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5 Scientific Reasons a Zombie Apocalypse Could Actually Happen

By: TE Sloth, David Wong October 29, 2007 We found out recently that if you try to leave a little kid in a graveyard late at night, he'll freak out. Even if you offer to leave him a gun to protect himself. Why? It's because on some instinctual level, all humans know it's just a matter of time until the zombies show up. Our culture is full of tales of the undead walking the Earth, from our religions to our comic books. But, some sort of zombie apocalypse isn't actually possible, right? Right? Guys? Actually, yes. It's quite possible. Here's five ways it could happen, according to science.

#5.Brain Parasites As seen in ...Resident Evil IV. What are they? Parasites that turn victims into mindless, zombie-like slaves are fairly common in nature. There's one called toxoplasmosa gondii* that seems to devote its entire existence to being terrifying. This bug infects rats, but can only breed inside the intestines of a cat. The parasite knows it needs to get the rat inside the cat (yes, we realize this sounds like the beginning of the most fucked-up Dr. Seuss poem ever) so the parasite takes over the rat's freaking brain, and intentionally makes it scurry toward where the cats hang out. The rat is being programmed to get itself eaten, and it doesn't even know. Of course, those are just rats, right? How it can result in zombies: Hey, did we mention that half the human population on Earth* is infected with toxoplasmosa, and don't know it? Hey, maybe you're one of them. Flip a coin. Oh, also, they've done studies and shown that the infected see a change in their personality and have a higher chance of going batshit insane. Chances this could cause a zombie apocalypse: Humans and rats aren't all that different; thats why they use them to test our drugs. All it takes is a more evolved version of toxoplasmosa, one that could to do us what it does to the rats. So, imagine if half the world suddenly had no instinct for self-preservation or rational thought. Even less than they do now, we mean.

If you're comforting yourself with the thought that it may take forever for such a parasite to evolve, you're forgetting about all the biological weapons programs around the world, intentionally weaponizing such bugs. You've got to wonder if the lab workers don't carry out their work under the unwitting command of the toxoplasmosa gondii already in their brains. If you don't want to sleep at night, that is. You may be protesting that technically these people have never been dead and thus don't fit the dictionary definition of "zombies," but we can assure you that the distinction won't matter a whole lot once these groaning hordes are clawing their way through your windows. #4.Neurotoxins As seen in ...The movie The Serpent and the Rainbow, the upcoming Resident Evil 5 video game. What are they? There are certain kinds of poisons that slow your bodily functions to the point that you'll be considered dead, even to a doctor (okay, maybe not to a good doctor). The poison from fugu (Japanese blowfish) can do this. The victims can then be brought back under the effects of a drug like datura stramonium (or other chemicals called alkaloids) that leave them in a trance-like state with no memory, but still able to perform simple tasks like eating, sleeping, moaning and shambling around with their arms outstretched. How it can result in zombies: "Can?" How about "does." This stuff has happened in Haiti; that's where the word "zombie" comes from. There are books about it, the most famous ones by Dr. Wade Davis (Passage of Darkness and The Serpent and the Rainbow). Yes, the movie The Serpent and the Rainbow was based on this guy's actual science stuff. How much of it was fact? Well, there was that one scene where they strapped the guy naked to a chair and drove a huge spike through his balls. We're hoping that part wasn't true. What is definitely true is the story of Clairvius Narcisse. He was a Haitian guy who was declared dead by two doctors and buried in 1962. They found him wandering around the village 18 years later. It turned out the local voodoo priests had been using naturally occurring chemicals to basically zombify people and putting them to work on the sugar plantations (no, really). So, the next time you're pouring a little packet of sugar into your coffee, remember that it may have been handled by a zombie at some point. Chances this could cause a zombie apocalypse: On the one hand, it's already fucking happened! So that earns it some street cred right off the bat. But, even if some evil genius intentionally distributed alkaloid toxins to a population to turn them into a shambling, mindless horde, there is no way to make these zombies aggressive or cannabalistic. Yet.

