Professional Documents
Culture Documents
For
WWIIOL/BE
The Enhanced Mission Editor/Breifing UI
vThe purpose for this proposal is to add features that will enhance
current game play and encourage the tactical and strategic aspects of
the game by leaving the excellent tools that are currently in place and
adding an additional means of game play.
vThis will satisfy both the traditional players who are looking for quick
action and the more advanced Sim oriented subscribers who play in
groups and want to set tactical goals.
vThe addition of a “Platoon” type mission will enhance the abilities of
the hq ‘s by allowing them to delegate tactical roles. These tactical
objectives will be based on hq’s strategic initiatives and help foster a
greater attitude of cooperation and teamwork within the game.
vThe Ideas offered here can be used to great effect by all branches of
service and help to integrate cooperative game play between these
branches for more dynamic battles.
vThe mission editor can be used by any player who enjoys working
with others and gives no preference to squad organizations.
vThe scope of “Platoon Missions” has been scaled so that large
squads do not have an unfair advantage over other subscribers.
However larger squads are certainly welcome to initiate several
“platoon missions” at once for greater effect.
vThe UMS and more traditional means of mission spawn have been
left intact so that individuals have more choice regarding game play..
Here is the Log in screen that we use in the
game. Notice that nothing has changed
Here is the Persona Selection
Screen. Nothing has changed here.
We continue to choose a persona in
the same manner.
Here is the Brigade Selection Screen.
This has hurt the playability of the game since brigade loyalty is
lost and there is little communication regarding goals for the
missions.
Here is the proposed Brigade Selection Screen.
This feature will fit well with the squad recruitment feature as it
will allow players to try new squads before joining. It wont take
long for players to know what the play style and competency of
the leaders and squads are. This feature will help credit squads
for the great work they display in game.
Here is the proposed Mission ID number. These are very important to
this system.
Each mission will have access to 2 other missions icons on the map.
These are not restricted to “platoon ” missions. They can be any type
of mission. This number will allow the mission leader to access those
missions on the members maps.
The map icons and text channels of other missions will be shared by
a coded color– as well as any placed Target, Rally and Attack, and
enemy spotting information.
How many times have you spawned on a mission and realized that you have the wrong
ordinance package? Looked behind you and realized that everyone else was an SMG
also? Had half a spawn list wiped out for want of a sapper?
In the Briefing Room mission members can coordinate ordinance before you spawn so
that you work as a TEAM.
TRAINING
One of the biggest obstacles with retaining new subscribers is the steep learning curve of this game.
Platoon Leaders can assign duties to inexperience personnel and provide mentors to watch over these players as they learn.
New players can still experience the same sense of accomplishment that all other Mission Members feel. They will meet other
players and form friendships more quickly in a small group environment than with the current type of mission.
By providing goal oriented assignments and supporting these with organized information that shows new players how they
relate to the mission, the game will increase the retention rate for new subscriptions.
The Mission Orders section remains the same
however now has greater purpose.
• It allows players to better understand the battles that they are participating in.
• It creates team play and fosters cooperation between with players and branches of service.
• It gives the HQ realistic performance based tools to plan strategic initiatives with.
• It opens up new markets within the MMOLG world to draw additional SIM subscribers.
• It requires very little art or new technology resources from the developers.
• It will enhance the TOE's concept and reward personal conservation of weaponry.
Game Development Potential
There are several potential game play developments that could work very well with this package:
Points Sharing
Letting each member of the team share in the success of a mission is important to The ability to
work as a team means that each member of the