ma!Oh l! wl!h. The Oard haS !O De el!her One
mOre Or One leSS an !he up!urned Oard On !he DO!!Om O! yOur
OhOSen O| umn. |! l! lS, !he Oard dlSappearS O!! !he OOlumn and !he
nex! Oard lS !u

rned up. The Oard On !he paOk lS remOved !O revea|


yOur nex! playl ng Oard. l n !hlS way, yOu !ry !O Olear al l !he OOlumnS O!
OardS O!! !he SOreen.
l! yOu're nOSuOOeSS!ul , !he OOmpu!er !ellS yOu hOw many OardS
yOu have |e!! l n yOur hand and yOu're l nvl!ed !O !ry agal n.
* J HLM


g HLM
g HLM
4 HLM
HLM

**** * FAl LNCL *****


VLHG1CN UY |L1 !I WALTLHG
ICH M. G . X . CCMFUTLHG
****************#A********
CLLAH

/ CN GTCF GCGUU J J : GTCF CN


GCHLLN : W1DTH : KLYCII

g
CCLCH J , J J , J J : N=HND [ ~T1ML )
J DLI UGH=HJ
` J J D1M A6[ Z )
J Z FH1NTGFL [ J ) 1NGTHUCT1CNG . HFC[ J 4
|
*

) ************ : FH1NT : FH1NT

J FH1NTTHL CUJLCT CI THL GAML 1G T

L HLMCVL THL UCTTCM CAHD IHCM LACH CC


,

LUMN AND FLACL 1T CN THL UFTUHNLD F1

LL 1 N THL CLNTHL . : FH1 NT: FH1NT


J EH1NTLAC CAHD MCVED MUHT

AUCVE CH CNL LLHH THAN THL CAHD

HENTLY HHCW1NG. : EH1NT : FH1NT


J EH1NT1 I A MCVE 1H NCT FCHH1ULE T
HEN EHEHH THL HFACE UAH TC DLAL A
g NCTHEH CAHD . : FH1NT : EH1 NT
J EH1NT : EH1NT : FH1NT : EH1NT
J / FH1NT FHLHH HEACL UAH TC HTA
HT ELAY1N
J 1 P NCT HTH1G [ ) THLN J
_J HCHEEN J : W1DTH Z
Z CLH : LCCATL , : EH1NTCCMFUTEH FAT1
' LNCE : LCCATE , : EH1NT**************

***
Z J UH= : GCHUU / : U6= uDD1
C LH : LCCATEJ Z , J : EH1NTHHUPIL1NG
C6=, K1mDOQQF$1U : L=
ZZ
Z
PCH A=J TC J : PCH U= TC HTLF _ Z 4
J
Z A6 [ A+U ) = : M1D6 [ A6 [ A+U ) , J , J ) =M1
D6[ C6 , A , J ) : NE7T U , A
,
Z PCH A=J TC J : PCH U= TC

\ Z/ M1D6[ A6 [A+J *U ) , Z , J ) =M1D6[U6 , U+J ,
*
J ) : NE7T U , A
Z PCH A=J TC Z : U=1 NT [ HND [ J ) *Z ) + J :


HWAE A6[ A ) , A6[ U ) : NE7T A
Z CLH : PCH A=J TC /
LCCATL A* ~ J , : EH1NTA : NE7T A
J PCH A=J TC Z

Z LCCATE 7 [ A ) , Y [ A ) : EH1NT CHH6 [ Z ) +


[
CHH6 [ Z4 ) : LCCATL 7 [ A ) , Y ( A ) + J : EH1NT CH

H6 [ Z ) +CHH6 [ Z ) : NL7T A
PCH A=Z TC
4 AA6=H1GHT6 [ A6 [ A ) , 1 ) +LEPT6 [ A6 [ A ) , J
y
^

LCCATE 7 [ A ) , Y [ A ) : EH1NTA6 [ A ) : LCCAT



L 7 [ A ) , Y [ A ) + J : EH1NTAA6 : NL7T A
P= : PCH Z= TC Z
/ C6=A6 [ Z ) : D6 =H1GHT6 [ A6 [ Z ) , 1 ) + LLPT6
[ A6 [ Z ) , 1 )
1 P Z=Z THEN LCCATE , J : EH1NTTH
9

1 YC
1 P <Z JHLN Q LLHL LCCATL , Z 1 :
~
1 P P= THLN 4 LLHL LCCATL , Z 1 :

EH1NJ'' EHLHH HEACL UAH TC HLL JHL CAHD


EH1 NTHEC[ q
) : P=
' ; : 1 P > JHLN EH1NJ'H'

LCCATL 1Q , 1 Q : EH1NJ CS : LCCATL 1 Q 1

* 4 1 P NCJ HJH1G [ ) JHLN 4 LHL



"

: EH1 NTDS
,
U : ULLE

1 U=UHH [ ) : LCCATL 1 , Z1 : EH1NT 'LNTL Q LCCATL , Z 1 t EH1NJ' EHLHH HEACL UAH

,

,
H CCLUMN TC TAKL CAHD PHCM' : 1 P Z<QZ
PCH ANCJHLH GAML'
LN LCCAJL , ZZ : EH1NT'CH EHLHH HEACL
1P NCT HTH1G [ ) JHN ELHL Z Z
UAH JC DLAL' ; LLHL EH1 NJ' CH EHLHH `_

