Professional Documents
Culture Documents
CLASSES Core Rolebook Barbarian Character.Information. . . . . . . . . . . . . . . . . 17 . Combat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Barbarian . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . Bard. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Cleric. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . Druid (with.Animal.Companion) . . . . . . . . . . . . . . 22 (with.Domain). . . . . . . . . . . . . . . . . . . . . . . . 23 Wild.Shape. . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . Monk. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Paladin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Ranger Character.Information. . . . . . . . . . . . . . . . . 27 . Combat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . Ranger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Rogue. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Sorcerer. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Advanced Players Guide Alchemist. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Cavalier. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Inquisitor. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Oracle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Summoner Summoner. . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Eidolon Character.Information. . . . . . . . . . . . . . . 38 . Combat. . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Witch . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
CHARACTER SHEETS
for Pathfinder Roleplaying Game
When.I.started.playing.D&D,.I.wasnt. quite.satisfied.with.the.default.sheets ..In. investigating.the.other.options,.I.found.many. with.features.that.were.interesting,.but.none. entirely.to.my.satisfaction ..I.found.myself. compiling.a.list.of.desired.features,.and.had. started.designing.these.sheets.before.I.realised . The.feature.I.was.most.certain.of.was.that.each. class.would.have.a.sheet.of.their.own ..There. are.hundreds.of.classes,.each.with.their.own. rules.and.variants,.and.a.one-size-fits-all.sheet. cant.possibly.do.them.justice:.it.wastes.space. on.things.that.dont.belong.there,.while.failing. to.keep.track.of.the.inspiration.points,.psionic. powers,.spell-like.abilities,.favoured.enemies. and.sneak.attack.bonuses.that.make.each.class. special . The.original.version.of.these.sheets.was.made. for.Dungeons.&.Dragons.3 .5 ..This.conversion.to. Pathfinder.is.a.more.recent.addition,.but.I.hope. to.make.it.as.complete . These.character.sheets.are.entirely.free,.and.my. only.hope.is.that.they.are.useful.to.you .
HOW TO PRINT
You.are.not.expected.to.print.and.use.this.whole. document ..Instead,.you.should.choose.the.pages.your. character.needs . This.will.generally.consist.of: Core pages The.first.page.will.typically.have.Character.Info.on. the.front,.and.Combat.on.the.back . A.few.classes.use.modified.versions.of.these.core. pages..for.example.the.Barbarian,.whose.class. features.are.closely.tied.to.combat . Class pages You.then.need.a.sheet.for.each.of.your.characters. classes ..There.are.a.few.classes.that.dont.need. their.own.sheet,.such.as.the.Rogue.and.Fighter,.but. theyre.the.exception . Ive.included.all.the.base.classes.from.official. Pathfinder.rulebooks ..If.your.favourite.class.isnt. included,.you.may.find.one.of.the.generic.sheets.a. good.starting.point . I.typically.choose.to.put.the.inventory.on.the. reverse.of.the.class-specific.sheet . Support pages Some.classes.require.extra.pages ..For.example,.a. Wizard.has.a.spell.book.and.a.familiar;.a.Druid.has. wild.shapes.and.an.animal.companion;.a.Binder. has.extra.vestiges ..A.spell.book.is.a.good.place.to. fill.in.extra.details.on.spells,.like.damage,.range. and.material.components . Other.sheets.you.may.find.useful.include.a.party. inventory.for.sharing.your.loot,.and.a.character. background.for.noting.your.characters.history. with.NPCs . The.result.could.be.anything.from.one.to.a.dozen. sheets.of.paper.-.though.most.likely.two.for.a.fighting. character.and.three.or.four.for.a.spellcaster . Theres.an.example.of.a.filled.in.sheet.on.pages.7.to.12 .
Example of a wizards pages: 1 2 3 4 4 Character Info, with Combat on the reverse Wizard Familiar Spell Book, on two sides
HOW TO USE
These.sheets.do.not.replace.the.Pathfinder.books .. Your.group.should.always.have.a.copy.of.the.Core. Rulebook,.and.most.likely.the.Bestiary;.as.well.as. any.books.for.classes.you.wish.to.play,.such.as.the. Advanced.Players.Guide ..You.will.typically.consult.the. books.each.time.your.character.levels.up,.as.well.as. when.you.need.to.check.out.the.details.of.some.rule,. spell.or.class.feature . Ive.done.my.best.to.use.a.consistent.style.that.makes. the.flow.of.information.clear ..There.are.certain.styles. that.have.meaning: . Boxes.with.heavy.outlines.are.important,.lighter. ones.less.so . . Soft.grey.boxes.and.lines.are.for.temporary.values,. like.buffs.and.nerfs . . Labels.go.above.fields,.or.to.the.left.of.them ..In. calculations,.the.answer.is.on.the.left . . Dotted.lines.indicate.information.that.comes. directly.from.elsewhere.on.one.of.these.sheets,. like.caster.level.or.base.attack.bonus,.while.fields. with.solid.lines.are.calculated.or.come.from.the. books.themselves . . Ability.modifiers.are.marked.with.six.codes:. STR,.DEX,.CON,.INT,.WIS.and.CHA . . Bonus.spells.are.shown.using.a.series.of.vertical. checkboxes ..Start.by.filling.in.the.first.column. from.the.top.with.the.relevant.ability.modifer. (usually.INT,.WIS.or.CHA) ..Fill.in.the.next.column. with.four.fewer,.the.next.with.four.fewer,.etc ..Add. the.filled.boxes.in.each.row.to.find.the.bonus. spells.at.that.level . This.is.your.character.and.these.are.your.character. sheets,.so.nobody.can.tell.you.how.to.use.it.-.as.long. as.you.dont.cheat .
COMPATIBILITY
These.sheets.are.for.use.with.the.Pathfinder. Roleplaying.Game;.they.arent.made.for.Dungeons.&. Dragons.2nd,.3 .o,.3 .5.or.4th.Edition,.nor.for.other.games. based.on.the.d20.system . On.our.website.youll.find.the.3 .5.version.of.these. sheets,.which.includes.a.version.of.the.cover.sheet. with.blanked.out.skills.that.may.be.useful.for.other. systems . Pathfinder.was.designed.as.a.compatible. improvement.to.3 .5,.so.much.of.the.material.written. for.3 .0.and.3 .5.can.be.adapted.to.suit.it ..Combine. the.class-specific.pages.from.this.set.with.any.other. sheets.you.need,.or.adapt.the.sheets.yourself . But.first.you.should.first.make.sure.your.DM. understands.and.agrees.with.what.youre.trying.to.do,. and.consult.with.an.experienced.player.who.can.guide. you.through.the.rule.changes .
HOW TO DM
As.a.rule,.the.Dungeon.Master.should.avoid. interfering.with.their.players.character.sheets ..The. DM.has.the.whole.world.to.create.and.play.with,.while. players.have.only.this.one.little.character,.so.they. should.be.allowed.to.own.it . But.players.need.help.from.time.to.time,.especially.if. theyre.new.to.gaming,.so.it.may.be.your.job.to.print. out.the.character.sheets.people.need,.guide.them.in. the.process.of.building.a.character,.and.nudge.them. when.they.forget.to.use.rage.or.sneak.attack ..You. should.try.to.be.familiar.with.the.character.sheets. your.players.will.be.using . There.are.also.a.number.of.sheets.towards.the.back. that.you.may.find.useful.in.running.a.campaign . . Various.map.grids,.including.hex.and.isometric . Timelines.to.show.the.chronology.of.historical. events.and.plot.points . Simplified.character.sheet.for.an.NPC . Party.summary,.useful.for.when.you.need.to.roll. secret.checks.against.a.PCs.scores .
. Similar.NPC.group.summary Where.possible,.Ive.included.versions.of.the.sheets. that.are.more.generic,.with.space.for.customisation .. Which.of.these.you.choose.to.make.use.of.is.entirely. up.to.you..theres.no.one.correct.way.to.run.a. This.includes.a.version.of.the.character.information. campaign . page.where.the.skills.list.is.blank,.and.adaptable. versions.of.several.of.the.common.base.classes . If.you.need.something.special,.how.about.making.it. yourself?.As.well.as.being.free,.these.sheets.are.open. source ..You.can.download.the.original.files.to.make. changes .
