Professional Documents
Culture Documents
http://youtube.com/watch?v=12h0LoA_a5k
CONSIDER THIS
People have more content choices in more places Theyre busy creating their own content
Create a blog
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+
or a website
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.com
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iTunes
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Caller ID
People dont need advertising anymore to tell them about new products. And if they want to find out, they will on their terms.
ACTUALLY
BRAND
COLLECTIVELY, WHAT PEOPLE SAY, FEEL & THINK ABOUT YOUR PRODUCT, SERVICE OR COMPANY.
BRANDING
USING MARKETING TO INFLUENCE PEOPLES ATTITUDES TOWARDS, AND BEHAVIOR WITH, THE BRAND.
perception
influence perception
BRAND LOYALTY WILL STILL BE EARNED OVER TIME THROUGH CONSISTENT POSITIVE EXPERIENCES & ENGAGEMENTS WITH THE BRAND.
SO WHAT CHANGES?
EVERYTHING ELSE
STOP START
Interrupting Directing Shouting High-powered messages Reacting Return on investment Big promises Explaining Engaging Connecting Enticing Engaging content Interacting Return on involvement Intimate gestures Revealing/Discovering
MARKETING SOLUTIONS
GO BEYOND COMMERCIAL MESSAGES. SOLVE SOMETHING. INVOLVE PEOPLE. ENABLE PEOPLE. ALLOW PEOPLE TO PARTICIPATE. CREATE BRAND FANS. DELIVER VALUE.
DELIVER VALUE.
[The agencys job is to create] content so valuable and useful that [consumers] wouldn't want to live without it.
Jeff Hicks CEO Crispin Porter + Bogusky October 2006
USEFUL CONTENT
[Branded Utility] is where the brand creates a commitment to a relationship. Its where the brand creates something useful to you, something thats a utility in your life. The consumer will feel more confident with the relationship if the brand will continue to be part of your life.
Benjamin Palmer CEO / Owner The Barbarian Group October 2006
USEFUL CONTENT
When you create a utility, you're creating something that gives people time back. It becomes less about information as pollution and more about information to help people get through life.
Nick Law Chief Creative Officer, North America R/GA March 2008
USEFUL CONTENT
USEFUL CONTENT
[Nike+] is not an advertising idea, it's a technology idea. We are delivering a product, an application.
Nick Law Chief Creative Officer, North America R/GA April 2007
USEFUL CONTENT
USEFUL CONTENT
USEFUL CONTENT
USEFUL CONTENT
USEFUL CONTENT
USEFUL CONTENT
USEFUL CONTENT
USEFUL CONTENT
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QuickTime and a TIFF (Uncompressed) decompressor are neede d to see this picture.
QuickTime and a TIFF (Uncompressed) decompressor are neede d to see this picture.
QuickTime and a TIFF (Uncompressed) decompressor are neede d to see this picture.
USEFUL CONTENT
USEFUL CONTENT
USEFUL CONTENT
USEFUL CONTENT
The days of making funny things that may or may not have an effect on the client's business are ending.
Jeff Benjamin Interactive Creative Director Crispin Porter + Bogusky March 2008
IN A MARKETING WORLD...
CONTEXT MATTERS.
THERE ARE MORE PLACES, CONTEXTS, & TOOLS FOR ENGAGING WITH OUR CONTENT THAN EVER.
HBO ITUNES FLICKR MYSPACE FACEBOOK ABC LOST THE LOST BLOG THE LOST DVD SET ABC.COM AMERICAN IDOL FOX IDOLS ON ITUNES IDOLS ON TOUR EBLOGGER TYPEPAD IPHONE iLIFE YOU TUBE XBOX Wii TiVO iPOD BLACKBERRY PLAYSTATION TRAVEL & LEISURE AT THE RESORT ON THE PLANE WIDGETS GADGETS MSN.COM GOOGLE WIKIPEDIA
Interactive
People can participate So, what are we asking them to do? How are they engaging? Is our content useful?
Goal:
One idea working in all contexts taking advantage of the strengths of each.
Mobile
You can take it with you. So, what content are we providing that people would want to take with them?
TV
Big draw power & high on entertainment value. What role can TV play? Can we use it differently?
Idea Roadmap
inventory of ideas
Take it with you. What content would people want to take with them?
TV:
Big draw power & high on entertainment value. What role can TV play? Can we use it differently?
Website:
Mobile:
Print:
Ask questions, Provoke URL SMS
Brochure:
Vehicle Displays:
Casual Gaming:
OUR FUTURE = CREATING USEFUL CONTENT THAT MAKES PEOPLES LIVES BETTER.
APPENDIX
SUMMARY
dont forget the BRAND Is the brand central to the idea? Are we allowing for experiences that will get people engaged and ultimately move product?
The Idea
create USEFUL CONTENT Content & tools that make life better in some way.
think CONTEXT Think of all of the places, the touch points, where people could engage with our content. What are they seeking there. The way they use media and technology will influence our content.
CREDITS
Paul Isakson - Senior Strategic Planner - space15 Uwe Gutschow & Don Longfellow - Saatchi & Saatchi LA Microsoft Digital Advertising Solutions, Museum video
Lego.com
My Vegas Logic + Emotion My Vegas Is Showing: Brand Utility + Event Based Social Networking