Red Zone Man Coverage Techs. Drill Cuts Press man techs: K Williams Cleveland Browns: Man Cov. SDSU Press Man 1 on 1 U. Oregon Press man Drill Tape and 1 on 1 Cleveland Browns: Covering a TE Cleveland Browns: LB man Tech. (see next slide) Loose man Drill Tape: K Williams Iowa State/KSU Drill Tape: 17:00 and on (INTs and Loose man EDDs) Univ. of Oregon 1 on 1 Buffalo Bills: 20:41-22:55
LB man Technique Vs. Slot= Mirror or Inch Out Vs. TE= 45 Skate or Mirror Vs. RB= 4x1 Skip till 2, then run Chew Hip on all techs. Cover 3 Spot Drops: Primary Force Players Strong Safety and Free Safety: Can Align or Hide into Cov. 3 Shell from 1 High or 2 High
Area Drop Aiming Point (MOF)= Numbers, 10 yds Deep Area Drop (Field)= Hash Area Drop (Short)= Bottom Numbers
Vs. Slot: Hold Seam, Shrink/Expand Vs. Slot Out: Curl to Flat Vs. Slot In: Area Drop
Cover 3: Hook Drops
Area Drop Aiming Point (MOF)= 2 yds Inside hash Area Drop Aiming Point (Field)= MOF Area Drop Aiming Point (Short)= Hash
See #2 with Vision on QB (Re-route in your area): 2 Out= Expand 2 In= Drift 2 Vertical= Area Drop
Cover 3: Corners Align 5/1/Bottom Slideback through 3 Step; see 2 vs 5 Step 2 Vert= Apex 2 Out= Squeeze/ Alert Wheel 2 In= Man Clue 1 Crossover and Squeeze or Fade with QB If Squeeze= 3 yd rule vs. 2 Vertical Cover 3: Deep Middle Defender Align between 1s or Roll Push from 2 High Slide-back through 3 Step (Read Triangle) Fast Pedal, Angle Pedal High Shoulder, Hes Never Coming Back, Ball Released vs. Level Shoulder Cover 3 Drill Tapes Dummy Drive FS Cone Drive Drill: KW Deep 1/3 Play: Stretch Drill on Board vs. 2 Verts SDSU Prax 4/08: Corners Stretch Drills 9:33 Phil Parker Run-off Man technique Iowa/TAM Drill Tape: Bail Technique: 9:30-12:15 Iowa Sate/KSU Drill Tape: 35:00 FS DMOF Iowa/TAM Drill Tape: 6:13: FS Deep MOF
Under 3 (Show/Hide) Advantages: Smaller FS in Post vs.21 I; Bigger Hitter in SS in Box; Disguise Field Pressures with SS Under 3 Pre-Snap Communication Mike LB: Set the Front- Y Left or Right Call Strong Safety: Make a Roger or Larry call to set the rotation of the coverage. Free-Safety will repeat the call. Down Safety: Make force call: Sky or Bronco Corner away from Rotation call: Make a Bronco call to LB (Sam or Will) Vs. 2 Back: Im Here call by additional Box Defender Possible Star Check; Possible Mable Checks
Cover 3 Run Fits Under 3 LB Run Fits (1 Back) Flows Inside Zone Outside Zone/ Toss (Alley Tempo) Ctr Trey Trap
LB Run Fits (2 Back) Lever, Spill, Lever Concept Vs. Iso, Power, Ctr Vs. Trap
Cover 3 vs. Boot Cover 3 vs. Boot Boot Corner: Top Down Man on 1 (No 2 Vert) Force Player: Deep Comeback to Flat MOF: See 2, Rob Drag Front-side LB: Pull Chain to QB Back-side LB: Get to Drag in MOF Back-side Force: Throwback/Screen (Stay outside of RB on PA) Back-side Corner: Post