HOW THEY WERE CREATED The.bulk.of.the.sheets.were.made.using.Adobe. Illustrator ..This.introduction.was.created.in. InDesign,.the.backgrounds.and.front.cover.were. made.in.Photoshop,.and.the.document.was. assembled.in.Acrobat . At.some.point.I.expect.Ill.figure.out.a.way.to.work. After.Effects.into.the.list . All.these.files.are.available.in.the.open.source. repository . FEEDBACK & PARTICIPATION
These.sheets.will.continue.to.evolve.based.on.your. feedback ..Drop.me.a.line.on.the.discussion.thread.in. the.links.at.the.end . I.dont.promise.to.do.everything.people.ask.-.they.are. free,.after.all.-.but.Ill.consider.sensible.requests . If.youd.like.to.contribute.yourself,.you.can.download. the.original.files.from.the.open.source.repository .. Youll.need.Adobe.Illustrator.CS3.to.edit.the.files .. Send.them.back.to.me,.either.directly.or.via.a. discussion.on.a.forum . If.your.submissions.prove.to.match.the.quality.of.the. existing.sheets,.and.you.are.able.to.use.Subversion,. I.may.choose.to.grant.you.access.to.the.repository. yourself ..More.likely.though.is.that.Ill.accept.your. work.with.a.little.modification.to.preserve.the.existing. standard .
CREDITS
Creator Marcus Downing Contributors Scorpions__ Illustrations crazyred Playtesters and suggestions DrWonton Vangor Doctor7 Soruk Paul Belsey lsfreak PId6 Eldariel qoalabear Darkfire Cedrass Bakkan Evil the Cat kosjsjach Bob790 Cosmicnut valadil DragonWraith Random832 Thespianus Seracain
LINKS
Character Sheets
http://dyslexic-st.blogspot.com
http://www.giantitp.com/forums/showthread.php?t=163358
D&D Doodles
http://dandddoodles.blogspot.com
COPYRIGHT
Pathfinder.and.all.related.trademarks.and.copyrights. remain.the.property.of.Paizo.Publishing.LLC . Dungeons.&.Dragons.and.all.related.trademarks.and. copyrights.remain.the.property.of.Wizards.of.the. Coast.Inc . The.illustrations.were.provided.by.the.artist.of.the. D&D.Doodles.blog,.crazyred . This.document.is.released.entirely.free.of.charge,. under.the.Artistic.License.2 .0 ..It.is.not.for.sale.under. any.conditions,.nor.are.its.constituents ..You.are.free. to.make.and.distribute.modifications,.provided.no. version.of.this.sheet.is.ever.charged.for.or.released. under.a.commercial.license .
EV
Player
IL
CHARACTER SHEET
Race
GO OD
Size
MALE
Name
FU W LA L
CHARACTER
FEMALE
CH C TI AO
Small
Skill Ranks Hit Die
-1
Level
Campaign XP
CLASSES
The three-level abbreviations (like WIS) always refer to an ability modifier, not a score. Gnomes get +2 Constitution, -2 Strength
1 Druid 2 3 4 5
d8 d d d d
8106
ABILITIES
Ability Score
Item Bonus
0
Effective Character Level
Your skill ranks each level are the classs + your INT.
Ability Modi er
Temp Bonus
Temp Modi er
8 14 14 12 16 8
The hit points you gain each level are the classs hit die + your CON.
SKILLS
Untrained Skill Bonus Class Skills +3 Ranks Racial, Feats Misc
Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge: Arcana Knowledge: Dungeoneering Knowledge: Religion Knowledge: Nature Knowledge: The Planes
Trained
Use the boxes with big grey borders for temporary changes, like buffs and nerfs.
SPECIAL ABILITIES
FEATS
Low-light vision Speak with animals 1/day Animal Companion Nature Sense Wild Empathy Woodland Stride Trackless Step Resist Natures Lure Wild Shape 1/day
DEX INT 1 CHA STR CHA DEX CHA DEX DEX 4 CHA -1 WIS CHA INT 8 WIS 3 8 DEX 2 WIS DEX 7 2 INT DEX 10 WIS 3
3
SURVIVAL
1 1 1 1
Dont forget to add the +3 for class skills,and deduct your Armour Check Penalty (but only if youre wearing armour at the time).
+ Size diff x4
2 4
1 1 1
2 4
7 6 10
3 2 4
Gnomes get +2 to a selected Craft skill
LANGUAGES
The base languages for your race and class, plus one for each point of INT modifier.
INITIATIVE
INITIATIVE BONUS
Feats Misc
ATTACKS
INIT = DEX + 2 2
SPEED
SPEED
+
Temp Speed
Masterwork Longbow
Range Type
(small)
Attack Bonus Damage Critical
100 ft 20 sq
Ammo
Piercing
+6
Special Ammo
d6
20 ft 4 sq
Swim Speed
20 ft 4 sq
Fly Speed
ft
sq
Arrows
# 40
(small)
Climb Speed
Masterwork Quarterstaff
Range Type
ft
sq
ft
sq
ft
sq
Attack Bonus
Damage
Critical
BASE ATTACK
Melee Attack = BAB + STR + Size modifier Ranged Attack = BAB + DEX + Size modifier The Bards singing gives a morale bonus to attack and damage Racial bonus to specific attacks.
BASE ATTACK BONUS MELEE ATTACK RANGED ATTACK
ft
sq Bludgeoning
+3 / +3
d4
+3
Temp Attack Bonus Morale Bonus
+2
Buffs Nerfs
+5
Power Attack
Range
Type
Attack Bonus
Damage
Critical
ft
sq
+ +
= =
1
Morale Bonus
+
Buffs
Nerfs
Power Attack
Range
Type
Attack Bonus
Damage
Critical
ft
sq
+
Range Type Attack Bonus Damage Critical
ft
sq
COMBAT MANOEUVRES
COMBAT MANOEUVRE Base Attack Bonus BONUS
Size Modi er Misc
Ammo
# #
Size Modi er Misc
Special Ammo
# #
Racial Misc Temp
-1
+ +
Ammo
Special Ammo
Dodge Modi er
De ection Modi er
SAVES
FORTITUDE SAVE
Base
3 + BAB + -1
De ection Modi er Base Attack Bonus Size Modi er
+
Misc
2 6 FORT = CON +
REFLEX SAVE
4 1 4
+ + +
+ + +
Trap Sense
+ + +
+2 racial bonus to saves against illusions
CMD = 10 + STR
Temp CMB Temp CMD
+ BAB +
2 3 REF = DEX +
WILL SAVE
+ CMB
Counting down the hit points as youre injured. Non-lethal or subdual damage goes in a different box.
+ CMD
HEALTH
3 7 WILL = WIS +
Evasion Improved Evasion
Endurance
+2 /illusions
EFFECTS
Dying Stable Non-lethal Unconcious
28 hp
25
21
14
hp
-2
Natural Armour
hp
ARMOUR CLASS
ARMOUR CLASS
Dodge Modi er De ection Modi er Armour AC Shield AC Size Modi er
18 AC
Be careful of double negatives on the size modifier!
