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StepMania 5 Changelog ________________________________________________________________________________ The StepMania 5 Changelog covers all post-sm-ssc changes.

For a list of changes from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt. ________________________________________________________________________________ ================================================================================ StepMania 5.0 alpha 1a | 20120219 -------------------------------------------------------------------------------2012/02/19 ---------* [Style] Added LockedDifficulty() Lua binding. [AJ] 2012/02/15 ---------* [HighScore] Added Max Combo, Stage Award and Peak Award. New Lua bindings for HighScore: GetMaxCombo(), GetStageAward(), GetPeakComboAward(). [AJ] (the specifics of this are subject to change.) 2012/02/10 ---------* [WheelBase, WheelItemBase] Turned WheelItemDataType into a Lua type, made WheelBase:GetSelectedType() return the enum instead of a number. [AJ] 2012/02/08 ---------* [ScreenEdit] Added support for editing keysounds. Use the Area Menu (Enter) to either modify what sounds play on that row, or even remove a sound from the list. Any sounds assigned to empty notes will automatically become an AutoKeysound, and any AutoKeysounds that have their sound removed will become empty notes. [Wolfman2000] 2012/02/08 ---------* [ScreenOptionsMaster] Added StepsRowLayoutType metric. (Valid values are "ShowAllInRow" or "ShowOneInRow".) [AJ] 2012/01/23 ---------* [Player] Tap Note Scores (tns) can now be "AvoidMine" or "HitMine" in JudgmentMessageCommand. [Saturn2888, shakesoda] 2012/01/15 ---------* [WheelNotifyIcon] Add the NumIconsToShow metric. [Wolfman2000] * [PlayerOptions] Fix a problem with m-mods where you would get m200 as the default speed modifier. [AJ] 2012/01/11 ---------* [ScreenEdit] Fix a floating point issue when dealing with speed segments. [Wolfman2000] 2012/01/09 ---------* [Song] Fix a bug introduced with "Only read certain tags during first load" where song graphic files wouldn't load. [theDtTvB] ================================================================================

StepMania 5.0 alpha 1 | 20120108 -------------------------------------------------------------------------------2012/01/08 ---------* [Song] Add HasPreviewVid and GetPreviewVidPath lua binding [cerbo] 2012/01/08 ---------* [ScreenManager] Made AddScreenToTop take a second (optional) parameter for posting a ScreenMessage on screen pop. [AJ] * Only read certain tags during first load; makes song loading faster. [theDtTvB ] 2012/01/07 ---------* Fix Portable.ini not working on Mac OS X. [shakesoda] 2012/01/05 ---------* [PercentageDisplay] Remove unused ApplyScoreDisplayOptions metric; added PercentFormat and RemainderFormat metrics. [AJ] * Fix Portable.ini not working in Linux. [FSX] 2012/01/04 ---------* Fix a scoring/grading bug with Lifts. [FSX] 2011/12/27 ---------* [MusicWheel] Add IsRouletting Lua binding. [AJ] * [LuaManager] Remove GetOSName Lua binding; use GetArchName instead. [AJ] 2011/12/26 ---------* [ArchHooks_OSX] Worked around a crash when language detection goes wrong. Note: a real fix should be looked into. [shakesoda] 2011/12/23 ---------* [Song] Fixed a bug where a sample start of 0 wouldn't work. [AJ] * [Game] Added CountNotesSeparately and GetMapJudgmentTo(TapNoteScore) Lua bindings. [AJ] * [StepMania.cpp] Fix initial aspect ratio on first boot, hopefully. (See issues 6 and 27) [AJ] 2011/12/22 ---------* [LuaManager] Added ProductFamily() Lua binding. [AJ] 2011/12/17 ---------* [Various] Allow loading of *.jpeg in addition to *.jpg. [AJ] 2011/12/16 ---------* [StreamDisplay] Added VelocityMultiplier, VelocityMin, VelocityMax, SpringMultiplier and ViscosityMultiplier metrics. [AJ] 2011/12/12