#3.The Real Rage Virus As seen in ...28 Days Later. What is it? In the movie, it was a virus that turned human beings into mindless killing machines. In real life, we have a series of brain disorders that do the same thing. They were never contagious, of course. Then, Mad Cow Disease came along. It attacks the cow's spinal cord and brain, turning it into a stumbling, mindless attack cow. And, when humans eat the meat ... How it can result in zombies: When Mad Cow gets in humans, they call it Creutzfeldt-Jakob disease. Check out the symptoms: Changes in gait (walking) Hallucinations Lack of coordination (for example, stumbling and falling) Muscle twitching Myoclonic jerks or seizures Rapidly developing delirium or dementia Sure, the disease is rare (though maybe not as rare as we think) and the afflicted aren't known to chase after people in murderous mobs. Yet. But, it proves widespread brain infections of the Rage variety are just a matter of waiting for the right disease to come along. Chances this could cause a zombie apocalypse: If the whole sudden, mindless violence idea seems far-fetched, remember that you are just one brain chemical (serotonin) away from turning into a mindless killing machine (they've tested it by putting rats in Deathmatch-style cages and watching them turn on each other). All it would take is a disease that destroys the brain's ability to absorb that one chemical and suddenly it's a real-world 28 Days Later. So, imagine such an evolved disease, which we'll call Super Mad Cow (or, Madder Cow) getting a foothold through the food supply. Say this disease spreads through blood-on-blood contact, or saliva-on-blood contact. Now you have a Rage-type virus that can be transmitted with a bite. Just like the movie. With one bite, you're suddenly the worst kind of zombie: A fast zombie.

#2.Neurogenesis As seen in ...Laboratories around the world. What is it? You know all that conversy out there about stem cell research? Well, the whole thing with stem cells is that they can basically be used to re-generate dead cells. Particularly of interest to zombologists like ourselves is neurogenesis, the method by which they can re-grow dead brain tissue. You can see where this is going. How it can result in zombies: You wanted the undead to make an appearance in this article? Well, here you go, you creepy bastards. Science can pretty much save you from anything but brain death; they can swap out organs but when the brain turns to mush, you're gone. Right? Well, not for long. They're already able to re-grow the brains of comatose head trauma patients until they wake up and walk around again. Couple that with the new ability to keep a dead body in a state of suspended animation so that it can be brought back to life later, and soon we'll be able to bring back the dead, as long as we get to them quickly enough. That sounds great, right? Well, this lab dedicated to "reanimation research" (yes, that's what they call it) explains how the process of "reanimating" a person creates a problem. It causes the brain to die off from the outside in. The outside being the cortex, the nice part of you that makes humans human. That just leaves the part that controls basic motor function and primitive instincts behind. You don't need the cortex to survive; all you need is the stem and you'll still be able to mindlessly walk and eat and enjoy Grey's Anatomy. This is how chickens can keep walking around after they've been beheaded (including one case where the chicken lived for 18 months without a head). So, you take a brain dead patient, use these techniques to re-grow the brain stem, and you now have a mindless body shambling around, no thoughts and no personality, nothing but a cloud of base instincts and impulses. That, ladies and gentlemen, is what we like to call a real, live, undead fucking zombie. So there. Chances this could cause a zombie apocalypse: Think about it. Under every legal system in the world, all rights and responsibilities are terminated at death. All it takes is someone with resources and a need for a mindless workforce of totally obedient slave labor. How long until somebody tries this? We're betting somebody in the world, maybe North Korea, will have a working zombie by Christmas.