2 = 10 + DEX + 3 +
+ + /
+ -1 + -1
-1 /
+ 2 + 2 / 2
16 AC
= 10
3 + /
AC 15
Temp AC
= 10 + DEX + 2
+ AC
Damage Reduction
+4 /giants
/
Notes
INVENTORY Value Antique walking stick Travelling clothes (small) Sacred robes (small) Fake Magic Ring Unidentified Ancient Artifact Evening clothes (small)
Bag of Drugged Nuts Maids outfit (small) Unidentified dagger (transmutation magic?) Bag of Holding: Piano King of Argors head Alchemy Tools
Weight
ARMOUR
EQUIPMENT
Light
Check Penalty
20 ft 4 sq
Weight
+5
Armour AC
-1
20 lb 15 % SHIELD
Spell Failure
Headband Properties
+3 AC
Eyes Properties
lb
AC
Neck / Throat Properties
Shoulders Properties
Chest Properties
Belts Properties
Hands
Ring of Protection +2
+2 deflection bonus to AC
Ring Properties
Properties
Ring Properties
Feet Properties
MONEY
Copper Silver Gold Platinum
Carried Items
Light Load
VALUABLE ITEMS
,
1 9 cp
Value
, , , , ,
,2 7 6 sp
3,3 4 8 gp
,
6 2 pp
lb
Weapons, Ammo Armour, Shield Worn Items Scrolls, Potions, Wands, Components Coins Total Weight
20 lb
lb lb lb lb lb
Total
3,9 9 5 .7 9
coins
Since there are slots for wands, scrolls and potions on the druids sheet, well use the version of the inventory sheet without these. (It has room for more loot instead!) Also, consider using a party funds sheet to keep your shared spoils.
lb
Medium Load
lb
Heavy Load
, , , ,
, , , ,
. . . .
lb
Max Load
lb
The money fields are lined up to make adding up easier: 10 copper = 1 silver 10 silver = 1 gold 10 gold = 1 platinum
DRUID
DEITY
5
+
W LA FU L OD
In the first column of check boxes, fill in as many bonus spells as your relevant modifier; in the second column, the same - 4; in the third column, the same - 8. Since our druids wisdom modifier is 3, he gets 3 bonus spells in the first column and none in the others.
SPELLS
13 14 15 16
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + WIS + Spell Level Caster Level
EV
Garl Glittergold
Spell Save DC Spells per day
GO CH AO C TI
IL
4 4 3 2
4 3 2 1
Use the checkboxes to keep track of the spells youve used today. Whether you start with the boxes empty and cross them off, or start with them full and rub them out, is up to you.
Concentration
= WIS +
NATURE BOND
DOMAIN
ANIMAL COMPANION
Sugarmuffin War Pony
Creature Type
5
WILD SHAPE
Times Today
1
Current Shape
Wolf
7 8
WANDS
9
SCROLLS Summon Monster II Mage Armour POTIONS Holy Water x 3 Enlarge Person Shrink Person Haste
2d8 + 5
# 20 # 50 # # #
Produce Flan
Defective Item
CHARGES CHARGES CHARGES CHARGES
The same sheet serves familiars, animal companions and summoned creatures (like the Paladins mount).
Animal companions gain benefits as their owner levels. A war pony starts with hit die of 2d8; the animal companion of a level 5 druid gets to add another 2 hit dice to that. This is reflected in their hit points.
FAMILIAR
Creature Name
ANIMAL COMPANION
MOUNT
SUMMONED CREATURE
Age
HEALTH
HIT POINTS Wounds
Dying Stable Non-lethal Unconcious
Companions dont necessarily have the same alignment as their owner. This pony is chaotic and doesnt care about right and wrong.
Sugarmuffin
Creature Type Subtype Weight
9
Height
Creature Level
26 hp
22
21
Misc
15 Hoof (melee)
Range
hp
hp
HIT DICE
War Pony
MALE
(Highland)
FEMALE
450 lb 11 hands ft
4 d8
GO
COMBAT
INITIATIVE BONUS
ATTACKS
Attack Bonus Damage Critical
W LA FU L IL EV
OD
Medium
SKILLS
Ranks Racial, Feats
XP
Base Attack
CH AO TI C
Acrobatics Climb
2 3 2 2 7 0 2 0
Trained
ABILITIES
Ability Score
Item Bonus
Ability Modi er
Temp Bonus
Escape Artist Fly Perception Sense Motive Stealth Survival Track Swim
16 14 14 2 11 4
2 +2 INIT = DEX +
BASE ATTACK
Temp Attack Temp Damage
+1
40 ft 8 sq
Climb Speed
+
ft sq
+
Fly Speed
ft
sq
+3 / +3
1d3+3
ft
sq
Range
Attack Bonus
Damage
Critical
Burrow Speed
Temp Speed
ft
sq
ft
sq
ft
sq
Size Modi er
ft
sq
Range Misc
COMBAT MANOEUVRES
Attack Bonus
Damage
Critical
3 STR
ft
Ammo
sq
4 CMB =
3 + STR +
+
Dodge Modi er
#
Base Attack Bonus Size Modi er Misc Morale Bonus
De ection Modi er
+
Size Modi er Misc
+ BAB +
FORTITUDE SAVE
5 2 FORT = CON +
+
Base Save Misc
+
Temp
SAVING THROWS
15 AC
1 = 10 + DEX +
4 4
+ + +
3 3
+ + +
REFLEX SAVE
4 REF 1 = DEX +
AC 14
11 AC
= 10
/ +
PORTRAIT
1 = 10 + DEX
WILL SAVE
WILL = WIS + 0 0
Evasion Endurance
AC
Low light vision Scent Link Share Spells
/
COMBAT ABILITIES
EFFECTS
11
WILD SHAPE
ABILITIES
Ability Score
Item Bonus
Druid Level
5
Ability Modi er
Creature Type
Wolf
Size Modi er
WILD SHAPE
ABILITIES
Ability Score
Item Bonus
Druid Level
5
Ability Modi er
Creature Type
Brown Bear
ATTACKS
Large Size
Modi er
ATTACKS
Temp Bonus
Bite
Range Attack Bonus Damage Critical
Temp Bonus
When in wild shape, your physical abilities (STR, DEX, CON) come from the creatures listing in the Monster Manual, while the mental abilities (INT, WIS, CHA) remain unchanged.
13 15 15
STR +1 DEX +2
+2 CON
COMBAT
ft
sq
+3
1d6+1
27 13 19
+1
Claws
Range Attack Bonus Damage Critical
STR +8 DEX +1
+4 CON
ft
sq
+11
1d8+8
Trip
Range
Improved Grab
Range
Attack Bonus
INITIATIVE BONUS
Misc
Initiative
ft
sq
+1 to trip
COMBAT
INITIATIVE BONUS
Misc Initiative
ft
sq
2 2 INIT = DEX +
SPEED
Temp Speed Range Attack Bonus Damage Critical
1 1 INIT = DEX +
SPEED
Temp Speed Range Attack Bonus Damage Critical
The base attack bonus is your own, not your animal forms.
50 ft 10 sq
COMBAT MANOEUVRE BONUS
Base Attack Size Modi er
ft
sq
ft
sq
40 ft 8 sq
COMBAT MANOEUVRE BONUS
Size Modi er
ft
sq
ft
sq
COMBAT MANOEUVRES
Misc Range Attack Bonus Damage Critical
COMBAT MANOEUVRES
Misc Range Attack Bonus Damage Critical
4 CMB =
Dont forget the size modifier!
1 + STR +
+
Dodge Modi er
ft
De ection Modi er
sq
Base Attack Bonus Size Modi er Misc Morale Bonus
12 CMB =
Base Attack
8 + STR +
+
Dodge Modi er
ft
De ection Modi er
sq
Base Attack Bonus Size Modi er Misc Morale Bonus
+
Size Modi er
+ BAB +
Misc Modi er
+
SAVES
Base Misc
+
Temp
+1
Size Modi er
+ BAB +
Misc Modi er
+
SAVES
Base Misc
+
Temp
ARMOUR CLASS
ARMOUR CLASS
Natural Armour
ARMOUR CLASS
ARMOUR CLASS
FORTITUDE SAVE
6 2 FORT =CON +
FORTITUDE SAVE
4 8 FORT =CON +
14 AC 12 AC
2 = 10 + DEX +
2 2
+ + +
4 1
+ +
15 AC 14 AC
1 = 10 + DEX +
5 5
1 1 1
+ + +
4 1
+ +
= 10
/ +
REFLEX SAVE
3 REF 2 = DEX +
= 10
/ +
REFLEX SAVE
REF 2
AC 12
Temp AC
2 = 10 + DEX
/ /
PORTRAIT
1 = DEX +
AC 10
Temp AC
1 = 10 + DEX
/ /
PORTRAIT
AC
Dont forget your animal forms special abilities, but remember they might not all apply to you.
