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Ship Information Victory Pilot & Crew

4
Star Warriors Section
Ship ID
Ship #1 Ship #2 Ship #3 Ship #4 Points Victory Points

Weapon #1 Type QLF


TIE Interceptor Piloting Skill 1 2 3 4 5 6-10
Pilot’s Gunnery Skill To hit 13 16 19 21 24 27
Power 3 3 2 1 0 0
R2 2-5 for use - can do Gunner Skill #1/#2
4 - point action
OR: Damage Control Gun Damage #1/#2/#3
Weapon #2 Type

Speed/Turning Track
Body/Body Damage 5/3 5/3 5/3 5/3 1 2 3 4 5 6-10
To hit
Throttle 0 1 2 3 4 5 6 7 8 9 10 11 Power
setting/ 0 1 2 3 4 5 6 7 8 9 10 11
Engine 0 1 2 3 4 5 6 7 8 9 10 11
damage Weapon #3 Type
0 1 2 3 4 5 6 7 8 9 10 11
1 2 3 4 5 6-10
To hit
Turn # 0 1/1 2/1 2/1 3/2 4/2 5/3 5/3 5/4 (6)/(5) (6)/(6) - Power

Damage Actions
Section Ship #1 Ship #2 Ship #3 Ship #4 Section Ship #1 Ship #2 Ship #3 Ship #4
Damage Ctrl
2-6/2-8
Repaired 6 A
Lateral +1 Bank -1 9-12 Broken
Control 2 D
Damage +2 -2 Pinpoint Fire
-5/-10 to hit
Stabiliser Overturn -3 4 F
Damage 3 B Replaces
Bank 6 D
Add to
Action difficulty -4 Snap Fire
Fire during
Action move/and 3 E
Penalty 3 B fire at end of move
Add to
Action difficulty Overspeed
+1/+2 to
Top Speed 3 E Targeting
-5/-10 vs
tailed ship 3 G
½ Loop Accelerate -5/-10 to be hit
(10.34) +1/+2 to
4 C 1 E Angle Shields

X X X X
Speed
Move 1 or
2 shields - G
Slip +1 Overaccelerate
(10.31) +3/+4 Spd
3 C Replaces 5 E
Acceleration Shields/Aux Ship #1 Ship #2 Ship #3 Ship #4

Roll Decelerate

X X X X
+1
+5/+10 -1/-2 from
To hit or 3 C Speed 2 E Front
Number
to be hit Aux Pow
0
Jink Overdecelerate

X X X X
+1 3
+5/+10 -3/-4 Spd
To hit or 3 C Replaces 7 E Rear
to be hit Deceleration
Ship Information Victory Pilot & Crew
5
Star Warriors Section
Ship ID
Ship #1 Ship #2 Ship #3 Ship #4 Points Victory Points

Weapon #1 Type DMF


TIE Interceptor Piloting Skill 1 2 3 4 5 6-10
Prototype Pilot’s Gunnery Skill To hit 15 18 21 23 26 29
Power 3 3 2 1 1 0
R2 2-5 for use - can do Gunner Skill #1/#2
4 - point action
OR: Damage Control Gun Damage #1/#2/#3
Weapon #2 Type

Speed/Turning Track
Body/Body Damage 8/4 8/4 8/4 8/4 1 2 3 4 5 6-10
To hit
Throttle 0 1 2 3 4 5 6 7 8 9 10 11 Power
setting/ 0 1 2 3 4 5 6 7 8 9 10 11
Engine 0 1 2 3 4 5 6 7 8 9 10 11
damage Weapon #3 Type
0 1 2 3 4 5 6 7 8 9 10 11
1 2 3 4 5 6-10
To hit
Turn # 0 1/1 2/1 3/2 4/2 5/3 5/3 5/4 6/4 (6)/(5) (7)/(6) - Power

Damage Actions
Section Ship #1 Ship #2 Ship #3 Ship #4 Section Ship #1 Ship #2 Ship #3 Ship #4
Damage Ctrl
2-6/2-8
Repaired 6 A
Lateral +1 Bank -1 9-12 Broken
Control 2 D
Damage +2 -2 Pinpoint Fire
-5/-10 to hit
Stabiliser Overturn -3 2 F
Damage 4 B Replaces
Bank 7 D
Add to
Action difficulty -4 Snap Fire
Fire during
Action move/and 4 E
Penalty 3 B fire at end of move
Add to
Action difficulty Overspeed
+1/+2 to
Top Speed 4 E Targeting
-5/-10 vs
tailed ship 4 G
½ Loop Accelerate -5/-10 to be hit
(10.34) +1/+2 to
4 C 2 E Angle Shields