---------* [ScreenEdit] Add the GAMESTATE:InStepEditor Lua binding. [Wolfman2000] * [Player, ScreenGameplay] Allow failing on Oni without crashing. This one took awhile. [Wolfman2000] * [LifeMeterBattery] Fixed various issues (lives not fully disappearing on fail, P2 lose life animation having the wrong x zoom, hide the lives number if it falls below 0). [AJ] 2011/12/11 ---------* [ScreenEdit] Restore cycling the timing segments for jumping between. The required line somehow never got replaced. [Wolfman2000] 2011/11/30 ---------* [PlayerOptions] Added IsEasierForSongAndSteps(Song,Steps,PlayerNumber) and IsEasierForCourseAndTrail(Course, Trail) Lua bindings. [AJ] * [PlayerState] Added GetSuperMeterLevel() Lua binding. [AJ] 2011/11/28 ---------* [ScreenGameplay] Add the SurvivalModOverride metric. Let the themer decide if mods should be overridden on survival or not. Funny enough, this used to be true for the old Oni style mode, but...well, we'll cross that bridge later. [Wolfman2000] * [LifeMeterBattery] Added MaxLives metric, which limits the maximum amount of lives. Setting this to 0 will remove the limit. [AJ] 2011/11/27 ---------* [PlayerOptions] Pretty large changes here, namely a bunch of new bindings. Fixed the logic for GetReversePercentForColumn; It will now return nil for invalid columns. Also fixed the logic for UsingReverse (now checks for 1.0f) and SetPassmark (no longer allows values < 0.00f and > 1.0f). [AJ] * [ScreenEdit] Allow inserting and removing beats and timing changes in specific note increments instead of just quarter notes (a whole beat). Those that prefer to keep using the shortcut keys will note that the behavior has not changed for that: only by going into the Area menu can you deal with more specific changes. [Wolfman2000] 2011/11/26 ---------* [ScreenEdit] Restore using F9 and F10 to adjust stops by a fixed amount. Sorry for the delay in this. [Wolfman2000] * [ScreenEdit] Minor convenience. If you attempt to create a negative stop segment from scratch, it does not create, and you are not requested to save on exit, for there is nothing to save. [Wolfman2000] * [ScreenEdit] Allow Shift + F9/F10 for adjusting delays. This works the same way as adjusting stops. [Wolfman2000] 2011/11/25 ---------* [PlayerStageStats] Hitting a mine no longer gives you full combo when [Gameplay] MineHitIncrementsMissCombo=true. [AJ] 2011/11/24 ---------* [PlayerStageStats] Added GetFailed and GetNumControllerSteps Lua bindings. [AJ ]

2011/11/15 ---------* [LifeMeterBar] Added the ForceLifeDifficultyOnExtraStage metric and the ExtraStageLifeDifficulty metric. Let the themer decide if extra stages should have their own life bar behavior. Note that this metric does NOT change the lifebar to the battery style. [Wolfman2000/FSX] 2011/11/14 ---------* [Mac OS X] Restore JPEG functionality. [Wolfman2000] 2011/11/06 ---------* [GameState] Add the RefreshNoteSkinData lua binding. This will only refresh the NS data for the present game, not all games. [Wolfman2000] * [ScreenSelectMusic] Fixed Rave difficulties not being synced on late join. Fixes issue 577. [AJ] * [GameplayAssist] Don't play sounds if the player is dead. Fixes issue 621. [AJ ] 2011/11/04 ---------* [ScoreKeeperRave] Revert fix from 2011/10/28. [AJ] * [ScoreKeeperRave] Fixed Miss and HitMine giving meter life. (Fixes issue 622.) [AJ] 2011/11/02 ---------* [ArchHooks] Add the GetArchName lua binding. To the themers that use GetOSName, that function may be deprecated in the future. For now, both options exist. [vyhd, Wolfman2000] 2011/11/01 ---------* [ArrowEffects] Fix Expand, and possibly other mods, from breaking if using a second player. [Wolfman2000] * [ArchHooks] Add the AppHasFocus lua binding. [vyhd, Wolfman2000] 2011/10/29 ---------* [GameState] Add the ResetPlayerOptions lua binding. [Wolfman2000] 2011/10/28 ---------* [ScoreKeeperRave] Fix an issue where the super meter would not decrease back to 1 after hitting the end of 3. (Fixes issue 314.) [AJ] 2011/10/27 ---------* [Default theme] Fixed the pref controlling timing segments on song meter. [FSX ] 2011/10/18 ---------* [LightsManager] Use song beat for menu button lights, allow demonstration to flash pad lights when BlinkGameplayButtonLightsOnNote is true, light custom game buttons when pressed during attract mode, general optimizations. [vyhd] 2011/10/17 ----------