AC
Low-light vision Endurance Run Track
SPECIAL ABILITIES
SPECIAL ABILITIES
Scent +4 Swim
12
Campaign XP
EV
Player
IL
CHARACTER SHEET
GO
Race
MALE
Name
L FU W LA OD
CHARACTER
FEMALE
AO CH C TI
CLASSES
ABILITIES
Ability Score
Item Bonus
Ability Modi er
Temp Bonus
Temp Modi er
1 2 3 4 5
d d d d
+ INT per level
SKILLS
Untrained Skill Bonus Class Skills +3 Ranks Racial, Feats Misc
Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge: Arcana Knowledge: Dungeoneering Knowledge: Religion Knowledge: Nature Knowledge: The Planes
Trained
FEATS
DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS
SURVIVAL
+ Size diff x4
LANGUAGES
INITIATIVE
INITIATIVE BONUS
Feats Misc
ATTACKS
Attack Bonus Damage Critical
INIT = DEX +
SPEED
SPEED ft
Swim Speed
+
Temp Speed
Range
Type
ft
Ammo
sq
sq
ft
Fly Speed
sq
ft
sq
Special Ammo
Climb Speed
ft
sq
ft
sq
ft
sq
Range
Type
Attack Bonus
Damage
Critical
BASE ATTACK
BASE ATTACK BONUS MELEE ATTACK RANGED ATTACK
Range Temp Attack Bonus Morale Bonus Power Attack
ft
sq
Type
Attack Bonus
Damage
Critical
ft
sq
Buffs
Nerfs
+ +
=
Morale Bonus
+
Buffs
Nerfs
Power Attack
Range
Type
Attack Bonus
Damage
Critical
ft
sq
+
Range Type Attack Bonus Damage Critical
ft
sq
COMBAT MANOEUVRES
COMBAT MANOEUVRE Base Attack Bonus BONUS
Size Modi er Misc
Ammo
# #
Size Modi er Misc
Special Ammo
# #
Racial Misc Temp
+
Dodge Modi er
Ammo
Special Ammo
De ection Modi er
SAVES
FORTITUDE SAVE
Base
+
De ection Modi er
+ BAB +
Base Attack Bonus Size Modi er
+
Misc
+ + +
+ + +
Trap Sense
+ + +
CMD = 10 + STR
Temp CMB Temp CMD
+ BAB +
+ CMB
+ CMD
HEALTH
EFFECTS
Dying Stable Non-lethal Unconcious
hp
hp
ARMOUR CLASS
ARMOUR CLASS
Dodge Modi er De ection Modi er Armour AC Shield AC Natural Armour Size Modi er
AC AC AC
Temp AC
= 10 + DEX + = 10 / /
+ + +
+ + /
+ + /
+ +
/ -
= 10 + DEX +
+ AC
Damage Reduction
/
Notes
INVENTORY
Value
ARMOUR
EQUIPMENT
Max Speed
ft
Check Penalty Weight
sq
Armour AC
Spell Failure
lb
SHIELD
Properties Check Penalty Weight Spell Failure
AC
Eyes Properties
Shield AC
lb
AC
Neck / Throat Properties
Shoulders Properties
Chest Properties
Carried Items Weapons, Ammo Armour, Shield Worn Items Scrolls, Potions, Wands, Components Total Weight
lb lb lb lb lb lb
Ring Properties Arms / Wrists Properties Hands Properties Clothes / Body Properties
lb
Medium Load
lb
Heavy Load
lb
Max Load
lb
MONEY
Copper Silver Gold Platinum Total
, , , , , , , , pp . , gp , sp cp
Ring Properties
Feet Properties
SCROLLS
POTIONS
WANDS
CHARGES CHARGES CHARGES CHARGES
# # # #
INVENTORY
Value
ARMOUR
EQUIPMENT
Max Speed
ft
Check Penalty Weight
sq
Armour AC
Spell Failure
lb
SHIELD
Properties Check Penalty Weight Spell Failure
AC
Eyes Properties
Shield AC
lb
AC
Neck / Throat Properties
Shoulders Properties
Chest Properties
Belts Properties
Hands Properties
Ring Properties
Ring Properties
Feet Properties
MONEY
Copper Silver Gold Platinum
Carried Items
Light Load
VALUABLE ITEMS
, cp sp gp pp , . coins
Value
, , , , , , ,
lb lb lb lb lb lb lb
Total
Weapons, Ammo Armour, Shield Worn Items Scrolls, Potions, Wands, Components Coins Total Weight
lb
Medium Load
lb
Heavy Load
, , , ,
, , , ,
. . . .
lb
Max Load
lb
Campaign XP
EV
Player
IL
CHARACTER SHEET
GO
Race
MALE
Name
L FU W LA OD
CHARACTER
FEMALE
AO CH C TI
CLASSES
ABILITIES
Ability Score
Item Bonus
Ability Modi er
Temp Modi er
1 BARBARIAN! 2 3 4 5
d d d d
+ INT per level
SKILLS
Untrained Skill Bonus Class Skills +3 Ranks Racial, Feats, Synergy Forbidden Armour Misc During Check RAGE! Penalty
Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge: Arcana Knowledge: Dungeoneering Knowledge: Religion Knowledge: Nature Knowledge: The Planes
Trained
SPECIAL ABILITIES
FEATS
DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS
SURVIVAL
+ Size diff x4
LANGUAGES
INITIATIVE
INITIATIVE BONUS
Feats Misc
ATTACKS
Attack Bonus Damage Critical
INIT = DEX +
SPEED
SPEED ft
Swim Speed
+
Temp Speed
Range
Type
ft
Ammo
sq
sq
ft
Fly Speed
sq
ft
sq
Special Ammo
Climb Speed
ft
sq
ft
sq
ft
sq
Range
Type
Attack Bonus
Damage
Critical
BASE ATTACK
BASE ATTACK BONUS MELEE ATTACK RANGED ATTACK
Range Temp Attack Bonus
ft
sq
Type
Attack Bonus
Damage
Critical
Buffs
Nerfs
RAGE!
ft
Fatigued
sq
+ +
=
Buffs
Nerfs
+
RAGE!
Attack Bonus
Damage
Critical
Range
ft
sq
Type
Attack Bonus
Damage
Critical
ft
sq
COMBAT MANOEUVRES
COMBAT MANOEUVRE Base Attack Bonus BONUS
Size Modi er
Ammo
# #
Size Modi er RAGE!
Special Ammo
# #
Misc Temp RAGE!
RAGE!
+
Dodge Modi er
Ammo
Special Ammo
De ection Modi er
SAVES
FORTITUDE SAVE
Base
+
De ection Modi er
+ BAB +
Base Attack Bonus
+
Size Modi er RAGE!
+ + +
Endurance
+ + +
Trap Sense
+
Fatigued
CMD = 10 + STR
Temp CMB Temp CMD
+ BAB +
RAGE!
+ CMB
+ CMD
HEALTH
EFFECTS
Dying Stable Non-lethal Unconcious
Wounds
hp
hp
hp
ARMOUR CLASS
ARMOUR CLASS
Dodge Modi er De ection Modi er Armour AC Shield AC Natural Armour Size Modi er
AC AC AC
Temp AC
= 10 + DEX + = 10 / /
+ + +
+ + /
+ + /
+ +
/ -
= 10 + DEX +
+ AC
-2
Notes
RAGE!
Damage Reduction
AC Penalty
BARBARIAN!
Barbarian Level
Barbarian Level
BARBARIAN
RAGE!
1 2 3 5 6 7 9 10 11 12 13 14 15 16 17 18 19 20
rds
= 2 + CON +
Barbarian Level
Misc
2 +
STRENTH CONSTITUTION SCORE SCORE BONUS BONUS WILL SAVE BONUS
RAGE! TODAY
rds
ARMOUR CLASS PENALTY
Uncanny Dodge Trap Sense +1 Improved Uncanny Dodge Trap Sense +2 Damage Reduction 1/ Trap Sense +3 Damage Reduction 2/ Greater RAGE! Trap Sense +4 Damage Reduction 3/ Indomitable Will Trap Sense +5 Damage Reduction 4/ Tireless RAGE! Trap Sense +6 Damage Reduction 5/ Mighty RAGE!