/ D1M
X [ Q ) ,
Y [ )
TC LND THL GAML' ;

PCH A= J JC Q : PCH U=1 TC /


4 Z
S= 1 NE
UJS ( 1 )

X [ /* [ A~1 ) +U ) =4 U 1
4 1 P S =' ' AND Z<QZ THLN P=1 : GCTC
^
/ Y [ /* [ A~ 1 ) +U ) =Z*A+1

4 /
/ 1 NLXT U , A
4 4 1 P Z=QZ THLN 1 P S ='L' CH S ='e' /Z HLHTCHL : PCH A= 3C /

,
THLN Q
`
/ VECKL /*A, VELLK[ Z+ A)
4Q 1 P AHC [ S ) QQ CH AHC [ S ) <4 THLN 4 VECKL *+A, VELLK[ Z4+A )
ULLE: GCTC 4Z
/Q VECKL 14*+A, VELLK[ 4+A)

4 C=VAL [ S ) : GCHUU 4 : GCJC 4


,

/ VECKL 1 Q*+A , V LK[ 4+A )

' / NLXT /
// VECKL 1*+ A, VELEK[ Z+A )
4 GCTC Q
/ VECKL 1/*+A, VELLK[ 4+A )
4 C=Z+C

/ VECKL 1*+ A, VELLK[ 4+A)


Q 1 P M1DS [ AS [ C ) , 1 , 1 ) =' ' JHLN 1 P C ? VECKL 1*+A, VELLK[ 41+A)
/ THLN C=C~ / : GCTC Q
1 VECKL 1 1 *+A, VELLK[ 4Z4+A )
Q1 A=AHC [ M1DS [ AS ( C ) , 1 , 1 ) ) : U=A~1Q : D= . Z VECKL 1 1 1*+ A, VELLK[ 4Z+A )

VECKL 1 1 Z*+A, VELLK[ 44+A)


QZ A=AHC [ M1DS [ CS , 1 , 1 ) ) : U=A~ 1Q
4 VECKL 1 1 *+A, VELLK[ 44+A)
Q 1P D<U+ 1 AND D<U~ 1 THLN LCCATL

Q VECKL 1 1 4*+A, VELLK[ 4Q+A)


, Z 1 : EH1NJHEC [ 4 ) : LCCATL , Z 1 : EH1 NJ''

VECKL 1 1 *+A , VELLK[ QZ+A)

HCNG CCLUMN ! I THY AGA1 N ! '' : ULLE: PCH D / VECKL 1 1 /*+A, VELLK[ 4+A )
@ L1 TC Q : NLXT DL: HLTUHN
VECKL 1 1 *+A, VELLK[ +A )
Q 4 CS=AS [ C ) : DS=H1GHTS [ AS [ C ) , 1 ) +LLPTS HLAD V : VECKL 1 1 Q*+A , V

[ AS ( C ) , 1 ) : AS ( C ) ='
'
HLAD W: VECKL Z*+A , W

Q Q LCCATL X [ C ) , Y ( C ) : EH1 NT' ' : LCCATL 1 HLAD X : VECKL Z4*+A , X


,
X [ C ) Y [ C ) + 1 : EH1NT' ' : L=L+ 1 : 1 P L=Q Z HLAD Y : VECKL Z Q*+A, Y
:

THLN UH= : GCTC Q


HLAD Z : VECKL Z*+A , /
,,
Q 1 P Y [ C ) THLN AAS =H1GHTS [ AS [ C/ )

NLXJ A
, 1 ) +LL PTS[AS[C~/) , 1 ) : LCCATL X[C) Y[C) 4

' Q CL=1Z : VECKL CL+1Z 111: VECKL CL+

~Z : EH1 NJ AS [ C~ / ) :
LCCAJL
X [ C ) , Y [ C ) ~ 1 : E _ 1 , 1 : VECKL CL+14 , 1
: VECKL
CL+ ZQ , / : V

HNJ AAS

,
ECKL CL+ 1 , 1/
/ HLTUHN
HLJUHN
,

, Q =QL: LCCAJL , 1 / : EH1NT HEC[ 1 Z ) , / DATA 4 , , , 4 , Z1 Z , Z , , , 4 Z , 4 , [


Q 1 P = JHLN LCCATL , 1 / : EH1 NJ'**
-
Z , , Z QZ , , ZQZ , Z , 4 Z , 4 , 4Z , 4 , Z , 4 Z , *
LLL DCNL***'' : GCTC 1
?