X X X X
Speed
Move 1 or
2 shields - G
Slip +1 Overaccelerate
(10.31) +3/+4 Spd
4 C Replaces 6 E
Acceleration Shields/Aux Ship #1 Ship #2 Ship #3 Ship #4

Roll Decelerate

X X X X
+1
+5/+10 -1/-2 from
To hit or 3 C Speed 3 E Front
Number
to be hit Aux Pow
0
Jink Overdecelerate

X X X X
+1 4
+5/+10 -3/-4 Spd
To hit or 3 C Replaces 9 E Rear
to be hit Deceleration
Ship Information Victory Pilot & Crew
3
Star Warriors Section
Ship ID
Ship #1 Ship #2 Ship #3 Ship #4 Points Victory Points

Weapon #1 Type DMF


TIE Fighter Piloting Skill 1 2 3 4 5 6-10
Pilot’s Gunnery Skill To hit 15 18 21 23 26 29
Power 3 3 2 1 1 0
R2 2-5 for use - can do Gunner Skill #1/#2
4 - point action
OR: Damage Control Gun Damage #1/#2/#3
Weapon #2 Type

Speed/Turning Track
Body/Body Damage 3/2 3/2 3/2 3/2 1 2 3 4 5 6-10
To hit
Throttle 0 1 2 3 4 5 6 7 8 9 10 11 Power
setting/ 0 1 2 3 4 5 6 7 8 9 10 11
Engine 0 1 2 3 4 5 6 7 8 9 10 11
damage Weapon #3 Type
0 1 2 3 4 5 6 7 8 9 10 11
1 2 3 4 5 6-10
To hit
Turn # 0 1/1 2/1 3/2 3/2 4/3 5/4 6/5 (6)/(5) (7)/(6) - - Power

Damage Actions
Section Ship #1 Ship #2 Ship #3 Ship #4 Section Ship #1 Ship #2 Ship #3 Ship #4
Damage Ctrl
2-6/2-8
Repaired 7 A
Lateral +1 Bank -1 9-12 Broken
Control 3 D
Damage +2 -2 Pinpoint Fire
-5/-10 to hit
Stabiliser Overturn -3 5 F
Damage 4 B Replaces
Bank 8 D
Add to
Action difficulty -4 Snap Fire
Fire during
Action move/and 4 E
Penalty 3 B fire at end of move
Add to
Action difficulty Overspeed
+1/+2 to
Top Speed 4 E Targeting
-5/-10 vs
tailed ship 5 G
½ Loop Accelerate -5/-10 to be hit
(10.34) +1/+2 to
5 C 2 E Angle Shields

X X X X
Speed
Move 1 or
2 shields - G
Slip +1 Overaccelerate
(10.31) +3/+4 Spd
4 C Replaces 7 E
Acceleration Shields/Aux Ship #1 Ship #2 Ship #3 Ship #4

Roll Decelerate

X X X X
+1
+5/+10 -1/-2 from
To hit or 3 C Speed 3 E Front
Number
to be hit Aux Pow
0
Jink Overdecelerate

X X X X
+1 2
+5/+10 -3/-4 Spd
To hit or 3 C Replaces 10 E Rear
to be hit Deceleration
Ship Information Victory Pilot & Crew
2
Star Warriors Section
Ship ID
Ship #1 Ship #2 Ship #3 Ship #4 Points Victory Points

Weapon #1 Type DLF


TIE Bomber Piloting Skill 1 2 3 4 5 6-10
Pilot’s Gunnery Skill To hit 15 18 21 23 26 29
Power 2 1 0 0 0 -1
R2 2-5 for use - can do Gunner Skill #1/#2
4 - point action
OR: Damage Control Gun Damage #1/#2/#3
Weapon #2 Type 1x 60CB
Body/Body Damage 8/7 8/7 8/7 8/7 1 2 3 4 5 6-10
Speed/Turning Track
To hit 30
Throttle 0 1 2 3 4 5 6 7 8 9 10 11 Power 4D
setting/ 0 1 2 3 4 5 6 7 8 9 10 11
Engine 0 1 2 3 4 5 6 7 8 9 10 11
damage Weapon #3 Type
0 1 2 3 4 5 6 7 8 9 10 11
1 2 3 4 5 6-10
To hit
Turn # 0 1/1 2/2 3/3 4/4 5/5 (6)/(5) (7)/(6) - - - - Power