4 6 7 STR
Strength Score Penalty: -2
4 6 7 CON
Dexterity Score Penalty: -2
2 3 4
-2 -2 -2 AC
FATIGUED DURATION
RAGE! Duration
rds
2
Barbarian Level
-1 STR
-1 DEX
RAGE! POWERS
RAGE! POWERS KNOWN
Misc
= 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 +
(Round down)
BARD
Level Bonus
0
CHA CHA - 4 CHA - 8 CHA - 12
SPELLS
Spells Known Spell Save DC Spells = Base + Bonus Spells per day Spells
0 1 2 3 4 5 6
Spell Save DC = 10 + CHA + Spell Level
Concentration
= CHA +
Caster Level
%
BARDIC KNOWLEDGE BONUS
BARDIC KNOWLEDGE
4
Misc
Bard Level
2 +
5 6
VERSATILE PERFORMANCE
Use bonus in place of... Act Comedy Dance Bluff, Disguise Bluff, Intimidate Acrobatics, Fly Diplomacy, Intimidate Oratory Percussion Sing String Wind Instruments Use bonus in place of... Diplomacy, Sense Motive Handle Animal, Intimidate Bluff, Sense Motive Bluff, Diplomacy Diplomancy, Handle Animal
PERFORMANCES
ROUNDS PER DAY
= 2+
Bard Level
2 + CHA
Rounds Today
WILL SAVE DC
= 10 +
FASCINATE
AUDIENCE MAX FASCINATED
( (
Bard Level
2 + CHA
Bard Level
=
COURAGE BONUS
+2 3
COMPETENCE BONUS
SCROLLS
POTIONS
INSPIRE
Bonus hit dice + 2d10 (including CON) Competence +2 to attack +1 to fortitude saves Saving bonus + 4 to all saves Dodge bonus +4 to AC
LORE MASTER
TAKE 10
Unlimited uses per day
Take 20 Today
CLERIC
DEITY
0
AO CH C TI
Domain Spell
DOMAINS
1 2 3 4 5 6 7 8 9
Domain Spell Domain Spell
SPELLS
WIS WIS - 4 WIS - 8 WIS - 12
4
Base Bonus Spells + Spells Domain Spell
Spell Save DC
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + WIS + Spell Level
5
Domain Spell
6
Domain Spell
7
= WIS +
Caster Level Domain Spell
Concentration
CHANNEL ENERGY
OD
8
Domain Spell
GO
}
FU
W LA EV
9
SCROLLS POTIONS
= 3 + CHA +
ENERGY ROLL
d6
WILL SAVE DC
Cleric Level
IL
= 10 +
CH
}
T AO IC
)+
Misc
(Round up)
Cleric Level
2 + CHA
(Round down)
DRUID
DEITY
+
L FU W LA EV IL OD
SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + WIS + Spell Level Caster Level
WIS WIS - 4 WIS - 8 WIS - 12
GO AO CH C TI
Spell Save DC
Concentration
= WIS +
NATURE BOND
DOMAIN
ANIMAL COMPANION
Creature Type
5
WILD SHAPE
Times Today
Current Shape
7 8
WANDS
CHARGES
9
SCROLLS POTIONS
# # # # #
CHARGES
CHARGES
CHARGES
CHARGES
DRUID
DEITY
+
L FU W LA EV IL OD
SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + WIS + Spell Level Caster Level
WIS WIS - 4 WIS - 8 WIS - 12
GO AO CH C TI
Spell Save DC
Concentration
= WIS +
NATURE BOND
Domain
ANIMAL COMPANION
DOMAIN
5
Granted Powers
Domain Spells
1 2 3 4 5 6 7 8 9
7 8
WILD SHAPE
Times per day Times Today
9
SCROLLS POTIONS
WANDS
CHARGES CHARGES CHARGES CHARGES
# # # #
WILD SHAPE
ABILITIES
Ability Score
Item Bonus
Druid Level
Creature Type
Size Modi er
WILD SHAPE
ABILITIES
Ability Score
Item Bonus
Druid Level
Creature Type
Size Modi er
ATTACKS
Ability Modi er
ATTACKS
Ability Modi er
Temp Bonus
Temp Bonus
Range
Attack Bonus
Damage
Critical
Range
Attack Bonus
Damage
Critical
ft
sq
ft
sq
Range
Attack Bonus
Damage
Critical
Range
Attack Bonus
Damage
Critical
ft
sq
INITIATIVE BONUS
Misc
Initiative
ft
sq
INIT = DEX +
SPEED ft sq
Size Modi er Temp Speed Range Attack Bonus Damage Critical
INIT = DEX +
SPEED ft sq
Size Modi er Temp Speed Range Attack Bonus Damage Critical
ft
sq
ft
sq
ft
sq
ft
sq
COMBAT MANOEUVRES
Base Attack
COMBAT MANOEUVRES
Misc Range Attack Bonus Damage Critical
CMB =
+ STR +
+
Dodge Modi er
ft
De ection Modi er
sq
Base Attack Bonus Size Modi er Misc Morale Bonus
CMB = +
SAVES
Base Misc
Base Attack
Misc
Range
Attack Bonus
Damage
Critical
+ STR +
+
Dodge Modi er
ft
De ection Modi er
sq
Base Attack Bonus Size Modi er Misc Morale Bonus
+
Size Modi er
+ BAB +
Misc Modi er
+
Temp
+
Size Modi er
+ BAB +
Misc Modi er
+
SAVES
Base Misc
+
Temp
FORTITUDE SAVE
FORTITUDE SAVE
AC AC AC
Temp AC
= 10 + DEX + = 10 / + / /
+ + +
FORT =CON +
REFLEX SAVE
+ +
AC AC AC
Temp AC
= 10 + DEX + = 10 / + / /
+ + +
FORT =CON +
REFLEX SAVE
+ +
REF
= DEX +
REF
= DEX +
= 10 + DEX
PORTRAIT
= 10 + DEX
PORTRAIT
AC
AC
SPECIAL ABILITIES
SPECIAL ABILITIES
MONK
AC BONUS
Monk Level
MONK
Monk Bonus Level Feats Armour Class Bonus Flurry of Blows Unarmed Strike Stunning Fist Evasion Fast Movement +10 ft Maneuvre Training Still Mind Ki Pool (magic) Slow Fall 20 ft High Jump Purity of Body Fast Movement +20 ft Slow Fall 30 ft Wholeness of Body Slow Fall 40 ft Improved Evasion Fast Movement +30 ft Ki Pool (lawful) Slow Fall 50 ft Diamond Body Abundant step Fast Movement +40 ft Slow Fall 60 ft Diamond Soul Slow Fall 70 ft Quivering Palm Fast Movement +50 ft Ki Pool (adamantine) Slow Fall 80 ft Timeless Body Tongue of the Sun and Moon Fast Movement +60 ft Slow Fall 90 ft Empty Body Perfect Self Slow Fall Any distance Assume etherial state for 1 minute - 3 ki points Treated as outsider Delayed death Treat unarmed attacks as adamantine weapons No age penalties or arti cial aging Speak with any living creature Avoid all damage on successful re ex Treat unarmed attacks as lawful weapons Heal your own wounds - 2 ki points Use a full attack action for more attacks Treat hands as weapons Stun (or other effects) target for one round Avoid all damage on successful re ex
AC
CMD BONUS
+ CMD
= WIS +
Monk Level
2 3 4 5
Only applied when unarmoured, unencumbered end not helpless The maximum bonus to AC and CMD is 5
Use monk level in place of BAB for calculating CMB +2 saving throws against enchantment Treat unarmed attacks as magic weapons Reduce effective falling height using wall Add monk level to Acrobatics checks for jumping +20 to jump checks - 1 ki point Immune to all diseases
FLURRY OF BLOWS
FLURRY ATTACK BONUS
UNARMED STRIKE
UNARMED STRIKE DAMAGE ROLL
6 7
d STUNNING FIST
Monk Level
8 9 10 11 12 13 14 15 16 17 18 19 20
1 4 8 12 16
No action this round Lose DEX bonus to AC; -2 AC Cannot run or charge -2 Strength and Dexterity -2 to attack rolls, damage rolls, saving throws, skill and ability checks
Staggered May make a standard or move action, but not both Blinded or Deafened Lose DEX bonus to AC; -2 AC -4 on STR and DEX skills, opposed Perception 50% miss chance when attacking DC 10 Acrobatics to move more than half speed -4 initiative; 20% miss chance when attacking -4 on opposed Perception automatically fail Perception checks for sound No action this round Lose DEX bonus to AC; -2 AC
Spell resistance
20
Paralysed
WHOLENESS OF BODY
HEALING POINTS
Monk Level
=
DIAMOND SOUL
SPELL RESISTANCE
Monk Level
= 10 +
QUIVERING PALM
QUIVER DAYS
Monk Level
KI POOL
KI POOL CAPACITY
=
FORTITUDE SAVE DC
Monk Level
= 2 ) + WIS
Monk Level
2 + WIS
Ki Pool
= 10 + (
PERFECT SELF
Treated as an Outsider Immune to Charm Person and other effects that target non-outsiders. Damage reduction 10/chaotic
PALADIN
Paladin Level
GO
OD
PREPARED SPELLS
L FU W LA IL EV
GO
EV
IL
Concentration
ENERGY ROLL
WILL SAVE DC
CHARGES
CHARGES
CHARGES
CHARGES
AO CH C TI
-3=
1
AO CH
DEITY
DIVINE BOND
SPECIAL MOUNT BONDED WEAPON
2 3
Summoned Today
C TI
4
SMITE EVIL SPELLS
SMITINGS PER DAY
Smitings Today
Spell Save DC
1 2 3 4
Spell Save DC = 10 + WIS + Spell Level
=
SMITING DAMAGE BONUS
Caster Level Weapon Damage Bonus Paladin Level
+ CHA
Smiting damage bonus applies double for the rst successful strike against evil outsiders, evil dragons and the undead.