, 4 Z , 4 , Z , , Z QZ , , Z QZ , 4 , 4 Z , 4 ,
LCCATL , 1 / : EH1 NT; 'CAHD' ; : 1 P J
f
, , 4 , Z 1 Z , ,
JHLN EH1NJ 'H LLPJ' LLHL EH1NT ', LCCAJL , Z 1 : EH1NTHEC [ Z ) : PCH U = J
_ J'
E /

JC / : PCH A=Z TC HTL ~


1 1 P = Q THLN Z LLHL 1 P <UH THL

" AAS =H1GHTS [ AS [ A+ U ) , J ) +LLPTS [ AS [ A+


UH=: LCCATL , 1 : EH1 NJ'A NLW ULHJ

U ) , 1 ) : PCH 1 = 1 JC 1 : NLXJ 1

"

_CCHL' : ELAY'TZQQL 4CC4C4C4CC4CC 1 LCCAJL X[A+U ) , Y[A+U ) : EH1NJ AS[A+U


-

g4 ' : GCTC

) : LCCATL X[ A+U ) , Y[ A+U ) + 1 : EH1NT AAS : NLX


Z LCCATL , 1 : EH1 NJ'ULHJ HCCHL J A , U : HLJUHN

; UH
HCHLLN 1 : CCLCH 1 Q , 4 , 4
BOmD aS many planeS aS pOSSlDle l n !hlS aO!lOn paOked aerOp|ane
game. TwO aerOplaneS !ly aOrOSS !he SOreen and !|y O!! l n !wO
dl!!eren! dl reO!|OnS. HeleaSlng a DOmD !rOm !he !Op aerOplane On!O
!he lOwer One, galnS yOu pOln!S and S!OpS |! !rOm r|Slng !O !he !Op.
MlSSlng l! lOSeS yOu One O! yOur DOmDS.
AS SOOn aS !he enemy hl!S !he !Op red |lne Or yOu |OSe all Ihree
DOmDS, !he game endS.
Main Program Variables
A&B POSl!lOn O! !Op plane
BM BOmD
F Speed
C&D POSl!lOn O! DOI!Om plane
SC SOOre
T&Y POSl!lOn DOmD

A1HHHCCT*
' **D EuU1 Cu1CD1CK**
Z CCLCH1 Q , 1

HCHLLN
4 CLH: KLYCPP: W
1DTH : LCCAJL1Z , Z

Q EH1NT'A1HHHCCT~MHX'
EH1NT : EH1NTJAU [ 1 ) ; 'Ke ' P1 ' 1O
Fe'

_ / EH1NTTAU [ 4 ) ; ' EFe$$ ' HEACL ' 1O De1


= I Q1u - '
CELN'GHE: 'AHJ1

GCTC1

`
1 A=Z : U= 1 : C=Z4 : D=1
11 HTH1G [ ) CPP
Z UM= : HC= : PT=1 : ED=
1 CLH
ThlS aO!lOnpaOked SeO!|On wlll apear l n eveq lSSue O!
MSX Computing, Orammed !ull O! gameS and u!|ll!y
llS!|ngS !Or MSX mlOrOS. LaOh prOgram lS l lS!ed S!ra|gh!
On !O a prln!er !rOm a wOrklng verS|On.
AS yOu grOw mOre !amlllar wl!h yOur mlOrO, and
DeOOme OOn!lden! !ha! yOu Oan prOduOe a game Or
prOgram O! |n!ereS! !O all Our readerS, why nO! Send l! l n?
Bu! we have !O |nSlS! On !ape Or 3. 5 lnOh d|Sk OOpleS, aS
we havn`! !he !lme !O !ype l n prOgramS OurSelveS.
YOur OOverlng le!!er ShOuld |nOlude l nS!ruO!|OnS On
hOw !O uSe Or play !he prOgram, aS well aS a Dr|e!
deSOrlp!lOn O! any ln!ereS!lng prOgrammlng !eOhnlqueS
and a llS! O! !he maln varlaDleS.
We wlll, O! OOurSe, pay !Or any llS!lngS we prln!, exaO!ly
hOw muOh depend|ng On !he qual|!y O! !he prOgram-
NOT !he leng!hl AS a rOugh gul de, yOu Oan expeO!
De!ween 1 0 and 50, w|!h any!hlng up !O 1 00 !Or a
really exOep!|Onal prOgram. PrOgramS wh|Oh, !Or any
reaSOn, we are nO! |n!ereS!ed l n uSlng a|e re!urned
|mmed|a!ely.
Enteri ng your li stings
MOS! O! !he (!Oduna!ely !ew) OOmplaln!S we ge! aDOu!
llS!|ngS Oan De !raOed !O |nOOrreO! !yplng O! !he prOgram.
SO l!'S wOr!h maklng a !ew pOln!S aDOu! hOw !O en!er
llS!|ngS, and prODlemS !O wa!Oh Ou! !Or.
SOme!lmeS yOu wlll See a rOw O! le!!erS Or O!her
OharaO!erS ln a PH| NT S!a!emen!. Th|S happenS when
!he prOgram, aS Supplled, OOn!alnS graph|OS OharaO!erS
whlOh Our pr|n!er dOeSn'! reOOgn|Se. l! !he padlOular
OharaO!er lS |mpOr!an! !hen we'll !ell yOu wha! |! ShOuld
De |n !he ln!rOduO!lOn !O !he prOgram.
When a prOgram OraSheS, yOu w|ll O!!en ge! an errOr
meSSage wh|Oh re!erS !O a par!|Oular l|ne numDer. Bu!
!hlS lSn'! a|wayS aS uSe!ul aS l! SOundS DeOauSe l! may
nO! De !ha! l|ne wh|Oh OOn!a|nS !he !aul!. FOr example,
!he l |ne may OOn!a|n a HLAD OOmmand, Du! !he prOgram
w|l| OraSh DeOauSe O! a laOk O! DAT A !Or !hlS llne !O
HLAD. The !aul! aO!ually lleS l n !he DATA S!a!emen!.
FOr !h|S reaSOn yOu muS! !ake par!|Oular Oare Over
DAT A en!r|eS. SOme prOgramS Oan OOn!a|n a OOuple O!
hundred numDerS and S!r|ngS l n DAT A l|neS. MlSS Ou!
uS! One l!em, Or One OOmma, and !he prOgram wlll !a|l
!hrOugh DATA S!aDa!lOn.
Make Sure yOu are en!erlng exaO!ly wha! lS ShOwn |n
!he llS!lng. DOn'! !ype a zerO when |! ShOuld De !he le!!er
L,Or a Small l when |! ShOuld De !he numDer One.
HLM S!a!emen!S Oan uSually De Om|!!ed, wh|Oh SaveS
!|me and e!!Od. Bu! !hey dO help !O explaln wha! lS gO|ng
On. Tha!'S handy when yOu OOme DaOk !O a prOgram
a!!er a Dreak and wan! !O make SOme OhangeS. And
wa!Oh Ou! !Or GOTOS. |! One O! !heSe OOmmandS d|reO!S
!he prOgram !O a HLM l |ne wh|Oh yOu've Oml!!ed, !he
prOgram wl l l OraSh.
|!, ln !he end, yOu S!lll Oan'! ge! !he prOgram !O wOrk,
!hen le! uS knOw. Bu! PLLASL WHl TL, dOn'! !elephOne.
|!'S vldua|ly |mpOSSlD|e !O deDug a prOgram Over !he
phOne, and !he l n!rlOaOleS O! a prOgram are uSually
knOwn Only !O !he Orlglnal prOgrammer, whO lS never
arOund !O anSwer yOur queS!lOnS|