1. Nanobots As seen in...Michael Crichton's novel Prey, The PS2 game Nano Breaker. What are they? Nanobots are a technology that science apparently engineered to make you terrified of the future. We're talking about microscopic, self-replicating robots that can invisbily build--or destroy-anything. Vast sums of money are being poured into nanotechnology. Sure, at some level scientists know nanobots will destroy mankind. They just can't resist seeing how it happens. How it can result in zombies: Scientists have already created a nano-cyborg, by fusing a tiny silicone chip to a virus. The first thing they found out is these cyborgs can still operate for up to a month after the death of the host. Notice how nano scientists went right for zombification, even at this early stage. They know where the horror is. According to studies, within a decade they'll have nanobots that can crawl inside your brain and set up neural connections to replace damaged ones. That's right; the nanobots will be able to rewire your thoughts. What could possibly go wrong? Chances this could cause a zombie apocalypse: Do the math, people. Someday there will be nanobots in your brain. Those nanobots will be programmed to keep functioning after you die. They can form their own neural pathways, meaning they can use your brain to keep operating your limbs after you've deceased and, presumably, right up until you rot to pieces in mid-stride. The nanobots will be programmed to self-replicate, and the death of the host will mean the end of the nanobots. To preserve themselves, they'd need to transfer to a new host. Therefore, the last act of the nanobot zombie would be to bite a hole in a healthy victim, letting the nanobots steam in and set up camp in the new host. Once in, they can shut down the part of the brain that resists (the cortex) and leave the brain stem intact. They will have added a new member to the unholy army of the undead. Now, it should be more than clear by this point that our goal is to be responsible researchers. We don't want to create a panic here. All we're saying is that on an actual day on the actual calendar in the future, runaway microscopic nanobots will end civilization by flooding the planet with the cannabalistic undead. Science has proven it.

The Return of the Puppet Masters Posted by Carl Zimmer January 17, 2006

Are brain parasites altering the personalities of three billion people? The question emerged a few years ago, and it shows no signs of going away. I first encountered this idea while working on my book Parasite Rex. I was investigating the remarkable ability parasites have to manipulate the behavior of their hosts. The lancet fluke Dicrocoelium dendriticum, for example, forces its ant host to clamp itself to the tip of grass blades, where a grazing mammal might eat it. It's in the fluke's interest to get eaten, because only by getting into the gut of a sheep or some other grazer can it complete its life cycle. Another fluke, Euhaplorchis californiensis, causes infected fish to shimmy and jump, greatly increasing the chance that wading birds will grab them. Those parasites were weird enough, but then I got to know Toxoplasma gondii. This single-celled parasite lives in the guts of cats, sheddding eggs that can be picked up by rats and other animals that can just so happen be eaten by cats. Toxoplasma forms cysts throughout its intermediate host's body, including the brain. And yet a Toxoplasma-ridden rat is perfectly healthy. That makes good sense for the parasite, since a cat would not be particularly interested in eating a dead rat. But scientists at Oxford discovered that the parasite changes the rats in one subtle but vital way. The scientists studied the rats in a six-foot by six-foot outdoor enclosure. They used bricks to turn it into a maze of paths and cells. In each corner of the enclosure they put a nest box along with a bowl of food and water. On each the nests they added a few drops of a particular odor. On one they added the scent of fresh straw bedding, on another the bedding from a rat's nests, on another the scent of rabbit urine, on another, the urine of a cat. When they set healthy rats loose in the enclosure, the animals rooted around curiously and investigated the nests. But when they came across the cat odor, they shied away and never returned to that corner. This was no surprise: the odor of a cat triggers a sudden shift in the chemistry of rat brains that brings on intense anxiety. (When researchers test anti-anxiety drugs on rats, they use a whiff of cat urine to make them panic.) The anxiety attack made the healthy rats shy away from the odor and in general makes them leery of investigating new things. Better to lie low and stay alive. Then the researchers put Toxoplasma-carrying rats in the enclosure. Rats carrying the parasite are for the most part indistinguishable from healthy ones. They can compete for mates just as well and have no trouble feeding themselves. The only difference, the researchers found, is that they are more likely to get themselves killed. The scent of a cat in the enclosure didn't make them anxious, and they went about their business as if nothing was bothering them. They would explore around the odor at least as often as they did anywhere else in the enclosure. In some cases, they even took a special interest in the spot and came back to it over and over again. The scientists speculated that Toxoplasma was secreted some substance that was altering the patterns of brain activity in the rats. This manipulation likely evolved through natural selection, since parasites that were more likely to end up in cats would leave more offpsring. The Oxford scientists knew that humans can be hosts to Toxoplasma, too. People can become infected by its eggs by handling soil or kitty litter.