* [ScreenEdit/NoteField] Fix an editor crash when you exit without saving after creating new steps. [Wolfman2000] 2011/10/16 ---------* [NoteDataUtil] Add the Backwards mod for games where the intended definition of Mirror is different. Regarding Pump gameplay, what was called Mirror in Preview 4 is considered Backwards now, and the original Mirror is back in its old position. [Wolfman2000] 2011/10/12 ---------* [Steps] Fix a bug where e.g. ".SM" ".DWI" ".Sm" ".sM" files wouldn't properly load since the code was expecting lowercase. [AJ] 2011/10/10 ---------* [NotesLoaderBMS] Add the time signature segments. [theDtTvB] 2011/10/09 ---------* [NotesLoaderBMS] Fix the bug where keysounds that points to nonexistant file gets assigned a random one. [theDtTvB] * [NotesLoaderBMS] Use BMSLoader to load PMS files. [theDtTvB] * [RageSoundReader_WAV] Fix ADPCM support. [theDtTvB] 2011/10/08 ---------* [GameSoundManager] Add the PlayMusicPart lua binding. [Wolfman2000] * [ScreenEdit] Add the FadeInPreview and FadeOutPreview metrics. This controls how long the fade in and fade outs are for playing the preview music. The default values are 0 and 1.5 respectively. [Wolfman2000] 2011/10/07 ---------* [RageDisplay] Add the GetFPS, GetVPF, and GetCumFPS bindings. [Wolfman2000] 2011/10/06 ---------* Various scoring fixes sourced from http://www47.atwiki.jp/waiei/pages/21.html [A.C/@waiei, /@sakuraponila] ================================================================================ StepMania 5.0 Preview 4 | 20111005 -------------------------------------------------------------------------------2011/10/04 ---------* [NoteDataUtil] More accurate Left, Right, and Mirror mods for Pump gameplay. Major thanks to Hudson Felker and Bill Shillito here. [Wolfman2000] 2011/10/01 ---------* [ScreenHighScores] Disable forced screen transition behavior when ManualScrolling=true. [AJ] 2011/09/30 ---------* [GameState] Added CurrentOptionsDisqualifyPlayer(player), ApplyPreferredModifiers(player,string) and ApplyStageModifiers(player,string)

Lua bindings. [AJ] 2011/09/29 ---------* [Fallback theme] Fix ImmediateHoldLetGo function. [Wolfman2000] * [GameState] Add the EditAllowedForExtra metric. Use this if you want edit steps to be allowed for accessing the extra stage. By default, this is false. [Wolfman2000] 2011/09/26 ---------* [Default theme] Added Song Timing Display user preference. [AJ] * [ThemeManager] Add global Scripts dir. [shakesoda] 2011/09/25 ---------* [WheelItemBase] Added GetColor and GetText Lua bindings. [AJ] 2011/09/24 ---------* [ScreenEdit] Disable shifting timing changes down one beat if starting on beat 0. Important information must stay on that beat. [Wolfman2000] * [ScreenEdit] Disable converting rows to a stop or beat starting on beat 0. There should be no reason for this at this time. [Wolfman2000] * [MusicWheelItem] Add/reinstate MusicWheelItem Mode Normal/Color/OverPart. [AJ] * [FadingBanner] Added LoadFromSortOrder(SortOrder) Lua binding. [AJ] 2011/09/23 ---------* [ScreenEvaluation] Added RollingNumbersMaxComboClass metric. [AJ] * [NotesLoaderSM] Fix loading .sm files with non standard difficulty names. It should be Hard, not Heavy. [Wolfman2000] 2011/09/22 ---------* [ScreenDebugOverlay] Replaced hardcoded toggle command with ButtonTextToggledCommand metric. [AJ] * [LoadingWindow_Win32] Make the StepMania window gain focus after the loading window closes. Fixes issue 424. [AJ] 2011/09/21 ---------* [FadingBanner] Added LoadRandom(), LoadRoulette(), LoadFallback(), LoadCourseFallback(), and GetBanner(int) Lua bindings. [AJ] 2011/09/18 ---------* [Song] Added GetSampleStart() and GetSampleLength() Lua bindings. [Wolfman2000 ] 2011/09/16 ---------* [UnlockManager] Added GetNumLockedSongs() Lua binding. [Wolfman2000] * [UnlockManager] Added IsSongLocked() Lua binding. [Wolfman2000] 2011/09/12 ---------* [NotesLoaderSSC/WriterSSC] Allow all timing tags regardless of what timing is used. [Wolfman2000]