Damage Actions
Section Ship #1 Ship #2 Ship #3 Ship #4 Section Ship #1 Ship #2 Ship #3 Ship #4
Damage Ctrl
2-6/2-8
Repaired 6 A
Lateral +1 Bank -1 9-12 Broken
Control 4 D
Damage +2 -2 Pinpoint Fire
-5/-10 to hit
Stabiliser Overturn -3 6 F
Damage 5 B Replaces
Bank 12 D
Add to
Action difficulty -4 Snap Fire
Fire during
Action move/and 2 E
Penalty 3 B fire at end of move
Add to
Action difficulty Overspeed
+1/+2 to
Top Speed 5 E Targeting
-5/-10 vs
tailed ship 6 G
½ Loop Accelerate -5/-10 to be hit
(10.34) +1/+2 to
6 C 3 E Angle Shields

X X X X
Speed
Move 1 or
2 shields - G
Slip +1 Overaccelerate
(10.31) +3/+4 Spd
3 C Replaces 9 E
Acceleration Shields/Aux Ship #1 Ship #2 Ship #3 Ship #4

Roll Decelerate

X X X X
+1
+5/+10 -1/-2 from
To hit or 5 C Speed 3 E Front
Number
to be hit Aux Pow
0
Jink Overdecelerate

X X X X
+1 1
+5/+10 -3/-4 Spd
To hit or 4 C Replaces 11 E Rear
to be hit Deceleration
Ship Information Victory Pilot & Crew
10
Star Warriors Section
Ship ID
Ship #1 Ship #2 Ship #3 Ship #4 Points Victory Points

Weapon #1 Type QLS


Imperial Shuttle Piloting Skill 1 2 3 4 5 6-10
Pilot’s Gunnery Skill To hit 10 12 14 16 18 17
Power 3 3 2 1 0 0
R2 2-5 for use - can do Gunner Skill #1/#2
4 - point action
OR: Damage Control Gun Damage #1/#2/#3
Weapon #2 Type QMF
Speed/Turning Track
Body/Body Damage 12/10 12/10 12/10 12/10 1 2 3 4 5 6-10
To hit 13 16 19 21 24 27
Throttle 0 1 2 3 4 5 6 7 8 9 10 11 Power 4 4 3 3 2 2
setting/ 0 1 2 3 4 5 6 7 8 9 10 11
Engine 0 1 2 3 4 5 6 7 8 9 10 11
damage Weapon #3 Type DLP(R)
0 1 2 3 4 5 6 7 8 9 10 11
1 2 3 4 5 6-10
To hit 16 14 14 17 20 2
Turn # 0 1/1 2/2 4/3 5/4 (6)/(5) (7)/(6) - - - - - Power 2 1 0 0 0 -1

Damage Actions
Section Ship #1 Ship #2 Ship #3 Ship #4 Section Ship #1 Ship #2 Ship #3 Ship #4
Damage Ctrl
2-6/2-8
Repaired 6 A
Lateral +1 Bank -1 9-12 Broken
Control 4 D
Damage +2 -2 Pinpoint Fire
-5/-10 to hit
Stabiliser Overturn -3 4 F
Damage 5 B Replaces
Bank 12 D
Add to
Action difficulty -4 Snap Fire
Fire during
Action move/and 4 E
Penalty 3 B fire at end of move
Add to
Action difficulty Overspeed
+1/+2 to
Top Speed 6 E Targeting
-5/-10 vs
tailed ship 7 G
½ Loop Accelerate -5/-10 to be hit
(10.34) +1/+2 to
7 C Speed 3 E Angle Shields
Move 1 or
2 shields 4 G
Slip +1 Overaccelerate
(10.31) +3/+4 Spd
5 C Replaces 9 E
Acceleration Shields/Aux Ship #1 Ship #2 Ship #3 Ship #4

Roll +1 Decelerate
+5/+10 -1/-2 from
To hit or 7 C Speed 2 E Front
Number
to be hit Aux Pow
6
Jink +1 Overdecelerate 2
+5/+10 -3/-4 Spd
To hit or 7 C Replaces 8 E Rear
to be hit Deceleration
Ship Information Victory Pilot & Crew
5
Star Warriors Section
Ship ID
Ship #1 Ship #2 Ship #3 Ship #4 Points Victory Points

Weapon #1 Type QMF


X-Wing Piloting Skill 1 2 3 4 5 6-10
Pilot’s Gunnery Skill To hit 13 16 19 21 24 27
Power 4 4 3 3 2 2
R2 2-5 for use - can do Gunner Skill #1/#2
4 - point action
OR: Damage Control Gun Damage #1/#2/#3
Weapon #2 Type 2x 6PT
Speed/Turning Track
Body/Body Damage 5/4 5/4 5/4 5/4 1 2 3 4 5 6-10
To hit 18 20 22 25 29 35
Throttle 0 1 2 3 4 5 6 7 8 9 10 11 Power 2D 2D 2D 2D 2D 2D
setting/ 0 1 2 3 4 5 6 7 8 9 10 11
Engine 0 1 2 3 4 5 6 7 8 9 10 11
damage Weapon #3 Type
0 1 2 3 4 5 6 7 8 9 10 11
1 2 3 4 5 6-10
To hit
Turn # 0 1/1 2/1 3/2 4/3 4/4 5/4 (6)/(5) (7)/(6) - - - Power

