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So So Goes The Offense Goes The Offense, So Goes The Offensive Line
The Wall
Feet Parallel or Slight Stagger: Since we are a zone blocking offense our blocking schemes work out at angles so depending upon the type of play called they could either step right or left. So, we ask our linemen to balance their stances with only a slight outside stagger of the foot. Paint The Grass: Term used when offensive linemen go down into their stances. If our linemen will take their down hand and use their hand as a paint brush going back and forth against the grass it will set their weight distribution for their stance. Hand Down On the Inside Of The Knee: To balance your stance and assist with a flat back by your offensive lineman you want to drop the down hand right inside the knee to the down hand. Toes In / Heels Out (Creates a Flat Back): To assist with a proper stance that does not resemble a frog make sure your offensive linemen turn their toes in and heels out. The toes in and toes out will also help with a flat back. Eyes Focus To The Top Of The Numbers (Big Eyes): When your offensive linemen get down into their stance have them focus their eyes on the top of the numbers of the down defender.
Punch To The Top Of The Numbers (Show Me Its OK): When your offensive linemen fire out have them punch to the top of the jersey number of the down defender, this will help your linemen to set down in their chair. The term show me that its OK happens once your lineman punches to the top of the jersey number of the down defender, the lineman wants to turn his thumbs up in a fashion that shows its OK. Once the thumbs are turned up then the fingers rotate underneath the peck plates (shoulder pads) which gives the offensive lineman more control of the defender. Show Your Jersey Numbers: When drive blocking or pass protecting we ask our linemen to show their jersey numbers to the down defender whenever they feel the defender on his back heels, this creates the finish. Sit Down In The Chair: Term and technique used to help keep a lineman's hips underneath him. To assist with a lineman sitting down in the chair would be to show your jersey numbers. Stomp the Arches - (Inside Of Foot): A drill that teaches our offensive line to drive and push off their inside arches. By pushing on the inside arch you get more of your foot in the ground thus, producing more push on your defender.
Trap - White (Short Trap): White is an alert made by the offensive line to alert the location of the defender to be trapped. A White alert traps the first defender on or past the offensive guard. Trap - Black (Long Trap): Black is an alert made by the offensive line to alert the location of the defender to be trapped. A Black alert traps any defender on or past the offensive tackle. Gain Depth To Gain Vision: When running counter the pullers will gain depth in order to locate their defender. The second trailing blocker on the counter we ask them to gain depth to gain vision on the linebacker they are tracking. Slap The Dog, Punch The Donkey: Technique and term used when trapping or running counters. On the initial move by an offensive lineman we ask him to slap the dog on his first step, take the hand to the side you pull towards and act if you are back handing your dog and then on the second step take the back hand and bring it through as if you are punching a donkey. Slap the Dog and Punch the Donkey gets your lineman into a position to run and react when pulling. Easy, Easy: Term used by the quarterback when changing plays on the line of scrimmage. Whenever the quarterback goes Easy, Easy it means also the ball will be snapped on one.
Bottom of barrel must be curved so it will slide across the grass or turf.
To over extended and the barrel will tip Show your jersey numbers and the barrel will slide
X
Hand Placement
X
Must keep the hips down and show your numbers to the barrel Over emphasis keeping the Hips down and eyes up.
Inside Foot
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12
A two point stance allows Your offensive linemen to crowd the line of scrimmage besides giving them vision on the down defender to outside wide rusher.
Rest the inside elbow on your thigh and the place the outside hand on the thigh and push down with the outside arm, this will assist in closing the door to the inside rush.
Flat Back
Z in The Knee
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Line of Scrimmage
Once breaking from the huddle the offense must sprint to the L.O.S. 4 Yards
The center will set the huddle 4 yards off the line of scrimmage with his back to the L.O.S.
