Professional Documents
Culture Documents
2006
by Alvaro Cassinelli, Assistant Professor Ishikawa-Komuro-Namiki Laboratory, Meta Perception Group (www.k2.t.u-tokyo.ac.jp/), University of Tokyo
This talk:
Experimental techniques to interactively scramble Space & Time in the moving image, thanks to the
Plan
I) Early devices to reproduce the illusion of motion
Victorian optical gadgets The rise of the Cinematograph Breaking the rules
chinese
Victorian Era (second half of 19th century). Systematic study of basis of the moving picture
thaumatrope
zoetrope
phenakistiscope
praxinoscope
kineograph kinetoscope
And next?
predicted that one day it was going to be possible to tell whole stories with moving images
[ An early divide ]
Double legacy (photography / magic lantern) of the cinematographic hardware creates a permanent tension:
Faithful depiction of reality (scientific purposes &
documentaries). From modernist realism to neo-realism. Myth of total cinema revived today with VR immersive tools?
Powerful tool for (fictional) storytelling. Artistic / political uses. Persuasive (and pervasive in preTV times).
Battleship Potyomkin (1925), Sergei
Eisenstein: power of editing and montage.
Whatever way, Hollywood entertainment code dominant in the 1920s. Continuity of editing (invisible camera and sound editing)
Lost Highway
Time experiments
Space-Time Experiments
Material experiments
Challenging the convention of the filmic machine
Scratched, punched, painted the celluloid Replacement of the film by a thread or the light beam by a rope!
P. Weibel, Lichtseil, 1973
Rohfilm, B. & W.
Hein, 1968
Turning the whole mechanism upside-down New recording mediums (film, electromagnetic)
J. Maire, Demi-pas, 2004
Julien Maires Demi-pas (2004) or the moving magic lantern revisited Philip Worthington, Shadow Monsters, 2005
Space experiments
Challenging the painting paradigm: image is liberated from its frame/screen
panoramic shooting and projection ( immersiveness) support of the projection (screen: flat, curved, multiple, mobile, people, water, smoke, wood) projection environment (beyond the dark room, multitheatres, building, road from cars)
Dan Graham, Cinema, 1981 (model)
Daniel Sauter
Cinelabyrinth, Radz
inera, (1990)
Real time in the movies. Experimental cinema, but prefigured by neo-realists & french nouvelle vague. Manipulated time in the movies. delayed or compressed time Psychological time / psychedelic connotations. Film shortening and lengthening, repetition.
slow phenomena (ex: biology, plants, cells) fast phenomena (biomechanics, explosions)
GraniteBay Software
Bill Viola
[]the distinction between past, present, and future is only a stubbornly persistent illusion
Albert Einstein
Chronophotography
Jules Marey Chronophotography: pictures on the same plate using a chronophotographic gun
Flying pelican captured by Marey (around 1882) Zoopraxiscope disk
Eadweard Muybridges batteries of camera setup is the precursor of bullet-time special effect (virtual camera) - the difference is that in bullet-time, all pictures are taken at the same time (a sort of ultra-slow chrono-photography)
Muybridge's The Horse in Motion (1878)
Fine art and Medical applications (study of gait, biomechanics) Imagery reminiscent of Futurism (representation of speed, motion)
Slit-Scan Photography
A moveable slide with a slit replaces the shutter
(Effect known as focal plane shutter distortion in a normal camera)
Hammer thrower, George Silk 1960
Can dramatically enhance perception of action Imagery reminiscent of early Analytic Cubism (1912): different (time) views of the same object are merged on the canvas
Bob Mumford
Streak Photography
Henri Lartigue photography of a race car: use of focal place distortion while panning Robert Doisneau, controlled slit-scan (couple spinning on a turntable )
Christian Hossner
Post-produced Slit-Scan (record everything on film, delay sections of the image while printing):
time-delaying mask most likely fixed. extreme case of screen Expanded Cinema (screen smoothly broken into time-clusters)
Zbig Rybczynski, The Fourth Dimension (1988), 27-minute, 35mm color film
...edition becomes invisible again: it appears as if objects themselves are warped (special effect?)
Analytic Cubism
The first Synthetic Cubist work, Picasso's Still life with chair caning (1911-12)
Georges Braque,
Marcel Duchamp,
reproduction
MP
Collection of stills, and if same subject: Panorama
ST
Still, portrait
ST
MT
MT
SP
MP
SP
SPACE-TIME CUBISM (maximum mess or Synthetic Cubism)
Traveling, pan, tilt, dollying, craning etc in classical CINEMA
MP
Muybridges CHRONOPHOTOGRAPHY (Muybridges horses)
ST
Mareys Mareys Chronophotogra CHRONOphy & Time- PHOTOGRAPHY based CUBISM (jumps, (Bacon, Duchamp machines) & Futurists)
ST
MT
MT
"I see every image all the time in a shifting way and almost in shifting sequences."
Francis Bacon, Three Studies for Self-Portrait, 1974 Marcel Duchamp. Nu descendant un Escalier (1912)
In analog times, painting / collage were the only ways to arbitrarily blend multiple point of views on the canvas
Real-time interaction (Live Cinema: at the image level pshychadelic VJeeing, or at the narrative level)
Sidney Fels, Kenji Mase & Eric Lee Video Cubism (1999)
Alvaro Cassinelli, Khronos Projector (2005) Deformable screen and video volume sculpture
Toshio Iwai with NHK Science & Technical Research and Labs. Morphovision: Distorted House (2005)
no physical interaction
Steina Vasulka, Bent Scans (2002) Jussi ngeslev & Ross Cooper Last Clock (2001)
Bill Spinhoven
Video as a 3D object
Interactive Cubism:
Smooth blending of thousands of images
Deformable time-mirror
Interactive Paintings
<www.k2.t.u-tokyo.ac.jp/members/alvaro/Khronos/>
Inversion the interaction principle: gestures in real space modify the shape of the projection screen
The Volume Slicing Display: virtual volumes intersect real space Spatialized sound (more on this at artist talk)
Can these interfaces lead to a form of performative cinema based on real-time space-time manipulation?
And in general, how much todays Media Art installations are no more (and no less) than 21st century tricks? Can we really do more than tricks? (i.e., generate a full-fledged interactive / cinematic code).
Remember: the cinematograph was perceived as an invention without future by the Lumire Brothers. We may be just in the age of the experiments (perhaps the most fun, lets enjoy)
Some References
Expanded Cinema:
Expanded Cinema by Gene Youngblood, Publisher E.P. Dutton (1970) Online: <www.vasulka.org/Kitchen/PDF_ExpandedCinema/ExpandedCinema.html> Future cinema: the cinematic imaginary after film, Jeffrey Shaw and Peter Weibel [Eds.], Book: The MIT Press, Cambridge, MA, 2002. Online: <http://www.zkm.de/futurecinema/index_e.html>