= CHA +
+
USES PER DAY
= +
Paladin Level
LAY ON HANDS
d6
)+
Misc
=
HEALING HIT POINTS
( (
2 + CHA +
Paladin Level
Uses Today
(Round up)
= 10 +
Paladin Level
d6
)+
2 + CHA
(Round down)
MERCIES
SCROLLS WANDS
POTIONS
# # # #
Campaign XP
EV
Player
IL
CHARACTER SHEET
GO
Race
MALE
Name
L FU W LA OD
CHARACTER
FEMALE
AO CH C TI
CLASSES
ABILITIES
Ability Score
Item Bonus
Ability Modi er
Temp Bonus
Temp Modi er
1 Ranger 2 3 4 5
d d d d
+ INT per level
SKILLS
Untrained Skill Bonus Class Skills +3 Ranks Racial, Feats, Synergy Misc Favoured Armour Enemy Check Terrain Penalty
Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge: Arcana Knowledge: Dungeoneering Knowledge: Religion Knowledge: Nature Knowledge: The Planes Knowledge: Geography
Trained
FEATS
DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS
SURVIVAL
+ Size diff x4
/
- 1 per 5lb carried
LANGUAGES
INITIATIVE
INITIATIVE BONUS
Feats Misc
ATTACKS
Attack Bonus Damage Critical
INIT = DEX +
SPEED
SPEED ft
Swim Speed
+
Temp Speed
Range
Type
ft
Ammo
sq
sq
ft
Fly Speed
sq
ft
sq
Special Ammo
Climb Speed
ft
sq
ft
sq
ft
sq
Range
Type
Attack Bonus
Damage
Critical
BASE ATTACK
BASE ATTACK BONUS MELEE ATTACK RANGED ATTACK
Range Temp Attack Bonus Favoured Enemy Morale Bonus
ft
sq
Type
Attack Bonus
Damage
Critical
ft
Buffs Nerfs
sq
+ +
=
Favoured Enemy
+
Morale Bonus
+
Buffs
Nerfs
Range
Type
Attack Bonus
Damage
Critical
ft
sq
ft
sq
COMBAT MANOEUVRES
COMBAT MANOEUVRE Base Attack Bonus BONUS
Size Modi er Misc
Ammo
# #
Size Modi er Misc
Special Ammo
# #
Racial Misc Temp
+
Dodge Modi er
Ammo
Special Ammo
De ection Modi er
SAVES
FORTITUDE SAVE
Base
+
De ection Modi er
+ BAB +
Base Attack Bonus Size Modi er
+
Misc
+ + +
+ + +
Trap Sense
+ + +
CMD = 10 + STR
Temp CMB Temp CMD
+ BAB +
+ CMB
+ CMD
HEALTH
EFFECTS
Dying Stable Non-lethal Unconcious
hp
hp
ARMOUR CLASS
ARMOUR CLASS
Dodge Modi er De ection Modi er Armour AC Shield AC Natural Armour Size Modi er
AC AC AC
Temp AC
= 10 + DEX + = 10 / /
+ + +
+ + /
+ + /
+ +
/ -
= 10 + DEX +
+ AC
Damage Reduction
/
Notes
RANGER
Level Bonus
Ranger Level
COMBAT STYLE
ARCHERY TWO-WEAPON FIGHTING
Ranger Select a bonus feat for your style at 2nd, 6th, 10th, 14th and 18th levels: Level Far Shot Double Slice
Ranger Level
-3=
Caster Level
FAVOURED ENEMIES
FAVOURED ENEMY
Favoured Enemy Bonus 2 4 6 8 10 12
2 6 10
Point Blank Shot Precise Shot Rapid Shot Improved Precise Shot Manyshot Pinpoint Targeting Shot on the Run
Improved Shield Bash Quick Draw Two-weapon Fighting Improved Two-weapon Fighting Two-weapon Defence Greater Two-weapon Fighting Two-weapon Rend
Ranger bonus feats can be taken without the normal pre-requisites, but only apply when not wearing heavy armour.
HUNTERS BOND
SHARE FAVOURED ENEMY ANIMAL COMPANION
Name Misc Creature type (minimum 1) Share half your Favoured Enemy bonus against a single target with all allies within 30 ft
FAVOURED TERRAINS
FAVOURED TERRAIN
Favoured Terrain Bonus 2 4 6 8
rds
= WIS +
PREPARED SPELLS
1
WILD EMPATHY
WILD EMPATHY BONUS
Ranger Level Misc
= CHA +
TRACK
Ranger Level
2 3 4
Track
=(
Spells per day
2)+
SPELLS
Survival Bonus
1 2 3 4
Spell Save DC = 10 + WIS + Spell Level
Concentration
= WIS +
WANDS
CHARGES
Caster Level
# # # # #
SCROLLS
POTIONS
CHARGES
CHARGES
CHARGES
CHARGES
ROGUE
Rogue Level
Rogue Level
ROGUE TALENTS
TALENTS KNOWN
ROGUE
1 2 4 8 10 20
=(
Rogue Level
Misc
2 +
From level 10, a Rogue can take Advanced Talents (Round down)
1 2 3 4 2)
Rogue Level
Evasion Uncanny Dodge Improved Uncanny Dodge Advanced Talents Master Strike
TRAPS
Perception Rogue Level
Locate Traps
=
Disable Device
+( +(
Misc
5 6 7 8
2)
( (
Rogue Level
3 +
Rogue Level Misc
SNEAK ATTACK
SNEAK DAMAGE BONUS
d6
+1 2+
9 10 11 12 13 14
Sneak attack damage can be applies when a target is anked or is denied their DEX bonus to AC. On ranged attacks, it only applies within 30 ft. It is not multiplied by critical hits. It cannot be non-lethal unless using a non-lethal weapon.
MASTER STRIKE
From level 20, a successful sneak attack can also deliver one of: Sleep for 1d4 hours Paralysed for 2d6 rounds Slain
= 10 + (
Rogue Level
2 + INT
Master strike cannot be used again on the same target within 24 hours, whether they pass the Fortitude save or not.
