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#include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; // we want normalized weapon xp kill points regardless of game mode WEAPONXP_KILL

= 100; init() { level.scoreInfo = []; level.xpScale = getDvarInt( "scr_xpscale" ); if ( level.xpScale > 4 level.xpScale < 0) exitLevel( false ); level.xpScale = min( level.xpScale, 4 ); level.xpScale = max( level.xpScale, 0 ); level.rankTable = []; level.weaponRankTable = []; precacheShader("white"); precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" ); precacheString( &"RANK_PLAYER_WAS_PROMOTED" ); precacheString( &"RANK_WEAPON_WAS_PROMOTED" ); precacheString( &"RANK_PROMOTED" ); precacheString( &"RANK_PROMOTED_WEAPON" ); precacheString( &"MP_PLUS" ); precacheString( &"RANK_ROMANI" ); precacheString( &"RANK_ROMANII" ); precacheString( &"RANK_ROMANIII" ); precacheString( &"SPLASHES_LONGSHOT" ); precacheString( &"SPLASHES_PROXIMITYASSIST" ); precacheString( &"SPLASHES_PROXIMITYKILL" ); precacheString( &"SPLASHES_EXECUTION" ); precacheString( &"SPLASHES_AVENGER" ); precacheString( &"SPLASHES_ASSISTEDSUICIDE" ); precacheString( &"SPLASHES_DEFENDER" ); precacheString( &"SPLASHES_POSTHUMOUS" ); precacheString( &"SPLASHES_REVENGE" ); precacheString( &"SPLASHES_DOUBLEKILL" ); precacheString( &"SPLASHES_TRIPLEKILL" ); precacheString( &"SPLASHES_MULTIKILL" ); precacheString( &"SPLASHES_BUZZKILL" ); precacheString( &"SPLASHES_COMEBACK" ); precacheString( &"SPLASHES_KNIFETHROW" ); precacheString( &"SPLASHES_ONE_SHOT_KILL" ); if ( level.teamBased ) { registerScoreInfo( "kill", 100 ); registerScoreInfo( "headshot", 100 ); registerScoreInfo( "assist", 20 ); registerScoreInfo( "proximityassist", 20 ); registerScoreInfo( "proximitykill", 20 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); } else { registerScoreInfo( "kill", 50 ); registerScoreInfo( "headshot", 50 ); registerScoreInfo( "assist", 0 ); registerScoreInfo( "suicide", 0 ); registerScoreInfo( "teamkill", 0 ); } registerScoreInfo( "win", 1 );

registerScoreInfo( "loss", 0.5 ); registerScoreInfo( "tie", 0.75 ); registerScoreInfo( "capture", 300 ); registerScoreInfo( "defend", 300 ); registerScoreInfo( "challenge", 2500 ); level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 )); level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 )); pId = 0; rId = 0; for ( pId = 0; pId <= level.maxPrestige; pId++ ) { for ( rId = 0; rId <= level.maxRank; rId++ ) precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) ); } rankId = 0; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); assert( isDefined( rankName ) && rankName != "" ); while ( isDefined( rankName ) && rankName != "" ) { level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 ); level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 ); level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 ); precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) ); rankId++; rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 ); } weaponMaxRank = int(tableLookup( "mp/weaponRankTable.csv", 0, "maxrank", 1 )); for( i = 0; i < weaponMaxRank + 1; i++ ) { level.weaponRankTable[i][1] = tableLookup( "mp/weaponRankTable.csv", 0, i, 1 ); level.weaponRankTable[i][2] = tableLookup( "mp/weaponRankTable.csv", 0, i, 2 ); level.weaponRankTable[i][3] = tableLookup( "mp/weaponRankTable.csv", 0, i, 3 ); } maps\mp\gametypes\_missions::buildChallegeInfo(); level thread patientZeroWaiter(); level thread onPlayerConnect(); level thread maps\mp\gametypes\dd::main(); /# SetDevDvarIfUninitialized( "scr_devweaponxpmult", "0" ); SetDevDvarIfUninitialized( "scr_devsetweaponmaxrank", "0" ); level thread watchDevDvars(); #/ } patientZeroWaiter() { level endon( "game_ended" ); while ( !isDefined( level.players ) !level.players.size ) wait ( 0.05 ); if ( !matchMakingGame() ) { if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) ) level.patientZeroName = level.players[0].name; } else { if ( getDvar( "scr_patientZero" ) != "" ) level.patientZeroName = getDvar( "scr_patientZero" ); }