Game
Antarctic Adventure
Battleship Clapton | |
Beam rider
Blagger
Boulderdash
Brian Jacks
Superstar Challenge
Buck Rogers
Chiller
Choro
Chuckie Egg
Circus Charlie
Comic Bakery
Decathlon
Disk Warrior
Eric and the
Floaters
Finders Keepers
Fire Rescue
Ghostbusters
Gridtrap
. Hot Shoe
Hunchback
Hyper Rally
Hyper Sports I
Hyper Sports | |
Hyper Viper
Jet Set Willy | |
Kings Valley
Lazy Jones
Le Mans
Manic Miner
Maxima
Monkey Academy
Mopiranger
Pinball
Pitfall
Polar Star
Pyramid Warp
River Raid
Road Fighter
Roller Ball
Sasa
Shark Hunter
Sky Jaguar
Soccer
Sorcery
Spacewalk
Super Cobra
Super Snake
Tennis
The Snowman
Time Pilot
Time Pilot
Yie Ar Kung Fu
Zaxxon
Name
David McEwan (Lanarkshire)
B Torrance (Lancashire)
Jose ph O'Connor (Eire)
David McEwan (Lanarkshire)
Jason Hunt (Leicester)
Christopher Rutherord
(Hexham)
Neil Macfall
Simon Dobson (Devon)
Neil MacFall
Stephen Byatt (Essex)
Matthew Sands
(Worcester Park)
David Styles (Kent)
Neil MacFall
M J Wright (Enfield)
Nigel Smithers
(East Sussex)
Paul Griffiths (Lincoln)
B Torrance (Lancashire)
Laurence Burke (Ireland)
Dennis Cattel
(Bridgend)
Simon Dobson (Devon)
David McEwan (Lanarkshire)
Paul Graves (Caithness)
Mark Boselli (Kenton)
Hugh McColgan (Glasgow)
Laurence Burke (Ireland)
Laurence Burke (Ireland)

A Baker
London
Mark Sutton (Rayleigh)
Jacob Poviah
(West Yorkshire)
Clive Marsh (Watford)
Sean Mason (Ireland)
Jason Wopling (Essex)
Alan Sinclair (London)
A Baker (London)
David Speed (Dundee)
Neil MacFall
Clive Marsh (Watford)
Paul O'Sullivan
(Rotherham)
Keiron Tweedy
(Isle of Sheppey)
A Baker (Stoke Newington)
Michael Thames (London)
B Torrance Lancashire)
Colin Greenhough
(Chesterfield)
Christopher Rutherford
(Hexham)
Paul O'Sullivan
(Rotherham)
Paul Lavoie (Crawley)
David Styles (Erith)
Mark Sutton (Rayleigh)
Mark Drabwell (Essex)
Mark Drabwell (Essex)
Christopher Rutherford
(Hexham)
Robin Emmons
David McEwan (Lanarkshire)
Sean Mason (Ireland)
Score
7,956,400 98
91 ,450
95,420 22
350, 1 70 31 5
1 0,474 M
724 3
31 0,900 6
32,963
27,980
295,770
51 2,570 45
209,790 22
1 2,920
266,750 4
38,780
1 6, 000
1 2,080
$999,900
1 87,400 1 0
5,430
907,500
21 7,832
2,050,800 51
499,830
9,700
1 03
objects
1 ,004,300 1 4
prids
1 49,650
42,530 8
42,470 29
1 93,960 1 1 2
203,600
1 62,300 21
1 ,240,680
1 84,421 Op`d
1 00,71 0 4
49,270
32,980
487,323 36
3, 1 20, 1 80
32,300
7,61 4
1 46,200 1 5
4-0 3
27,600
555,000 2
59,21 0 1 0
43,600
6-0, 6-0
30,030
9,240 7
249, 500 6
9,443, 1 00 734
572,900
Advertisers Index
A
AakOSO!! & & & & & W M W M W M M W M & & & & W M M M M W & & & M & & & & W & & W & W M W M W M W M W & W & & & & & 30/31
B
Bul lOOkS Hl Fl & VldeO M & & & M W W & W W W M M W W W & W & & & & & W W M M M M W M M M W & & & W & 1 7