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The quarterback will always start the snap count on "GO" as to keep the defensive front on their back heels. As well as starting the snap count on "GO" he will use a slight head BOB as to draw the defense off-sides. The head bob is what keeps the defense on their back heels. Quarterback will be a play actor with his head bob. If the snap goes on anything but "GO" he then will add twice a "Color Number" wait for line calls and then repeat "Color Number". The Quarterback will use the alert word "Hut' if on one, "Hut, Hut" if on two and "Hut, Hut, Hut" if on three. So, the snap counts go as follows:
First Sound: GO On Color: Orange On One: Go, Blue #, Blue #, Hut On Two: Go, Blue #, Blue #, Hut, Hut On Three: Go, Blue #, Blue #, Hut, Hut, Hut (Non Rhythmic) Freeze: Quarterback Tries to draw defense off-side if not, play will go on one.
What's For Dinner an alert for those who may have forgotten the snap count. Any one can respond by alerting the snap count by using the following:
Kill; First Sound (Go) Orange: On First Color Pizza: On first Hut Tuna: On Two Hut, Hut Steak: On Three Hut, Hut, Hut Freeze: Hold Your Water
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Effecting the Snap The center on all gun snaps must first visualize snapping the ball to the belt buckle of the center for best results. Before the ball is snapped the center will look back through his legs for an alert from the quarterback that he is ready to receive the snap. The quarterback will alert the center that he is ready to start his cadence by raising one of his legs. Once the quarterback raises his leg to let the center know he is ready to start his cadence the center should then drop his tail by bringing his head up which will slightly drop his tail. The snap is a blind snap thats why the center must visualize snapping the ball at the quarterbacks belt buckle. If the center doesnt drop his butt below parallel with his shoulders square, the ball tends to rise with the possibility of the ball being snapped over the quarterbacks head.
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A. Combination blocks (Ace, Deuce, and Trey)can be between any two offensive lineman responsible for blocking a defender to a linebacker in a specific area. All combo blocks start as a double team on level one - as movement begins either the POST MAN or the DRIVE MAN (outside blocker) will control the defender,allowing the other blocker to come off the block to handle the linebacker. It is important to create movement on level one or at the point of attack before one man leaves to handle the linebacker (have patience while looking for level two, track the linebacker). 1.POSTMAN (Inside Blocker) - You are responsible for stopping penetration and for preventing the defender from "splitting" the initial combo. Step with the near foot using a flat lateral step to insure all the good elements of a base block. Aiming point for both hand and foot placement is the near number and ear hole of the defender. 2.DRIVE MAN (Outside Blocker) - Power step with the inside foot by taking a flat lateral step to the inside with your aiming point being the playside number. The aiming point for hand placement is the near or playside number. If the defenders playside number starts to disappear inside, punch and push the defender inside and look for the second level with patience, so to allow the second level to come to you (don't open any doors).
Line Calls
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Ace, Deuce and Trey means see your Linebacker while working a level one defender to a 2nd level defender. Ace, Deuce, and Trey means two.
Combo Alerts
LT LG Center RG
12
RT
TE
Deuce
Tackle & Guard
Ace Lion
Center & Guard
Ace Ram
Deuce
13
Base
Ace Lion
Deuce
Ace, Duece, and Trey mean combo between a down defender and linebacker
Combination Blocks
Ace, Duece, and Trey are combo schemes that track one down defender to a second level Linebacker. Center - Left Guard Center - Right Guard
G C C G
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Guard Tackle
G T
Deuce
Trey
Ace, Duece, and Trey calls are used to alert which linemen will be working together based upon the type of play called in the huddle.
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M T
Ace Slow
M T
Ace Fast
M T
Ace Full
Ace Ram and Ace Lion will be used to alert which guard the center will be working with. Ram (right guard) Lion (left guard).
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M T
M T
M T
M T
Deuce Vertical
Deuce Slow
Deuce Fast
Deuce Full
A Base alert can be made whenever the combo feels they can pick-up the linebacker with a one on one block instead of tracking the linebacker with a combo.