} isRegisteredEvent( type ) { if ( isDefined( level.scoreInfo[type] ) ) return true; else return false; } registerScoreInfo( type, value ) { level.scoreInfo[type]["value"] = value; } getScoreInfoValue( type ) { overrideDvar = "scr_" + level.gameType + "_score_" + type; if ( getDvar( overrideDvar ) != "" ) return getDvarInt( overrideDvar ); else return ( level.scoreInfo[type]["value"] ); } getScoreInfoLabel( type ) { return ( level.scoreInfo[type]["label"] ); } getRankInfoMinXP( rankId ) { return int(level.rankTable[rankId][2]); } getWeaponRankInfoMinXP( rankId ) { return int( level.weaponRankTable[ rankId ][ 1 ] ); } getRankInfoXPAmt( rankId ) { return int(level.rankTable[rankId][3]); } getWeaponRankInfoXPAmt( rankId ) { return int( level.weaponRankTable[ rankId ][ 2 ] ); } getRankInfoMaxXp( rankId ) { return int(level.rankTable[rankId][7]); } getWeaponRankInfoMaxXp( rankId ) { return int( level.weaponRankTable[ rankId ][ 3 ] ); } getRankInfoFull( rankId ) { return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ); } getRankInfoIcon( rankId, prestigeId ) { return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 ); } getRankInfoLevel( rankId ) { return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) ); }

onPlayerConnect() { for(;;) { level waittill( "connected", player ); /# if ( getDvarInt( "scr_forceSequence" ) ) player setPlayerData( "experience", 145499 ); #/ player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experie nce" ); if ( player.pers["rankxp"] < 0 ) // paranoid defensive player.pers["rankxp"] = 0; rankId = player getRankForXp( player getRankXP() ); player.pers[ "rank" ] = rankId; player.pers[ "participation" ] = 0; player.xpUpdateTotal = 0; player.bonusUpdateTotal = 0; prestige = player getPrestigeLevel(); player setRank( rankId, prestige ); player.pers["prestige"] = prestige; if ( player.clientid < level.MaxLogClients ) { setMatchData( "players", player.clientid, "rank", rankId ); setMatchData( "players", player.clientid, "Prestige", prestige ); } player.postGamePromotion = false; if ( !isDefined( player.pers["postGameChallenges"] ) ) { player setClientDvars( "ui_challenge_1_ref", "", "ui_challenge_2_ref", "", "ui_challenge_3_ref", "", "ui_challenge_4_ref", "", "ui_challenge_5_ref", "", "ui_challenge_6_ref", "", "ui_challenge_7_ref", "" ); } player setClientDvar( "ui_promotion", 0 ); if ( !isDefined( player.pers["summary"] ) ) { player.pers["summary"] = []; player.pers["summary"]["xp"] = 0; player.pers["summary"]["score"] = 0; player.pers["summary"]["challenge"] = 0; player.pers["summary"]["match"] = 0; player.pers["summary"]["misc"] = 0; // mary dv player setClientDvar( "player_summary_xp", "0" ); player setClientDvar( "player_summary_score", "0" ); player setClientDvar( "player_summary_challenge", "0" ); player setClientDvar( "player_summary_match", "0" ); player setClientDvar( "player_summary_misc", "0" ); } // rey vars player setClientDvar( "ui_opensummary", 0 ); player thread maps\mp\gametypes\_missions::updateChallenges(); player.explosiveKills[0] = 0; player.xpGains = []; player.hud_xpPointsPopup = player createXpPointsPopup();

player.hud_xpEventPopup = player createXpEventPopup(); player thread onPlayerSpawned(); player thread onJoinedTeam(); player thread onJoinedSpectators(); player thread setGamesPlayed(); //sets if ( player getPlayerData("prestigeDoubleXp") ) player.prestigeDoubleXp = true; else player.prestigeDoubleXp = false; //sets dbnn player v if ( player getPlayerData("prestigeDoubleWeaponXp") ) player.prestigeDoubleWeaponXp = true; else player.prestigeDoubleWeaponXp = false; } } setGamesPlayed() { self endon ( "disconnect" ); for( ;; ) { wait(30); if ( !self.hasDoneCombat ) continue; self maps\mp\gametypes\_persistence::statAdd("gamesPlayed", 1 ); break; } } onJoinedTeam() { self endon("disconnect"); for(;;) { self waittill( "joined_team" ); self thread removeRankHUD(); } } onJoinedSpectators() { self endon("disconnect"); for(;;) { self waittill( "joined_spectators" ); self thread removeRankHUD(); } } onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); } } roundUp( floatVal ) { if ( int( floatVal ) != floatVal ) return int( floatVal+1 ); else

