You are on page 1of 2

Character Generation Checklist 1) Characteristics a) Roll your 6 characteristics 2d6 and place them in any order on your character

sheet. b) Determine characteristic modifier (Page 6 of the Core Rulebook). 2) Home world a) Determine home world. Choose 2 from the list (page 6). b) Gain background skills. Character gains 3 + Education modifier background skills at Level 0. The first two have to be taken from your home world the rest are taken from the education list (page 6). A description of the individual skills can be found starting on page 51. 3) Career a) Choose a career (pages 10 33) you cannot choose a career youve already left except Drifter. b) Roll to qualify for that career. This can be found at the top of the first page of every career. c) If you qualify for this career go to step 4. d) If you do not qualify for that career, you can enter the Drifter career or submit to the draft. You may only enter the draft once. 4) Specialization Choose a specialization. Each career has three specializations. They can be found at the top of the first page of every career. 5) Basic training For your first career, you get every skill in the service skills table at level 0. For subsequent careers, you may pick any one skill from the service skills table at level 0. 6) Skills and Training Choose one of the Skills and Training tables for this career and roll on it. If there is no level indicated for the skill, take it at level 1. If you already have the skill, increase your skill by one level. If the skill has a level after it, and you do not have the skill, take it at that level. If you already have the skill and your skill is a lower level increase it to that level. If you already have that level of skill or greater you skill will not be increased. 7) Survival Roll for survival it can be found on the bottom of the second page of the career. If you succeed, go to step 8. If you did not succeed, events have forced you from this career. Roll on the mishap table and go to step 10. 8: Events a) Roll for events. b) Establish a connection to another PC. If this is done, then you both get one extra skill. This can be any skill you like at level 1, although it is good form to relate it to the connection you have just formed. You may gain a maximum of two free skills from this rule, and each connection must be with a different player character. 9) Advancement or Commission a) Roll for advancement or if you are in the military you can choose to roll for Commission. You cannot do both.

b) If you succeed, choose one of the skills and training tables and roll on it. Increase your rank and take any bonus skills from the ranks table for this career. c) If you wish to continue in this career, go to step 6. d) If you wish to leave this career go to step 3, unless you rolled a natural 12 on ether advancement or commission. In that case you wont be permitted to leave and must continue for another term go to step 6. You are just too good for them to let you leave. 10) Aging a) Increase your age by 4 years. b) If your character is 34 or older roll for aging (page 36) 11) Benefits If you are leaving the career, roll for benefits. A character gets one Benefit Roll for every full term served in that career. You also get extra benefit rolls if you reached a higher rank. 12) Next term If youre leaving your current career go to step 3 to choose a new career or to step 13 if you wish to finish your character. 13) Connections Finalize any connections with other characters. 14) Campaign skill pack Choose a campaign skill pack (page 38) and allocate skills from that skill pack. 15) Buy starting equipment Purchase youre starting equipment (page 86) and, if you can afford it, a spacecraft

You might also like