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M T
M T
S T E
Trey Vertical
Trey Slow
Trey Fast
Trey Full
Footwork for combos or base blocks will be dictated by the way the quarterback delivers the ball to the running back.
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W N
LT LG
M
RG RT
Offensive Linemen's footwork determined by type of play called; i.e. vertical, slow, fast.
Y
Ace Lion
M N
Y LT LG
W
RG RT
Offensive Linemen's footwork determined by type of play called; i.e. vertical, slow, fast.
Ace Ram
st) 1
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W N
LT LG
M
RG RT Y
Jack is an alert for the outside of the combo to block down. The outside lineman in the combo goes first.
M
Lineman responsible for the fold should always stay as tight as possible with his dropstep when working off the backside of the fold.
W N
Lineman responsible for the dropstep should always drop the foot nearest the combo partner.
LT
LG
RG
RT
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M T
LT LG
T
RG RT Y
Jill will always put the inside lineman blocking out with plays run inside.
M
Center first, Guard around
T
Y LT LG
T
RG RT
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M T
LT LG
S T
RG RT Y
The footwork used by the offensive line will be related to how the ball is being delivered by the quarterback.
Ace Lion
Deuce
Offensive Linemen's footwork determined by type of play called; i.e. wedge, slow, fast.
S T
Y LT LG
M T
RG RT
Offensive Linemen's footwork determined by type of play called; i.e. wedge, slow, fast.
Deuce
Ace Ram
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W T
LT LG
M N
RG
T
RT Y
Deuce - Jill
W T
LT LG
M T
RG RT
S E
Y
Deuce Jack
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W T
LT LG
M T
RG RT
S E
Y
Base
Ace Ram
Trey
Offensive Linemen's footwork determined by type of play called. Trey Tackle and Tight End Offensive Linemen's footwork determined by type of play called.
W T
RT RG
M T
LG LT
S E
Y
Base
Base
Base
Trey
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W E
LT
M T
LG
T
RG RT
S
Y
Trey Jill
W E
LT LG
M T T
RG
S E
RT Y
Trey Jack
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Guard Near
M T
LG C RG RT
Helmet
LT
1
Ace Ram
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Near Ear Near Ear is also known as a landmark Block nearest ear of the down defender according to play call Where you place your helmet Base block to near ear on helmet of down defender When making a verbal alert call Never pull a covered lineman with you
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Near Ear
Base
Ace Ram
Trey
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This track produces maximum push Shoulders and hips along side each other NO air between them Keep shoulders square Close the door Hippo closes the door on the down defender Defender cannot split the combo or open the door Hip to Hip = Hippo With Your Partner
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Work to get Hip to Hip and Close the door to the down Defender. Get Hippo and track your Linebacker.
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Covered
Uncovered
Depending upon play called dont pull covered lineman when zone blocking.
8 6 4 2 0 2 4 6 8 9 8i 7 6i 5 4i 3 2i 1 1 2i 3 4i 5 6i 7 8i 9 TE OT OG OG OT TE
Even Numbers = Head Up Defender / Odd Numbers Outside Shades (I) = Inside Shades
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The second digit dictates the blocking scheme, direction1 and read: 0 and 1 - Traps and Midline Plays 2 and 3 - Take the scheme back, QB reads the 5 Technique 4 and 5 - ISO Plays Part The Sea 6 and 7 Drop Step Out on Tracks 8 and 9 - Bring the scheme around, QB reads the 9 technique Circle The Wagons Example: 12 Veer ( 1 option series, 2 direction, take it back, read the 5 technique)
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Phase One / Traps, Midline: backside of the point of attack. Take it back push takes place by using the near ear rule of helme placement along with an initial "L" step by our offensive linemen and pushing our blocks away f point of attack. Numbers to alert Take It Back:
R Any play called that ends with a E 0 or 1 tells the offense that the play called will be some type of trap or midline scheme.