Damage Actions
Section Ship #1 Ship #2 Ship #3 Ship #4 Section Ship #1 Ship #2 Ship #3 Ship #4
Damage Ctrl
2-6/2-8
Repaired 9 A
Lateral +1 Bank -1 9-12 Broken
Control 2 D
Damage +2 -2 Pinpoint Fire
-5/-10 to hit
Stabiliser Overturn -3 4 F
Damage 3 B Replaces
Bank 7 D
Add to
Action difficulty -4 Snap Fire
Fire during
Action move/and 4 E
Penalty 3 B fire at end of move
Add to
Action difficulty Overspeed
+1/+2 to
Top Speed 4 E Targeting
-5/-10 vs
tailed ship 4 G
½ Loop Accelerate -5/-10 to be hit
(10.34) +1/+2 to
5 C Speed 3 E Angle Shields
Move 1 or
2 shields 3 G
Slip +1 Overaccelerate
(10.31) +3/+4 Spd
3 C Replaces 7 E
Acceleration Shields/Aux Ship #1 Ship #2 Ship #3 Ship #4

Roll +1 Decelerate
+5/+10 -1/-2 from
To hit or 4 C Speed 2 E Front
Number
to be hit Aux Pow
2
Jink +1 Overdecelerate 0
+5/+10 -3/-4 Spd
To hit or 3 C Replaces 7 E Rear
to be hit Deceleration
Ship Information Victory Pilot & Crew
4
Star Warriors Section
Ship ID
Ship #1 Ship #2 Ship #3 Ship #4 Points Victory Points

Weapon #1 Type DMF


Single Seat Y-Wing Piloting Skill 1 2 3 4 5 6-10
Pilot’s Gunnery Skill To hit 15 18 21 23 26 29
Power 3 3 2 1 1 0
R2 2-5 for use - can do Gunner Skill #1/#2
4 - point action
OR: Damage Control Gun Damage #1/#2/#3
Weapon #2 Type DLF(I)
Speed/Turning Track
Body/Body Damage 6/5 6/5 6/5 6/5 1 2 3 4 5 6-10
To hit 15 18 21 23 26 29
Throttle 0 1 2 3 4 5 6 7 8 9 10 11 Power -1 -1 -1 -1 -1 -1
setting/ 0 1 2 3 4 5 6 7 8 9 10 11
Engine 0 1 2 3 4 5 6 7 8 9 10 11
damage Weapon #3 Type 2x 8PT
0 1 2 3 4 5 6 7 8 9 10 11
1 2 3 4 5 6-10
To hit 18 20 22 25 29 35
Turn # 0 1/1 2/2 3/2 4/3 5/4 6/5 (7)/(5) (7)/(6) - - - Power 2D 2D 2D 2D 2D 2D

Damage Actions
Section Ship #1 Ship #2 Ship #3 Ship #4 Section Ship #1 Ship #2 Ship #3 Ship #4
Damage Ctrl
2-6/2-8
Repaired 9 A
Lateral +1 Bank -1 9-12 Broken
Control 3 D
Damage +2 -2 Pinpoint Fire
-5/-10 to hit
Stabiliser Overturn -3 5 F
Damage 4 B Replaces
Bank 10 D
Add to
Action difficulty -4 Snap Fire
Fire during
Action move/and 5 E
Penalty 3 B fire at end of move
Add to
Action difficulty Overspeed
+1/+2 to
Top Speed 5 E Targeting
-5/-10 vs
tailed ship 5 G
½ Loop Accelerate -5/-10 to be hit
(10.34) +1/+2 to
6 C Speed 1 E Angle Shields
Move 1 or
2 shields 3 G
Slip +1 Overaccelerate
(10.31) +3/+4 Spd
4 C Replaces 5 E
Acceleration Shields/Aux Ship #1 Ship #2 Ship #3 Ship #4

Roll +1 Decelerate
+5/+10 -1/-2 from
To hit or 5 C Speed 3 E Front
Number
to be hit Aux Pow
2
Jink +1 Overdecelerate 0
+5/+10 -3/-4 Spd
To hit or 4 C Replaces 9 E Rear
to be hit Deceleration
Ship Information Victory Pilot & Crew
5
Star Warriors Section
Ship ID
Ship #1 Ship #2 Ship #3 Ship #4 Points Victory Points

