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Sound editing applications like Sony's Sound Forge provide many different proces sing functions.

More often than not, we as musicians don t usually venture past us ing these functions for their intended purposes. But if you are inclined to expe riment, you can open up a whole new world of musical possibilities. One such sit uation is in the combination of a number of different functions to achieve a sin gle effect. An example might be the Doppler effect. At some time in your life, you ve probably noticed that if you are standing on the side of a road and a car passes by that is either blasting loud music or blarin g its horn, the sound changes in pitch. This is known as the Doppler effect. To achieve the Doppler effect in Sound Forge, you have to process your audio usi ng three different functions. First, to simulate the sound passing by you, use t he Pan/Expand function as follows: 1) 2) 3) 4) Select your audio data. Choose Process > Pan/Expand. Choose the Left To Right (Linear) preset. Click OK.

Second, to simulate the sound getting closer and then moving away from you, use the Graphic Fade function as follows: 1) 2) 3) 4) 5) 6) With your audio data already selected, choose Process > Fade > Graphic. Set the Maximum Gain parameter to 100%. Click the Reset Envelope button. Move the beginning and ending envelope nodes to 50%. Add a node to the middle of the envelope and set it to 100%. Click OK.

For the final touch, use the Pitch Bend function to simulate the Doppler effect as follows: 1) With your audio data already selected, choose Effects > Pitch > Bend. 2) Set the Semitones parameter so that the graph range is set as +1 to 0 to 1. If you want a more dramatic effect, set the range as +2 to 0 to 2. 3) Activate the Preserve Original Duration option. 4) Click the Reset Envelope button. 5) Add a node to the middle of the envelope (at the center vertical line) and se t it to +0.5. 6) Add another node to the envelope at one vertical line to the right of the cen ter. Then set this node to 1 (or 2). 7) Set the ending envelope node to 1 (or 2). 8) Click OK. When you play the audio, it should originate at peaker. Then it will gradually pan to the right tly higher in pitch as it gets to the center of he center, its pitch will drop and it will move s volume getting gradually lower. half of its volume in the left s speaker getting louder and sligh the stereo field. As it passes t toward the right speaker with it

This may not seem like a very musical effect, but it might actually work quite n icely in a pop or rock mix on a distorted guitar part or a weird background voca l. You have to try things that are out of the ordinary if you want make interest ing music.

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