W N
M T E
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W E T N
M T E
Trap Alerts (White, Black). Whenever we trap we will use alerts to signal the location of the down defender to be trapped. We will always trap the first defender on or Past the guard. A White alert is a short trap and the Black alert is a long trap. With a White alert you will probably be facing an even front with at least 4 down defenders. Black alert is a long trap which puts the trap vs an odd front.
W E T
M T
S E
Short Pull
W E T
M T E S
Short Pull
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Phase Two / Take It Back: Concept that takes the blocking schemes pushing backside of the point of attack. Take it back push takes place by using the near Take it back push takes place by using the near ear rule of helmet placement along with an initial "L" step by our offensive linemen and pushing our blocks away from the point of attack. Numbers to alert Take It Back: Any play ending with the digit 2 or 3 means that the blocking scheme will be taken back and away from the 5 technique.
R E
W N
M T E
Take It Back
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M N T
9 call
W
E
M T
S E
7 call
42 Counter
42 Counter
W E T
LT LG
M T
S E
9 call
42 Counter
Counters (Secondary Scheme). When running the counter we will always pull the backside guard. If we add the alert GT we will pull both backside guard and tackle. Whenever running the counter we will kick out the EMLOS with the second puller tracking play side LBer. We will use 2s and 3s for play side scheme.
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Pitch
Keep
5 Tech.
Read
Pull Give
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Phase Three / Part The Sea: for our ISO plays. Our ISO plays are blocked by using the term "Part The Sea" at the point of attack through the near ear. All ISO plays will be rotated away from the hole and fast rotates our offensive linemen as they track their 2nd level linebackers. Numbers used to counter rotate or part the seas: Any play called that ends with a 4 or 5 means we are running some type of ISO. We have WHen running an ISO play the blocking scheme will push back and away from the point og attack this is the reason I use the term part the sea.
R E
W N
M T E
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4s 5s / ISO vs Stack
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Trey Out
Ace Lion
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Phase Four / Take It Out On Tracks word stretch is attached to the play called we will use a dropstep and get on tracks through the playside jersey number of the next defender over. There will be no hip or foot rotation with the stretch plays. Stretch takes the push by our offensive line out at an angle. Numbers used on Stretch Schemes:
Any play that ends with a 6 or 7 will be termed a stretch scheme that requires the offensive line to use a drop step.
R E
W N
M T E
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Offensive Line will take their blocking Scheme out on a track with no rotation
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W N
M T E
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Ace Ram
Trey
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Stance (Base) - Feet Parallel To Slight Stagger: Because of the base being close to parallel enables the offensive line to set their outside foot as an anchor, this stops any potential bull rush and forces the defender to pass rush outside.
Hand Down - Paint The Grass: To help assist an offensive lineman to set his stance properly we ask them to paint the grass with their down hand. Paint the grass with the down hand is a back and forth movement of the fingers, this sets the weight on the feet.
Helmet - Hammer The Nail: To help with your linemen to get into their pass set quickly we ask them to hammer the nail with the back of their helmet. When you hammer the nail make sure you drop your chin so not to get bull rushed off the back off your heels.
Show Your Jersey Numbers: To set your hips underneath you we ask our linemen to show their jersey numbers to the defender this to will help keeping
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Sit Down In The Chair: Sit down in the chair is a descriptive term used to help keep your offensive linemen hips down and their weight underneath them.
Chin Over The Inside Knee: Whenever your offensive line pass sets you would want them to set with their chin over their inside knee, this gives them an inside body lean and will assist in stopping a defender from pass rushing inside.
Shoulder In The Hole - (Inside): With your chin over the inside of your knee we will take it one step further with an inside shoulder lean, this to will help in closing the door to the inside pass rush with a straight drop back scheme.
Set The Outside Anchor - (Outside Foot): When pass setting in a drop back scheme we ask our offensive linemen to drop and anchor their outside foot, this forces the defender to pass rush to the outside.