Weapon #1 Type DMF


Y-Wing Piloting Skill 1 2 3 4 5 6-10
Pilot’s Gunnery Skill To hit 15 18 21 23 26 29
Power 3 3 2 1 1 0
R2 2-5 for use - can do Gunner Skill #1/#2
4 - point action
OR: Damage Control Gun Damage #1/#2/#3
Weapon #2 Type DLP(I)
Speed/Turning Track
Body/Body Damage 6/5 6/5 6/5 6/5 1 2 3 4 5 6-10
To hit 16 14 14 17 20 22
Throttle 0 1 2 3 4 5 6 7 8 9 10 11 Power -1 -1 -1 -1 -1 -1
setting/ 0 1 2 3 4 5 6 7 8 9 10 11
Engine 0 1 2 3 4 5 6 7 8 9 10 11
damage Weapon #3 Type 2x 8PT
0 1 2 3 4 5 6 7 8 9 10 11
1 2 3 4 5 6-10
To hit 18 20 22 25 29 35
Turn # 0 1/1 2/2 3/2 4/3 5/4 6/5 (7)/(5) (7)/(6) - - - Power 2D 2D 2D 2D 2D 2D

Damage Actions
Section Ship #1 Ship #2 Ship #3 Ship #4 Section Ship #1 Ship #2 Ship #3 Ship #4
Damage Ctrl
2-6/2-8
Repaired 8 A
Lateral +1 Bank -1 9-12 Broken
Control 3 D
Damage +2 -2 Pinpoint Fire
-5/-10 to hit
Stabiliser Overturn -3 5 F
Damage 5 B Replaces
Bank 10 D
Add to
Action difficulty -4 Snap Fire
Fire during
Action move/and 5 E
Penalty 3 B fire at end of move
Add to
Action difficulty Overspeed
+1/+2 to
Top Speed 5 E Targeting
-5/-10 vs
tailed ship 5 G
½ Loop Accelerate -5/-10 to be hit
(10.34) +1/+2 to
7 C Speed 1 E Angle Shields
Move 1 or
2 shields 3 G
Slip +1 Overaccelerate
(10.31) +3/+4 Spd
4 C Replaces 5 E
Acceleration Shields/Aux Ship #1 Ship #2 Ship #3 Ship #4

Roll +1 Decelerate
+5/+10 -1/-2 from
To hit or 6 C Speed 3 E Front
Number
to be hit Aux Pow
2
Jink +1 Overdecelerate 0
+5/+10 -3/-4 Spd
To hit or 4 C Replaces 9 E Rear
to be hit Deceleration
Ship Information Victory Pilot & Crew
5
Star Warriors Section
Ship ID
Ship #1 Ship #2 Ship #3 Ship #4 Points Victory Points

Weapon #1 Type DMS


A-Wing Piloting Skill 1 2 3 4 5 6-10
Pilot’s Gunnery Skill To hit 14 16 18 20 22 24
Power 3 3 2 1 1 0
R2 2-5 for use - can do Gunner Skill #1/#2
4 - point action
OR: Damage Control Gun Damage #1/#2/#3
Weapon #2 Type
Body/Body Damage 4/3 4/3 4/3 4/3 1 2 3 4 5 6-10
Speed/Turning Track
To hit
Throttle 0 1 2 3 4 5 6 7 8 9 10 11 Power
setting/ 0 1 2 3 4 5 6 7 8 9 10 11
Engine 0 1 2 3 4 5 6 7 8 9 10 11
damage Weapon #3 Type
0 1 2 3 4 5 6 7 8 9 10 11
1 2 3 4 5 6-10
To hit
Turn # 0 1/1 2/1 2/1 3/2 3/2 4/3 5/3 5/4 6/4 (6)/(5) (7)/(6) Power

Damage Actions
Section Ship #1 Ship #2 Ship #3 Ship #4 Section Ship #1 Ship #2 Ship #3 Ship #4
Damage Ctrl
2-6/2-8
Repaired 6 A
Lateral +1 Bank -1 9-12 Broken
Control 1 D
Damage +2 -2 Pinpoint Fire
-5/-10 to hit
Stabiliser Overturn -3 3 F
Damage 2 B Replaces
Bank 4 D
Add to
Action difficulty -4 Snap Fire
Fire during
Action move/and 3 E
Penalty 3 B fire at end of move
Add to
Action difficulty Overspeed
+1/+2 to
Top Speed 3 E Targeting
-5/-10 vs
tailed ship 3 G
½ Loop Accelerate -5/-10 to be hit
(10.34) +1/+2 to
4 C Speed 1 E Angle Shields
Move 1 or
2 shields 4 G
Slip +1 Overaccelerate
(10.31) +3/+4 Spd
2 C Replaces 5 E
Acceleration Shields/Aux Ship #1 Ship #2 Ship #3 Ship #4

