Professional Documents
Culture Documents
Interac,ve Promo,on
KO Kit Shan ,Aileen 10030247D PANG Sin Ying ,Crystal 10143991D HUNG Ka Yee,Panda 10256700D KEUNG Ka Yee, Kar 10034243D HO Chung Sing, Shane 10048036D
Agenda
Objec,ves
Comparison
Outcome
Evalua,on
Research
Objec,ves
To seek the latest trends of Online Interac,ve Promo,on To analyze the contribu,ons and eec,veness of each trend Evaluate on the use of interac,vity and crea,vity
Outcome
1. Virtual Dressing Room Virtually Mix & Match For Home shopper try on dresses and other fashions online To style and the t an appropriate match before adding it to the virtual shopping cart Commonly adapted on various fashion websites
Outcome
2.Online
social
community
Online
social
plaborm
Gather
of
GROUPs
of
fashion
conscious
consumers
Who
enjoy
socializing
and
sharing
informa,on
Involvement
&
Communica,on
between
consumers
and
retailers
Outcome
3.Mul,-Media 3rd Party Plaborms Target at EACH individual user Who exposed to Facebook, Twieer, and iPhone Applica,on (Mul,-tasking) Coverage & Exposure Instant of response and interac,on
4.Real-,me Online Runway Shows To experience the energy and atmosphere on the real stage Target not only the editors and buyers but also the common mass Psychological distance and involvement Instant noise
Outcome
Research
A sec,on named Dressing Room a ash player enable to mix and match the total look Choose models from dierent ages, na,onality and angles Automa,cal calcula,on on total amount of the oubit User-friendly and Budget-conscious
Research
Community site named Fashion Finder Online fashion retailer Released latest fashion trends and gave related sugges,on Best Oubit Compe,,on from ,me to ,me Held connec,on to Users Facebook , Ease of Sharing
Research
3.Mul,-Media 3rd Party Plaborms Example 3 Gucci Reach through Twieer, Facebook & iPhone App Constant updates about latest collec,ons, travel guide, exclusive interviews, soundtracks Fashion & lifestyle-related informa,on
Research
4.Real-,me Online Runway Shows Example 4 Alexander McQueen Live broadcast on ocial site Customers from all over the world received exclusive e- mail invita,ons Pre-orders online are available
Evalua,on
I. Eec,veness
I. Eec,veness
Coverage
Publicity
Noise
Good -All internet users -Not just walk-in customers Rela,vely Good -Ease of sharing and discussions available -Freedom, no restric,ons
Good -Received media aeen,on like fashion bloggers and editors Good - Received media aeen,on like fashion bloggers and editors
Fair -Sharing of oubit through social network reach of social circle -Good -Customers' ac,ve and ini,a,ve par,cipa,on exchange of ideas and opinions Greatest -Customers' ac,ve and ini,a,ve par,cipa,on instant feedbacks, comments Fair -Online audience might not ac,vely discuss it aperward
-Rela,vely Good -Mul, channels, ease of connec,ons - Ease of reaching on key target customers Rela,vely low -Dicult to no,fy them at the same ,me from people all around the world
Evalua,on
II.
Contribu,on
1.Virtual
Dressing
Room
Boost
of
Sales
Cross-selling
of
products
Encourage
of
impulse
buying
Precisely
iden,fy
the
consumer
needs
Level
of
Customer
Service
Time
saving
,
serving
more
no.
of
customers
at
a
,me
Ease
of
exploring
merchandise
II.
Contribu,on
2.Online
Social
Community
Strengthening
the
customer
loyalty
Sense
of
belonging
through
developing
own
prole
and
sharing
of
pictures
A
new
alterna,ve
marke,ng
tool
Sharing
of
total
looks
promote
popular
products
Evalua,on
Evalua,on
II. Contribu,on 3. Mul,-Media 3rd Party Plaborms Brands awareness Mul, channels to capture aeen,on like News Feeds and no,ca,ons. All-round mul,-media concept audio ,visual, games, mo,ons present at one ,me
Evalua,on
II. Contribu,on 4.Real-,me Online Runway Shows Encourage impulse buying Break the tradi,on of exclusivity Not only the right of fashion insiders like buyers and editors
Comparison
New
Tradi,onal One-way communica,on Restric,on Merely promo,on Lack of reac,on Long ,me lead Boredom, conven,onal
Strong interac,on Democra,za,on Enhance quality of CS Reduce psychological distance Customer goodwill & loyalty Unlimited ,me boundary Well-use of IT
THE END