return int( floatVal ); } giveRankXP( type, value, weapon, sMeansOfDeath, challengeName ) { self endon("disconnect"); lootType = "none"; if ( !self rankingEnabled() ) return; if ( level.teamBased && (!level.teamCount["allies"] !level.teamCount["axis"]) ) return; else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis "] < 2) ) return; if ( !isDefined( value ) ) value = getScoreInfoValue( type ); if ( !isDefined( self.xpGains[type] ) ) self.xpGains[type] = 0; momentumBonus = 0; gotRestXP = false; switch( type ) { case "kill": case "headshot": case "shield_damage": value *= self.xpScaler; case "assist": case "suicide": case "teamkill": case "capture": case "defend": case "return": case "pickup": case "assault": case "plant": case "destroy": case "save": case "defuse": case "kill_confirmed": case "kill_denied": case "tags_retrieved": case "team_assist": case "kill_bonus": case "kill_carrier": case "draft_rogue": case "survivor": case "final_rogue": case "gained_gun_rank": case "dropped_enemy_gun_rank": case "got_juggernaut": case "kill_as_juggernaut": case "kill_juggernaut": case "jugg_on_jugg": if ( getGametypeNumLives() > 0 ) { multiplier = max(1,int( 10/getGametypeNumLives() )); value = int(value * multiplier); } // do we have an entitlement or prestige-award to give us an additional xp multi plier

entitlement_xp = 0; prestigeBonus_xp = 0; if ( self.prestigeDoubleXp ) { howMuchTimePlayed = self getPlayerData( "prestigeDoubleXpTimePlayed" ); if ( howMuchTimePlayed >= self.bufferedStatsMax["prestigeDoubleXpMaxTimePlayed"] ) { self setPlayerData( "prestigeDoubleXp", false ); self setPlayerData( "prestigeDoubleXpTimePlayed", 0 ); self setPlayerData( "prestigeDoubleXpMaxTimePlayed", 0 ); self.prestigeDoubleXp = false; } else { prestigeBonus_xp = 2; } } for ( i = 0; i < 3; i++ ) { if ( self getPlayerData( "xpMultiplierTimePlayed", i) < self.bufferedChildStatsM ax[ "xpMaxMultiplierTimePlayed" ][ i ] ) { entitlement_xp += int( self getPlayerData( "xpMultiplier", i) ); } } if ( entitlement_xp > 0 ) //we do have an entitlement xp multiplier { //adding prestige bonus to entitlement bonus if ( prestigeBonus_xp > 0 ) entitlement_xp += prestigeBonus_xp; value = int( ( value * level.xpScale ) * entitlement_xp ); } else if ( prestigeBonus_xp > 0 ) //no entitlement xp multiplier, just prestige b onus { value = int( value * level.xpScale * prestigeBonus_xp ); } else //no entitlement xp multiplier, or prestige bonus { value = int( value * level.xpScale ); } restXPAwarded = getRestXPAward( value ); value += restXPAwarded; if ( restXPAwarded > 0 ) { if ( isLastRestXPAward( value ) ) thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" ); gotRestXP = true; } break; case "challenge": entitlement_xp = 0; if ( self getPlayerData( "challengeXPMultiplierTimePlayed", 0 ) < self.bufferedC hildStatsMax[ "challengeXPMaxMultiplierTimePlayed" ][ 0 ] ) { entitlement_xp += int( self getPlayerData( "challengeXPMultiplier", 0 ) ); if ( entitlement_xp > 0 ) value = int( value * entitlement_xp ); }