Roll +1 Decelerate
+5/+10 -1/-2 from
To hit or 3 C Speed 1 E Front
Number
to be hit Aux Pow
1
Jink +1 Overdecelerate 1
+5/+10 -3/-4 Spd
To hit or 2 C Replaces 5 E Rear
to be hit Deceleration
Ship Information Victory Pilot & Crew
5
Star Warriors Section
Ship ID
Ship #1 Ship #2 Ship #3 Ship #4 Points Victory Points

Weapon #1 Type SHF


B-Wing Piloting Skill 1 2 3 4 5 6-10
Pilot’s Gunnery Skill To hit 16 19 22 24 27 30
Power 3 3 2 2 2 1
R2 2-5 for use - can do Gunner Skill #1/#2
4 - point action
OR: Damage Control Gun Damage #1/#2/#3
Weapon #2 Type DLF
Speed/Turning Track
Body/Body Damage 9/7 9/7 9/7 9/7 1 2 3 4 5 6-10
To hit 15 18 21 23 26 29
Throttle 0 1 2 3 4 5 6 7 8 9 10 11 Power 2 1 0 0 0 -1
setting/ 0 1 2 3 4 5 6 7 8 9 10 11
Engine 0 1 2 3 4 5 6 7 8 9 10 11
damage Weapon #4 Type10 2x 8PT Weapon #3 Type TMF(I)
0 1 2 3 4 5 6 7 8 9 11
1 2 3 4 5 6-10 1 2 3 4 5 6-10
18 20 22 25 29 35 To hit 11 14 17 19 22 25
Turn # 0 1/1 2/2 3/2 4/3 5/4 (6)/(5) (7)/(6) 2D 2D 2D 2D 2D 2D Power -4 -4 -4 -4 -4 -4

Damage Actions
Section Ship #1 Ship #2 Ship #3 Ship #4 Section Ship #1 Ship #2 Ship #3 Ship #4
Damage Ctrl
2-6/2-8
Repaired 12 A
Lateral +1 Bank -1 9-12 Broken
Control 4 D
Damage +2 -2 Pinpoint Fire
-5/-10 to hit
Stabiliser Overturn -3 5 F
Damage 4 B Replaces
Bank 12 D
Add to
Action difficulty -4 Snap Fire
Fire during
Action move/and 6 E
Penalty 3 B fire at end of move
Add to
Action difficulty Overspeed
+1/+2 to
Top Speed 6 E Targeting
-5/-10 vs
tailed ship 6 G
½ Loop Accelerate -5/-10 to be hit
(10.34) +1/+2 to
7 C Speed 3 E Angle Shields
Move 1 or
2 shields 2 G
Slip +1 Overaccelerate
(10.31) +3/+4 Spd
5 C Replaces 9 E
Acceleration Shields/Aux Ship #1 Ship #2 Ship #3 Ship #4

Roll +1 Decelerate
+5/+10 -1/-2 from
To hit or 6 C Speed 4 E Front
Number
to be hit Aux Pow
4
Jink +1 Overdecelerate 4
+5/+10 -3/-4 Spd
To hit or 5 C Replaces 11 E Rear
to be hit Deceleration
Ship Information Victory Pilot & Crew
4
Star Warriors Section
Ship ID
Ship #1 Ship #2 Ship #3 Ship #4 Points Victory Points

Weapon #1 Type DLP


Stock Freighter Piloting Skill 1 2 3 4 5 6-10
Pilot’s Gunnery Skill To hit 16 14 14 17 20 22
Power 2 1 0 0 0 -1
R2 2-5 for use - can do Gunner Skill #1/#2
4 - point action
OR: Damage Control Gun Damage #1/#2/#3
Weapon #2 Type DLP
Speed/Turning Track
Body/Body Damage 15/12 15/12 15/12 15/12 1 2 3 4 5 6-10
To hit 16 14 14 17 20 22
Throttle 0 1 2 3 4 5 6 7 8 9 10 11 Power 2 1 0 0 0 -1
setting/ 0 1 2 3 4 5 6 7 8 9 10 11
Engine 0 1 2 3 4 5 6 7 8 9 10 11
damage Weapon #3 Type
0 1 2 3 4 5 6 7 8 9 10 11
1 2 3 4 5 6-10
To hit
Turn # 0 1/1 2/2 4/3 (6)/(5) (6)/(6) - - - - - - Power

