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Page i
Contents
REVISIONS........................................................................................................................I
CONTENTS.......................................................................................................................II
1 STORY...........................................................................................................................1
1.1 OVERVIEW..................................................................................................................1
1.2 OUTLINE.....................................................................................................................1
1.3 CHARACTERS...............................................................................................................1
1.3.1 Character One (name).............................................................................................1
1.3.1.1 Who.......................................................................................................................1
1.3.1.2 Appearance...........................................................................................................1
1.3.1.3 Specific Design Notes...........................................................................................1
1.3.1.4 Sound....................................................................................................................1
1.3.1.5 Duration of Role...................................................................................................1
1.3.1.6 Backstory..............................................................................................................2
1.3.1.7 Relationship..........................................................................................................2
1.4 LOCATION...................................................................................................................2
1.4.1 Overview...................................................................................................................2
1.4.2 Special Design notes.................................................................................................2
1.4.3 Set Specifications......................................................................................................2
2 INTERACTIVITY..............................................................................................................3
2.1 PERSPECTIVE................................................................................................................3
2.2 INTERFACE...................................................................................................................3
2.2.1 Goals........................................................................................................................3
2.2.2 Character Control....................................................................................................3
2.2.3 Basic Movement........................................................................................................3
2.2.4 Set Specific Movement..............................................................................................3
2.2.5 Object Manipulation.................................................................................................3
2.2.6 Player Help...............................................................................................................3
2.2.7 Hidden/Visible Interface Elements............................................................................4
2.2.8 Inventory Management.............................................................................................4
2.2.9 Object Interactions...................................................................................................4
2.2.10 Dialog.....................................................................................................................4
2.2.11 Other Interfaces......................................................................................................4
Page ii
2.4.1 Title...........................................................................................................................4
2.4.2 Goal..........................................................................................................................5
2.4.3 Difficulty Rating.......................................................................................................5
2.4.4 Details......................................................................................................................5
Page iii
1 Story
1.1 Overview
Short, compelling pitch describing what the rest of the IDD will explain in the most exciting
terms possible. Produce a single paragraph three to five sentences that describes your
project. Memorize this!
1.2 Outline
Tells story at level of beat/sequence. Not too deep, but enough to give an idea of how events
move along. You go to the store, you encounter a gang of thieves and must fight for your
milk money is an example of the depth that should be used here.
1.3 Characters
1.3.1 Character One (name)
1.3.1.1 Who
Who this character is
1.3.1.2 Appearance
What the character should look like. Will serve as a text description for the artists.
1.3.1.4 Sound
How the character speaks and what it sounds like.
specifications if applicable.
Page 1
1.3.1.6 Backstory
What are some elements that pertain to this character not included in the story which
lives in your game?
1.3.1.7 Relationship
Describe the relationship to other characters here. Very important.
1.4 Location
1.4.1 Overview
Where is the story taking place?
1.5.2 Backstory
What has occurred outside of your game to support your storyline?
Page 2
2 Interactivity
2.1 Perspective
How does the player view your world? Examples:
Audience viewpoint is flat scene in 2D. Game looks like a television show.
Isometric Looking down at an angle (Diablo style)
Birds Eye Looks straight down at the action
Over the Shoulder (OTS) Player is close to action without being the character
Trailing Camera Similar to OTS, but pulled back further. Tomb Raider, Max Payne, etc.
First Person Player is seeing from the eyes of the character. Think Doom.
2.2 Interface
2.2.1 Goals
What is the goals of your interface? To be simple? To be funny? Describe here.
Page 3
2.2.10 Dialog
How does the player interact and speak with other characters in the game? Are
dialog trees implemented? How is inventory related to the various conversations that
occur if applicable?
2.4.1 Title
Give a title for the element
Page 4
2.4.2 Goal
Provide a brief description of the objective the player is trying to reach.
2.4.4 Details
Detailed description of the tasks and events that need to be completed in order to
finish the puzzle or complete the game.
Title
Difficulty
Location(s)
Chapter number
Title of game/puzzle
Difficulty level
Location used as
backdrop
Page 5
3 Appendices
3.1 Examples of Gameplay
Walk through a few of the most exciting sequences of your game, step by step. Especially
good for pitching your idea.
Page 6