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Extended Feats

Space Breath- Requires a constitution of 16 or higher. The user does not need oxygen. They can survive in space or under water without any breathing apparatus. They are still subject to choking and strangling. Akimbo-Requires dexterity of 17 or higher. The user takes no penalties for dual wielding guns. Ambidexterity- requires dexterity of 17 or higher. The user takes no penalties for dual wielding melee weapons. Swordmaster- requires proficiency of 3 types of sword. And weapon focus for 1. You can take Sword Deflection. You are proficient with all types of blades. Sword Deflection I- Requires that your species is Wyslin or you have Swordmaster. When wield a sword or swords, the user may roll an attack and use the resulting roll for their defense instead of their actual defense. They must choose before rolling. If they get hit, the damage is max. Sword Deflection II-Like Sword Deflection I, this allows the user to use an attack roll as a defense. They do not take max damage if they are hit.requires Sword Delfection I. Sword Deflection III- Like Sword Deflection II but the user gets to use the roll only if it is higher than their defense. Requires Sword Delfection II. Sword Reflection I- If the user successfully evades an attack using sword Deflection they may roll to attack using the damage of the enemies weapon that was used against the user. The damage is halved. requires Sword Deflection I. Sword Reflection II- Like sword Reflection I but uses full damage instead of half. requires Sword Reflection I. Sword for-Free-Hand- requires Sword Deflection I. The user can make normal action while wielding

a sword; they do not have to put it away to use their hands for other actions. Heros Arm- requires a Strength of 17. The user can wield a two-handed weapon with one hand, and a 3-handed weapon can now be used without penalty. This counts for guns. Dexterous Melee- Requires a level of 4.A character with this feat can use their Dexterity for Melee attacks instead of Strength. Constitutional Melee- Requires a level of 4.A character with this feat can use their Constitution for Melee attacks instead of Strength. Intelligent Melee- Requires a level of 4.A character with this feat can use their Intelligence for Melee attacks instead of Strength. Wise Melee- Requires a level of 4A character with this feat can use their Wisdomfor Melee attacks instead of Strength.. Charismatic Melee- Requires a level of 4.A character with this feat can use their Charisma for Melee attacks instead of Strength. Strong Range- Requires a level of 4.A character with this feat can use their Strength for Ranged attacks instead of Dexterity. Constitutional Range- Requires a level of 4. A character with this feat can use their Constitution for Ranged attacks instead of Dexterity. Intelligent Range- Requires a level of 4.A character with this feat can use their Intelligence for Ranged attacks instead of Dexterity. Wise Range- Requires a level of 4.A character with this feat can use their Wisdom for Ranged attacks instead of Dexterity. Charismatic Range- Requires a level of 4.A character with this feat can use their Charisma for Ranged

attacks instead of Dexterity. Strong Dodge- Requires a level of 4.A character with this feat can use their Strength for Defense instead of Dexterity. Constitutional Dodge- Requires a level of 4.A character with this feat can use their Constitutional for Defense instead of Dexterity. Intelligent Dodge- Requires a level of 4.A character with this feat can use their Intelligence for Defense instead of Dexterity. Wise Dodge- Requires a level of 4.A character with this feat can use their Wisdom for Defense instead of Dexterity. Charismatic Dodge- Requires a level of 4.A character with this feat can use their Charisma for Defense instead of Dexterity.

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