For most people, the infection causes no harm. Only if a person's immune system is weak does Toxoplasma grow uncontrollably. That's why pregnant women are advised not to handle kitty litter, and why toxoplasmosis is a serious risk for people with AIDS. Otherwise, the parasite lives quietly in people's bodies (and brains). It's estimated that about half of all people on Earth are infected with Toxoplasma. Given that human and rat brains have a lot of similarities (they share the same basic anatomy and use the same neurotransmitters), a question naturally arose: if Toxoplasma can alter the behavior of a rat, could it alter a human? Obviously, this manipulation would not do the parasite any good as an adaptation, since it's pretty rare for a human to be devoured by a cat. But it could still have an effect. Some scientists believe that Toxoplasma changes the personality of its human hosts, bringing different shifts to men and women. Parasitologist Jaroslav Flegr of Charles University in Prague administered psychological questionnaires to people infected with Toxoplasma and controls. Those infected, he found, show a small, but statistically significant, tendency to be more self-reproaching and insecure. Paradoxically, infected women, on average, tend to be more outgoing and warmhearted than controls, while infected men tend to be more jealous and suspicious. It's controversial work, disputed by many. But it attracted the attention of E. Fuller Torrey of the Stanley Medical Research Institute in Bethesda, Maryland. Torrey and his colleagues had noticed some intriguing links between Toxoplasma and schizophrenia. Infection with the parasite has been associated with damage to a certain class of neurons (astrocytes). So has schizophrenia. Pregnant women with high levels of Toxoplasma antibodies in their blood were more likely to give birth to children who would later develop schizophrenia. Torrey lays out more links in this 2003 paper. While none is a smoking gun, they are certainly food for thought. It's conceivable that exposure to Toxoplasma causes subtle changes in most people's personality, but in a small minority, it has more devastating effects. A year later, Torrey and his colleagues discovered one more fascinating link. They raised human cells in Petri dishes and infected them with Toxoplasma. Then they dosed the cells with a variety of drugs used to treat schizophrenia. Several of the drugs--most notably haloperidol--blocked the growth of the parasite. So Fuller and the Oxford scientists joined forces to find an answer to the next logical question: can drugs used to treat schizophrenia help a parasite-crazed rat? They now report their results in the Proceedings of the Royal Society of London (press release). They ran the original tests on 49 more rats. Once again, parasitized rats lost their healthy fear of cats. Then the researchers treated the rats with haloperidol and several other anti-psychotic drugs. They found that the drugs made the rats more scared. They also found that the antipsychotics were as effective as pyrimethamine, a drug that is specifically used to eliminate Toxoplasma. There's plenty left to do to turn these results into a full-blown explanation of parasites and personalities. For example, what is Toxoplasma releasing into brains to manipulate its hosts? And how does that substance give rise to schizophrenia in some humans?

And even if the hypothesis does hold up, it would only account for some cases of schizophrenia, while the cause of others would remain undiscovered. But still...the idea that parasites are tinkering with humanity's personality--perhaps even giving rise to cultural diversity--is taking over my head like a bad case of Toxoplasma.

