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I.

THE LIGHT UNIT ARCHETYPES (5t-55t) a) Scout Pilot: 3+ 3+ 3+ 3+ 3+ Biped-Piloting Piloting-Vehicles Piloting-Hover Piloting-Aerospace Perception 5+ Gunnery-Laser 4+ Gunnery-Ballistics 4+ Gunnery-Missiles 4+ Piloting-Quad

Advantages: Speed Demon, Sprint/Evade, Dodge Maneuver The Scout Pilots are speed fanatics. They are comfortable driving Hover Tanks, V TOLs, Biped and Quad Mechs. Just give them anything fast and they will use it. T hey are good at enemy detection, evading enemy fire and can even push their unit s to the limits of their speed. However, they lack combat experience and aren't good fighters. ------------------------------------------------------------------------------------------------------------------------------------------------------------b) Light-Mech Specialist: 3+ Biped-Piloting 4+ Quad-Piloting 5+ Perception 4+ Gunnery-Laser 5+ Gunnery-Ballistics 5+ Gunnery-Missiles

Advantages: Maneuvering-Ace, Sixth Sense Light-Mech Specialists are mechwarriors who thrive on speed and the adrenaline o f fighting in light-armored mechs that aren't really meant for combat. Their sty le is more akin to a dance with a graceful flow that only a few can handle. They are fast fighters, disabling what enemy units they can and pulling out before t hey lose a leg or two. They have also developed a knack to know when they're in trouble and hence have the ability to outmaneuver their enemy to keep themselve s safe. ------------------------------------------------------------------------------------------------------------------------------------------------------------c) Hover Tanker: 5+ Piloting-Hover 5+ Perception 4+ Gunnery-Laser 4+ Gunnery-Ballistics 4+ Gunnery-Missiles

Advantages: Maneuvering-Ace, Dodge Maneuver These are tankers that specialize in hover piloting. They prefer these units bec ause they can carry a big array of guns at fast speeds, good to run down slower units. Speed is important to them, but also maneuverability. They know they are vulnerable to mechs' physical attacks, however they've learned tactics to 'dodge ' these assaults. -------------------------------------------------------------------------------------------------------------------------------------------------------------

d) VTOL Fighter: 3+ Piloting-Aerospace 4+ Gunnery-Laser 4+ Perception 4+ Gunnery-Ballistics 3+ Gunnery-Missiles Advantages: Sixth Sense, Maneuvering Ace, Multi-Targ Tweaktarg Mode, AA Tweaktarg Mode The VTOL pilots are good dogfighters. Occasionally they can do some reconaissanc e, but they love to air fight, have good aim with their missile launchers and ha ve even developed a sixth sense for when they're getting in trouble. They've upd ated their aiming systems with the Multi-Targetting Computers that allows them t o fire accurately without waiting for stable locks. ------------------------------------------------------------------------------------------------------------------------------------------------------------II. THE MEDIUM UNIT ARCHETYPES (30t-65t e) Sniper Strike 4+ Piloting-Battlemech 3+ Perception 4+ Piloting-Quad 4+ Gunnery-Laser 4+ Gunnery-Missile 4+ Gunnery-Autocannon >85kph <97kph)

Advantages: Multi-Targ Tweaktarg Mode, Dodge Maneuver Strike pilots trained to damage the enemy from afar. Their gunnery skills are w ell rounded off. They are vulnerable to faster units that can close in and disab le them, hence their Dodge maneuver. They also have Multi-Target Computer Mode t o fall in and out of LOS quickly without the need for stable lock. ------------------------------------------------------------------------------------------------------------------------------------------------------------f) Brawler Strike 4+ Piloting-Battlemech 5+ Perception 4+ Piloting-Quad 4+ Gunnery-Laser 4+ Gunnery-Missile 4+ Gunnery-Autocannon