2011/09/11 ---------* [ScreenEvaluation] Added "evaluation full combo W1" and "evaluation full combo W2" announcer cues. [AJ] * [Banner] Added "Banner group fallback" graphic. [AJ] 2011/09/09 ---------* [NotesLoaderBMS] Rewrite the BMS loader, should fix issues 430 and 500. [theDt TvB] 2011/09/08 ---------* [GameManager] Fix shifting of 2P notes in beat mode. [1a2a3a2a1a] 2011/09/07 ---------* [Model] Added GetDefaultAnimation() Lua binding. [AJ] * [GameState] Added GetEarnedExtraStage() Lua binding. [AJ] 2011/09/02 ---------* [MenuTimer] Added start(), disable() Lua bindings. Also renamed setseconds to SetSeconds to match GetSeconds. [AJ] * [GameManager] beat "versus" -> "versus5"; fix beat versus7 being "single7". [1 a2a3a2a1a] 2011/08/27 ---------* Updated libjpeg to 8c. * [SongManager] Added GetCoursesInGroup(sCourseGroup,bIncludeAutogen), GetSongGroupBannerPath(songGroup), GetCourseGroupBannerPath(courseGroup), DoesSongGroupExist(songGroup), DoesCourseGroupExist(courseGroup) and GetPopularSongs() Lua bindings. [AJ] * [SongManager] Added GetPreferredSortSongs(), GetPreferredSortCourses(courseTyp e,bIncludeAutogen), and GetPopularCourses(courseType) Lua bindings. [AJ] * [SongManager] Add SongToPreferredSortSectionName(song), WasLoadedFromAdditiona lSongs(song), and WasLoadedFromAdditionalCourses(course) Lua bindings. [AJ] * [CryptManager] Add GenerateRandomUUID() Lua binding. [AJ] * [ThemeManager] Added DoesThemeExist(sTheme), IsThemeSelectable(sTheme), DoesLanguageExist(sLang), GetCurThemeName(), HasMetric(sGroup,sValue), and HasString(sGroup,sValue) Lua bindings. [AJ] 2011/08/23 ---------* [Makefile.am] Fixed version date and time handling. [AJ] 2011/08/22 ---------* [PrefsManager, X11Helper] Added ShowMouseCursor preference. [AJ] * [UnlockManager] Added GetStepOfAllTypes Lua binding. This gets the locked Steps for all game types based on the difficulty specified. [Wolfman2000] * [UnlockManager] Added requirepasschallengesteps Lua binding. This is more self-explanitory: pass challenge to be able to play edits. [Wolfman2000] 2011/08/21 ---------* [NotesLoaderSSC] Fix loading pre-split timing files that had blank timing

tags inside of them. Thanks to Vin.il for the catch. [Wolfman2000] * [Song] Added Jacket, CD image (a la early DDR), and Disc (PIU-style) support. Added GetJacketPath(), GetCDImagePath(), GetDiscPath(), HasJacket(), HasDisc() , and HasCDImage() Lua bindings. [AJ] ================================================================================ StepMania 5.0 Preview 3 | 20110820 -------------------------------------------------------------------------------2011/08/20 ---------* [PlayerOptions] Add GetMMod() Lua binding. [AJ] * [Player] Make keysounds respect volume preference. Fixes issue 344. [AJ] 2011/08/19 ---------* [Steps] Add PredictMeter() and GetDisplayBPMType() Lua bindings. [AJ] * [Song] Add ShowInDemonstrationAndRanking() Lua binding. [AJ] * Turn off Autogen by default. [shakesoda] * Disable automatic aspect ratio guessing, default to 854x480 (16:9 because most newer displays are wide). [shakesoda] * Turn on FastLoad and FastLoadAdditionalSongs by default. [shakesoda] 2011/08/18 ---------* [RageInput] Added "No input devices were loaded." string to languages. [AJ] * [RageInputDevice] Added localized names for InputDeviceState. [AJ] * [Course] Add IsPlayableIn(StepsType) and IsRanking() Lua bindings. [AJ] * [Trail] Added GetTotalMeter(), GetLengthSeconds(), IsSecret() and ContainsSong(song) Lua bindings. [AJ] 2011/08/16 ---------* Added PrettyPercent(numerator,denominator) Lua binding. [AJ] 2011/08/14 ---------* [Foreground] Restore Foreground Changes for use in gameplay. Note that it is recommended to use lua for #FGCHANGES from now on: not all XML changes will work. [infamouspat] 2011/08/13 ---------* [Theme-side] Added Fancy UI Background preference to Theme Options. [AJ] * [LowLevelWindow_X11] Don't force the window into the upper left corner. [ZipFi le] 2011/08/07 ---------* [LifeMeterBattery] Added LostLife param to LifeChanged message. [AJ] * [LifeMeterBattery] Converted LifeMeterBattery lives to an AutoActor. [AJ] * [TimingData] Add HasDelays() Lua binding; HasStops() now only checks stops. [A J] * [GameState, SongUtil] Fix Issue 263 by not charging 2x stages for doubles when not using joint premium. [AJ] * [BeginnerHelper] Made BeginnerHelper run the OnCommand. [AJ] * [GameState] add GetExpandedSectionName() Lua binding. [AJ] * [ScreenSelectMusic] Added IdleCommentSeconds metric and "ScreenSelectMusic IdleComment" announcer sound. [AJ]