** Half of the world's human population is infected with Toxoplasma. Parasites in the body - and the brain. Remember that. Toxoplasma gondii is a common parasite found in the gut of cats; it sheds eggs that are picked up by rats and other animals that are eaten by cats. Toxoplasma forms cysts in the bodies of the intermediate rat hosts, including the brain. Since cats don't want to eat dead, decaying prey, Toxoplasma takes the evolutionarily sound course of being a "good" parasite, leaving the rats perfectly healthy. Or are they? Oxford scientists discovered that the minds of the infected rats have been subtly altered. In a series of experiments, they demonstrated that healthy rats will prudently avoid areas that have been doused with cat urine. In fact, when scientists test anti-anxiety drugs on rats, they use a whiff of cat urine to induce neurochemical panic. However, it turns out that Toxoplasma-ridden rats show no such reaction. In fact, some of the infected rats actually seek out the cat urine-marked areas again and again. The parasite alters the mind (and thus the behavior) of the rat for its own benefit. If the parasite can alter rat behavior, does it have any effect on humans? Dr. E. Fuller Torrey (Associate Director for Laboratory Research at the Stanley Medical Research Institute) noticed links between Toxoplasma and schizophrenia in human beings, approximately three billion of whom are infected with T. gondii: Toxoplasma infection is associated with damage to astrocytes, glial cells which surround and support neurons. Schizophrenia is also associated with damage to astrocytes. Pregnant women with high levels of antibodies to Toxoplasma are more likely to give birth to children who will develop schizophrenia. Human cells raised in petri dishes, and infected with Toxoplasma, will respond to drugs like haloperidol; the growth of the parasite stops. Haloperidol is an antipsychotic, used to treat schizophrenia. Dr. Torrey got together with the Oxford scientists, to see if anything could be done about those parasite-controlled rats who were driven to hang around cat urine-soaked corners (waiting for cats). According to a recent press release, it turns out that haloperidol restores the rat's healthy fear of cat urine. In fact, antipsychotic drugs were as effective as pyrimethamine, a drug that specifically eliminates Toxoplasma. Are parasites like Toxoplasma subtly altering human behavior? As it turns out, science fiction writers have been thinking about whether or not parasites could alter a human being's behavior, or even take control of a person.

In his 1951 novel The Puppet Masters, Robert Heinlein wrote about alien parasites the size of dinner plates that took control of the minds of their hosts, flooding their brains with neurochemicals. In this excerpt, a volunteer strapped to a chair allows a parasite to be introduced; the parasite rides him, taking over his mind. Under these conditions, it is possible to interview the parasite; however, it refuses to answer until zapped with a cattle prod. He reached past my shoulders with a rod. I felt a shocking, unbearable pain. The room blacked out as if a switch had been thrown.. I was split apart by it; for the moment I was masterless. The pain left, leaving only its searing memory behind. Before I could speak, or even think coherently for myself, the splitting away had ended and I was again safe in the arms of my master... The panic that possessed me washed away; I was again filled with an unworried sense of well being... "What are you?" "We are the people... We have studied you and we know your ways... We come," I went on, "to bring you peace.. and contentment-and the joy of-of surrender." I hesitated again; "surrender" was not the right word. I struggled with it the way one struggles with a poorly grasped foreign language. "The joy," I repeated, "-the joy of . . .nirvana." That was it; the word fitted. I felt like a dog being patted for fetching a stick; I wriggled with pleasure. Still not sure that parasites can manipulate the behavior of host organisms? Consider these other cases: The lancet fluke Dicrocoelium dendriticum forces its ant host to attach to the tips of grass blades, the easier to be eaten. The fluke needs to get into the gut of a grazing animal to complete its life cycle. The fluke Euhaplorchis californiensis causes fish to shimmy and jump so wading birds will grab them and eat them, for the same reason. Hairworms, which live inside grasshoppers, sabotage the grasshopper's central nervous system, forcing them to jump into pools of water, drowning themselves. Hairworms then swim away from their hapless hosts to continue their life cycle. Not all science-fictional parasites are harmful; read about the Crosswell tapeworm from Brian Aldiss' 1969 story Super-Toys Last All Summer Long, which keeps people who overeat from becoming obese. Not to mention robots based on parasites. Read press release on evidence for link between Toxoplasma and schizophrenia, Suicidal grasshoppers. Story via blogger Carl Zimmer and his readers.

5 Reasons You Secretly Want a Zombie Apocalypse


By: James Davidson September 29, 2009 All right, somebody needs to explain the zombie thing. It's not just movies and video games, there is something else going on. There's a Zombie Survival Wiki and a Zombie Preparedness Initiative. Then you've got the Zombie Squad's forum on zombie biology and another one on zombie combat tactics. Here's an index of 80 threads from the "All Things Zombie" forums on various zombie survival tactics. It's gone beyond good fun. It's not just a mere obsession. These people are actually preparing for a zombie apocalypse. So why is everyone so eager for a world devoid of life, but full of the undead? We think we have an idea.