break; } if ( !gotRestXP ) { // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it if ( self getPlayerData( "restXPGoal" ) > self getRankXP() ) self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value ); } oldxp = self getRankXP(); self.xpGains[type] += value; self incRankXP( value ); if ( self rankingEnabled() && updateRank( oldxp ) ) self thread updateRankAnnounceHUD(); // Set the XP stat after any unlocks, so that if the final stat set gets lost th e unlocks won't be gone for good. self syncXPStat(); // if this is a weapon challenge then set the weapon weaponChallenge = maps\mp\gametypes\_missions::isWeaponChallenge( challengeName ); if( weaponChallenge ) weapon = self GetCurrentWeapon(); // riot shield gives xp for taking shield damage if( type == "shield_damage" ) { weapon = self GetCurrentWeapon(); sMeansOfDeath = "MOD_MELEE"; } ////////////////////////////////////////////////////////////// // WEAPON RANKING // check for weapon xp gains, they need to have cac unlocked before we start wea pon xp gains if( weaponShouldGetXP( weapon, sMeansOfDeath ) weaponChallenge ) { // we just want the weapon name up to the first underscore weaponTokens = StrTok( weapon, "_" ); //curWeapon = self GetCurrentWeapon(); if ( weaponTokens[0] == "iw5" ) weaponName = weaponTokens[0] + "_" + weaponTokens[1]; else if ( weaponTokens[0] == "alt" ) weaponName = weaponTokens[1] + "_" + weaponTokens[2]; else weaponName = weaponTokens[0]; if( weaponTokens[0] == "gl" ) weaponName = weaponTokens[1]; if( /*IsDefined( curWeapon ) && curWeapon == weapon &&*/ self IsItemUnlocked( we aponName ) ) { // is the weapon their class loadout weapon or a weapon they picked up? if( self.primaryWeapon == weapon self.secondaryWeapon == weapon WeaponAltWeaponName( self.primaryWeapon ) == weapon ( IsDefined( self.tookWeaponFrom ) && IsDefined( self.tookWeaponFrom[ weapon ] ) ) ) { oldWeaponXP = self getWeaponRankXP( weaponName ); // we want normalized weapon xp kill points regardless of game mode switch( type ) { case "kill":

modifiedValue = WEAPONXP_KILL; break; default: modifiedValue = value; break; } /# if( GetDvarInt( "scr_devweaponxpmult" ) > 0 ) modifiedValue *= GetDvarInt( "scr_devweaponxpmult" ); #/ //IW5 Prestige bonus weapon XP if ( self.prestigeDoubleWeaponXp ) { howMuchWeaponXPTimePlayed = self getPlayerData( "prestigeDoubleWeaponXpTimePlaye d" ); if ( howMuchWeaponXPTimePlayed >= self.bufferedStatsMax["prestigeDoubleWeaponXpM axTimePlayed"] ) { self setPlayerData( "prestigeDoubleWeaponXp", false ); self setPlayerData( "prestigeDoubleWeaponXpTimePlayed", 0 ); self setPlayerData( "prestigeDoubleWeaponXpMaxTimePlayed", 0 ); self.prestigeDoubleWeaponXp = false; } else { modifiedValue *= 2; } } if ( self getPlayerData( "weaponXPMultiplierTimePlayed", 0 ) < self.bufferedChil dStatsMax[ "weaponXPMaxMultiplierTimePlayed" ][ 0 ] ) { weaponXPMult = int( self getPlayerData( "weaponXPMultiplier", 0 ) ); if ( weaponXPMult > 0 ) modifiedValue *= weaponXPMult; } newWeaponXP = oldWeaponXP + modifiedValue; if( !isWeaponMaxRank( weaponName ) ) { // make sure we don't give more than the max xp weaponMaxRankXP = getWeaponMaxRankXP( weaponName ); if( newWeaponXP > weaponMaxRankXP ) { newWeaponXP = weaponMaxRankXP; modifiedValue = weaponMaxRankXP - oldWeaponXP; } //for tracking weaponXP earned on a weapon per game if ( !isDefined( self.weaponsUsed ) ) { self.weaponsUsed = []; self.weaponXpEarned = []; } weaponFound = false; foundIndex = 999; for( i = 0; i < self.weaponsUsed.size; i++ ) { if ( self.weaponsUsed[i] == weaponName ) { weaponFound = true; foundIndex = i; }

