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A2A CHECKLISTS FCR: Lower left white = Bulls of tgt at cursor Lower left blue = Bulls of your position

sition RWS: Radar Range While Scan. Fastest with largest Cone. TWS: Track While Scan. Refreshes slower with thinner radar beam Blue vert lines show limits of radar beam. TOP numbers. HDG | AIRSPD | CLSR RT TMS up 2x = might give TGT type.

AAMRAAMS AIM120 (FOX3) : Req FCR to guide until PITBULL. MULTI engagement: TWS Mode. LOCK> FIRE>TMS RIGHT>REPEAT. AA Master Mode ICP Switch weapons in SMS or ICP AA MRM = AAMRAM SRM = Sidewinder TMS up is softlock. TMS 2x is hardlock INDEXER BALLS: Get Carat below the Ball. Triangle = Max aero range of AAMRAM Ball = Optimum Range Max Brackets = Hell yes. HUD Procedures. Turn into target to enlarge HUD Circle. BLINKING and BIG = BORESIGHT SHOT. At top of HUD is GUN CROSS with BEARING (# is deg magnetic off nose) CHECK INDEXER & HOLD PICKLE FOR CONSENT. AIM 9 Sidewinder (FOX 2) AIM9 Mike: All aspect AIM9 Pappa: Rear aspect AIM9 XRAY: Can fire up to 70 deg off boresight resistant to flares. IR guided. Use FCR to only guide you to TGT. Only the AIM9 Seeker has a GROWL. TONE more IMPT than INDEXER. COOL the seeker head: Cool just before pickle. SMS OSB 8 (when COOLED will show WHITE WARM) UNCAGE the seeker head: PRESS U to UNCAGE

DOGFIGHT MODE For VISUAL acquisition allows you not to worry about FCR. TMS up get a T on HUD. Move T onto tgt for AUTO LOCK. GUN FUNNEL put DOT OF DEATH on TGT. PIPPER DOTS Range dots appear closer you get. HMCS Helmet mounted HUD Activate with DIAL below ECM panel. Bottom middle is bearing to what your looking at. Diamond is gimble limits o f seeker head. LOOK at TGT and HOLD TMS UP for circle and release for AUTOLOCK. DMS DOWN will enable HMCS ON/OFF.

A2G CHECKLISTS MASTER ARM ON AG ICP to Air to ground Master Mode. AG will also cycle. FCR CCRP by default. FCR is ALWAYS looking at STEERPOINT unless in SNOWPLOW Bottom left TGT Bulls Rottom Right = ETT (Est Time to TGT) OSB1 = RADAR MODE: GM (1meter +)|GMT (GRND MVG TGT- MOBILE ONLY) OSB3 = NORM |EXP radar mode | DBS (Doppler Beam Sharpening) HIGH DETAIL. OSB8 = SP (SnowPlow) Shows dead ahead and breaks radar OFF FLIGHT PLAN. Procedures: CCRP SLEW cursor (might have to hit TMS up to slew cursor) (ALSO SLEWS TGT Box on HUD) TMS up HOLD PICKLE, FLY fall line. SMS shows CCRP CCIP mode and bomb select. HUD hold MEATBALL level and continue to hold PICKLE. Time to TGT bottom right. Will see HORIZ line fall from gun cross to meatball. BOMB DROPS ON SECOND FALL OF CUE!! Procedures: CCIP Does not req. RADAR. FCR will be BLANK Place PIPPER on TGT and PICKLE, Fly FALLLINE.

PROSECUTING ATTACKS AG MODE Find TGTS in CCRP on FCR. CHECK GM or GMT required. DECLARE TGT with AWACS = Q then 2 Prevents BLUE on BLUE. SMS CCIP CHAFF FLARE PICKLE with PIPPER over TGTs. Keep PIPPER ABOVE BRACKET in pitch ladder. D-TOSS LOFTING VISUAL designation. Standoff Advantage. (SAMS, AAA etc) AG Master RMFD OSB2 (Change CCIP/CCRP to DTOSS) Angle for release pitch shown on SMS (Set in CNTL, 20-25 deg easiest) Look in Middle of SMS for REL ANG X HUD SLEW TGT box onto TGT, HOLD PICKLE (This will GRND STABILIZE) Fly fallline when release cue (HORIZ LINE) at MEATBALL, PITCH UP. BREAK CHAFF FLARE. LOFT cue will work in CCRP, just PITCH UP on FIRST CUE. (HORIZ LINE on MEATBALL)