#5. Guilt Free Violence (That's Politically Correct) It's pretty obvious why zombies appeal to the baser instincts of certain individuals. Most zombiephiles are young males and if you want young males to, say, buy a ticket to your movie, it needs to have a hero that kicks somebody in the face at some point. Then hopefully the bad guy falls out of a plate glass window, crashes into a parked taxi below, which then explodes. They like violence is what we're saying. You don't have to rewind evolution many generations to find a time when stabbing something with a spear was all in a day's work. Today, buried in the reptilian part of the brain is that drive to survive, recalling that time when surviving often meant to kill or be killed. So, we sit in our cubicles all day and release that urge via harmless movies and video games and the sight of nameless bad guys getting mowed down. But there's a larger reason that zombies are today's most popular target for therapeutic headsplosions. The role of "bad guy" isn't so easy to fill these days. It used to be there was always some ethnic group or nationality Hollywood could populate action movies with; if you grew up in the 80s, it was the Russians (Red Dawn, etc), before that, the Nazis or Japanese, before that, the "Indians." More recently, it's Arab terrorists. But we're running out of villians. You can't fill your video game with Chinese enemies; hell, they may need to sell copies of the game there. The video game industry has had us killing Nazis for a decade, because they couldn't think of anybody else it was politically correct to slaughter in huge numbers. And that's where zombies come in.

All that morality stuff is set aside. Killing them is OK because they're already dead. They don't even scream in pain, or show any sense of self-preservation. They seem to want to die. You get all the blood and gore and none of the complications. And maybe more important than that, they're slow. And unarmed. There's no real threat. Sure, the movies always say the zombies have taken over the world, but come on. Every single male in that audience believes that, if they were in that world, they'd survive, no problem. It's a playground of destruction with no repercussions. A violent video game turned into real life. Lots of targets, no real danger. Hell on Earth, but somehow pure fun.

#4. Free Stuff, Without All That Damned Work "Of course there's free stuff," some of you are saying. "Free dirt, blood, zombies and broken glass. But when society collapses, nobody is going to produce anything any more! Say goodbye to electricity, plumbing, TV, new music and 90 percent of what you currently do for fun." This is exactly what a rational person might think. Au contraire for zombie survivalists. They figure the loss of those inconveniences will be minor in what is sure to be an action-packed world full of zombie beheadings. Besides, the basics would still be there. What zombie movie ever portrays the heroes as starving? And that gets right to the heart of it. What do you devote your waking life to right now? Curing cancer? Killing terrorists? No, odds are you're devoting all your time and energy to just paying the bills. Those Cheerios don't just appear in the cupboard, we slave away at a hated job to keep our bodies fed and the lights on for the fun parts, with no grand goal beyond that. But when society collapses under all the zombie dead weight, it's all over. But not over like a nuclear holocaust, where all the warehouses and grocery stores lay in ruins. No, all the stuff is perfectly intact. All manner of stores and malls and mansions will be ripe for the picking. In a world where only a tiny fraction of the population remains, there'd have to be enough food and clothes in the supply chain to feed you and your friends for the rest of your zombie-killing lives. For free. Which means you don't have to spend all day grinding away in front of a keyboard just to keep food in the fridge. All that is swept aside. Killing zombies is your job now. And you won't be getting any damned memos about a dress code. Your purpose in life is perfectly clear. It couldn't be simpler. Which brings us to the next benefit...

#3. Simplicity We mentioned that we miss the violence of the "killing animals with rocks" stage of our evolution, but there's something else we haven't quite gotten over: Life was simpler back then. As a result, we're still really built for a routine of gathering food, protecting our huts from predators and having outdoor sex with the ladies. There's a reason all this modern multitasking has half of us swallowing anti-depressants or washing away our pain with bottle after bottle of liquor. An apocalypse of zombie proportions would be a throwback to that simpler time... but with one important difference mentioned above: You're not in constant danger of starving. There's tons of places to barricade, lots of items for creating weapons and plenty of zombies to slaughter. And that's it; those are your tasks for the day. Get sustenance, find shelter and slaughter zombies.