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Shoulders Opposite The Punch: When pass setting we incorporate the term shoulders opposite your punch. Shoulders opposite your punch occurs as you hammer the nail and show your numbers to the defender. By forcing the shoulders opposite the punch it helps from keeping the defender making moves off shoulders that follow the punch which creates a waste bender. Punch Up Through The Window: When your linemen set their punch you don't want them punching out this is where a defender will make is move. So, we ask our linemen to puch up instead of out. When they punch up it sets their hips underneath them. Ask your linemen to punch up to the top of the numbers of the down defender. Create The "W" (Show Me Its OK): In order to keep your offensive linemen elbows down instead of out we ask them to so me its OK, this is done by bringing the thumbs together and turning them up. This technique will also assist in the fingers of your offensive linemen rotating underneath the peck plates of the down defender. 1/2 Man Advantage - (Inside Position dropback passes): The 1/2 man advantage puts your offensive pass set on the inside ear of the down defender. The outside foot of your offensive lineman should split the crouch of the defender, this creates the 1/2 man advantage and assists in a pocket protection scheme.
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Center and Guards Maintain The Depth Of The Pocket: The depth of the straight dropback protection schemes put your center and guards more aggressive with their pass set in order to assist with the depth between the defender and the quarterback. Tackles Push The Width Of The Pocket: Your tackles in a dropback scheme are responsible for the width of the pocket by forcing their defender outside, this is where they can give some ground in order to force the defender up field and outside. Circle The Wagons - (Sprint Out Protection): Circle the wagons in the passing game pertains to the sprint out game. As the quarterback starts his sprint out action we ask our offensive line to hard reach the outside jersey number of the down defender. On the outset of this play it will look line a run play. 1/2 Man Advantage - (Outside): With the sprintout schemes you ask your offensive linemen to work the outside 1/2. This is accomplished by using a dropstep and rip through playside jersey number as you try and attempt to work your hips and shoulders around in order for the quarterback can get outside. Never Compromise Your Base: As a last mention in regards to the base by your offensive linemen. Never allow as you work through your drills for pass pro the feet to come together this will compromise the base. Your linemen
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In order to set an offensive lineman's stance and weight distribution we ask them to paint the grass with their down hand, fingers will stay soft to the pressure on the ground.
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Look up through the Window. With thumbs Together the creates the W
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Your drills must emphasis a great base Dont let your feet come together.
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FS
Slide
Kick
Slide Maintain a great base, dont let the feet come together
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FS
Half-Man-Advantage
Shoulder-In-The-Hole
R
Set-The-Anchor Show-Your-Jersey-Numbers
E
LT
W T
LG 1
M T
RG
S E
RT
Kick-Slide Sit-Down-In-The-Chair
Never-Compromise-The-Pocket
Width of the pocket
Look-Up-Through-The-Window
Eyes-To-The-Top-Of-The Jersey-Numbers
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sure your linemen are working from an inside out position on You want to keep separation between the their defender. center and guards so that the quarterback Your center and guards should has more room for stepping up and into Depth of the pocket always work to keep as much the pocket. seperation between themselves a W M the quarterback. This is called never compromising the depth o E E T T Make sure to always work to the pocket. maintain the Half-Man-Advatage LG RG Your guards want to work as ne and close to the line of scrimma 1 as possible. If one of your guard is uncovered he should help his Must keep serparation 3 center with a hand check while between the quarterback working his double read. the center and guards.
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Guard
Center and Guards will work to keep their defender on the L.O.S., this keeps the depth of the pocket as the Quarterback takes his drop back.
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FS
E
LT
M T
Whenever your offensive tackle kick-slides, he wants to keep his shoulder lean inside, this is what we call shoulder in the hole. By keeping the inside shoulder in the hole, will keep the tackles defender from making the inside move that potentially could compromise the pocket. Tackles are working to push the outside rush past the quarterback.
