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MISSION:

Our mission is to challenge each student to reach his or her full intellectual, creative and physical potential through a fully integrated event. We encourage students to become life-long learners by developing intellectual curiosity and a thirst for discovery and achievement. We strive to create a diverse community that fosters mutual respect and social responsibility.

1st game objective: >to practice their skills in making extemporaneous drugs >to help the students in the proper way of making papertabs >to properly and safely compound the prescribed medications by the doctors

2nd game objective: >to widen their knowledge about things related to their course >to enhance their memory skills

3rd game objective: >to practice the mental ability of the students through their subject matter >to deepen their knowledge about the different terms in their course

KEYS TO SUCCESS:

>Satisfy our customers so they will return again and again >Maintain low overhead and operating costs >Provide better prices than all our competitors >provide additional techniques and information to students >enhance the capabilities of students >provide better learning to students with a mix of fun and enjoyment through games (a break from their hardwork)

GROUP 2 BOOTH SUMMARY The 3D booth is located among the organizational fares in either 2nd floor of the UST main building or in Plaza Mayor at the front of the said structure. It offers exciting and challenging games that the Faculty of Pharmacy will enjoy. Likewise, it also tests the competencies of the different courses under the Faculty of Pharmacy. BOOTH OWNERSHIP The booth is a third year Pharmacy coordinating project in Health Economics. All third year students of Pharmacy are members of the Booth project and required to help the said activity. It is also reviewed and supervised by the Health Economics instructors of the Pharmacy department.

START-UP SUMMARY The 3D booth will incur the following start-up equipment costs:

Ingredients like chocolates, jelly ace, and polvorons Tools to be used like glassine paper, bond paper, spoon, diapers, etc. Prizes to be given to the winners A case or box to be placed for the revenues Promotions, advertisements and registration forms

Summary of Expenses: Materials Advertisements Supplies Rentals Total P1, 310.00 P995.00 P850.00 P1, 500.00 P4, 655.00

GROUP 3 The booth offers games for the faculty of Pharmacy. The booth is divided into three portions corresponding to the games offered. The games are : paper tab legend , pinoy henyo and gelabble.

There are corresponding registration committee for each division. Once the customer wants to try the games , they need to pay an entrance fee of 10 pesos and they would go to the game in which they paid for. For each

division , there are set of persons that will assist the players regarding the rules of the game .

In the first game paper tab legend , the staff will give polvoron to the set of players. Then the instructors will tell them to divide the tablets into parts in which they have to place each of the said parts in a glassine paper. The first person to do the challenge will be the one declared as the winner.

In the game pinoy henyo , groups are composed of 2 members: the one who will guess the word/phrase and the other is the one who will respond to the guesser. They will pick a number and that number corresponds to a word/phrase that they will be guessing. They will be given strictly 2 minutes only to guess the word/ phrase. The timer will start automatically after the word/phrase is seen. YES,NO, and MAYBE are the only possible response.

In the third game Gelabble , scrambled letters are placed inside a container with gelatin , the player has to get those scrambled letters using his hand and then he has to form the word which is related to the his course.

GROUP 4 Market Analysis Summary

1. Market Segmentation

The booth's customers are walk-in customers which are students of Faculty of Pharmacy for them to be able to play a part in the set of fun and challenging activities related to the individuals specific capacity that are offered by the section. It is not possible to have mail order customers because the individual will not be able partake in the activities offered by the booth where physical participation is necessary.

Strategy and Implementation Summary 5.1 Competitive Edge The 3D-Pharmacy Booths competitive edge is uplifting Pharmacy, Medical Technology, and Biochemistry practice with fun and excitement. To do that we must formulate unique games that will not only challenge the students but will also enhance their capacity as a future Pharmacist, Medical Technologist, or Biochemist. We will be able to do that by letting the students face their fears and work under pressure. For example, we will instruct a Pharmacy student to make paper tablets within a limited time and make sure he will do it correctly and with elegance, if he finished the game properly then exciting

prizes, tips, and trivia about Pharmacy program awaits him. Other games are also allotted for the Medical Technology and Biochemistry students. 3D-Pharmacy Booth was not conceptualized to make fun of the students and waste their money on non-sense. It aims to develop the skills and knowledge of the students with regards to their chosen future profession while playing and interacting with others. This concept was completed to make the students know that learning is not merely on a classroom setting or in seminars but it can also exist outside and be fun.