31 LOAD & WEBB RULES LOAD-BOTH BACKS FLOW TO PASSING STRENGTH IS LOAD PASS. WEBB-BOTH BACKS FLOW WEAK IS WEBB PASS.
COV 3-PUSH vs LOAD ST HK-RIGHT TO BE FOOLED, HOLD #1/2 RELATE TO NEW #3 WK HK-NEW #3 TO 2 ND CROSS, Y SEAM TO X/Z DIG ST INV-1 ST OUT/FLAT WK INV-POACH, POP SLANT, Y CROSS OR HELP X DIG. BS 1/3- NORMAL 1/3 TECH AND SQUEEZE THE POST. FS- ALERT DEEP CROSSER IF BEHIND THE LBERS. PS C- DEEP 1/3 TECH COV 1 WITH ANY MAN COVERAGE, UNLESS IN BRACKET/3 WAY SITUATION, EVERYONE COVERS THEIR SPECIFIC MAN WITH LOAD/WEBB/ BT/W PASS. 3 WAY RELATE TO YOUR MAN RESPONSIBILITY. COV 5 UNDER COVERAGE PLAY MAN CONCEPT RULES. HALF FIELD PLAYERS PLAY NORMAL FIELD TECH. COV 2 S HK-RIGHT TO BE FOOLED, CARRY #2 TO X/Z DIG W HK- 1 ST CROSSER TO X/Z DIG PINV-1 ST OUT/FLAT DB- PLAY COVERAGE CALLED BOOT/WAGGLE ST FLAT -1 ST OUT/FLAT ST HK-PICK UP CROSSING ROUTE WK HK- PICK UP CROSSING ROUTE, 2 ND CONTAIN WK FLAT SQUEEZE CURL ALERT THROWBACK DEEP- PLAY COVERAGE, ALERT DEEP CROSS AND POST. * WITH ANY MAN COVERAGE, UNLESS IN BRACKET/3 WAY SITUATION, EVERYONE COVERS THEIR SPECIFIC MAN WITH BOOT/WAGGLE PASS. 32 LOAD,WEBB, BOOT & WAGGLE VS COV 3 LOAD WEBB WAGGLE WAGGLE/CUT BOOT/WEBB BOOT/LOAD Sharks In The Water
BOTH BACKS WEAK 4 7 ALERT THROWBACK F D M L N C FS C D M L N C FS C SQUEEZE D C C FS M L N L M D N C FS C DROPKICK D M L C FS C N DROPKICK N C C FS D M L PUSH PLB KEEP WORKING TO NEW #3 I Slot Adjustment: Blue Overhang Safety Blue Coverage Rules: #2 Vert Passed 8-10 yds FS #2 Out= Wheel ( Rob #1 Read Hips2x2 Relationship) (TCU) #2 In= Dbl #1 Strong Safety Run Support=Sky Force, C Gap Cutback
I Slot Adjustment: Blue Corners Align @7 I/S Leverage, Key #2 Skip on Snap If #2 -Vertical: Man #1 from Zone Turn (Run at 2 Yd Cushion) -Out 5 or Under: Play Possum @10 -In: Man #1 from Zone Turn (Run at 2 Yd Cushion)
I Slot Adjustments: Blue FS or Sam: 2 RB Twins= 3 yds of #2/ LOS (Can Pull Trigger on Run, FS gets faster Read) Carry Seam, Shrink/Expand 2 Out= Cut to Slant/Curl 2 In= Drift, Shrink/Expand
I Slot Adjustment: Blue LBs Read-side LB has Final 3 Away-side LB has First crosser C-7 player has TE Vertical Flat Defender has 1sy back out/Sink I Slot Adjust Film KSU Blue Line KSU Blue Game Film I Slot Adjustments: Robber Rules SS Pass Drop (Dropback)= Vertical #2 (anything passed 8-10 yds); No VerticalRob Curl to Post of #1Read Hips (Hips sink = Drive, No Sink= PostCut-off Post) #2 Out= Wheel call and Rob #1 Vs. 3 Step= Dont go until you know
I Slot Adjustment: Robber Corner Rules 1x7 Inside Leverage on #1 (never know what happens to FS) Slide-back or walkout, Key QB for 3 Step/ PA Pass Clue #1 Man using Underneath Calls: In, Out, China (Run Off Tech) Vs. Two WRs = Zone Turn Vs. #2 Vertical, Break on Ball Late
I Slot Adjustment: Robber FS Force Player on Run; Pitch vs. Option; Key EMOL to QB 2 RB Twins= 3 yds of #2/ LOS (Can Pull Trigger on Run, FS gets faster Read) Pass Drop= Flat Player/ Deep out by #1; Swing Deep to 3= 3 Wheel (Not #2 because of run) Corner will talk to him (In, Out, China)