RWR TRAINING

Second Ring = LETHAL ZONE


APPROACHING A SAM SEARCH RADAR SCAN FIRST (NUMBER ON RWR) Then Clears. When SAM passes LETHAL range, they will FIRE and FLASH. APPROACHING AIR ACTIVE radar missile will display on RWR BUTTONS HANDOFF BYPASSES Highest threat, looks for next MODE - ALL or PRIORITY threats TGT STEP DECLUTTERS SCREEN BY ECM PANEL (under CANOPY handel) LOW ALT Threat button SEARCH to show Search Radars which is NOT on by default. Show as S

DATALINK GETTING FLIGHT ON RMFD HSD: DATALINK needs a HOST then ALL see it. FCR ASSGN / CONT R CNTRL O (COMMS switch LEFT) CONT will light up WHITE. ADDING OTHER FLIGHTS LIST ICP ENTER ICP SEQ ICP Interflight Datalink now shown on DED. First package leader would be 1-1 Second package leader is 2-1 ICP rocker to BLANK space TYPE I.D. on ICP and hit ENTER ICP. (eg. 31) Typically just enter other flight leads. First 4 slots are for your package and will share BLUE all others are GREEN. SHARING A2A DATA LOCK on FCR, press OSB for wingman. Their screen will say ASSIGN on their HUD. BANTER: Tally BANDITS BULLS/ANGELS TWO TALLEYS LEAD SORTING ENGAGE REF DATALINK TWO TALLEYS

SHARING A2G DATA AG ICP SnowPlow | SLEW on FCR to Position RCNTRL P (COMMS switch RIGHT) XMIT will display on HSD Players will see little YELLOW STAR with your # on it on their HSD. TRANSMIT STEERPOINT SELECT point on DED with ICP DMS down SOI to RMFD HSD RCNTRL P sends MK POINT | STEERPOINT to all. Their HUD will FLASH and ADD a new POINT starting at 71 JUMP to new STPT with STPT on ICP and type # and hit ENTER TRANSMIT MK POINTS. SLEW to POINT on FCP Click MARK on ICP change sensor on DED to your reference by hitting MARK ICP. CREATE the new MARK by hitting TMS UP. DED will populate with the new information. MARK ICP Choose new MARK # SOI HSD RCNTL P TEAM SEES MK POINT ON HUD ELEMENT 2 attack movers MK PT 21 Standby DATA.

AGM 88 HARM (MAGNUM) RECON your TGT at briefing map. Create TGT STEERPOINT: Right click MAP. RECON, Find TGT in RECON screen. Select TGT. DESIGNATE TGT STPT # (use #15 and up), Click ACCEPT. Use STPT # in game to direct to TGT. LOADOUT: LOAD HTS (If you want to use HAD display you REQUIRE HTS)

HARM 88 EMPLOYMENT Detects radar emissions of all strengths. AG Master Mode RMFD SMS PWR ON OSB 7 Switch SMS to HAD (HARM attack Display) OR use WPN Mode. WPN MODE (Uses sensors of HARM itself) Click WPN RMFD Use OSB 1 to change modes. POS (Position Known) point tgts and ambushes 3 SUB modes (OSB3 to change) EOM (self defense) RUK (range unknown when you know general area eg mobile) PB (Pre Briefing) eg found in Briefing Map and set as STPT. MUST select TYPE of RADAR TGT OSB 2 choose left side RMFD AFTER TYPE select THEN select STPT. GREEN line on WPN screen divides post launch (TOP) and pre launch (BOTTOM) EX of pre info (Top to bottom = SAM type | STPT # | Time to TGT | Time of Impact HUD will shoe Max/Min pitch as HORIZ lines. DOUBLE CARAT is ideal pitch. PSO PB & RUK Procedure: Select STPT Select TYPE FLY to Boresight and Fallline Check PITCH (MEATBALL in Double CARAT) HOLD PICKLE at optimum INDEXER. MAGNUM You can use HAD to confirm it is dead. (TGT disappears) PSO EOM Procedure: Surprise SAM fires on you WPN mode POS OSB3 EOM Select TYPE (based off RWR) point nose at it and PICKLE With JAMMER & CHAFF FLARE. HAD SYSTEM (preferred method) Has all data flight plan and HARM info. GREEN lines = Flight Plan (no STPTs shown) BUBBLE in front of your BLUE aircraft is the HARM FOOTPRINT (Range and Gimble) COMPASS also on HAD... TRIANGLE on rings denotes NORTH. GREEN Parrallel lines = TGT RETICLE. OSB on top and RIGHT not implemented in Sim. ACTIVE TGT points on HAD: GREEN = RADAR PASSIVE (NEVER fire on a GREEN TGT) YELLOW = EMMITTING RED = ACTIVE PINGING (IDEAL) FLASHING RED = ACTIVE LAUNCH (IDEAL) HARM Procedures: SOI HAD (DMS down) SLEW to TGT POINT TMS UP (White square appears around TGT) HUD CIRCLE denotes HAD selection. TURN on HMCS to point Helmet HUD to Visually acquire SAM (GREEN BOX) CRITICAL FOR EVASION. PICKLE IMMEDIATELY when INDEXER CARAT passes MAX and HUD FLASHES. MAGNUM Re-TRIM. TGT will disappear off HAD when dead. JAMMER ON (ECM GREEN left panel)