5.2 Marketing strategy The strategy of the company is a marketing/customer oriented. This means that the activities are based with the target markets interest. Here are the specified activities for the target market. These activities are not only educational but also fun. For Pharmacy students, the company made such activities like fast making of paper tablets within a limited time. This activity will not only test the capacity of the students but also practice them with their future profession. For Medical Technology and Biochemical students, the games Pinoy Henyo and Gelabble were formulated. In the game Pinoy Henyo, groups are composed of 2 members: the one who will guess the word/phrase and the other is the one who will respond to the guesser. They will pick a number and

that number corresponds to a word/phrase that they will be guessing. They will be given strictly 2 minutes only to guess the word/ phrase. The timer will start automatically after the word/phrase is seen. YES, NO, and MAYBE are the only possible responses. In the third game Gelabble, scrambled letters are placed inside a container with gelatin, the player has to get those scrambled letters using his hand and then he has to form the word which is related to the his course. These activities presented once performed correctly will have corresponding prizes. The company has merchandises like ballers and stuffs that will increase the eagerness of the students to win every activity presented. Advertisements are promoted through personal contact with customers (persuasion through conversation), flyers and utilization of tarpaulin/s.

5.3 Sales Strategy Sales strategy will be based on generating relationships with

customers. To facilitate that, we will formulate quality games that are both educational and fun at the same time. All sales agents will be trained to provide friendly, knowledgeable customer service. Establishing successful relationships with customers ensures high profitability.

A customer will pay an amount of P15 to try one of the games he will choose. If he/she wins the game, a prize awaits him/her. If he/she loses in a game three times successively, a freebie will be given.

5.3.1 Sales Forecast

During the first day of operation, we will focus on setting up the booth and the games as well as its promotion. Sales activity will also begin on the first day. In day two, we expect to see an increase in sales and steady growth of sales as well. In day three, we expect to see steady sales and also a decrease in it.

***applicable only to a 3-day business operation

5.4 Milestones

The (3D-Pharmacy Booth) will have several milestones early on: Business set up Establishment of the relationship to customers Profitability

GROUP 6 Instead of using the website for the purpose if information dissemination, we shall use the mechanism of advertisements and flyers to cut down unnecessary expenses such as the need for a personnel (eg. College graduate major in Computer Science) for the purpose of completing and maintaining such website. The use of such website is also of not much use due to the cause of the absence of ordering of merchandises. Merchandises and said services shall be sold and provided on the day of event.

For further information dissemination, the use of known widgets will be done also for the attraction and getting the attention of the said population.

Management Personnel Plan 1. Business Structure The 3DPH BUSINESS Plan is an integrated personnel system addressing the employment rights and benefits. The minimum and maximum rates of salary is determined by the Chancellor and approved by the Board of Trustees on the basis of comparative salary. The salary ranges may be reviewed and adjusted as the Chancellor and the Trustees deem appropriate. The assignment of a position to a particular grade level shall be based on an assessment of the skills, knowledge, and other qualifications needed to satisfactorily perform the positions assigned duties as well as the nature and complexity of the program or organizational unit managed or supervised by the position, the scope of management or supervisorial responsibility, job demands, extent of independent decision making authority, accountability, and impact of policies administered and/or decisions made. Working and organizational titles devised by the appointing power may be used to describe a Management Personnel Plan position and the assignment of a position to a grade level may vary from campus to campus depending on an assessment of the circumstances and factors on each campus.

1. Management Team The class has selected Ms. Sharmaine Dela Cruz to perform the duties of chief operating officer. She has a highly entrepreneurial. Combine her experience, leadership, and desire with weeks of research in 3DPH BUSINESS service. Ms. Angelica Dominguez has been selected to fulfill the position of assistant chairman. She has been the vice president of the class for two consecutive years. 3DPH BUSINESS is a10,000PHP

company that retails ballers, ID case, etc. Angelica has written numerous corporate policies and directed the financial reporting and reconciliation. MS. Marian Maranan has been selected to perform the duties of corporate events coordinator on a part time basis. Last month he was responsible in sales of promotional material to corporate and educational clients. Mr. Philip Lim has been selected to fulfill the position of warehouse/trailer manager. His experience in account services, merchandising, and inventory control is a welcome addition to the 3DPH team. Philip Lim will use his knowledge in conjunction with the rest of the team to establish inventory and warehouse policies. The warehouse manager is responsible for inventory of all products sold by the 3DPH BUSINESS. Training in the First In First out (FIFO) style of inventory control is a requirement. Philip Lims domain will be the booth--ensuring that minimum and maximum inventories are maintained. Working with the mobile and drive-thru Baristas will be integral to his task as well.