COmpu!erma!eS M W M M W M M W M W M M & W & & & & & & & & W M W M W & & & & & & M M W M W M W M W M W M W 40
D. L. Chl!tenden W & & & & & & & W M W M W & W M W & W M M W & M M & & & & & & & . M W M W M . M W M W W W M M M & 3
E
LMS & & & & & & & & M M W W & M W M & M W M W M & & & & & & & & W M W M W M W M W M & & M & & & & & & & & W 45
F
Flve S!ar & & & & M W W M M W & M W M & W M W M & W & & & & & & & & & W W M W M W M W M W M M W M W M W M M M W M & & & & & & & & & 2
G
Galaxy & & & & & & M M W M M W M M W M M M M W M W M M & & & & & & & & W & W M M M W M W M M M W M W M W M M W & W & & & & & 20
GlODal SO!!ware & & & & & & M & & W W M M W & M M W M W M W M W M & & & & W M & & & M & & & & & & & & 45
H
Hl Fl VOl!age & W M M W M M W W M W M M M M W M W & & & & & & & & & & W & M M W & W & W M W M W M M W M W M W M M M & M M M W M 1 7
J
JO!hOn SO!!ware M W M M W M W M M M M & & & & . & & & M M M & M W & W & M M M W M W M M M M M M W M M & W & M M M 45
K
Knlgh!S & & . M M W M W M M & & & & & & & & M W M M M M W M W M W M W M W M W M & & & M M M . . . . . . . . . . . . . . . . . . . 20
KOnaml . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Kuma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . l BC
L
Level 9 & W & W & & & & & & & W M & W W M W M M W M W M W M M W & W & & W M & & & & & & & & & & & & & W & M M M M W M W & W & M M M W M M M
M
Max M & & & & & & & M M M W W M M M M W & W M M M M M M & & & & & & & & & & & & W M M M M M M & W & W M W M W M W M W M W & M & W M M M M W M W
M|OrO TeOhnOlOgy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . OBC
N .
NemeS|S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
P
P&H LleO!rOnlOS & & & M & M & & & M W M M M W & W & M M M M M M M M M M M M M W M . M W M M M M & & & W & & 2/29
PlOk and ChOOSe W & M W M M W M M W M W & M & W & & W & M & M & & & & & & & & & & & & & & W & . & & & & 1 7
PledgerS & & & W W W M W M W & W W M W M W W M W M M M W M W W W M W W M M W & & & & & & W & & & & & & & & & & & & &
S
SO!!ware Gu|de & & & . & & & & & & & & & & & & & & W M W M W M W M W M W M W M M M M & M & W M W & 4
SOundS Grea! W M W M W M M W M W M W & M W M W M W M M W & W & W & M M & & & & & & & & & & & & & & & W M W & W &
S!yle SO!!ware M W M M W & & & W & M & & & & & & & & & & & & & & & & & & & & & & & & & W &
SudDuq MlOrO & & & & & M & & & M M W M M W M W M W & & M W M W M W M W M & W M M M W M M W M M W W M M W M M . M & & . & & & & W
T
T an' T M W M W & W M W M W M W & M & & & & & & & & & & M & M W M & M M W M M M M M W M M W & & & W & M & M & & & & & & & & & & M & 3
TavlS!OOk Hl Fl W M W M W M M W M M M W M W & W & & & & & & & & & & & & & M & W & W M M W & W 1 01 1
TOShlDa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . l FC
U
Un|! SO!! & W & W W M W M W M M W M W & & & & & & & & & & & M M W & & W & . M M M M M W & & & & & & & W & M W M W M W M M 3
V
VldeO!eO & W M W & & & & & & & & & & & W M W M M M W & W & & & & & & & & W W M W M W M W M M W & & & & & & & & 20
W
WOOl!manS W W M W M W W & W & & & & & M W M W M M M W M W W W M & M & & & & M W M W M W M M W & M & & & 3
First Choice for N in Bucks Herts.
NowInSfock
TOSHIBA. HX1 0 & HX22 Computers, HX-P550 Matrix Printer, HX-F1 01
Disk Drive, HX-MU901 Music Keyboard, HX-R700 Comms. Interface .
AlSo In Sfock
SANYO. MPC 1 00 Computer & MLP-01 Light Pen. Wide Selection of
software . . . Education, Business, Adventures, Simulations, Arcade
. Games.
Phone or write formail order formtoday
Chitenden's . . . Where exper and friendly
serice is always on hand
General advice to readers
concerning advertisements
When replying to advertisements in this issue, you should note the following points:
1 . Always clarify the exact nature of any guarantee being offered.
2. Never send cash -always a cheque, Postal or Money Order.
. Insist on a written receipt.
4. Clearly state the equipment you seek, and detail any aceptable alternatives.
. Request an immediate statement of how and when the goods are to be delivered
and whether the delivery will be split.
, Check by telephone the latest prices and availability of goods you are ordering.
!. Cases of non-supply or wrong supply of gods should initially be taken up directly
and as soon as pssible with the supplier.
5. Because of fluctuations in prices and discounts, it i s advisable to ensure that you
reply only to advertisements published in current issues.
Mail Order Protection Scheme
(Limited Liability)
hyou order gos from mall order adverisrs In this magazine and pay by post In
advance of delivery, this publication ('MSX Computing') will consider you for
compnsation If the adveriser should bcome Insolvent or bankrupt, provided:
1 . You have not reive th goos or had your money return; and
Z. You write to th publishr of this publication ('MSX Computing') explaining the
psition not earlier than Zdays from the day you sent your order and not later
than Zmonths from that day.
Please do not wait until the last moment to Inform us. When you write, wewill tell
you how to make your claim and what evidence of payment Is required.
We guarante to met th claims from readrs mad In accordance with the abve
proeure as son as possible afer the adveriser has be n delared bankrpt or
Insolvent up to a limit of 4,500 pr annum for any one adveriser so afecte and up
to 13,500 p.a. In respct of all Insolvent adverisers. Claims may b paid for higher
amounts, or when the above proceure had not ben complie with, atthe deision
of the publication ('MSX Computing') but we Onot guarante to do so In view ofthe
m to B some limit to this commitment and to learn quickly of readers'
dificulties.
This guarante covers only advance payments sent in dlrf response to an
adverisment In this magazine (not, for example, payments made In response to
catalogues etc, reive as a result of answering such adverisements). Classifie
averisements are exclude.
Note: The sums referre to are annual amounts available for compnsation and
they will b divided eually amongst all valid claims reeive.
Aackosoft
A+ F Sfware
Activision
Alligata
Aniro
Artic Computing
Ask
Broker Bound Software
Bubble Bus
CD5
Cheshire Cat Leisure
Computer Mates
CRL
Cable
Centur
D K Tronics
D mark
Electric Sofware
Eclipse
Global Sofware
Hal Sofware
Hi soft
Hudson Software
Hare sof
Icon Software
Intelligent Software
John Wiley Softare
Knights
Yuma Computers
Konami
Kemp Sofwar
Level 9 Computing
Live Wire
Llamasof
Longman Software
Mastertronic Ltd
M C Lothlorien
Mentor
Megacycal Sofware
Micro Aid
Microm
Mirrorsoft
MPL
. Mr Micro Ltd
Marteh
MST Tehnoloy
Melbourne House
Morood
Oan Sofware
Orpheus Software
Oin Consumer Graphics
Panasonic
Phi lips
Puddles
PSS
Quicksilva
Rittor Music Sofware
Sanyo
Silver Sft
Sfware Projects
Sny
Statesoft
Stell
Shield
Tasman
Terminal
Toshiba
Ultimate
Virgin Games
C


















