Professional Documents
Culture Documents
Key Issues
1.
2.
3.
4.
Mind Set
Playfulness
5.
6.
Techniques
Innovation
In a straight knock-out (extra time then penalties), how many games are played through to and including the final?
Generic Solution
The Point: #1
Most problem solving in business is dominated by second stage thinking particularly for scientists and engineers
But first stage thinking can radically speed up the problem solving process, and even produce generic solutions How much better would problem solving be in the business setting, if first stage thinking was applied Once this blockage to creativity is understood, the chairman of the problem solving session can facilitate a change in process Knowledge of the blockage is the key
Patterning Systems
The Point: #2
The brain will naturally search for a pattern in the features of any problem, and will actively try to match that pattern against one already on file
The brain will settle for near enough then convince you that the patterns are identical to a previous problem But no two problems have exactly the same features, so the solutions (successful or not) from past experience may be misleading Understanding this blockage to creativity, the chairman of the session can use techniques to dismantle past patterns
Mind Set
Without taking pen off paper, connect all points with just 4 straight lines
Mind Set
The Point: #3
Mind set defines conditions or constraints on problem solving, which do not necessarily exist
Knowing this blockage to creativity, it is possible for the Chairman of the problem solving session to actively challenge the assumptions
Playfulness
Creative Charter
1. 2. We shall collectively work to produce a creative atmosphere Thou shalt not pass premature judgement upon any suggestion Thou shalt look positively upon all suggestions, finding the good, rather than the bad We all reserve the right to make complete fools of ourselves in a completely safe environment, without fear of any later comeback We are all completely equal, irrespective of position or function No one shall opt out We shall have fun
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4.
5.
6. 7.
Creativity Techniques
Synectics Rolestorming 6 Thinking Hats Reversal Storyboards
Creativity Club
Volunteers from all areas (18 members) Meet once a month (groups of 6-8) Try new techniques Work on real business problems Works best with problem owner Meetings last no more than 1 hour
CREATIVITY
The generation of novel and useful ideas
INNOVATION
Making money out of creativity
Innovative Roles
Ideators
Inventors
Technology Gatekeepers
Champions
Sponsors Entrepreneurs
Innovation Club
All staff are automatic members Meet at least once every 3 months Lunchtime meetings all welcome Focus on strategic issues Discuss issues, use creative techniques to aid idea generation Assign project teams Teams report back to whole meeting
Summary
Creativity - Generation of Novel and Useful Ideas Blocks to Creativity - thinking, patterning, mind set, play Creative Charter Creativity Club systematic approach Focus on Innovation making money out of creativity Innovation Club systematic approach