1. Management Team Gaps The 3DPH BUSINESS knows that it is going to require several quality management team members over the next 3 DAYS, beginning with a district manager for every services. This person will oversee the quality of product, the inventory management, and customer satisfaction. Ideally, as The 3DPH BUSINESS grows, it will be able to promote from within for this position.

2. Organizational Structure

**Marian, kulang pa ito. Wala pa si Jaja food committee and si Kev, docu committee. Paedit na lang po. Ty! Financial Plan 8.1 Break-even Analysis

Break-even Analysis for Paper Tab Legend

Break-even Analysis Daily Revenue Break-even Assumptions: Average Percent Variable Cost Estimated Daily Fixed Cost 30% P 196.00 P 280.00

Break-even Analysis for Pinoy Henyo

Break-even Analysis Daily Revenue Break-even Assumptions: Average Percent Variable Cost Estimated Daily Fixed Cost 28.33% P 196.00 P 273.49

Break-even Analysis for Gelabble

Break-even Analysis Daily Revenue Break-even Assumptions: Average Percent Variable Cost Estimated Daily Fixed Cost 49% P 196.00 P 384.31

8.2 Projected Profit and Loss

Pro Forma Profit and Loss Week 1 Sales Direct Cost of Sales Other Production Expenses Total Cost of Sales Gross Margin Gross Margin % Expenses Advertisements and Promotions Supplies Rent Other Total Operating Expenses Net Profit Net Profit/Sales P 900 P 530 P 1500 P0 P 2930 P 880 15.85% P 5550 P 1740 P0 P 1740 P 3810 68.65%

8.3 Projected Cash Flow

Pro Forma Cash Flow Week 1 Cash Recieved

Cash from Operations Cash Sales Subtotal Cash from Operations Additional Cash Receieved Subtotal Cash Recieved Expenditures Expenditures from Operations Cash Spending Subtotal Spent on Operations Additional Cash Spent Subtotal Cash Spent Net Cash Flow Cash Balance P 2840 P 2840 P0 P 2840 P 2710 P 7710 P 5550 P 5550 P0 P 5550

8.4 Projected Balance Sheet

Pro Forma Balance Sheet Week 1 Assets Current Assets Cash Inventory Other Current Assets Total Current Assets P 7710 P0 P0 P 7710

Long-term Assets Long-term Assets Accumulated Depreciation Total Long-term Assets Total Assets Liabilities and Capital Current Liabilities Accounts Payable Current Borrowing Other Current Liabilities Subtotal Current Liabilities Long-term Liabilities Total Liabilities Paid-in Capital Retained Earnings Earnings Total Capital Total Liabilities and Capital Net Worth P 1830 P0 P0 P 1830 P0 P 1830 P 5000 P0 P 880 P 5880 P 7710 P 5880 P0 P0 P0 P 7710

GROUP 9

Glassin e paper

1. Target Market Segment Strategy

The name of business will seek to attract three different groups of customers and will thus have three strategies to attract them. We anticipate that the group of customers will be present in Pharmaweek. These customers will be targeted through an advertising campaign using posters that would be posted around the two floors of Main Building occupied by the students of Faculty of Pharmacy duly approved by the deans office.

2. Competition and Buying Patterns

With the different organizations also with their own perceptions of what is (enjoyable for them), the booth gives its own definition of fun. The booth, unlike the others, features the diversity of the faculty. The booth contains both educational and fun ways of learning things. Here, students will learn that inspite of their hard work and sleepless nights there is also an upside to the courses they enrolled. The booth is educational in the sense that everything that is in the booth are related to the courses. The only way to find out is to participate. It is fun in the sense that the students are using other parts of their body other than their brain. There will be no buying patterns because our service is more like a want than a need therefore it is not possible to predict a buying patterns.

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