INGWOOD TV SERVICES
1 7 Collingwood Road
Northampton
TEL: (0604) 71 4770
ROBINSON & COWELL
42 Priestpopple
Hexham, Northumberland NE46 1 PQ
TEL: (0434) 60441 1

S. P. ELECTRONICS
48 Linby Road
Hucknall, Notts NG 1 5 7TS
TEL: (0602) 640377
PEARSONS OF NOTTINGHAM
53-57 Long Row
Nottin
g
ham NG 1 63H
TEL: (0602) 475761
WILEMANS T & HI-FI
1 6 Kingsway
Kirby-in-Ashfield
Notts NG 1 7 780
TEL: 0623 75301 5
UNITSOFT
AFFORDABLE PRODUCTS)
Unit 6, 1 36 lngram Street
Glasgow G 1 9EJ
UDBURY MICRO SYSTEMS
64 North St, Sudbury
Suffolk C1 0 6RE
TEL: (0787) 31 1 839
P & H ELECTRONICS
22/24 Guildford Road
Bagshot, Surrey
TEL: (0276) 73078 (0252) 877222
GREENSIDES ELECTRICAL
83 Queen Street
Morley, Leeds
TEL: (0532) 533925
FRANK PLATT
(ELECTRICALS)
Victoria House
24 Victoria St, Holmfirth
Huddersfield HO? 1 DE
TEL: (0484) 682036
QUAY TELEVISION L TO
31 Prospect Street
Bridlington. E Yorks
TEL: (0262) 672870
ARTHUR YATES LTD
2 Westgate, Ripon
N Yorks HG4 2AT
TEL: (0765) 2737
PETER ODLING
8-12 Kirkgate
Thirsk, N Yorks
TEL: (0845) 22035
J & H RUSSELL
21 -22 Coventry Street
Kidderminster, Worcs
TEL: (0562) 2686
Aackosft
A+ F Sfare
Activision
Alligata
Amplesoft
Aniro
Arti c Computing
Ask
Broker Bund Sfare
Bubble Bus
CD5
Cheshire Cat Leisure
Computer Mates
CRL
Cable
Centur
D K Tronics
Domark
Electric Softare
Eclipse
Glbal Sofware
Hal Sofare
Hi sf
Hudson Software
Hare sof
Icon Software
Intelligent Sfware
Jhn Wiley Sftware
Knights
Kuma Computers
Konami
Kemp Softare
Level 9 Computing
Live Wire
Llamasof
Longman Sftare
Mastertronic Ltd
M C Lothlorien
Mentor
Megacycal Sofware
MPL
Mr Micro Ltd
Mareh
MST Tehnoloy
Melburne House
Mmo
Oan Sftware
Orpheus Sfare
Odin Consumer Graphics
Panasonic
Phi lips
Puddles
PSS
Ritor Music Sfware
Sanyo
Silver Sof
Sfware Projets
Sny
Statesf
Stell
Shield
Tasman
Terminal
Toshiba
Ultimate
Virgin Games