Damage Actions
Section Ship #1 Ship #2 Ship #3 Ship #4 Section Ship #1 Ship #2 Ship #3 Ship #4
Damage Ctrl
2-6/2-8
Repaired 7 A
Lateral +1 Bank -1 9-12 Broken
Control 5 D
Damage +2 -2 Pinpoint Fire
-5/-10 to hit
Stabiliser Overturn -3 6 F
Damage 6 B Replaces
Bank 18 D
Add to
Action difficulty -4 Snap Fire
Fire during
Action move/and 6 E
Penalty 3 B fire at end of move
Add to
Action difficulty Overspeed
+1/+2 to
Top Speed 7 E Targeting
-5/-10 vs
tailed ship 8 G
½ Loop Accelerate -5/-10 to be hit
(10.34) +1/+2 to
8 C Speed 4 E Angle Shields
Move 1 or
2 shields 4 G
Slip +1 Overaccelerate
(10.31) +3/+4 Spd
5 C Replaces 12 E
Acceleration Shields/Aux Ship #1 Ship #2 Ship #3 Ship #4

Roll +1 Decelerate
+5/+10 -1/-2 from
To hit or 8 C Speed 4 E Front
Number
to be hit Aux Pow
4
Jink +1 Overdecelerate 3
+5/+10 -3/-4 Spd
To hit or 8 C Replaces 12 E Rear
to be hit Deceleration
Ship Information Victory Pilot & Crew
15
Star Warriors Section
Ship ID
Ship #1 Ship #2 Ship #3 Ship #4 Points Victory Points

Weapon #1 Type QMP


Millennium Falcon Piloting Skill 1 2 3 4 5 6-10
Pilot’s Gunnery Skill To hit 14 12 12 15 18 20
Power 4 4 3 3 2 2
R2 2-5 for use - can do Gunner Skill #1/#2
4 - point action
OR: Damage Control Gun Damage #1/#2/#3
Weapon #2 Type QMP
Speed/Turning Track
Body/Body Damage 20/15 20/15 20/15 20/15 1 2 3 4 5 6-10
To hit 14 12 12 15 18 20
Throttle 0 1 2 3 4 5 6 7 8 9 10 11 Power 4 4 3 3 2 2
setting/ 0 1 2 3 4 5 6 7 8 9 10 11
Engine 0 1 2 3 4 5 6 7 8 9 10 11
damage Weapon #3 Type 2x 4CM
0 1 2 3 4 5 6 7 8 9 10 11
1 2 3 4 5 6-10
To hit 22 24 26 28 30 35
Turn # 0 1/1 2/2 3/2 4/3 5/3 6/4 (6)/(5) (7)/(6) - - - Power 3D 3D 3D 3D 3D 3D

Damage Actions
Section Ship #1 Ship #2 Ship #3 Ship #4 Section Ship #1 Ship #2 Ship #3 Ship #4
Damage Ctrl
2-6/2-8
Repaired 5 A
Lateral +1 Bank -1 9-12 Broken
Control 4 D
Damage +2 -2 Pinpoint Fire
-5/-10 to hit
Stabiliser Overturn -3 4 F
Damage 3 B Replaces
Bank 12 D
Add to
Action difficulty -4 Snap Fire
Fire during
Action move/and 4 E
Penalty 3 B fire at end of move
Add to
Action difficulty Overspeed
+1/+2 to
Top Speed 5 E Targeting
-5/-10 vs
tailed ship 5 G
½ Loop Accelerate -5/-10 to be hit
(10.34) +1/+2 to
5 C Speed 2 E Angle Shields
Move 1 or
2 shields 3 G
Slip +1 Overaccelerate
(10.31) +3/+4 Spd
3 C Replaces 7 E
Acceleration Shields/Aux Ship #1 Ship #2 Ship #3 Ship #4

Roll +1 Decelerate
+5/+10 -1/-2 from
To hit or 4 C Speed 2 E Front
Number
to be hit Aux Pow
8
Jink +1 Overdecelerate 5
+5/+10 -3/-4 Spd
To hit or 5 C Replaces 6 E Rear
to be hit Deceleration
Ship Information Victory Pilot & Crew
8
Star Warriors Section
Ship ID
Ship #1 Ship #2 Ship #3 Ship #4 Points Victory Points

Weapon #1 Type DMS


Slave I Piloting Skill 1 2 3 4 5 6-10
Pilot’s Gunnery Skill To hit 14 16 18 20 22 24
Power 3 3 2 1 1 0
R2 2-5 for use - can do Gunner Skill #1/#2
4 - point action
OR: Damage Control Gun Damage #1/#2/#3
Weapon #2 Type