I Slot Adjustment: Robber WLB Drop off #3 (Man the guy in your zone)(Dont go anywhere in a hurry; draw/screen player) If RB sets, then I set (Dont go anywhere in a hurry; draw/screen player) If #3 Swings/shoots out, wall #2 and make him work over top into your zone If #3 goes away, open and middle drop (Middle of Formation)
I Slot Adjustment: Robber Others Mike LB: First Crosser from Pass Strength Away Corner: C-7; Clue TE; TE Vertical Sam LB: Flat, Swing Deep of 2 I Slot Adjustment: Frisco/Fist Rules Frisco= FS down, SS Overhang (Under) Fist= Sam down, FS Overhang (Over) FS/Sam: Plays 3 Star Coverage Call-Side Corner: Cover 3 Tech. EXCEPT: All of Vertical by 1, No Apex (SS help) MOF: Plays I/S Leverage all of 2 Vertical; if 2 Breaks it off, stay straight and Zone eyes QB
WLB/MLB: Drop over 3; take him to flat unless 2 is Under Now; 2 Under Now= Drift
I Slot Adjustment: Frisco/Fist Others Mike LB/WLB: First Crosser from Pass Strength Away Corner: C-7; Clue TE; TE Vertical Sam LB: Flat, Swing Deep of 2
Under 3 vs. Trips: Mable Rules Call-Side Corner: Cover 3, Stay Straight on Apex even if QB Looks your way FS: Deep Middle 1/3, Over Top of 3; If 3 Breaks it off, Squeeze 2 (Dont let 2 Post across your face) SS: Cover 3 Slot Drop Sam LB: Between 2/3 Mike LB: Final 3/Vertical, 3 Out= 2 Hook Will LB: Low Wall, RB to or 1 st Crosser RB Away Away Corner: Man 1 Under 3 vs. Trips: Mable vs. 3x1 Weak (Star Mable) Call-Side Corner: Cover 3, Stay Straight on Apex even if QB Looks your way FS: Deep Middle 1/3, Over Top of 3; If 3 Breaks it off, Squeeze 2 (Dont let 2 Post across your face) SS: Cover 3 Slot Drop Will LB: Make a Pirate Call Between 2/3 Mike LB: Final 3/Vertical, 3 Out= 2 Hook Sam LB: Low Wall, RB to or 1 st Crosser RB Away Away Corner: Man 1
Bunch Adjustments 59 CLUSTERS/BUNCHES BOX LOAD BOX CUBE COMBO ZONE IT TRIO Sharks In The Water
VS LOAD IN COV 5 LB N C R M N C FS D FS N FS N C N=MAN ON POINT, ORK C=PERIPH 1 SEE 3 FS=PERIPH 3 SEE 1 M L N C M L 3 CLUSTER RECEIVERS IN COV 5 FS BOX WITH 4 DBS N=2x2 1 ST OUT 2 ND UP LB=1 ST IN C=2x10 WALK OUT 1 ST UP 2ND OUT FS=2x10 1 ST UP INSIDE 2 ND IN LOAD WITH A CLUSTER PLB=POINT OF BOX,JAM & LOOK FOR WORK BLB=INSIDE BOTTOM OF BOX C M CLUSTER CHECK IN MAN COVERAGE N= 1 ST OUT PLB=1 ST VERT NEW #3 BLB= 1 ST IN, NEW #4 VS 3, 4 AND 5 WEAK C= 1 ST OUT, BACK ZONE VERT BY 5 PLB=1 ST VERT NEW 4 BLB=1 ST IN NEW 3 LBER MUST VISION 4/RB TO DETERMINE IF 3 BECOMES NEW 4 LBER MUST VISION 3 TO DETERMINE IF 4 BECOMES NEW 3 Under 3 Star (Show/Hide) Advantages: Easier alignments; Bigger guys hammering Strong-side run; Disguise FS Pressures Under 3 Star Mike LB: Set the Front- Y Left or Right Call Strong Safety: Make a Roger or Larry call to set the rotation of the coverage. Free-Safety will repeat the call. Down Safety: Make force call: Sky Corner away from Rotation call: Make a Bronco call to LB (Sam or Will) Vs. 2 Back: Im Here call by additional Box Defender Alert Mable, Star Mable Adjustments (W Pirate) vs. Trips
Under 3 Star Run Fits Under 3 Star vs. Run Plays 1 Back Zone (11 P) Spill or Box 21?? 21 Trap 21 Iso 21 Power O 21 Ctr Trey 21 Split Zone Under 3 Safeties adjust vs. Motions Over 3 Zone Y (Hide) Advantages: Bigger Players in the Box vs run; All Pass Droppers aligned off the ball; Hide Cover 2 Over 3 Alignment Rules 3 tech set to TE; Sam Backer goes weak Sam Backer (Bronco) vs. #2 Backfield, I Form= Im Here vs. #2 Slot= 5 Yd Split Rule (Fist or Robber) vs. TE= Bronco Alignment (Wide 9) vs. #2 Single Back= Stack Strong Safety: vs. #2 Backfield, I Form= c-7 Im here vs. #2 TE= 4x3 vs. #2 Slot= 5 Yd Split Rule vs. 3x1 Weak= Star Mable