HI-VU ELECTRONICS
dChurch Street
Wolverton
Buckinghamshire
TEL: (0908) 31 2808

WARD & WILLIAMS LTD
34 Stokport Ad, Romiley
Stockpor, Cheshire SK6 3AF
TEL: (01 ) 430 2934
H. REYNOLDS
COMPUTER CENTRE
79 Orsett Road, Grays
Essex RM1 7 SNH
TEL: (0375) 5948
SONIC T.V.
1 4 Deacon Road, Mer
r
oak
e, Southampton S
0
2 7PZ
TEL: (0703) 446570

CENTRO (WISEMAN)
SOUND & VISION
ackpol, Blackburn, Burnley
Nelson -Fleetwoo-Kirkham
Stannes TEL: (0253) 28416

E & N FRENCH
52 Dorden Road, Dorden
Leicestershire/Warickshir/
Staffordshire border
TEL: (0827) 892252

SOFT INSIGHT
(DISCOUNT SOFTWARE)
PO Box 608
London SE3 7ER
TEL: (01 ) 303 0790
PATERSONS
6 Hamilton Place
Stockbridge, Edinburgh
Lothian EX51 5XU
TEL: (031) 225 1 771 /554 0355
T AVISTOCK HI-FI
21 The Broadway
Bedford MK40 2TL
TEL: (0234) 56323
BENNETTS OF
DEREHAM LTD
20 Norwich Street
Dereham, Norfolk NR19 1 DV
TEL: (0362) 2488
CITY SOARE
66 Lime Street
!* J|, Merseyside L 1 1 JN
EL: (051) 708 7100
MAXWELL LTD
1 29/130 High St, North Alleron
N. Yorks OL7 8PQ
TEL: (009) 3535
VIDEO 80
Below T esco Car Exit
Hanley, Stoke-on-Trent
TEL: (0782) 27 4596
ALFRED LEES
2a Newgate Lane
Mansfield, Notts
TEL: 0623 2501 1

Aackosft

L
s
D

` c
D


b = D
U , ~

A+F Sfare W W W W W W W W W W W W W W
Acivision W W W W W W W W W W W W W W W
Alligata W W W W W W W W W W W W W W W
,, ... ,,,,,,,,,,,,,,, ., Amplesoft W W W W W W W W W W W W W
Aniro W W W W W W W W W W W W W W W
Ari c Computing W W W W W W W W W W W W W W
k
Broker Bun Sfare W W W W W W W W W W W W W
Bubble Bus W W W W W W W W W W W W W W
CD5
Cheshire Cat Leisure W W W W W W W W W W W W
Computer Mates W W W W W W W W W W W W W W
CRL W W W W W W W W W W W W
Cable W W W W W W W W W W W W
Ceu W W W W W W W W W W W W
D K Tronics W W W W W W W W W W W W W W
Dma W W W W W W
Electric Software W W W W W W W W W W W W W W
Eclipse W W W W W W W W W W W W

Giobal Software W W W W W W W W W W W W
Hal Sofare W W W W W W W W W W W W W W W
Hisof W W W W W W W W W W W W W W
Hudsor oftware W W W W W W W W W W W W W
Haresof W W W W W W W W W W W W
Icon Sofware W W W W W W W W W W W
Intelligent Software W W W W W W W W W W W W
Jhn Wiley Sftware W W W W W W W W W W W
Knigh W W W W W W W W W W W W W W
Kuma Computers W W W W W W W W W W W W W W W
Konami W W W W W W W W W W W W W W W
Kemp Software W W W W W W W W W W W W
Level 9 Computing W W W W W W W W W W W W W W W
Live Wire W W W W W W

W W W W W W W
Llamasoft W W W W W W W W W W W W W W
Longman Sftare W W W W W W W W W W W W
Masterroni c Ltd W W W W W W W W W W W W W
M C Lothlorien
Mentor
Meacycal Sftware
Micro Aid
| Microm
Mirrorsof
MPL
Mr Micro Ltd
Marech
MST Tehnoloy
Melburne House
Mmo
Oan Sofare
Orpheus Sfare
Oin Consumer Graphics
Panasonic
Philips
Pudles
PSS
Quiksilva
Ritor Musi c Sofware
Sanyo
Silver Soft
Sfare Proets
Sny
Statesft
Stell
Shiel
Terminal
Toshiba
Ultimate
Virgin Gams

