No homework, no term papers, no job search, no internship, no cubicle, no bills to pay. There will no longer be mail of any sort; paper or electronic. Identity theft will only happen if you die and come back as a zombie. We think of teenagers as living and breathing texts and Facebook and Twitter, but it still buries them under the kind of rapid-fire multitasking humans just aren't built for. Even building up a bunch of shows you can't get around to watching on TiVO creates a kind of stress. You get overwhelmed by how quickly everything stacks up. Answering 75 texts a day, responding to Facebook pokes, memorizing memes so you don't get shamefully laughed out of 4chan... all that nonsense is gone the moment the undead rise. Nobody can text with their fingers bitten off.

#2. Acting Like a Dick, Without Consequence As humanity evolved and formed larger and larger societies that had to cooperate more and more, we have come a long way with the things like "empathy," "ethics" and "caring." Human society has rules in place that try to keep an ordered balance between people. In this day and age, it is hard to be too much of a dick without some sort of repercussions. That's why the collapse of society is key in a Zombie Apocalypse. It is said that nice guys finish last. Well, nice guys also get eaten by zombies. Without pesky "rules" and "laws" and "social conventions" you'll be free to do pretty much anything you want, to anybody. Sure, you may not immediately launch into a rape and torture spree, but how long could you resist the urge to break a few windows downtown? Or go to Yankee Stadium and poop in the batter's box? And if, say, it comes down to you and a dozen women to help repopulate the world, you would gladly perform your duty to mankind. A Zombie Apocalypse provides the kind of freedom the antisocial youth of today could only dream of, in real life anyway. Watch those same kids inside the world of the Grand Theft Auto games and you see their fantasies come out. The whole selling point of that game's universe isn't the main missions, it's all the stuff you can do on the side. Driving a car through a supermarket, ramping a motorcycle into a swimming pool. We're just waiting for an outlet. From the moment we were toddlers until today, life has been all about not knocking over the lamp or spilling your drink or peeing in your bed. It's a fragile world where some grownup complains every time you put a scratch on it. Well, to hell with that. An apocalyptic world is a world where nobody cares what you break. The world is your oyster, albeit a very gangrenous and flesh-eating oyster. So, sure, part of the fantasy is making your way to the Pentagon and barricading you and your band of survivors inside. But step two is to turn the thing into the world's largest indoor motocross track.

#1.Being the Alpha Dog Let's face it: Everybody likes to be the boss. Even Rick Ross. Or more accurately, we like not having somebody else be the boss of us (actually being the boss, and sifting through expense reports every day, is probably Hell). Notice how there's no power structure in the post-apocalypse world? Even if the survivors form some kind of hierarchy, the movie is certainly never about the guy at the bottom. No, the apocalypse has a great leveling effect. There are no more rich douchebags, no more handsome quarterbacks to steal all the hot girls. By the mere virtue of being a survivor in a world where they're scarce, you're already considered top dog.

And for a population of geeky guys used to being at the bottom of the social ladder, that's freaking awesome. Sure, with great power may come great responsibility, but it also comes with lots of sweet stuff. You get to call the shots. You get the first pick of whatever artifacts are salvaged out of the ruins of civilization. You can probably get the pick of the opposite sex, all vestiges of your nerd past long forgotten. Now, you might be thinking, "Hey, someone bigger and meaner can come and take charge of your operation." The answer: All that pre-apocalypse preparation will make you king. All those nameless victims who got turned into zombies at the beginning of the outbreak? They didn't spend their lives studying zombies. But you, you're prepared. You're the one who knows to shoot them in the head. And when the other survivors see you slaughtering waves of the undead, finally all of your video gaming skills the world mocked will have paid off. That's right: The only thing between you and being the heroic badass everyone loves, is a massive outbreak of reanimated corpses.

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