} if ( weaponFound ) { self.weaponXpEarned[foundIndex] += modifiedValue; } else { self.weaponsUsed[self.weaponsUsed.size] = weaponName; self.weaponXpEarned[self.weaponXpEarned.size] = modifiedValue; } self SetPlayerData( "weaponXP", weaponName, newWeaponXP ); self maps\mp\_matchdata::logWeaponStat( weaponName, "XP", modifiedValue ); self incPlayerStat( "weaponxpearned", modifiedValue ); if ( self rankingEnabled() && updateWeaponRank( newWeaponXP, weaponName ) ) { self thread updateWeaponRankAnnounceHUD(); } } } } } // END WEAPON RANKING ////////////////////////////////////////////////////////////// if ( !level.hardcoreMode ) { if ( type == "teamkill" ) { self thread xpPointsPopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 ); } else { color = (1,1,0.5); if ( gotRestXP ) color = (1,.65,0); self thread xpPointsPopup( value, momentumBonus, color, 0 ); if ( type == "assist" ) { assist_string = &"MP_ASSIST"; if( self _hasPerk( "specialty_assists" ) ) { if( !( self.pers["assistsToKill"] % 2 ) ) { assist_string = &"MP_ASSIST_TO_KILL"; } } self thread maps\mp\gametypes\_rank::xpEventPopup( assist_string ); } } } switch( type ) { case "kill": case "headshot": case "suicide": case "teamkill": case "assist": case "capture": case "defend": case "return": case "pickup":

case "assault": case "plant": case "defuse": case "kill_confirmed": case "kill_denied": case "tags_retrieved": case "team_assist": case "kill_bonus": case "kill_carrier": case "draft_rogue": case "survivor": case "final_rogue": case "gained_gun_rank": case "dropped_enemy_gun_rank": case "got_juggernaut": case "kill_as_juggernaut": case "kill_juggernaut": case "jugg_on_jugg": self.pers["summary"]["score"] += value; self.pers["summary"]["xp"] += value; break; case "win": case "loss": case "tie": self.pers["summary"]["match"] += value; self.pers["summary"]["xp"] += value; break; case "challenge": self.pers["summary"]["challenge"] += value; self.pers["summary"]["xp"] += value; break; default: self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp rewar d self.pers["summary"]["match"] += value; self.pers["summary"]["xp"] += value; break; } } weaponShouldGetXP( weapon, meansOfDeath ) { if( self IsItemUnlocked( "cac" ) && !self isJuggernaut() && IsDefined( weapon ) && IsDefined( meansOfDeath ) && !isKillstreakWeapon( weapon ) ) { if( isBulletDamage( meansOfDeath ) ) { return true; } if( IsExplosiveDamageMOD( meansOfDeath ) meansOfDeath == "MOD_IMPACT" ) { if( getWeaponClass( weapon ) == "weapon_projectile" getWeaponClass( weapon ) == "weapon_assault" ) return true; } if( meansOfDeath == "MOD_MELEE" ) { if( getWeaponClass( weapon ) == "weapon_riot" )

return true; } } return false; } updateRank( oldxp ) { newRankId = self getRank(); if ( newRankId == self.pers["rank"] ) return false; oldRank = self.pers["rank"]; self.pers["rank"] = newRankId; //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed : " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) ); println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." ); self setRank( newRankId ); return true; } updateWeaponRank( oldxp, weapon ) { // NOTE: weapon is already coming in tokenized, so it should be the weapon witho ut attachments and _mp newRankId = self getWeaponRank( weapon ); if ( newRankId == self.pers[ "weaponRank" ] ) return false; oldRank = self.pers[ "weaponRank" ]; self.pers[ "weaponRank" ] = newRankId; self SetPlayerData( "weaponRank", weapon, newRankId ); //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed : " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) ); println( "promoted " + self.name + "'s weapon from rank " + oldRank + " to " + n ewRankId + ". Experience went from " + oldxp + " to " + self getWeaponRankXP( we apon ) + "." ); // now that we've ranked up, process the mastery challenge self thread maps\mp\gametypes\_missions::masteryChallengeProcess( weapon ); return true; } updateRankAnnounceHUD() { self endon("disconnect"); self notify("update_rank"); self endon("update_rank"); team = self.pers["team"]; if ( !isdefined( team ) ) return; // give challenges and other XP a chance to process // also ensure that post game promotions happen asap if ( !levelFlag( "game_over" ) ) level waittill_notify_or_timeout( "game_over", 0.25 ); newRankName = self getRankInfoFull( self.pers["rank"] ); rank_char = level.rankTable[self.pers["rank"]][1]; subRank = int(rank_char[rank_char.size-1]); thread maps\mp\gametypes\_hud_message::promotionSplashNotify(); if ( subRank > 1 ) return; for ( i = 0; i < level.players.size; i++ ) { player = level.players[i]; playerteam = player.pers["team"];

