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Using Comics to Improve Vocabulary of Second Grade Students of SMPN 1 Bajeng

Agung Ramadhan 095204101 ENGLISH DEPARTMENT FACULTY OF LANGUAGES AND LITERATURE STATE UNIVERSITY OF MAKASSAR 2013

Chapter I Introduction
A. Background The large number of students in classroom makes students feel bored Many students master the theory better than practice One of strategies to improve vocabulary is media In this case, we may use comics The reasons are : light and easy-to-understand, and simple sentence structures B. Problem Statement How is the result of using English comics as a medium of teaching story retelling? Is comic effective as a medium of teaching story retelling?

Chapter I Introduction (cont.)


C. Objective To find out whether there is any significance difference in the improvement of students mastery. To identify the effectiveness of English comics as a medium of teaching. D. Scope of the Research The comics used for this study from 17th edition The Very Best of Donald Duck Comics This also concluded that the 9 2th year students of SMKN 1 Bajeng E. Significance for students, it may motivate students to improve their interest in learning English for teachers, it may be used as a consideration in teaching story retelling

Chapter II Review of Related Literature


A.

Previous Related Research


Ansar (2000) teaching vocabulary in narrow sense need to be presented in the way that catch the students attention

Mariyati (2005) finds that using picture can motivate the students to learn vocabulary
Nikmawati (1993) finds that teaching vocabulary through pictures make the words memorazisation easier and the lesson is more interesting.

Chapter II Review of Related Literature (cont.)


Collins (2005) Webster Thesaurus (2005) Vocabulary Hornby (1993)
Muhtar in Hasni (1996) Simlarly Good in Hasni (1995)

Active

Oral

Passive

Writing

Oxford Dict. (1995)

Listening

Lonro (1996)

Reading

Chapter II Review of Related Literature (cont.)


Comics

Scott McCloud (1993)

Strength of Comics in Education

Resume

Motivating

Vocabulary

Colliers Encyclopedia (1955)

Visual

Comics

Hornby (1987)

Intermediary

Main role of Comics

Nana Sudjana (2002)

Popular

Story Retelling

M. Nasgir (2002)

Pre Teaching through explanation

Chapter II Review of Related Literature (cont.)


Null Hypothesis
The using of comics cannot increase students vocabulary The using of comic can increase the students vocabulary

Alt. Hypothesis

Conceptual Framework

Chapter III Research Method


A. Research Design It applies a quasi experimental method with pretest and post-test design. B. Research Variables and Operational Definition of Terms Dependent Variable : The use of comics in increasing the students vocabulary Independent Variable : Students vocabulary in profession, activity, and place Vocabulary : total numbers of words that have different terms and meaning of language which are use to communicate in all side of humans life Comic : an art work which has sequence of stories about characteristics, events in picture form which can be humorous, mysterious, etc.

Chapter III Research Method (cont.)


C. Population and Sample 1. Population : The first year students of SMP Negeri 1 Bajeng. It consists of six classes with 30 students. The total is 180 students. 2. Sample : It uses Cluster random technique. The total is consist of 60 students. D. Research Instrument The research instrument is a vocabulary test; translate into Indonesia and match words. 20 items covering profession, 20 items covering activity, and 20 items covering place

Chapter III Research Method (cont.)


Pretest (both experimental group and control group)

Treatment
Experimental Group (4 meetings with duration 3 weeks) Control Group (verbal explanation)

Posttest The content of the posttest is the same as that of the pretest.

Chapter III Research Method (cont.)

Thank You

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