Advantages: Evade, SR Tweaktarg Mode, Melee Specialist Strike pilots who specialize in knife-point combat. Their gunnery skills are rou nded off. Since they can get pummeled by long rage fire as they close in they tr ained in Evasion maneuvers. They are good at melee tactics and they have better aim when they're up close to their target. ------------------------------------------------------------------------------------------------------------------------------------------------------------III. THE HEAVY UNIT ARCHETYPES (<65kph 55t-80t) g) Mech Grunt 4+ Piloting-Battlemech 4+ Gunnery-Laser 5+ Perception 4+ Gunnery-Missiles

4+ Piloting-Quad Advantages: Toughness, Melee Specialist

4+ Gunnery-Ballistics

------------------------------------------------------------------------------------------------------------------------------------------------------------h) Veteran Mechwarrior 4+ Piloting-Battlemech 4+ Gunnery-Laser 4+ Perception 4+ Gunnery-Missiles 4+ Piloting-Quad 4+ Gunnery-Ballistics Advantages: Sixth Sense, Dodge Maneuver ------------------------------------------------------------------------------------------------------------------------------------------------------------i) Missiles Specialist 5+ Piloting-Battlemech 3+ Gunnery-Missiles 4+ Perception 4+ Gunnery-Laser 6+ Piloting-Quad 5+ Gunnery-Ballistics Advantages: LR Tweaktarg Mode ------------------------------------------------------------------------------------------------------------------------------------------------------------j) Ammo Specialist 5+ 5+ 6+ 3+ Piloting-Battlemech 3+ Gunnery-Ballistics Perception 4+ Gunnery-Missiles Piloting-Quad 5+ Gunnery-Laser Computers

Advantages: LR Tweaktarg Mode ------------------------------------------------------------------------------------------------------------------------------------------------------------k) Laser Specialist 5+ Piloting-Battlemech 3+ Gunnery-Laser 5+ Perception 4+ Gunnery-Ballistics 6+ Piloting-Quad 5+ Gunnery-Missiles Advantages: SR Tweaktarg Mode ------------------------------------------------------------------------------------------------------------------------------------------------------------l) Heavy Tanker 4+ Piloting-Wheeled 4+ Gunnery-Laser

4+ Piloting-Tracked 4+ Gunnery-Missiles 5+ Perception 4+ Gunnery-Ballistics Advantages: Maneuvering Ace, Sixth Sense These tankers know how to diss some heavy fire with their array of weapons. They are aces behind the wheel and have developed a sense of some sort that tells th em when they're in trouble, this helps them when they need to maximize what's le ft of their armor. ------------------------------------------------------------------------------------------------------------------------------------------------------------IV. THE ASSAULT UNIT ARCHETYPES (<65kph 85t-100t) m) Elite Mechwarrior 4+ Piloting-Battlemech 4+ Gunnery-Laser 5+ Perception 4+ Gunnery-Missiles 4+ Piloting-Quad 4+ Gunnery-Ballistics Advantages: Toughness, Sixth Sense, Multitarget Tweaktarg The elite of the elite. These are proud mechwarriors who believe in glory and sk ill of their own selves, rather than on how good a mech is. However their creden tials and medals have earned them the rights to use the most fearsome of mechs a vailable in this era . They are excelent marksmen and hence they don't rely on t he locking system of the mech to shoot at stuff. They've developed the 'sixth se nse' and have a toughness when it comes to mantaining themselves alert even when the going gets tough. ------------------------------------------------------------------------------------------------------------------------------------------------------------n) Suicide Ops Mechwarrior 4+ Piloting-Battlemech 3+ Gunnery-Ballistics 5+ Perception 4+ Gunnery-Laser 5+ Piloting-Quad 4+ Gunnery-Missiles Advantages: Melee Specialist, SR Tweaktarg, Pain Resistance These mechwarriors thrive for bloody battles. They were bred for only one purpos e: brutal and mortal combat. They enjoy charging into the deep heart of the enem y were they usually go berserk from the confusion created in the fog of war. The y excell at melee and have a higher treshold for pain, however too many concussi ons from the past have rendered them vulnerable to future headhits...

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