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Dark Eldar Roster

Unit Name
Archon (HQ)

##

WS

BS

St

To

Wo

In

At

Ld

Save

Cost
220

7 7 3 3 3 7 4/5+2 10 4+/6++ 1 Fleet; Night Vision; Power from Pain; Independent Character; #Plasma Grenades; Haywire Grenades; Combat Drugs; Ghostplate Armour; Soul-trap; Phantasm Grenade Launcher; Shadow Field; Djin Blade; Huskblade (x1); Blast Pistol (x1) 5 4 3/4 3 1 5 2 8 3+ 4 Fleet; Night Vision; Power from Pain; Incubus Warsuit; Klaive 6 5 3/5** 3 1 6 3/5** 9 3+ 1 Demiklaives; Bloodstone BS: 4 Front: 10 Side: 10 Rear: 10 1 Vehicle (Skimmer, Fast, Open-topped); Night Vision; Capacity: 10; Chain-snares; Enhanced Aethersails; Envenomed Blades; Flickerfield; Night Shields; Splinter Racks; Dark Lance 4 4 3 3 1 5 1 8 5+ 9 Fleet; Night Vision; Power from Pain; Kabalite Armour; Splinter Rifle (x7); Dark Lance; Blaster (x1) 4 4 3 3 1 5 2/3 9 4+/6++ 1 Blast Pistol (x1); Agoniser (x1); Ghostplate Armour 4 4 3 3 1 6 1/2+D6* 8 6+ 9 Fleet; Night Vision; Power from Pain; Dodge (4+); Wychsuit; Combat Drugs; Splinter P. & CCW (x7); Hydra Gauntlets (x2); Haywire Grenades; Plasma Grenades 4 4 3 3 1 6 2/3 9 6+ 1 Blast Pistol (x1); Agoniser (x1); Haywire Grenades; Phantasm Grenade Launcher; Plasma Grenades BS: 4 Front: 10 Side: 10 Rear: 10 1 Vehicle (Skimmer, Fast, Open-topped); Night Vision; Capacity: 10; Night Shields; Flickerfield; Chain-snares; Enhanced Aethersails; Envenomed Blades; Splinter Racks; Dark Lance 4 4 3 3/4 1 6 1/2 8 5+ 2 Bikes (Eldar Jetbikes); Night Vision; Power from Pain; Skilled Riders; Wychsuit; Reaver Jetbike; Combat Drugs; Bladevanes; Close Combat Weapon; Splinter Pistol; Splinter Rifle (x1); Heat Lance (x1) 4 4 3 3/4 1 6 2/3 9 5+ 1 Cluster Caltrops (x1); Splinter Rifle (x1); Agoniser (x1); Splinter Pistol (x1)

Incubi (Elites) Klaivex Raider

265 [72] [105]

Kabalite Warriors (Troops)

185

Sybarite Wyches (Troops)

[64] 300

Hekatrix

[67]

Raider

[105]

Reavers (Fast Attack)

128

Arena Champion

[72]

Option Footnotes: Agoniser Bladevanes Blast Pistol Blaster Bloodstone Chain-snares Close Combat Weapon Cluster Caltrops Combat Drugs

Dark Lance Demiklaives Djin Blade Enhanced Aethersails Envenomed Blades Flickerfield Haywire Grenades Heat Lance Huskblade Hydra Gauntlets Klaive Night Shields

Wounds on 4+. No armour save. One unengaged, non-vehicle, unit passed over is immediately attacked with D3, S4, AP- hits per Reaver. Cover saves apply. 6"R, S8, AP2, Pistol, Lance. 18"R, S8, AP2, Assault 1, Lance. Template, S3, AP3, Assault 1. If the vehicle moves over an enemy unit, the unit takes D3+1 S4, AP- hits. Cover saves apply. +1A if used with another Pistol or Close Combat Weapon. One Reaver's Bladevanes inflict D6, S6, AP- hits. All units with Combat Drugs gain one of the following (D6): 1) roll 3d6 when Running, 2) +1 WS, 3) +1 S, 4) re-roll To Wound, 5) +1 A, 6) start with a bonus pain token. 36"R, S8, AP2, Heavy 1, Lance. **Power Weapons with either +2S or +2A (in profile). Power weapon. Roll 2 bonus attacks separately, doubles hit the wielder. +2d6" extra movement. Restrictions apply (C:DE, pg. 63). For every 1 on a close combat to-hit roll against the vehicle, the unit takes a S4 APhit. Invulnerable Save (5+). Use against vehicles or immobilised Dreadnoughts. Each model using the grenades rolls 1D6: 1 = no effect, 2-5 = glancing hit, 6 = penetrating hit. 18"R, S6, AP1, Assault 1, Lance, Melta. Power Weapon. Causes instant death. One model gains +D6 attacks. Two handed power weapons with +1S (in profile). Shooting at the target suffers -6" to range. Restrictions apply (C:DE, pg. 63).

Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!

Dark Eldar Roster


Option Footnotes: Phantasm Grenade Launcher Plasma Grenades Shadow Field Soul-trap Splinter Pistol Splinter Racks Splinter Rifle Model and unit gain offensive and defensive grenades. Assault Grenades, see BRB pg. 36. 2+ invulnerable save. If save is failed, field is destroyed. If bearer kills an Independent Character or Monstrous Creature, it takes a Ld test. Passing doubles strength. May gain muliple times, maximum of 10. 12"R, S X, AP5, Pistol, Poisoned (4+). Embarked units firing Splinter Rifles/Pistols may re-roll failed to hit rolls. 24"R, S X, AP5, Rapid Fire, Poisoned (4+).

Total
Special Rules (see C:DE, pg. 25): Power from Pain - Pain tokens grant increasing powers (1+ Feel No Pain, 2+ Furious Charge, 3+ Fearless), Sharing the Pain, Fleet, Poisoned Shooting Weapons Modified for Codex: Dark Eldar (2010) by Homer S v 0.9 Models in Army: 31

1098

Validation Results for Scenario 'Standard Mission' using Rule-Set 'Standard Mission':
'Reavers (Fast Attack)' may only have 1 Bladevane upgrade per 3 Reavers. Troop Type HQ (>=1unit <=2unit) Elites (<=3unit) Troops (>=2unit <=6unit) Fast Atck. (<=3unit) Heavy Spt. (<=3unit) Other (N/A) Equipment Summary Count 1 1 2 1 0 0 20 Unused 1 2 4 2 3 n/a n/a Points 220 265 485 128 0 0 202 Unused n/a n/a n/a n/a n/a n/a n/a Percent 20% 24% 44% 11% 0% 0% 18%

Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. All rights reserved. Download it for FREE at www.wolflair.com!

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