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Criteria

A - Research and Analysis


Students iden*fy the need for a product/solu*on. At the end of the course, they should be able to: Explain the need for a product/solu*on. Analyze a range of exis*ng products that may solve the problem. Summarize the ndings from a range of relevant sources, cited, appropriately, relevant to the development of the requirements for a possible solu*on. Achieve ment Level

Level Descriptor
Has not reached any of the standards described. States the need for a product/solution. States the ndings from a few sources relevant to the development of the requirements for a possible solution.

Level Indicator
Has not reached any of the standards described.

1-2

Concept Map of different TYPES OF GAMES that are out there, 4 choices for your own games with an analysis of which type will work best for you (this is an essential part of your Design Brief) -- POSSIBILITIES. Evidence of research into the types of GAMERS you are creating your game for. For 5 Websites/Programs: play/review some games, create you own simple game explaining the process, write a review for that website on its usefulness for you -- TOOLS States the following: What sort of game are you making? Who is the target audience for your game? Why are you making this game?-- DESIGN BRIEF. Specic details about your game, decisions that have to be made before you can start designing. This may include your choice of game-building platform, more detail about the visual style, etcetera... -- DESIGN SPECIFICATIONS.

For all of the above, the student provides less than the required number of entries, entries are lacking in signicant details or are incomplete. Outlines the need for a product/solution for a specied client or end user. Analyzes one existing product/solution that may solve the problem. Outlines the ndings from a range of sources, cited incompletely, relevant to the development of the requirements for a possible solution. Concept Map of different TYPES OF GAMES that are out there, 4 choices for your own games with an analysis of which type will work best for you (this is an essential part of your Design Brief) -- POSSIBILITIES. Evidence of research into the types of GAMERS you are creating your game for. For 5 Websites/Programs: play/review some games, create you own simple game explaining the process, write a review for that website on its usefulness for you -- TOOLS States the following: What sort of game are you making? Who is the target audience for your game? Why are you making this game?-- DESIGN BRIEF. Specic details about your game, decisions that have to be made before you can start designing. This may include your choice of game-building platform, more detail about the visual style, etcetera... -- DESIGN SPECIFICATIONS.

3-4

For all of the above, the student provides less than the required number of entries, entries are lacking in signicant details or are incomplete.

Achieve ment Level

Level Descriptor
Explainsthe need for a product/solution for a specied client/end user. Analyzes a range of existing products that may solve the problem. Outlines the ndings from arangeofsources, citedappropriately, relevant to the development of the requirements for a possible solution.

Level Indicator
Concept Map of different TYPES OF GAMES that are out there, 4 choices for your own games with an analysis of which type will work best for you (this is an essential part of your Design Brief) -- POSSIBILITIES. Evidence of research into the types of GAMERS you are creating your game for. For 5 Websites/Programs: play/review some games, create you own simple game explaining the process, write a review for that website on its usefulness for you -- TOOLS States the following: What sort of game are you making? Who is the target audience for your game? Why are you making this game?-- DESIGN BRIEF. Specic details about your game, decisions that have to be made before you can start designing. This may include your choice of game-building platform, more detail about the visual style, etcetera... -- DESIGN SPECIFICATIONS.

5-6

For all of the above, the student provides less than the required number of entries, entries are lacking in signicant details or are incomplete. Justies the need for a product/solution for a specied client/end user. Analyses a range of existing products that may solve the problem in detail. Summarizes the ndings from abroadrangeofsources, citedappropriately, relevant to the development of the requirements for a possible solution. Concept Map of different TYPES OF GAMES that are out there, 4 choices for your own games with an analysis of which type will work best for you (this is an essential part of your Design Brief) -- POSSIBILITIES. Evidence of research into the types of GAMERS you are creating your game for. For 5 Websites/Programs: play/review some games, create you own simple game explaining the process, write a review for that website on its usefulness for you -- TOOLS States the following: What sort of game are you making? Who is the target audience for your game? Why are you making this game?-- DESIGN BRIEF. Specic details about your game, decisions that have to be made before you can start designing. This may include your choice of game-building platform, more detail about the visual style, etcetera... -- DESIGN SPECIFICATIONS.

7-8

For all of the above, the student provides less than the required number of entries, entries are lacking in signicant details or are incomplete. Notes: Summarize: The summary will enable the student to concisely present all of the useful and relevant information they have found through their research. They will present this information in their own words. No credit will be given if students simply copy and paste text from sources.

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