E
RT
1 3
Center and Guards will maintain the depth of the pocket and will stay aggressive with their protection. The depth of the pocket is the distance between the center and guards.
Guards and center will maintain the depth of the pocket. The depth of the pocket is the distance between the quarterback and the line of scrimmage.
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Whenever covered by an outside shaded defender the general rule for your offensive linemen should be "Set The Anchor To The 1/2 Man". The 1/2 man advantage rule with straight dropback protection is worked from an inside out position. The correct terminology with a defender aligned as a 1/2 defender is to "Pick It Up and Put It Down" By picking up the outside foot and setting the anchor, this will help in bracing vs any potential bull rush. Since the 1/2 man exists then all that is required by your offensive lineman is a pick-up put down. Shaded 1/2 man - Set The Anchor
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R E
T
W T
M T
T
S E
No matter what offensive line position, each offensive lineman will use the 1/2 man advantage to determine his inside out position on his potential rush defender.
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Whenever faced with a head-up defender your offensive line will step inside with their inside foot and then replace with the outside foot (Step Replace). Thus, the procedure for a head up defender is step inside, replace and set the anchor with the outside foot. Whenever steping inside your lineman should keep a good shoulder lean insi The inside shoulder should be kept over the inside knee, this is called "Shoulder In The Hole".
Head Up Defender
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FS M T T
The 1/2 man advantage for straight dropback protection as mentioned is built off the B.O.B. (Big on Big) principle.
R E
S E
Openside Tackle reads the "V" of the neck of the defensive end and will kick to the 1/2 man advantage working from an inside out position
Uncovered
Tackle kicks to the 1/2 man reading the "V" of the neck of the 7 technique.
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FS W T M Uncovered T E S C
R E
Openside Tackle reads the "V" of the neck of the defensive end and will kick to the 1/2 man advantage working from an inside out position
Versus this type of defensive front you have a backside guard, center, and callside tackle all aligned with shaded defenders and having the 1/2 man advantage so, pick the outside foot up and put it down to the 1/2 man or set the anchor.
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FS C R E W
Uncovered
M T
S E
Openside Tackle reads the "V" of the neck of the defensive end and will kick to the 1/2 man advantage working from an inside out position
In this situation both the callside guard and center are both covered and shaded to the outside 1/2 man thus, both linemen will be a pick-up put down to the 1/2 man.
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Mollie / Collie To The Double Read For Uncovered Lineman Backside. Our protection to the 100, 300, & 500 straight drop back is built off the concept of Big On Big. Always remember if covered your man is your man is your man. Whoever is uncovered backside and has the shortest path to any outside pressure will kick slide out. The Mollie stands for the uncovered guard, and Collie for the uncovered center.
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FS M T
LG 1
C R E
X
C W S T E
Z Y
Mollie
B.O.B. protection is used vs straight dropback, what this means is that if any of your offensive lineman have a down defender aligned on them then that offensive line has that defender to block. Something I always tell my line if covered; your man-is your man-is your man!!! Any uncovered lineman will have a double read backside and the "3" Back call side will double read his callside linebacker to outside invert.
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FS C R E
X 1 3
W T T
M E
Y 4
C S
Z
Collie
With the center and guard working the combo together vs an under front with a backside 1 to a 3 technique would put the center on a Collie because he has the closest angle to any potential off the back edge.
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#2 #1
Outside Rusher
QB
#1
Collie
Outside Rusher
#2
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R C E
Quarterback will give a 3 call to alert 3 linebackers in the box. A 3 call puts the uncovered lineman and center on the middle LBer to down defender.
LG 1 3
FS W T M T
Y Z
S E
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FS C R
X 4 1
Vs any stack front the back with 600 protecti has first linebacker his side just like 500. In scenario puts the uncovered guard callside an center working the nose to the stack behind t center.
Hand Check
C M E S
Z Y
W E
T T
Mollie / Collie
3
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Tailback reads out on Outside Invert. Fullback doubles reads Callside Lber to outside Invert.
