Professional Documents
Culture Documents
N and issue date : 120501 - 01/05/2012 Circulation : 9500 Page : 12 Frequency : Monthly Size : 90 % eLearningAge_120501_12_304.pdf 932 cm2 Web Site: http://www.technology-in-education.co.uk
Buildingtrades
It is
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which
to
learn
It
new
alsowanted
to
competency But howcanthey make difference for learning traditional skills whenthe learners are not regular computer users?
and speed up the time
accomplished by
Thechallenge
Thechallenge which Train4TradeSkills faced was
to
of
providing
of
safe environment
;
in
which
to
training apprentices andadult returnees that wouldretain theirinterestand enthusiasmandprovide rapidformative feedback raise theirflagging
to
trade skills
making hands-on learning easily accessibleand providing greaterflexibility for the learners.
confidence levels.
With over 500 students
, , at
of
building skills
In
to :
plumbing joinery plastering andeven traditional trades such asstone masonryand thatching
-
of
in
student throughput
Train4TradeSkills wanted
to
the environment
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Copyright (e.Learning Age) No reproduction without authorisation
Train4TradeSkills
N and issue date : 120501 - 01/05/2012 Circulation : 9500 Page : 13 Frequency : Monthly Size : 90 % eLearningAge_120501_12_304.pdf 932 cm2 Web Site: http://www.technology-in-education.co.uk
ti
provide learning platform where traditional trades suchas stone masonry thatching that areoften handed down from generation generation could be taught cost-effectively andbecome moreeasily accessible increasethe speed production highly effective 3D virtual reality training appropriate across multitude skillsets.
or a , to , ; of of a of
game-based learning
"
in
Identify the rightneed Make point considering games andsimulations when dealing with
a of
costly wasteful
, it "
or
dangerous trainingenvironments
or
workplaces.
they wereusingthe theworkshop andcan become screwdriver drill saw any tool which the user needs employ order complete task Hinged one endwith built resistance thedevicehelps for instance thestudent feelthey are actually using pipe bender Byusing this they master the technique how bend pipe without wasting severalpieces copper pipe as they learn.
produce thesamemovements that would be required
in a if
platform including learners' own mobiledevices. Measure thebenefits control group who continue usetraditional classroom methods canhelp.
, to A
"
Build confidence
Older learners
in
in
safe environment
.
actual tool
or
at
to
in
to
theopportunity confidence.
"
to
in
of
of
to
Don' forget thetutor Their role animportantpart the virtual training world both clarifying the design and observing and reinforcing
t of is , in in
correctmethods.
an infrared camera head-mounted display. low costunitwhich will allowstudents home as well as the classroom beforeattempting taskswithinthe use workshop Thesystem canbe used withPC andMac mobiledevices such as iPadsand iPhones andvia any web browsers andallowsstudents determine theirown learning path depending on their base knowledgeand learning abilities. designing the solution Train4TradeSkills' firststep was research all the
pieces hardware theUnanomote This hardwaresolution provides
it at in , ; to a . , to , to In ,
"
Competition motivates! The experience winning an enjoyable serious game can help learners overcome theirfear failure. Adapt individual needs
of of to
Let learnersdetermine their own learning path depending ontheirbaseknowledge andlearning abilities.
skill and confidence when facedwith thecorresponding task
, in III
of
the workshop.
of
largely described as being thesame each tutor had slightly different approaches
to
The system met all its objectives increasing theconfidence and engagement
of
the variousdetails
each
of
themethods
it
to
find
learners allowingthem
,
to
failure.
the tutors findthe common universally-approved progression structure. Students usetheUnanomotewithin virtualhouse where they can navigate select tools measure components andmaster each task The tutor can observe and reinforce correct methods as well as discuss any misuse thetools so that thestudent betterprepared andsafer when theyenterthe workshop. All user interactions had be representative the real-lifeprocedures they would be expected undertake theworkshop However thesimulation had strikethe right balance betweenthe multiple repetitions needed reallife learn each task with thenumber repetitions needed explain theprocess while keeping thelearner well engaged and enjoying learning. The hardware design itself presented additionalchallenges The high sensitivity needed simulate the action the various tools using accelerometer metrics andmotioncontrolswas not idealfor mouse cursor control on the screen This was overcome by using limitednumber buttons onthe device control themenus andicon lists the virtual environment. The i3Dsoftware engineprovides structured way develop training by using core object-oriented programming concepts that encourage reuse code. This significantly reduces development timeandincreases speed production.
to of , a , , . , of , is of to . to to in , in to to of , , . to of or of a .
reducing the risk injury asthe student better prepared beforethey enter the workshop. The solution also metthe aims reducing theamount wasteand the associated coststypicallyincurred by thissort professional training Costs spent oncopper pipe assetsreducedby 20%% For fullclass thirty apprentices thecosts copperpipe assets run 49 ,400 year However after incorporating the learning simulation into the course the company realises an impressive saving just under10 ,000for everyclass thirtyover the duration
The system also brings significant benefits
is of of of : . a of to a . in , , , of of of a
full teachingyear.
Time spenttraining reduced by 10-30%% This system reducedthe amount
. of
time
to
by 30%%
resulting
in
classbyanestimated10%% and the workshop full class. possible saving 90 ,600for the education
spend
in in , of a of ,
allowingTrain4TradeSkills
.
from thetraditionalconstraints
handheld
in
to
professional vocational training By breaking free textbook andworkshoplearning can supply both students andcourse providers with an effective way teaching addition develop
it
intootherfields
of
it
of
of
In
to
in
theform
of
an
of
educational game.
The students enthused
of
giveme confidence.
" "
It' s
their comments included This definitely going more interactive The concept aneasy way learn
" to : is ; to it' s . , "
Results
The value
of
of
of
their learning. thevirtual simulationshowed greater degree familiarity with thetools andprocesses involved As result they acted with more
a . a ,
head research TowardsMaturity Created as part thee.learning age and TowardsMaturity Good Practice Partnership
DrGenny Dixon
of , , of
f7 '
( k
Pe4
GOOD PRACTICE
PARTNERSHIP
2/2
Copyright (e.Learning Age) No reproduction without authorisation
Train4TradeSkills