if ( isdefined( playerteam ) && player != self ) { if ( playerteam == team ) player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName ); } } } updateWeaponRankAnnounceHUD() { self endon("disconnect"); self notify("update_weapon_rank"); self endon("update_weapon_rank"); team = self.pers["team"]; if ( !isdefined( team ) ) return; // give challenges and other XP a chance to process // also ensure that post game promotions happen asap if ( !levelFlag( "game_over" ) ) level waittill_notify_or_timeout( "game_over", 0.25 ); thread maps\mp\gametypes\_hud_message::weaponPromotionSplashNotify(); //for ( i = 0; i < level.players.size; i++ ) //{ // player = level.players[i]; // playerteam = player.pers["team"]; // if ( isdefined( playerteam ) && player != self ) // { // if ( playerteam == team ) // player iPrintLn( &"RANK_WEAPON_WAS_PROMOTED", self ); // } //} } endGameUpdate() { player = self; } createXpPointsPopup() { hud_xpPointsPopup = newClientHudElem( self ); hud_xpPointsPopup.horzAlign = "center"; hud_xpPointsPopup.vertAlign = "middle"; hud_xpPointsPopup.alignX = "center"; hud_xpPointsPopup.alignY = "middle"; hud_xpPointsPopup.x = 30; if ( level.splitScreen ) hud_xpPointsPopup.y = -30; else hud_xpPointsPopup.y = -50; hud_xpPointsPopup.font = "hudbig"; hud_xpPointsPopup.fontscale = 0.65; hud_xpPointsPopup.archived = false; hud_xpPointsPopup.color = (0.5,0.5,0.5); hud_xpPointsPopup.sort = 10000; hud_xpPointsPopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 ); return hud_xpPointsPopup; } xpPointsPopup( amount, bonus, hudColor, glowAlpha ) { self endon( "disconnect" ); self endon( "joined_team" ); self endon( "joined_spectators" );

if ( amount == 0 ) return; self notify( "xpPointsPopup" ); self endon( "xpPointsPopup" ); self.xpUpdateTotal += amount; self.bonusUpdateTotal += bonus; wait ( 0.05 ); if ( self.xpUpdateTotal < 0 ) self.hud_xpPointsPopup.label = &""; else self.hud_xpPointsPopup.label = &"MP_PLUS"; self.hud_xpPointsPopup.color = hudColor; self.hud_xpPointsPopup.glowColor = hudColor; self.hud_xpPointsPopup.glowAlpha = glowAlpha; self.hud_xpPointsPopup setValue(self.xpUpdateTotal); self.hud_xpPointsPopup.alpha = 0.85; self.hud_xpPointsPopup thread maps\mp\gametypes\_hud::fontPulse( self ); increment = max( int( self.bonusUpdateTotal / 20 ), 1 ); if ( self.bonusUpdateTotal ) { while ( self.bonusUpdateTotal > 0 ) { self.xpUpdateTotal += min( self.bonusUpdateTotal, increment ); self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment ); self.hud_xpPointsPopup setValue( self.xpUpdateTotal ); wait ( 0.05 ); } } else { wait ( 1.0 ); } self.hud_xpPointsPopup fadeOverTime( 0.75 ); self.hud_xpPointsPopup.alpha = 0; self.xpUpdateTotal = 0; } createXpEventPopup() { hud_xpEventPopup = newClientHudElem( self ); hud_xpEventPopup.children = []; hud_xpEventPopup.horzAlign = "center"; hud_xpEventPopup.vertAlign = "middle"; hud_xpEventPopup.alignX = "center"; hud_xpEventPopup.alignY = "middle"; hud_xpEventPopup.x = 55; if ( level.splitScreen ) hud_xpEventPopup.y = -20; else hud_xpEventPopup.y = -35; hud_xpEventPopup.font = "hudbig"; hud_xpEventPopup.fontscale = 0.65; hud_xpEventPopup.archived = false; hud_xpEventPopup.color = (0.5,0.5,0.5); hud_xpEventPopup.sort = 10000; hud_xpEventPopup.elemType = "msgText"; hud_xpEventPopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 ); return hud_xpEventPopup; } xpEventPopup( event, hudColor, glowAlpha ) {