SORCERER
BLOODLINE
1
SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + CHA + Spell Level Caster Level
CHA CHA - 4 CHA - 8 CHA - 12
Spells Known
Spell Save DC
3
= CHA +
Concentration
% SCROLLS
POTIONS
7
WANDS
CHARGES
# # #
CHARGES
CHARGES
WIZARD
SPELL SCHOOLS
SPECIALITY SCHOOL
0
Speciality Spell
OPPOSED SCHOOLS
ARCANE BOND
FAMILIAR BONDED OBJECT
Speciality Spell
SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + INT + Spell Level Caster Level Speciality Spell Speciality Spell
INT INT - 4 INT - 8 INT - 12
Spell Save DC
Concentration
= INT +
Speciality Spell
SCROLLS
5
Speciality Spell
POTIONS
Speciality Spell
7
WANDS
Speciality Spell
CHARGES
# # #
Speciality Spell
CHARGES
9
CHARGES
ALCHEMIST
ALCHEMY
= Extract Save DC Extracts per day
Alchemist Level
1 2 3 4 5 6
Extract Save DC = 10 + INT + Extract Level
Base Extracts
2
DISCOVERIES
DISCOVERIES KNOWN
=
1
Alchemist Level
2 +
(Round down)
Misc
5
6 7
10
Strength Bonus
MUTAGENS
+ AC
DURATION
11
12
mins
= 10 mins
POISON RESISTANCE
POISON RESISTANCE FORTITUDE SAVE BONUS
BOMBS
Alchemist Level
Alchemist Level
Misc
+
Level
2
Immune to all poisons (Round up)
INT
+ INT +
10
MUNDANE POTIONS
SPLASH DAMAGE
FIRE DAMAGE
OTHER DAMAGE
d6 +
+
SPLASH REFLEX SAVE DC
= 10 +
Splash damage is equal to a minimum roll of direct damage.
Alchemist Level
2 + INT
(Round down)
CAVALIER
ORDER
Cavalier Level
EDICTS CHARGE
Level Attack Bonus Damage
ft
Cavaliers Charge
No Armour Check penalty when charging.
sq
Critical Range
+4 2
Level
ABILITIES
Level
11 20
Mighty Charge
Free bull rush, disarm, sunder or trip on successful charge; no Attack of Opportunity.
2 8
Level
Supreme Charge
On critical hit, target is stunned (or staggered if they pass a Will save) for 1d4 rds. (damage is triple only if using a lance) Attack Bonus Damage Critical
2/3
Level
Charge attack
d TACTICIAN CHALLENGE
FEAT SHARING PER DAY
Misc Cavalier Level Misc Feat Sharing Today
Level
15
Cavalier Level
=1+(
Cavalier Level
5)+
Misc Rounds Shared This Encounter
=(
3)+
(Round up)
Challenges Today
rds
=1+(
2)+
TEAMWORK FEATS
Misc
=
Level
+
Level
17
Challenged target suffers -2 penalty to AC against any target other than you.
CAVALIER ORDER
CHALLENGE ABILITY
Level
17
SKILLS
Level
EXPERT TRAINER
= = +
SKILLS
Cavalier Level
Training
CAVALIER ORDER
BANNER
Level
= + + = = +1
Cavalier Level
14 + 2
INQUISITOR
DEITY
Caster Level
L FU W LA EV IL OD
0 1
DOMAIN
GO AO CH C TI
SPELLS
0 1 2 3 4 5 6
GO OD
2
WIS WIS - 4 WIS - 8 WIS - 12
Spells Known
Spell Save DC
4
W LA FU L
Spell Save DC = 10 + WIS + Spell Level The inquisitor cannot cast spells of an alignment opposed to her own or her deitys.
SKILLS
MONSTER LORE Knowledge STERN GAZE Intimidate Sense Motive
Level
+ + + + +
= WIS
EV
IL
CH AO TI C
5 6
JUDGEMENT
JUDGEMENTS PER DAY
}
(
Inquisitor Level
Inquisitor Level
Track
= 1 +(
Inquisitor Level
Misc
Destruction
Damage bonus
+ + + + + + + +
3 )+
Judgements Today
Healing Justice
= WIS
Misc
Level
TEAMWORK FEATS
Level
Invoke one Judgement on your foes and recieve a bonus as long as you are in combat. Inquisitor Level
5-Level Bonus Attack bonus From level 10, bonus doubles to con rm critical hits
CURRENT FEATS
Piercing
3 +
5-LEVEL BONUS
3-Level Bonus
+
3-LEVEL BONUS
=1+( =1+(
5) 3)
Protection
Inquisitor Level
5-Level Bonus Armour class bonus From level 10, bonus doubles against critical hits
Purity
Resilience
Damage reduction
Level
Resistance
Invoke two judgements at once Invoke three judgements at once
Level
Smiting
SLAYER
BANE
Level Creature Type
16 17
Level
Select one judgement at start of combat to apply its bonus at 5 levels higher
Misc
TRUE JUDGEMENT
Level
Your weapon counts as magical for bypassing damage resistance. Level Your weapon also counts as aligned, 6 to an alignment that matches your own. Level Your weapon also counts as adamantine 10 for overcoming damage resistance.
rds
+
DISCERN LIES
Misc Discern Lies Today
20
InvokeTrue Judgement before one attack If the attack is successful, the target must pass a Fortitude save or die Whether successful or not, that target is then immune to True Judgement for 24 hours Inquisitor Level
+ + +
FORTITUDE SAVE DC
=(
2 ) + WIS
MYSTERY
ORACLE
CURSE
Revelations
2 4 6 8
Level
Level
SPELLS
CHA CHA - 4 CHA - 8 CHA - 12
Spells Known
Spell Save DC
Level
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + CHA + Spell Level
Level
10 12 14 16 18
Level
Level
Level
Final Revelation
Level
Concentration
= CHA +
Caster Level
% SCROLLS
2
POTIONS
3 4 5
WANDS
6
CHARGES
# # #
7 8 9
CHARGES
CHARGES
SUMMONER
SUMMONER
Summoner Level
Caster Level
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Spells Known
0 1
Bond Senses Summon monster II Shield ally Summon monster III Makers call Summon monster IV Transposition Summon monster V Aspect Summon monster VI Greater shield ally Summon monster VII Life bond Summon monster VIII Merge forms Summon monster IX Greater aspect Gate Twin eidolon
4 5 6
SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + CHA + Spell Level
CHA CHA - 4 CHA - 8 CHA - 12
Spell Save DC
SCROLLS
POTIONS
% WANDS
CHARGES CHARGES CHARGES
# # #
EIDOLON
EIDOLON
ABILITIES
Ability Score
Item Bonus
EV
IL
CHARACTER SHEET
GO
MALE
Name
L FU W LA OD
FEMALE
AO CH C TI
Ability Modi er
Temp Bonus
Temp Modi er
d10
Armour Bonus (Good) Saves (Bad) Good saves:
/
SKILLS
Untrained Skill Bonus Ranks
Ev ol ut io n
Class Skills +3
Feats
Misc
Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival Track Swim Use Magical Device Knowledge: Arcana Knowledge: Dungeoneering Knowledge: Religion Knowledge: Nature Knowledge: The Planes
Trained
DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS
SURVIVAL
+ Size diff x4
INITIATIVE
INITIATIVE BONUS
Feats Misc
ATTACKS
Attack Bonus Damage Critical
INIT = DEX +
SPEED
SPEED ft
Swim Speed
+
Temp Speed
Range
Type
ft
sq
sq
Fly Speed
ft
sq
Range Type
Climb Speed
Attack Bonus
Damage