* [NotesLoaderBMS] "Send the actual song file to LoadFromBMSFile in BMSLoader::LoadNoteDataFromSimfile instead of the dummy one... This fixes the wrong sound issue [423]..." [theDtTvB] 2011/08/06 ---------* [NoteSkins/beat/default] Fix Issue 425. [AJ] * [ScoreDisplayRave] Allow (Meter/Level)(X/Y) metrics to work again. [AJ] 2011/08/05 ---------* [NoteField] Added AreaHighlightColor metric. [AJ] 2011/08/04 ---------* [NoteTypes, ScreenEdit] Removed artificial MAX_NOTES_PER_MEASURE limit. [AJ] 2011/08/02 ---------* [NotesSSC] Only write timing/attack tags for the step if there is a difference from the song. For timing tags, at this time it means that if even one tag is different, all tags are written. [Wolfman2000] 2011/08/01 ---------* [MusicWheel, RoomWheel] Moved the "- EMPTY -" string to the languages file. [A J] 2011/07/31 ---------* [ScreenGameplay, LyricDisplay] Stop lyrics from animating on failure. Fixes issue 298. [AJ] 2011/07/30 ---------* [ProfileManager] Fix an issue when deleting recently created profiles. [AJ] * Start removing anything related to Guitar mode. This was rushed in, and it is not worth us keeping at this time. [Wolfman2000] 2011/07/26 ---------* [ScreenEdit] Add a semi working implementation of the often requested copy/paste selected timing data feature. This should make it easier for some charters. [Wolfman2000] 2011/07/21 ---------* [BeginnerHelper] Removed DancePadAngle metric in favor of DancePadOnCommand. The same goes for PlayerAngle, dancer rotation is now handled in PlayerP1/2OnCommand. [AJ] * [Course] Bumped up max edit course title length to 16 (still feels too short). Also added #DESCRIPTION tag and Course:GetDescription() Lua binding. [AJ] 2011/07/20 ---------* [Win32/CrashHandlerChild] Crashlog and log now open in the player's default text editor. Also, the Show Log button works again, including for people using Portable.ini. [AJ] 2011/07/19

---------* [LoadingWindow] Added the ability for themes to have custom splash banners. (Currently Windows-only.) [AJ] 2011/07/17 ---------* [Cache] No longer store #NOTES in the cache. This should speed things up on the first load if there is not much to write. (General note: this was taken from another branch, but results at that point were great.) [Wolfman2000] 2011/07/13 ---------* [Difficulty] Allow ALL StepsTypes to use CustomDifficulty properly. There was some unfair targeting of Couple and Routine. [Wolfman2000] * [Steps] Calculate accurate radar values for Couple charts. [Wolfman2000] * [ScreenEdit] Display more accurate chart data for Couple and Routine charts for the future. No more having (almost) every row as a jump! [Wolfman2000] 2011/07/12 ---------* [OptionRowHandler] Add a new metric to ScreenOptionsMaster: StepsUseChartName. Use this if you want your charts to have a unique name in the options menu. If there is no #CHARTNAME or it is "Blank", it reverts to the original behavior. This metric is false by default. [Wolfman2000] * [ScreenEdit] Fixed a bug involving #ATTACKS. Now when you set an attack, the mods are reverted back to how they were prior to the attack being set. [Wolfman2000] 2011/07/09 ---------* [NotesTheUsual] Update the #COMBOS tag to allow for a Miss Combo attribute. Any files that only use the Combo attribute will have that value copied to miss combo on next launch. [Wolfman2000] * [ScoreKeeperNormal] Better match #COMBOS with eval. Scoring formulas should not be affected, but it may require more testing. [Wolfman2000] * [Metrics] Have Pump mode lump the checkpoint judgments with Flawless and Miss judgments on eval. Of course, this goes down to Perfect and Miss if that is disabled. [Wolfman2000] 2011/07/07 ---------* [ScreenEdit] Fix the NoMines transformation bug, issue 363. [Wolfman2000] * [CourseLoaderCRS] Don't load BEST# and WORST# where # is greater than the number of songs installed. Fixes issue 373. [AJ] * [NotesAllSSC] Add the #CHARTNAME tag to the Steps. #DESCRIPTION is now for more detailed descriptions, or perhaps some short hand lingo. All files that used #DESCRIPTION will have their values moved to #CHARTNAME on load. [Wolfman2000] * [ScreenEdit] Add a Steps Data menu for getting numerical step data on the chart. This is a read only menu. Edit Steps Information contains writable information. [Wolfman2000] * [NotesAllSSC] Add the Steps version of #DISPLAYBPM. The Song version is still there, so themes should not have to worry about breakage. [Wolfman2000] 2011/07/06 ---------* [ScreenEdit] Fix the bug where hitting Enter during playing wouldn't take the user back to the editor. [Wolfman2000]