TGP and LGB (PAVEWAY) TGP LOADOUT SCREEN Select TGP by checking Box LASER ARM ON (Left Panel) AG Master Mode Switch WPN with TGP on RMFD OSB1 STBY AG OSB6 to POWER ON. SOI TGP (DMS Dwn) ZOOM (CTRL F3/F4) CNTL N-M ON Lat Long and North bearing added to TGP. Do NOT use SP... its bugged. Under cross-hair is LASER MODE (Solid L = Laser on/Flashing=Emitting) Little white dot is the Sit awareness pipper keep it above the target... it means you're flying towards the TGT. If it goes below it means you have passed over it. Procedures for Attack Assumes you designate TGT STPT in Briefing and reference it with ICP when inbound. When you CHANGE STPTS the TGP will SLAVE WITH STPTS, Note FCR will ALSO SLAVE. SMS Choose LGB of choice. Laser ON AG mode WPN to TGP STBY to AG mode SOI TGP TMS DOWN will SLAVE TO FCR TMS UP will AREA STABILIZE (preferred) TMS UP will POINT STABILIZE (POINT mode is buggy) FLY Falline HOLD PICKLE as per CCRP (RELEASES ON SECOND CUE). PAVEWAY If you get LOST slewing the TGP TMS DOWN will recenter on FCR STPT. If the TGP shows RATE below crosshairs do not pickle the LASER is masked and not good for guideance. It will also display MASK on HUD and crosshairs will FLASH. REGARDING A-A MODE SELECT AA MODE TMS UP TGT on FCR TGP SOI TMS DWN to SLEW to TGT.

AGM 65 MAVERICK (RIFLE) 3 MAV TYPES

AGM BRAVO EOS Guidance with TV Sensor Older and not used often AGM DELTA THERMAL imaging good in low light, inclement, tough terrain. AGM GOLF A Delta varient. Heavier Good for Ships.

4 Utilization modes 1 PRE (OSB2) Preplanned STPT MAV will auto slave MAV will SLEW to Preplanned STPT select STPT while FCR SOI and reference WPN screen 2 GMT on FCR with SnowPlow and look for movers SLEW to TGT on FCR TMS LOCK If the MAV is NOT locked in the WPN MFD, it WILL SLEW with FCR and ALSO SNAP to STPT. GREAT WAY to see what you are slewing to on FCR in Snow Plow! If you want to re-slave to FCR: SOI WPN TMS DWN SOI FCR. 3 VISUAL (OSB2 RMFD) TD box on HUD. Select VIS Use FLARES SLEW TMS UP (TD BOX turns to Circle to denote TRACKING) SLEW to TGT again and TMS UP PICKLE ROLL OFF. TMS DWN will always re-snap to MEATBALL. 5 BORESIGHT (OSB2 RMFD) a cursor on HUD will SLEW seeker head. Select VIS Slew HUD crosshair or FLY cursor to TGT TMS UP PICKLE ROLL OFF Procedures for AGM: Depends on Utilization mode above: AG SMS OSB 7 to PWR ON (3min countdown?) SOI WPN OSB2 Select utilization mode U UNCAGE SLEW to TGT TMS UP PICKLE with INDEXER ROLL OFF.

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