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Augmented reality technology Abbreviated as AR, Augmented Reality is a type of virtual reality that aims to duplicate the world's

environment in a computer. An augmented reality system generates a composite view for the user that is the combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information. The virtual scene generated by the computer is designed to enhance the user's sensory perception of the virtual world they are seeing or interacting with. The goal of Augmented Reality is to create a system in which the user cannot tell the difference between the real world and the virtual augmentation of it. Today Augmented Reality is used in entertainment, military training, engineering design, robotics, manufacturing and other industries. The first AR interface was developed by Sutherland in the 1960s but it has been only 10 years since the first AR conference was held the International Workshop on Augmented Reality 98 (IWAR 98) in San Francisco, October 1998. This paper reviews the decade of research presented since then at the ISMAR (International Symposium on Mixed and Augmented Reality) conferences, and the earlier IWAR, International Symposium on Mixed Reality (ISMR) and International Symposium on Augmented Reality (ISAR) conferences. Naturally, these conferences are not the only venue for presenting AR research. However, they are the premier conferences for the AR field and so tracking re- search trends through them provide an interesting history of the evolution of AR research and helps identify areas for future re- search. Broader surveys of the AR field as a whole can be found in the original 1997 work of Azuma et al. Ivan Sutherland, a computer graphics pioneer working with students at Harvard and the University of Utah, created some of the first augmented reality prototypes. The article describes the efforts of a small group of researchers doing work at the US Air Forces Armstrong Laboratory, NASA Ames Research Center, MIT, and the University of North Carolina at Chapel Hill, throughout the 1970s and 80s. But it wasnt until the early 1990s when the term augmented reality was coined by Caudell and Mizell, two researchers at Boeing Corporation that were spending time developing experimental augmented reality systems to facilitate workers putting together wiring harnesses in planes. Global Positioning System (GPS) was a natural progression, incorporating navigational assistance features to the visually impaired and eventually computers became strong enough to support augmented reality and graphic in mobiledevices and the like.

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