* [Gameplay] Fix Fail mods being dishonored. [Midiman] 2011/07/05 ---------* [ScreenEdit] Restore dance-couple and pump-couple for editing purposes. Saving should still work, but this was never tested yet. [Wolfman2000] * [ScreenOptions] Mini is now ITG Mini, and Tiny is now Pump Pro Mini. This will prevent many prior courses from breaking. [sharksoda, Wolfman2000] * [CharacterManager] Add a lua function to check how many characters you have. For an example of how this is used, check the default theme's scripts folder, specifically 03 ThemePrefs.lua. [Wolfman2000] 2011/07/04 ---------* [ScreenEdit] Add a function to switch the notes the routine players have to hit. In simple terms, Player 1's notes are now Player 2's and vice~versa. Check it out in the Alter Menu. [Wolfman2000] * [ScreenEdit] Add two routine mirroring functions. Now you can build sections of a chart for one player, and mirror the effect for the other player when finished. For Pump players, it is not a straight mirror, but is more akin to what is found via normal routine charts. In other words, you'll be happy. Check it out in the Alter Menu. [Wolfman2000] 2011/07/03 ---------* [ScreenEdit] Fix a crash if one tries to remove an attack that doesn't exist at that time. [Wolfman2000] ================================================================================ StepMania 5.0 Preview 2 | 20110703 -------------------------------------------------------------------------------2011/07/03 ---------* [Player] Bring mMods from OpenITG over. Also, a metric was added, "MModHighCap", to cap the speed mod if required for playing songs like Tsuhsuixamush. Set the metric to 0 or less to remove the cap. [AJ, sharksoda, Wolfman2000] 2011/07/02 ---------* [ScreenEdit] Fixed a crash when hitting Enter in the F1 help menu. [AJ] 2011/06/30 ---------* [NotesAll] Use #FIRSTSECOND, #LASTSECOND, and #LASTSECONDHINT instead of the former BEAT equivalents. Split Timing has made this a necessity thanks to certain files that abuse Stops/Delays more than usual. [Wolfman2000] * [ScreenEdit] Add a function in the Area Menu to designate the current beat as the last second of the song. Please try to be smart and not use this too early. [Wolfman2000] 2011/06/28 ---------* [ScreenEdit] Add a function to copy/paste the TimingData of a player's choice. Remember to be in the appropriate mode when copying and pasting. By default, the song timing is already located in the clipboard, ready for use. [Wolfman2000] 2011/06/27

---------* [Steps] Make sure #ATTACKS are copied when requested. [Wolfman2000] * [ScreenEdit] Have Step Author up front instead of Chart Style. This is probably going to be better overall. [Wolfman2000] * [TimingData] Preserve the length of time for Speed Segment scaling when using beats. [Wolfman2000] * [NotesLoader/WriterSSC] #OFFSET is to be before #ATTACKS. This is required if we pursue beat based attacks and not just second based. [Wolfman2000] 2011/06/26 ---------* [UnlockManager] New metric: AutoLockEditSteps. Use this to hide bonus charts until the Expert steps are beaten. No guarantee that this works with no challenge steps in the song. This defaults to false. [Wolfman2000] * [UnlockManager] New metric: SongsNotAdditional. Set to true to keep the default behavior, false to have the AdditionalSongs folder contain unlockable material. This is set to true to start. [Wolfman2000] * [ScreenEdit] Allow jumping between all segments, not just Label segments. You still use Ctrl + ,/. to jump, but now you use Ctrl + N/M to cycle the segments. By default, it starts with Label. [Wolfman2000] * [PlayerOptions] No longer display StepAttacks in the player's list. Instead, show NoAttacks if attacks are disabled. [Wolfman2000] 2011/06/24 ---------* [Actor] Implement compound(length,tweens) in _fallback/02 Actor.lua. [AJ] * [UnlockManager] Add a new unlock reward: StepsType. This is similar to unlocking Steps, but it is targeted for one step in one stepstype rather than one step in all stepstypes. This needs testing. [Wolfman2000] * [ScreenEdit] Add the option to convert delays to beats. Just find a better song to use this on besides Uprock. [Wolfman2000] * [ScreenEdit] Fix a crash if you don't save any steps on a new song. [Wolfman2000] * [NotesLoader/WriterSSC] Add support for Step #ATTACKS. Furthermore, Song Attacks (or rather, Step Attacks as it should be called now) are turned on by default instead of off. [Wolfman2000] 2011/06/19 ---------* [EditMenu] Allow all songs to work in Practice Mode, regardless of folder location. This fixes a crash if everyone had songs in AdditionalSongs. [Wolfman2000] 2011/06/17 ---------* [LifeMeterBattery] Fixed a bug where MinesSubtractLives was not being honored. Also added LifeChanged message to changing of life on holds. [AJ] 2011/06/15 ---------* [TimingData] Added many lua bindings for the other timing segments. GetWarps, GetCombos, GetTimeSignatures, GetTickcounts, GetFakes, GetScrolls, GetSpeeds. This should cover all of them now. [Wolfman2000] 2011/06/13 ---------* [InputHandler_DirectInput] Fixed MouseWheel input not resetting. [AJ] * [ScreenTextEntry] Make it so only the keyboard's Enter key can finish the screen. Should fix issues with buttons whose secondary function is MenuStart. [AJ]