Critical
ft
sq
ft
sq
ft
sq
ft
sq
BASE ATTACK
BASE ATTACK BONUS MELEE ATTACK RANGED ATTACK
Range Type
Attack Bonus
Damage
Critical
ft
sq
Morale Bonus
Buffs
Nerfs
Power Attack
Range
Type
Attack Bonus
Damage
Critical
+ +
=
Morale Bonus
+
Buffs
Nerfs
Power Attack
ft
sq
Size Modi er
Range
Type
Attack Bonus
Damage
Critical
ft
sq
d SAVES
FORTITUDE SAVE
Base Racial Misc
Temp
COMBAT MANOEUVRES
COMBAT MANOEUVRE Base Attack Bonus BONUS
Misc
+
Dodge Modi er De ection Modi er Base Attack Bonus Size Modi er Misc
+ + +
+ + +
Trap Sense
+ + +
+
De ection Modi er
+ BAB +
Base Attack Bonus Size Modi er
+ +
CMD = 10 + STR
Temp CMB Temp CMD
+ BAB +
+ CMB
+ CMD
HEALTH
Dying Stable Non-lethal Unconcious
EFFECTS
hp
hp
ARMOUR CLASS
ARMOUR CLASS
Dodge Modi er De ection Modi er Natural Armour Size Modi er Evolutions Misc
AC AC AC
Temp AC
= 10 + DEX + = 10 / /
+ + +
+ +
/ -
+ + +
+ + +
FEATS
= 10 + DEX +
+ AC
Damage Reduction
/
Notes
WITCH
FAMILIAR
Name Creature type
0 1
SPELLS
0 1 2 3 4 5 6 7 8 9
Spell Save DC = 10 + INT + Spell Level
INT INT - 4 INT - 8 INT - 12
Spell Save DC
Base Spells
Bonus Spells
PATRON SPELLS
Patron Level
6 7 8 9
KNOWN HEXES
2 4 6 8 10 12 14 16 18
HOSTILE
Origin Country
FRIENDLY HOSTILE
/ Region
/ Town
L FU W LA GO OD AO CH TI C
PORTRAIT
Religion
FRIENDLY HOSTILE
AFFILIATIONS
L FU W LA GO OD AO CH TI C
Employer
L FU W LA
HOSTILE
Current Country
FRIENDLY HOSTILE
/ Region
/ Town
L FU W LA GO OD AO CH TI C
Af liation
W LA GO OD FU L
HOSTILE
Af liation
GO OD
EV W LA FU L EV W LA FU L EV W LA FU L EV W LA FU L EV IL EV I W LA FU L L EV IL W LA FU L EV IL W LA FU L IL EV IL W LA FU L EV IL W LA FU L IL IL
FRIENDLY HOSTILE
APPEARANCE
MALE
FRIENDLY HOSTILE
GO
FRIENDLY HOSTILE
GO
Preferred Clothing
FRIENDLY HOSTILE
PERSONALITY
Motivations
FRIENDLY HOSTILE
GO
Fears
FRIENDLY HOSTILE
GO O
Likes
FRIENDLY HOSTILE
GO
Dislikes
FRIENDLY HOSTILE
GO
FRIENDLY HOSTILE
GO
Quirks
OD CH AO TI C
OD CH AO TI C
OD CH T AO IC
D CH AO TI C
OD CH AO TI C
GO
OD CH AO C TI
OD CH AO TI C
OD CH AO TI C
IL
FRIENDLY
EV
IL
EV
IL
FRIENDLY
GO
OD AO CH TI C CH AO TI C CH AO TI C
EV
IL
EV
IL
EV
IL
Name
CHARACTER BACKGROUND
Parents
FRIENDLY
ORIGINS
L FU W LA GO AO CH C TI OD
PARTY INVENTORY
Value Weight
PARTY FUNDS
Copper Silver Gold Platinum Total
Item
Cash
cp sp
, , , , , , ,
, , , , , ,
. . . . . .
, , , , , , , , , pp , gp
QUEST ITEMS
Attained Carried by / given to
CONTAINER
Value Weight
CONTAINER
Value Weight
lb lb
lb lb
NOTES
Total Weight
lb
SPELL BOOK
Level Level Level
School
School
School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost School
Cost
Cost
Cost
SPELL BOOK
Level Level
School
School
Cost
Cost
School
School
Cost
Cost
School
School
Cost
Cost
School
School
Cost
Cost
School
School
Cost
Cost
School
School
Cost
Cost
School
School
Cost
Cost
SPELL BOOK
Level Level Level
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
FAMILIAR
Creature Name
ANIMAL COMPANION
MOUNT
SUMMONED CREATURE
Age Creature Level
HEALTH
HIT POINTS Wounds hp
Dying Stable Non-lethal Unconcious
HIT DICE
Creature Type
W LA FU L GO O D
Subtype
Weight
Height
hp
hp
lb
MALE
ft
COMBAT
INITIATIVE BONUS
Misc
ATTACKS
Attack Bonus Damage Critical
SKILLS
Ranks Racial, Feats
EV IL
XP
Base Attack
CH T AO IC
FEMALE
Acrobatics Climb
ABILITIES
Ability Score
Item Bonus
Ability Modi er
Temp Bonus
Escape Artist Fly Perception Sense Motive Stealth Survival Track Swim
Trained
INIT = DEX +
BASE ATTACK
Temp Attack Temp Damage
Range
+
BASIC SPEED Swim Speed ft sq ft sq
+
Fly Speed
ft
sq
ft
sq
Range
Attack Bonus
Damage
Critical
Climb Speed
Burrow Speed
Temp Speed
ft
sq
ft
sq
ft
sq
Size Modi er
ft
sq
Range Misc
COMBAT MANOEUVRES
Attack Bonus
Damage
Critical
STR
ft
Ammo
sq
CMB =
+ STR +
+
Dodge Modi er
#
Base Attack Bonus Size Modi er Misc Morale Bonus
De ection Modi er
+
Size Modi er Misc
+ BAB +
FORTITUDE SAVE
+
Base Save Misc
+
Temp
SAVING THROWS
AC AC
= 10 + DEX + = 10 / + /
+ + +
FORT = CON +
REFLEX SAVE
+ + +
REF
= DEX +
PORTRAIT
AC AC
= 10 + DEX
WILL SAVE
WILL = WIS +
Evasion Endurance
/
COMBAT ABILITIES
EFFECTS
NPC
Class Race
L FU W LA
Level
CR
Misc
HEALTH
HIT POINTS Wounds hp
Dying Stable Non-lethal Unconcious
OD
SKILLS
Skill +3 Ranks
GO
hp
hp
ABILITIES
Ability Score
Item Bonus
Acrobatics Appraise Bluff Climb Diplomacy Disable Device Disguise Escape Artist Fly Handle Animal Heal Intimidate Linguistics Perception Ride Sense Motive Sleight of Hand Spellcraft Stealth Survival
Ability Modi er
Temp Bonus
Base Attack
Properties
Properties
DEX INT CHA STR CHA DEX CHA DEX DEX CHA WIS CHA INT WIS DEX WIS DEX INT DEX WIS STR CHA
MALE
COMBAT
INITIATIVE BONUS
Misc
ATTACKS
Attack Bonus Damage Critical
EV IL
Base Attack
Properties
AO CH C TI
FEMALE
INIT = DEX +
BASE ATTACK
Temp Attack Temp Damage
Range
+
SPEED ft
Swim with Armour
+
Temp Speed
ft
sq
sq
ft
Fly
sq
ft
Climb
sq
Range
Attack Bonus
Damage
Critical
ft
sq
ft
sq
ft
sq
ft
sq
Range
COMBAT MANOEUVRES
COMBAT MANEUVRE BONUS
Size Modi er Misc
Attack Bonus
Damage
Critical
ft
Ammo
sq
CMB =
+ STR +
#
De ection Modi er Misc Morale Bonus
Size Modi er
CMD = 10 +
ARMOUR CLASS
+ STR + DEX +
Armour & Shield Size Modi er
+
Misc
+
FORTITUDE SAVE
Base Save
+
SAVING THROWS
Misc Temp
DEFENCE
AC AC AC
= 10 + DEX + = 10 / + /
+ + +
FORT = CON +
REFLEX SAVE
+ + +
REF
= DEX +
= 10 + DEX
WILL SAVE
WILL = WIS +
Evasion Endurance
INVENTORY
NOTES
AC
/
COMBAT ABILITIES
EFFECTS
3.5e
7 8 9 10 11
Campaign Page
19 20 21 22 23 12 24
31 32 33 34 35 36
TIMELINE
Era
of 6 7 8 9 10 11 12
13 14 15 16 17 18 19 20 21 22 23 24
25 26 27 28 29 30 31 32 33 34 35 36
37 38 39 40 41 42
6 5 4 3 2 1 13 14 15 16 17
18 29 28 27 26 25
30
7 8 9 10 11 12
19 20 21 22 23 24
31 32 33 34 35 36
6 7 8 9 10 11 12
13 14 15 16 17 18 19 20 21 22 23 24
25 26 27 28 29 30 31 32 33 34 35 36
37 38 39 40 41 42
6 5 4 3 2 1 13 14 15 16 17
18 29 28 27 26 25
30
TIMELINE
3.5e
THREAD
DATE
EVENT
THREAD
OTHER EVENTS