CHARLES A. SHAW
1 5/17 Southgate
Halifax, S. Yorks
TEL: (0422) 67763
M. BERRIMAN & SON
306-308 Newland Ave
Hull, Humberside
TEL: (0482) 41 976

J. KOZCUR
1 85 Yorshire St
Rohdale, Gtr Manchester
TEL: (0706) 421 07
A. G. KEMBLE LTD
63 Leicester Road
Wigston, Leicester
TEL: (0533) 881557
HENRY'S
52-58 High St
Margate, Kent
TEL: (0843) 221 355

HISLOPS
25 High St
Galashiels
Ettrick & Leuderdale
TEL: (0896) 2786
SO Old Town
Peebles
Peebleshire
TEL: Peebles (0721 ) 21 441
21 High Street
Hawick, Roxburghshire
TEL: (0450) 78004
37 Tower Street
Selkirk
TEL: 00750)
KINGS RADIO
35 Widemarsh St
Hereford, Herefordshire
TEL: (0432) 267654
FRAZORS
67 Dedworth Road
Windsor SL4 SAZ
TEL: Windsor 859662
4 Park Street
Slou
g
h SL 1 1 PO
TEL:
S
lough 20244
23 Elmshot Lane
Sippenham, Slough SL 1 50S
TEL: (06286) 64333
PETER TYSON
9 West Tower St
Carlisle, Cumbria
TEL: (0228) 25891
B
A & J TELEVrSION
8 Summer St
Lostwithiel, Cornwall
TEL: (0208) 872103

ERIC REYNOLDS
. liBURTON ORGAN CENTRE)
86 High Street
Burton-on-Trent
Staffordshire
TEL: 65869
J. AAYNOR
1 36 Freeman Street
Grimsby DN32 7AN
TEL: (0472) 58766
LINDSEY AELA Y
1 4 George Street
Barton-on-Humber
S. Humberside
TEL: (0652) 3271 5
L. A. MEES LTD
5 Market Stret
Bingham, Notts
TEL: (0949) 38597
NUH&LOHpUIBr8 LIO., UHI T Z, MOr8B8OB H&rK,
MOr8B8OBO&O, H&@DOUrB, BrK8 W 7dW.
llO85O 5OOO /ullC8I8lOQuO OO OA!OOuCI5.
Name & & & A & & & A & & & & A # & & & & & # & = & & & & & & & & & & & A & & & & & & & & & & & & & & # & & # # A # & & A & & A & &
Add re . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phone. . . . . . . . . . . . . . . . . . . . .. . . . . . . . &
I OWn U = = = = = # A . . A A # # # # # = = . = = = # = # A A A . A 4 # # # MSX LOQu1e|.

lhenunDel0ne08l8 D89e

MT-BASE i s famous for its quality,


speed and user-friendliness
MT-BASE is a card index system which allows you
to store data normally stored on conventional
cards. From important addresses to stock, from
your stamp collection to a prospect-address
system, from a membership list to an agenda etc
etc. With MT-BASE the possibilities are endless.
You can choose from 7built-in card indexes, and
design an unl i mited number of card indexes
yourself.
The reviews are the proof
Read the reviews! "The best price/performance we
have ever seen." "Out-performs any other
database on MSX." "A very special card index,
unbelievable speed. " "Even the most spoiled user
will be satisfied." These are extracts from reviews
by European magazines.
Extensive manual
MT-BASE is easy to learn, and easy to handle, so
much so that the manual is almost superfluous!
Neverheless, each MT-BASE program comes with
an extensive manual of over 1 50 pages with
examples and 'help-pages'. If for any reason you
are not sure about a certain part of the program just
look at the top right hand of the screen which points
to the 'help-page' i n your manual.
Printing
The printing features of MT-BASE are almost
unl imited. You can produce labels, lists, forms etc
etc i n any design. lt's just a question of 'composing'
your label from your records!
Plastic
carrying

case
Extensive
manual
7
DISTRIBUTORS
Memory expansion
The MT -BASE system can be used on all memory
sizes. lt even uses RAM expansion carridges up to
the maximum MSX configuration. This means that
should you decide to expand your MSX computer
at a later date to 256Kbyte or even 1 Megabyte
MT -BASE already supports it!
For disk and cassette
Because MT-BASE is on cartridge (which can be
plugged directly into your MSX cartridge slot) a
diskette or cassette can be used to store your data
-this gives you more data storage and doesn't
alter any MT -BASE functions-you can star now
on a cassette based system and expand at a later .
date to a diskette base system.
Easy plug-in
moule
r0I

L0HQUl0IS

(inc. VA
Blgium: Wvde Elektronika, Machelen, 02-2511358. UK: Electric Sofware, Long Stanton, 0954-81991. Germany: Sony Dutschland, Koln, 0221-5961. Finland: Sanura Suomi OY,
Helsinki, o441233. France: Sony France, Clichy, 01-7393206. Spain: Sony Espana, Barcelona, 03-3306551. Italy: Sony ltalia, Mllano, 02-6121551. Nw Zealand: Please Promotions,
Packuranga, 562529.
NETHERLANDS AND WORLDWIDE DISTRIBUTION
Micro Tehnology, PO Box 95, 3353 GZ Papndreht, Ntherlands. Telex: 62425. Tel: 01Q31-78410n.
. Euroard, Mastercard, @,,welcome.

You might also like