* [InputMapper] Modify default mappings. Use the Hyphen key instead of the Numlock key for Player 2's GAME_BUTTON_BACK. This should address some issues with Player 2 being unable to back out if they use a laptop. [Wolfman2000] * [NoteDisplay] Add two new metrics. * DrawRollHeadForTapsOnSameRow: bool, similar to DrawHoldHeadForTapsOnSameRow * TapHoldRollOnRowMeansHold: bool, true means hold and false means roll * No noteskins should require updating, as these were placed in common/common for ease of use. [Wolfman2000] * [LifeMeterBattery] Added ChangeLives(int) Lua binding. [AJ] * [LifeMeterBattery] Added DangerThreshold metric. [AJ] * [LifeMeterBattery] Added some important metrics. [AJ] * MinScoreToKeepLife='TapNoteScore_*' - any score below this = loss of life. * SubtractLives=1 - how many lives are lost when going below MinScoreToKeepLife . * MinesSubtractLives=1 - how many lives are lost when hitting a mine. * HeldAddLives=0 - how many lives are gained when a hold is completed. * LetGoSubtractLives=1 - how many lives are lost on a dropped hold. 2011/06/12 ---------* [ScreenNetSelectMusic] Add PlayerOptionsScreen metric. [AJ] * [ScreenEdit] Restore the old PageUp/PageDown behavior, added Control + PageUp/PageDown to use recent time signature behavior. Laptop users, that includes you guys too: semicolon and apostrophe are still good. [Wolfman2000] 2011/06/11 ---------* [ScreenEdit] Allow setting the Music Preview via the Alter Menu. Just select your area, enter the menu, and choose "Designate as Music Preview". No more math calculations needed! [Wolfman2000] * [SongUtil] Added GetPlayableSteps(Song) Lua binding. [AJ] * [Steps] Allow 255 characters for all chart descriptions, including edits. We are no longer bound by In The Groove I think. [Wolfman2000] * [Player] Add GetPlayerTimingData() Lua binding. [Wolfman2000] 2011/06/10 ---------* [ScreenEdit] Split the Area Menu into the Area Menu and Alter Menu. Use the "A" key to enter the Alter Menu when a selection of notes/rows are highlighted. Use the Enter key to enter the old Area Menu for the options that do not depend on selecting NoteData. [Wolfman2000] * [ScreenEdit] Allow converting selections to Delays, Warps, or Fakes as well as Stops. Remember, use the Alter Menu for this. [Wolfman2000] 2011/06/09 ---------* [ScreenSyncOverlay] Ensure that F11 / F12 work with all charts due to Split Timing. [Wolfman2000] 2011/06/08 ---------* Any notes in a fake segment or warp segment are completely ignored for scoring purposes. Now you can get 100% on your warping goodness! [Wolfman2000] 2011/06/06 ---------* [PlayerOptions] Removed the ScoreDisplay mod choices. Use lua to make your own scoring formulas that work in reverse instead. [Wolfman2000]

* [ScreenGameplay] Fix an assist tick bug if there was no Player 1. Note that this changes the behavior slightly: it is the first enabled player, or master player, that gets the ticks now. A better solution will be looked at in the future. [Wolfman2000] * [NoteDataUtil] Fix a radar issue involving hands. Unfortunately, this means yet another cache reload for accuracy purposes. [Wolfman2000] 2011/06/04 ---------* Changed default MusicWheelSwitchSpeed to 15 (was 10). [AJ] * [AnnouncerManager] Fixed a bug where no announcers would be loaded. [AJ] * Restored the UserPrefAutoSetStyle behavior. [Wolfman2000] * [NotesLoaderSMA] Better way of identifying beats and seconds. [Wolfman2000] ================================================================================ StepMania 5.0 Preview 1a | 20110603 -------------------------------------------------------------------------------2011/06/03 ---------* [LifeMeterBattery] Added LivesLeft param to LifeChanged message. [AJ] * [Windows] Set up directories for pictures and app data in their proper location. [Henke] * [NotesLoaderSM] Fix an Offset load bug. [Wolfman2000] 2011/06/02 ---------* [BPMDisplay] Added SetFromSteps Lua binding. [AJ] * [ScreenDebugOverlay] Switch the R and T keys to be Volume Down and Up respectively. I have to admit, it makes more sense to have volume up be on the right instead of the left. [Wolfman2000] * [SongManager] Make autogen courses have "Autogen" as the Scripter. [AJ] 2011/06/01 ---------* [TimingData] Added the HasScrollChanges lua binding. [Wolfman2000] * [ScreenEdit] Fix Song Timing behaviors. [Wolfman2000] 2011/05/31 ---------* [Player] Added the BattleRaveMirror metric. This determines if Battle and Rave mode will have the two players with mirrored charts or not. By default, this is set to true, preserving the ITG style behavior. [Wolfman2000] * [TimingData] Added the HasScrollChanges lua binding. [Wolfman2000] ================================================================================ StepMania 5.0 Preview 1 | 20110529 -------------------------------------------------------------------------------2011/05/27 ---------* [ScreenEdit] Added the LoopOnChartEnd metric. Once you get to the end of the chart while playing it in the editor, this controls whether it loops and plays again, or simply stops. By default, this is true, replicating current behavior. Set to false to replicate older StepMania behavior. [Wolfman2000] 2011/05/26 ---------* [ScoreKeeperNormal] Added the MissComboIsPerRow metric. Similar to the ComboIsPerRow metric, this determines how much miss combo is earned on missing