Cover 3 Film Study TCU Run Fits: 2 Robber Kent Baer Notre Dame: 54 mins Cover 1 1 Rat and Man Techniques Man Coverage Techs. Drill Cuts Press man techs: K Williams Cleveland Browns: Man Cov. SDSU Press Man 1 on 1 U. Oregon Press man Drill Tape and 1 on 1 Cleveland Browns: Covering a TE Cleveland Browns: LB man Tech. (see next slide) Loose man Drill Tape: K Williams Iowa State/KSU Drill Tape: 17:00 and on (INTs and Loose man EDDs) Univ. of Oregon 1 on 1 Buffalo Bills: 20:41-22:55
LB man Technique Vs. Slot= Mirror or Inch Out Vs. TE= 45 Skate or Mirror Vs. RB= 4x2 Skip till 2, then run Chew Hip on all techs. Under 1 Rat Under 1 Rat Alignment Rules Zone the Set alignments apply (Under 3) SS/FS= Man #2 to side of Rotation Sam: vs. 1 Back= Sambo (Run with Motion); vs. 2 Back= Squeeze or Triangle (Off-Set I Strong) M/W: Reggie vs. 1 back; Squeeze vs. 2 Back Corners Man 1 Unless Star Switch vs. 11 Under 1 Rat Coverage Terms Sambo: Sam Man on TE or #2; run with motion Squeeze: 3 Way with LBS, 1 Low Hole Reggie: MLB/WLB Combo Back and Low Hole Triangle: 1 st out, 1 st up, 1 st in Over Tampa 2 Pirate, Tex 122 OVER 2 CORNER RULES
Move to square stance 5 yards deep, with I/S foot to O/S foot of WR. Responsible to get a jam and reroute on #1. Vs. pass, work laterally in the direction of receivers release. Do not crossover.
Vs. Outside Release Keep square and shuffle laterally outside and force WR flat. Force him as wide as possible. Post outside arm and zone turn inside. Be sure to carry him with vision on the QB to shrink the void between you and the safety.
Vs. Inside Release Shuffle laterally inside for 3 steps. If WR continues inside, do not chase, he has rerouted himself. After 3 steps, hinge at 45 degree angle working to get width and depth. Corner must run with wheel routes. Be alert for opposite color as you squeeze and hinge.
Vs. China Hinge to sideline to get width and depth to get under the corner route by #2. Corners Drill Tape Cover 2 Squat: K Williams Drill tape LC/RC CLOUD TECHNIQUE PRO: Align Squat: 1x5 outside normal split WR SLOT: Align 2-L.O.S. SS Align to the Closed Call PRO: 2x12 off the core SLOT: C-9 FS PRO: 2x12 off the core. SLOT: Align 2x12 inside #2. OVER 2 OVER 2 SAFETY RULES
Align 2x12 off the EOL. Work to depth of 14 by the time ball is snapped. Key #1 to QB. If #1 shows run by blocking the corner, come up and support the alley. If #1 shows pass, work to aiming point and play the deep half with vision on QB. Aiming point is half way between the college numbers and hash.
Outside Release by #1 SA works to his aiming point. If QB is looking to your side, SA may have to widen. If QB is looking away, squeeze to the innermost half of your zone.
Vs. Inside Release by #1 SA squares up and works straight back with vision on QB. If QB is looking away, squeeze to the innermost half of your zone.
