Professional Documents
Culture Documents
What is a Debate?
A formal, verbal presentation of opposing sides of
an issue by teams or individuals before an audience or judge Follows a clearly defined format
Who speaks first and last How long each team/individual speaks
understanding of an issue and to help students develop and demonstrate cognitive thinking, research, and public speaking skills
Debating as an Activity
In a debate, speakers must speak
spontaneously, even though they have prepared their arguments ahead of time
It is essential that the debaters listen carefully
to each speaker and then quickly plan how they will present their own arguments in the most strategic manner
Debating as an Activity
In many classrooms, a debate occurs on a
one-shot basis
The debate is presented as an activity
The students participate in one debate and then they move on to other activities in the subject area
Debating as an Activity
Students will develop their speaking and listening
The students must practice debating, as well as reflect on their own and their peers presentations
Can be argued on both sides Contains an idea Is relevant and significant Is controversial
Based on Values
common knowledge
Value debates usually use this type of proof, which is more subjective Debaters use logic and common sense to build a convincing case
sources
Action or policy debates usually use this type of proof, although they may use both types
established procedures and rules In this case, a time keeper is necessary to keep track of each persons speaking time and the time given to team to prepare arguments and rebuttals during the debate
Debate Procedures
There are several different academic debate procedures
that the teacher and students might explore Standard debate teams usually have 2 people on each side, although teacher can adapt this formal to include more students The standard format uses 2 types of speeches: constructive speeches & rebuttal speeches Constructive speeches are those that present the sides argument Rebuttal speeches are those that the side develops during preparation time to try to counteract the arguments of the opposing side
calling for action, the onus is on the affirmative to prove its position should be adopted. The affirmative side needs to put together its arguments in order to convince that change is necessary and will make things better than they are now. This involves:
Pointing out problems with the current situation (the "status quo") Convincing that the problems are significant Pointing out benefits of the proposed change Finding reliable experts to back up the claims Predicting what the opposing arguments will be and developing counter arguments Planning for a logical flow in the presentation of arguments.
Developing arguments in defense of the present system or status quo Convincing that any problems referred to by the affirmative are insignificant
students
Debate Scenario
A new state of the art video game, Mafia Hit-Man 2005, is about to hit the market. This game asks the user to take on the role of a professional hit man. The user will take on contracts of various difficulty and perform the assigned tasks for money and reputation points. These contracts involve the simple task of eliminating a mobsnitch, the moderate tasks of wiping out a cops family the difficult task of the assassination of the president or other high ranking government officials. This game uses the new Gore-Extreme game engine. It incorporates realistic blood spattering and rag-doll physics.
Debate Scenario
Word of this game has reached the media and several groups are expressing outrage that the game has only received a Teen rating. Parental groups are angered over the explicit violence and disrespect for the law portrayed in the game. Politicians, eager for reelection, are joining parental groups in voicing their concerns.
Debate Scenario
Many are promising stricter laws and regulations on video game companies. Some go as far as to suggest that children, playing these violent games develop anti-social behavior and even model their actions on the actions seen in these games.
Debate Scenario
Game companies and retailers disagree with these points and view their products as just games. Many view themselves as scapegoats for deeper societal problems. Game companies suggest that if parents took a stronger interest in their childrens hobbies and habits there would be no need for regulation within the video game community.
position and point of view. Keep in mind that you must stick to the point of view of the stakeholder group you have been assigned.
We will regroup in 10-12 minutes for the debate.
Roles
Moderator (normally a student, can be the teacher) Panel of judges Time keeper
Diverse groups: Parents (#1) Government (#2) Kids (#3) Game companies (#4) Retailers (#5)
Debate Scenario
of ideas
Develop an interest in the investigation of issues and
problems
Become more adept at developing and putting forward ideas Learn to think quickly
20 minute pres 10-15 discussion 50 min debate 1 min opening statement (5) 2 min rebuttals (10) 2 min regroup Questions/comments (20 min) Closing statements (10)