self endon( "disconnect" ); self endon( "joined_team" ); self endon( "joined_spectators" ); self notify( "xpEventPopup" ); self endon( "xpEventPopup" ); wait ( 0.05 ); /*if ( self.spUpdateTotal < 0 ) self.hud_xpEventPopup.label = &""; else self.hud_xpEventPopup.label = &"MP_PLUS";*/ if ( !isDefined( hudColor ) ) hudColor = (1,1,0.5); if ( !isDefined( glowAlpha ) ) glowAlpha = 0; self.hud_xpEventPopup.color = hudColor; self.hud_xpEventPopup.glowColor = hudColor; self.hud_xpEventPopup.glowAlpha = glowAlpha; self.hud_xpEventPopup setText(event); self.hud_xpEventPopup.alpha = 0.85; wait ( 1.0 ); self.hud_xpEventPopup fadeOverTime( 0.75 ); self.hud_xpEventPopup.alpha = 0; } removeRankHUD() { self.hud_xpPointsPopup.alpha = 0; } getRank() { rankXp = self.pers["rankxp"]; rankId = self.pers["rank"]; if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) ) return rankId; else return self getRankForXp( rankXp ); } getWeaponRank( weapon ) { // NOTE: weapon is already coming in tokenized, so it should be the weapon witho ut attachments and _mp rankXp = self GetPlayerData( "weaponXP", weapon ); return self getWeaponRankForXp( rankXp, weapon ); } levelForExperience( experience ) { return getRankForXP( experience ); } weaponLevelForExperience( experience ) { return getWeaponRankForXP( experience ); } getCurrentWeaponXP() { weapon = self GetCurrentWeapon(); if( IsDefined( weapon ) ) { return self GetPlayerData( "weaponXP", weapon ); } return 0; }

getRankForXp( xpVal ) { rankId = 0; rankName = level.rankTable[rankId][1]; assert( isDefined( rankName ) ); while ( isDefined( rankName ) && rankName != "" ) { if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) ) return rankId; rankId++; if ( isDefined( level.rankTable[rankId] ) ) rankName = level.rankTable[rankId][1]; else rankName = undefined; } rankId--; return rankId; } getWeaponRankForXp( xpVal, weapon ) { // NOTE: weapon is already coming in tokenized, so it should be the weapon witho ut attachments and _mp if( !IsDefined( xpVal ) ) xpVal = 0; weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 ); weaponMaxRank = int( tableLookup( "mp/weaponRankTable.csv", 0, weaponClass, 1 ) ); for( rankId = 0; rankId < weaponMaxRank + 1; rankId++ ) { if ( xpVal < getWeaponRankInfoMinXP( rankId ) + getWeaponRankInfoXPAmt( rankId ) ) return rankId; } return ( rankId - 1 ); } getSPM() { rankLevel = self getRank() + 1; return (3 + (rankLevel * 0.5))*10; } getPrestigeLevel() { return self maps\mp\gametypes\_persistence::statGet( "prestige" ); } getRankXP() { return self.pers["rankxp"]; } getWeaponRankXP( weapon ) { return self GetPlayerData( "weaponXP", weapon ); } getWeaponMaxRankXP( weapon ) { // NOTE: weapon is already coming in tokenized, so it should be the weapon witho ut attachments and _mp weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 ); weaponMaxRank = int( tableLookup( "mp/weaponRankTable.csv", 0, weaponClass, 1 ) ); weaponMaxRankXP = getWeaponRankInfoMaxXp( weaponMaxRank );