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96
FS C R E W T
LG 1
C
Tuff or Soft call by backside tackle.
M T E
S
Z Y
X 4
Mollie
The 3 Back will always double read the callside inside linebacker to outside invert. If the linebacker blitzes then the 3 back will pick him up. If the callside linebacker drops he then checks outside for any pressure coming off the edge, this is called a double read.
With the B.O.B. pass protection scheme the 3 back will always follow the Right and or Left call being made in the huddle. The Right or Left call sets the protection.
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98
C Tuff R E W T
The Tailback in this situation is on a read out, he sees that the backside linebacker is coming so he now becomes responsible for the outside invert. C
M T E
Uncovered
3 4
TB
FB
You can put the Tailback on a backside read out for the backside invert.
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F C R E T W T M E
With this situation the Tailback on his read ou has seen that the backside linebacker has dropped into coverage, this allows him to release out, this is known as a " read out".
C S
Collie Uncovered
Since the center has the best angle to the backside invert a "Collie" call becomes the ideal situation on the backside double read by the uncovered lineman.
100
F
Tuff
C W E T M T E S
Tackle alerts "Tuff" for any uncovered lineman which tells the center in this situation he must Collie come out fast to compensate for the invert up tuff backside.
With both guards covered the center will "Coll backside while tracking the backside linebacke outside invert.
Nasty Alert
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Nasty Alert is a call used by any lineman who has a linebacker walked up into the L.O.S. towards the side the Fullback blocks towards. Whenever The Nasty call has been alerted it puts the Fullback blocking the EMLOS.
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FS R E W T
LG 1 3
S M T E
F C R
Soft
Nasty W E T MT E S
With any Soft call from the backside tackle the uncovered lineman can stay inside hard with a hand check to the 1 technique.
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F C R E W T M T S E Nasty C
4 3
105
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Fullback upon hearing the Nasty Alert will now kick out the E.M.L.O.S.
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Fullback Double Read Callside Fullback listen for Possible Nasty call
F Nasty R E W TMT E S C
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The quarterback will read the reach block by his tackle. The tackle can reach the defensive end his side then the quarterback will continue outside. If the defensive end stretches then the quarterback will pull up inside the outside push by his offensive tackle.
Our offensive line from the playside tackle backside will step reach playside and then hinge back. Any pressure coming off the back edge should be picked up by any lineman and or the "3" Back if they come uncovered.
F R E
T 4 1
W T
G C
M T
G T
S E
Z Y
Quarterback upon receiving the snap will sprint out to a depth of 7 to 8 yards and then stepping up at 5 yards to deliver the football.
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F W
With sprint out protection you are asking your offensive linemen to reach the first defender play side. If any linemen comes uncovered he then should hinge back looking for any defender off the back edge.
C
X
R E
4
M T
C
S T E
T Y
T G
Z 1
Your Tackle callside will use "Circle The Wagon" technique or dropstep-crossover-rip-through trying to reach the 5 technique his side.
Our protection is built around sprinting out to an openside which makes for an easier read and reach for the playside offensive tackle.
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Tackle
Guard
Center
Guard
Tackle
Linemen will take their backside arm And rip it through the playside number. The depth of the dropstep is dictated The the width of the defender.
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The technique used with the sprint out game for our Offensive line is to dropstep according to the defenders Alignment. The wider the defender the deeper the drop. In order to seal the reach the offensive lineman must take his backside arm and attempt to rip it through the playside Jersey number of the defender.
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Fullback is responsible for the playside linebacker. If the playside linebacker does not trigger then fullback will peel backside for any pressure off the backside.
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Frame 1
Frame 2
Frame 3
With our sprint out protection we use a full reach technique to a hinge as it is called. The full reach Sells a low hat read for the outside invert which looks like run on the start of the play. Any lineman thats comes uncovered on his reach will hinge backside for any pressure off the back edge.