a row of notes. By default, this is true. Set to false to replicate Pump Pro behavior. [Wolfman2000] 2011/05/25 ---------* [NotesLoaderSSC/NotesWriterSSC] Added the ScrollSegments. Think BPM change, but not. [theDtTvB] 2011/05/23 ---------* [Steps] Added the UsesSplitTiming Lua binding. [Wolfman2000] 2011/05/20 ---------* [CryptManager] Added SHA1File Lua binding. [AJ] 2011/05/19 ---------* [BPMDisplay] Add CourseCycleSpeed metric. [AJ] 2011/05/17 ---------* [NotesWriterSM] Write out OpenITG compatible SM files from here on out. This includes turning Warps into Negative Stops. For those that wanted negative BPMs specifically, my apologies, but stops are easier on math. [Wolfman2000] 2011/05/16 ---------* [ProfileManager] Added ProfileWasLoadedFromMemoryCard(PlayerNumber) Lua binding. [AJ] * Added #FAKES to the SSC format. Similar to the fake arrows, these blocks prevent all judgments within the range. [Wolfman2000] * Changed the syntax of #WARPS slightly. Now the second value is the relative distance that is skipped, not the absolute value when you start hitting arrows again. [Wolfman2000] 2011/05/15 ---------* [ScreenGameplay] Removed hardcoded commands for Debug (give up text) and replace them with DebugStartOnCommand, DebugBackOnCommand, and DebugTweenOffCommand. [AJ] * Added #SPEEDS to the SSC format. This multiplies your scrolling speed during gameplay, not replaces it (see mod attacks for replacing). [Wolfman2000] 2011/05/14 ---------* [ModIcon] Added StopWords metric. [AJ] * [ScreenSelectMaster] Add "ScreenEmpty" param to MenuStartP# when the GameComma nd doesn't set a screen. [AJ] * [StepsDisplay] Added MeterFormatString metric. [AJ] * [MusicWheel] Added ShowSectionsInBPMSort and ShowSectionsInLengthSort metrics. [AJ] * [ScreenEvaluation] Stop the Bonus bars from overflowing in course modes. [AJ] * [Banner] Added ScrollMode and ScrollSortOrder metrics. [AJ] 2011/05/13 ---------* Added Split Timing to .SSC files. All older .SSC files and other file

formats are converted to split timing on cache load. We are no longer bound by Song Timing for everything. [theDtTvB, Wolfman2000, TeruFSX] 2011/05/11 ---------* [GameSoundManager] Added PlayAnnouncer Lua binding. [AJ] * [AnnouncerManager] Add support for "gameplay combo #" for announcer. [AJ] 2011/05/10 ---------* [Sprite] Added SetSecondsIntoAnimation Lua binding. [AJ] * [BPMDisplay] Added SetFromCourse Lua binding. [AJ] 2011/05/03 ---------* [ScreenEdit] Allow changing the Beat 0 Offset, Music Sample Start, and Music Sample Length via Edit Song Info menu. [Wolfman2000] 2011/05/02 ---------* [ScreenSelectMusic] Added NullScoreString metric. [AJ] 2011/04/17 -------* Use lua for all primary score keeping. Course modes right now still use the old fashioned system. [TeruFSX, Wolfman2000] 2011/04/09 -------* [Player] Force hold judgments to take place before setting the score. [theDtTvB] 2011/04/05 -------* [NotesLoaderSSC, NotesWriterSSC] Add the #LABELS tag. This is meant for step editors to label different parts of their stepcharts. Use Control + , or . to jump to different labels made. [Wolfman2000]

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