return weaponMaxRankXP; } isWeaponMaxRank( weapon ) { // NOTE: weapon is already coming in tokenized, so it should be the weapon witho ut attachments and _mp weaponRankXP = self GetPlayerData( "weaponXP", weapon ); weaponMaxRankXP = getWeaponMaxRankXP( weapon ); return ( weaponRankXP >= weaponMaxRankXP ); } // TODO: waiting to see how we decide to do this //checkWeaponUnlocks( weapon ) //{ // // see if the weapon has unlocked anything new // // NOTE: weapon is already coming in tokenized, so it should be the weapon wi thout attachments and _mp // weaponClass = tablelookup( "mp/statstable.csv", 4, weapon, 2 ); // // weaponAttachmentCol = tablelookup( "mp/statstable.csv", 0, weaponClass, 2 ); // weaponCamoCol = tablelookup( "mp/statstable.csv", 0, weaponClass, 3 ); // weaponBuffCol = tablelookup( "mp/statstable.csv", 0, weaponClass, 4 ); // weaponCustomCol = tablelookup( "mp/statstable.csv", 0, weaponClass, 5 ); // // weaponRank = self getWeaponRank( weapon ); // // attachment = tablelookup( "mp/statstable.csv", 0, weaponRank, weaponAttachmen tCol ); // if( attachment != "" ) // { // // unlocked a new attachment // self SetPlayerData( "attachmentNew", weapon, attachment, true ); // } // // // TODO: when we get camos online // //camo = tablelookup( "mp/statstable.csv", 0, weaponRank, weaponCamoCol ); // //if( camo != "" ) // //{ // // // unlocked a new camo // // self SetPlayerData( "camoNew", weapon, camo, true ); // //} // // buff = tablelookup( "mp/statstable.csv", 0, weaponRank, weaponBuffCol ); // if( buff != "" ) // { // // unlocked a new buff // self SetPlayerData( "perkNew", weapon, buff, true ); // } // // // TODO: when we get customs online // //custom = tablelookup( "mp/statstable.csv", 0, weaponRank, weaponCustomCol ) ; // //if( custom != "" ) // //{ // // // unlocked a new custom // // self SetPlayerData( "customNew", weapon, custom, true ); // //} //} incRankXP( amount ) { if ( !self rankingEnabled() )

return; if ( isDefined( self.isCheater ) ) return; xp = self getRankXP(); newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount); if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxR ank ) ) newXp = getRankInfoMaxXP( level.maxRank ); self.pers["rankxp"] = newXp; } getRestXPAward( baseXP ) { if ( !getdvarint( "scr_restxp_enable" ) ) return 0; restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fractio n of base xp wantGiveRestXP = int(baseXP * restXPAwardRate); mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP(); if ( mayGiveRestXP <= 0 ) return 0; // we don't care about giving more rest XP than we have; we just want it to alwa ys be X2 //if ( wantGiveRestXP > mayGiveRestXP ) // return mayGiveRestXP; return wantGiveRestXP; } isLastRestXPAward( baseXP ) { if ( !getdvarint( "scr_restxp_enable" ) ) return false; restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fractio n of base xp wantGiveRestXP = int(baseXP * restXPAwardRate); mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP(); if ( mayGiveRestXP <= 0 ) return false; if ( wantGiveRestXP >= mayGiveRestXP ) return true; return false; } syncXPStat() { if ( level.xpScale > 4 level.xpScale <= 0) exitLevel( false ); xp = self getRankXP(); /# // Attempt to catch xp resgression oldXp = self getPlayerData( "experience" ); assert( xp >= oldXp, "Attempted XP regression in syncXPStat - " + oldXp + " -> " + xp + " for player " + self.name ); #/ self maps\mp\gametypes\_persistence::statSet( "experience", xp ); } /# watchDevDvars() { level endon( "game_ended" ); while( true ) { if( GetDvarInt( "scr_devsetweaponmaxrank" ) > 0 )

{ // grab all of the players and max their current weapon rank foreach( player in level.players ) { if( IsDefined( player.pers[ "isBot" ] ) && player.pers[ "isBot" ] ) continue; weapon = player GetCurrentWeapon(); // we just want the weapon name up to the first underscore weaponTokens = StrTok( weapon, "_" ); if ( weaponTokens[0] == "iw5" ) weaponName = weaponTokens[0] + "_" + weaponTokens[1]; else if ( weaponTokens[0] == "alt" ) weaponName = weaponTokens[1] + "_" + weaponTokens[2]; else weaponName = weaponTokens[0]; if( weaponTokens[0] == "gl" ) weaponName = weaponTokens[1]; weaponMaxRankXP = getWeaponMaxRankXP( weaponName ); player SetPlayerData( "weaponXP", weaponName, weaponMaxRankXP ); player updateWeaponRank( weaponMaxRankXP, weaponName ); } SetDevDvar( "scr_devsetweaponmaxrank", 0 ); } wait( 0.05 ); } } #/

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