If #1 eliminates himself by running a shallow crossing route, SA can squeeze to outside shoulder of #2. Deep half safety Play Safety Play on Board OLB Pass Drops: Tampa 2 OLB Drill Tape: K Williams OVER 2 MLB RULES
1. DROPBACK PROGRESSION FOR MIDDLE RUN THROUGH A. Read thru 3 step B. No 3 step, open to field or passing strength C. When Mike opens, he must skate and look for double vertical threats D. If #1 and #2 are vertical, continue on middle run through with vision on QB E. If no double vertical threat, get eyes back on QB F. If QB is looking your side, square up G. If QB is looking to opposite side, flip back and look for double vertical MLB Tampa Pass Drop MLB Pass Drops Drill Tape: K Williams Tampa 2 Game Cuts Bears Cov. 2 Colorado Cov. 2 vs. Pass (Safeties and MLB only)
Over 2 Seam/Cheat 2 Seam Pass Drop Responsibilities Corners= Squat Tech and 1-5 Safeties 2 Seam Half Coverage Alignments and Rules (Read QB to 2) Ball, 2, Ball Away-Side LB 2 Seam drop on 2 Mike Drops Over Top of 3
2 Seam vs. Pass Pass Game adjustment: 2 Seam on board (LBs and Safeties) Pass Game adjustment: 2 Seam Safety Drill Tape 2 Seam Safeties Alignments vs. Pro/Split= Hash-mark Rules Hash-mark Rules: MOF= Hash Ball on Hash= Adjust 2 Yds into Boundary 2 Vert= Squeeze 2 and Play QB 2 Out/In= Overplay 1 2 Corner= Check Release of 1 (Vert, Hitch, Inside/Post) 2 Seam OLBs Intersect Hip of 2 at 5 yds (Slot) Carry Slot with Zone Eyes; Shrink/Expand 2 Out= Expand to Curl 2 In= Drift Vs. TE= Drop Slot Mike LB is Final 3 Player Run Game Adjustment: 2 Cheat Corners Slam Footwork Corners Run Fit and Block Pro Corners Response to PA Pass Corners Response to Drop Back Pass 2 Cheat Game Cuts Poway Game Cuts Colorado vs. Run Colorado vs. Pass (Corners Only)
Under Pirate/Field Under Pirate 2 Chop (Field) Under Pirate 2 Chop Two cut-side corner play cheat or squat One cut side corner is Im Here player Slide Front vs. 11 Trey (G-6) Safeties play Half Field Coverage Underneath plays 2 Seam or Sambo 2, Mike carry 3 Vertical, Tampa 2 Drop Safeties (Texas) Duane Akina Texas Film
Field Under Storm 2 Zorro Vs. 21/22/11/12 P 2 Zorro Rules Field Call Storm Blitz by SS, Sam, Field DL Nose-guard run gap then Man the back FS is Field half: get 12-14 yds deep on hash on indicator Field Corner= Squat Short Corner= 1x7 I/S Leverage of WR (Play Post All Day!) Run- off with Zone Eyes, 2 Vert= Zone Turn and Apex Mike and Will= Intersect 2 @5, collision/carry with zone eyes; 2 Out= 1 In Mike vs. Run= Lever/Cutback Will vs. Run= A to C Short End= 2x2 and READ EMOL, vs. Pass= Intersect 1 @5 and sink 2 Zorro TCU 4 Under 2 Deep Cuts DB EDDS EDDs Drill Tape Buffalo Bills Plants Iowa State Drill Tape Red Zone Coverage Adjustments Red Zone Coverages Over Pirate/Tex 2 Safe or Red (16-10) Play more Under 1 Rat (16-10) rather than 3 Over Wide 2 Compete (10-0) (Can Pirate and T vs. 10 if concerned about LBs vs. run and slant by 2) Over 7 (10-0) (dont like as much vs. 12/22)
Over 2 Compete Rules Corners: Squat technique Play fade by 1 2 in zone= split them Dbl Slant= Ride Slant
Over 2 Compete Safety Rules Never Align Deeper than 2 yds in End Zone or Deeper than 10 yds Align Wide enough to defend slant by 1 and tight enough to Primary Force Pat on snap Vs. Pass, Inside release= slant by 1 Vs. Pass, Outside release by 1= drive 2 on out Or no Slant= Shrink/Expand with QB Over Wide 2 Compete LB Drops Will and Sam have Slant by 2 2x2= Collision and dont let him in endzone, Dont Chase if he crosses your face Mike Drop over 3 vs. 2x2 Vs. 3x1= Mike Collision 3, Away LB Drop Over 2 Note vs. DBL Tights, Non-Call End lines up in 6 Tech, Sam Makes Im Here Call or Bonus 163 Cover 7 L E E N N M C R C D FS Position Corner N/D Corner Free Safety L Mike R Alignment Pass Responsibility Run Responsibility Off & Outside #1 Off or Press #1 Man Fade & Corner Squeeze the Slant Fade & Corner Squeeze the Slant Outside Secondary Force Outside Secondary Force St Tackle Box 10-12 3 by 5 dont get out flanked Play QB Vs 3 by 1 Slant of #2 Alley Primary Force vs TE According to front rules,5 Yards deep According to front rules, 5 Yards deep According to front rules, 5 Yards deep Blitz or Slant by #2/4 vs 3 by 1 Slant of #3 Same as L Blitz or Slant by #2/4 Vs 3 by 1 Slant of #3 Front Assignment Front Assignment Front Assignment Slant by #1 Sharks in the Water DB Tackling DB tackling Tackling: Wisconsin 7:44-17:11 Iowa/TAM Drill tape: 21:05 Run Support and Short pass