Speed/Turning Track
Body/Body Damage 13/10 13/10 13/10 13/10 1 2 3 4 5 6-10
To hit
Throttle 0 1 2 3 4 5 6 7 8 9 10 11 Power
setting/ 0 1 2 3 4 5 6 7 8 9 10 11
Engine 0 1 2 3 4 5 6 7 8 9 10 11
damage Weapon #3 Type
0 1 2 3 4 5 6 7 8 9 10 11
1 2 3 4 5 6-10
To hit
Turn # 0 1/1 2/2 3/2 4/3 5/4 (6)/(5) (7)/(6) - - - - Power

Damage Actions
Section Ship #1 Ship #2 Ship #3 Ship #4 Section Ship #1 Ship #2 Ship #3 Ship #4
Damage Ctrl
2-6/2-8
Repaired 7 A
Lateral +1 Bank -1 9-12 Broken
Control 5 D
Damage +2 -2 Pinpoint Fire
-5/-10 to hit
Stabiliser Overturn -3 4 F
Damage 4 B Replaces
Bank 15 D
Add to
Action difficulty -4 Snap Fire
Fire during
Action move/and 5 E
Penalty 3 B fire at end of move
Add to
Action difficulty Overspeed
+1/+2 to
Top Speed 6 E Targeting
-5/-10 vs
tailed ship 5 G
½ Loop Accelerate -5/-10 to be hit
(10.34) +1/+2 to
7 C Speed 3 E Angle Shields
Move 1 or
2 shields 3 G
Slip +1 Overaccelerate
(10.31) +3/+4 Spd
5 C Replaces 10 E
Acceleration Shields/Aux Ship #1 Ship #2 Ship #3 Ship #4

Roll +1 Decelerate
+5/+10 -1/-2 from
To hit or 5 C Speed 3 E Front
Number
to be hit Aux Pow
6
Jink +1 Overdecelerate 3
+5/+10 -3/-4 Spd
To hit or 4 C Replaces 1 E Rear
to be hit Deceleration
Ship Information Victory Pilot & Crew
5
Star Warriors Section
Ship ID
Ship #1 Ship #2 Ship #3 Ship #4 Points Victory Points

Weapon #1 Type DHF


Pinnace Piloting Skill 1 2 3 4 5 6-10
Pilot’s Gunnery Skill To hit 15 18 21 23 26 29
Power 5 5 4 3 3 2
R2 2-5 for use - can do Gunner Skill #1/#2
4 - point action
OR: Damage Control Gun Damage #1/#2/#3
Weapon #2 Type

Speed/Turning Track
Body/Body Damage 12/10 12/10 12/10 12/10 1 2 3 4 5 6-10
To hit
Throttle 0 1 2 3 4 5 6 7 8 9 10 11 Power
setting/ 0 1 2 3 4 5 6 7 8 9 10 11
Engine 0 1 2 3 4 5 6 7 8 9 10 11
damage Weapon #3 Type
0 1 2 3 4 5 6 7 8 9 10 11
1 2 3 4 5 6-10
To hit
Turn # 0 1/1 2/1 3/2 4/3 5/3 6/4 6/4 (7)/(5) (7)/(6) - - Power

Damage Actions
Section Ship #1 Ship #2 Ship #3 Ship #4 Section Ship #1 Ship #2 Ship #3 Ship #4
Damage Ctrl
2-6/2-8
Repaired 6 A
Lateral +1 Bank -1 9-12 Broken
Control 3 D
Damage +2 -2 Pinpoint Fire
-5/-10 to hit
Stabiliser Overturn -3 5 F
Damage 5 B Replaces
Bank 10 D
Add to
Action difficulty -4 Snap Fire
Fire during
Action move/and 5 E
Penalty 3 B fire at end of move
Add to
Action difficulty Overspeed
+1/+2 to
Top Speed 5 E Targeting
-5/-10 vs
tailed ship 6 G
½ Loop Accelerate -5/-10 to be hit
(10.34) +1/+2 to
6 C Speed 3 E Angle Shields
Move 1 or
2 shields 3 G
Slip +1 Overaccelerate
(10.31) +3/+4 Spd
4 C Replaces 9 E
Acceleration Shields/Aux Ship #1 Ship #2 Ship #3 Ship #4

Roll +1 Decelerate
+5/+10 -1/-2 from
To hit or 5 C Speed 3 E Front
Number
to be hit Aux Pow
4
Jink +1 Overdecelerate 2
+5/+10 -3/-4 Spd
To hit or 5 C Replaces 9 E Rear
to be hit Deceleration

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