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Monsters: The
Dog Soldier
A New Monster for Use with the Pathfinder Roleplaying Game
by Glen R. Taylor and DragonCyclopedia
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This document is copyright Glen R. Taylor, 2011, and is published under the Open Game License version 1.0a, copyright 2000 Wizards of the Coast, Inc. The full text of this document is Open Game Content under the provisions of that license. Uncredited illustrations are derived from works that are in the Public Domain. The Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatible logo are copyright 2009 Paizo Publishing, LLC.
Design and Writing: Glen R. Taylor Production, Editing and Publishing: DragonCyclopedia
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Table of Contents
Introduction..........................................................4 Dog Soldier..........................................................5 New Feats.............................................................6 New Magic Items.................................................7
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Introduction
This document introduces a new monster, the Dog Soldier, for use in the Pathfinder Roleplaying Game.
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Dog Soldier
Dull rage glints in the red eyes behind the iron mask of this muscled warrior. DOG SOLDIER XP 135 Male human dog soldier warrior 1 N Medium humanoid Init +1; Senses Perception +4 low-light vision, scent; CR 1/3
A dog soldier is a warrior who has been supernaturally bound by the power of a magic item known as a dog mask. They are compelled to be loyal, nearly mindless fighters.
DEFENSE AC 15, touch 11, flat-footed 14 (+1 Dex, +2 natural, +2 armor) hp 14 (1d10+4) Fort +4, Ref +1, Will +0 OFFENSE Speed 30 ft. Melee 1 morningstar +3, (1d8+2) Space 5 ft.; Reach 5 ft. Special Attacks none Spell-Like Abilities none STATISTICS Str 15, Dex 13, Con 13, Int 10, Wis 11, Cha 10 Base Atk +1; CMB +3; CMD 14 Feats Power AttackB, Toughness Skills Climb +6, Intimidate +4, Perception +5; Racial Modifiers +4 Perception Languages Common (cannot speak) SQ immune to fear, language dependent effects and uses of Diplomacy and Intimidate ECOLOGY Environment any Organization solitary, pair, or gang (3-8) Treasure NPC gear (studded leather armor, morningstar, locked gauntlet, dog mask)
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New Feats
The following new feats are presented for use in conjunction with this document.
with the scars left by the dog mask, although they can be concealed. This incurs a -2 penalty on any Disguise checks made to disguise you. These scars can never be healed, naturally or through magic, and even appear on other forms if you magically change shape. Normal: You gain no special capabilities from your time spent enslaved by the dog mask.
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master can voluntarily pass ownership of the dog soldier on to another being simply by telling the dog soldier who the new master is. This can involve telling the dog soldier that if the master dies, who will be in charge. The new dog soldier loses any spell-casting ability and spell-like abilities (although if it loses any such abilities, it gains spell resistance equal to its former caster level plus 10), and becomes unable to speak or make individual decisions. It no longer needs to eat, drink or sleep, with the mask providing all sustenance. Once locked into place, the mask may not be removed without risk of killing the occupant and even destroying its soul. Removing the mask can be performed by suppressing the magic holding it closed (such as introducing it into an antimagic area, or casting greater dispel and succeeding in a caster level check with a DC of 19) and then physically opening it. However, once it is opened, the wearer must immediately make a Will saving throw with a DC of 30. Failure indicates that the wearer's soul is shredded; he dies and can only be returned with a true resurrection. If he succeeds at the Will saving throw, he suffers 4d6 Constitution damage and is reduced to -1 hit point and is dying. He can be stabilized as normal. If his Constitution is reduced to 0 or below, he dies, but can be raised as normal. Construction Requirements Craft Wondrous Item, dominate person, creator must be of a non-good alignment; Cost 250 gp
Dog Mask
Aura moderate enchantment; CL 9th Slot head; Weight 3 lbs.; Price 500 gp Description This evil creation holds a special and powerful curse. It takes the form of an iron or steel helmet with a visor can swing down and lock into place, completely obscuring the face except for two narrow eye-slits. Exact construction varies, but many are sculpted with a snarling canine face on the visor. Looking on the inside of the visor reveals a series of long, cruel, hooked metal spikes pointing in toward the face and curving a bit upward. The two longest are located on the inside of the eye-slits. Because of the complexity of the mask, it can only be put onto a willing or helpless victim. When the dog mask is put on a victim, the spikes pierce the skin, flesh and bone of the face in several places, with the longest entering the inside corners of the eyes and penetrating as far as the victim's brain. This leaves the whites of the victim's eyes permanently stained red and bloodshot, even if he is later cured of the curse. The effect of the mask is immediate. As soon as the mask locks into place, the victim's will is completely over-ridden by the mask. The victim acquires the dog soldier template, and the first being that gives him an order is considered to be the new dog soldier's master. This effect only takes place if the victim is a living humanoid, fey, or monstrous humanoid. Any other type of being is locked into the mask, but not mentally enslaved. There is no saving throw against this process, and spell resistance does not protect. The dog soldier blindly obeys all orders of its master, including self-destructive orders. The
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