DAYLIGHT vs SUNLIGHT DAYLIGHT vs SUNLIGHT Sunlight The sunlight offers a moving directional light source. the sunlight intensity always change; 5 to 10 x more intense than daylight the orientations always changing periodically (use sun path or protractor) the sunlight brings heat penetration into the room, etc.
Manage sunlight for creating decorative Focal Points of room, such as stained glass windows,or illuminate and emphasize objects or surfaces, such as fountain or ornamental walls DAYLIGHT vs SUNLIGHT Daylight the daylight intensity always change, but has a mean intensity (90%). E.g: Indonesia use 10000 lux as Langit Perencanaan. the daylight dont have direction, so that need to be directed. the daylight dont bring heat into the room.
Manage daylight for lighting the room (at day). DIAGRAM daylight
About 1/5 of sunlight illuminance overcast Direct 80% sunlight clear horizon zenith DAYLIGHT dipengaruhi oleh Kondisi Awan (overcast sky, partly cloudy, clear sky) Posisi matahari (azimuth dan altitude) Musim Kandungan uap air di udara
L = Lz (1 + sin ) , shg luminasi daylight pd zenith adl 3x luminasi pd horizon (overcast sky) 3 Moon & Spencer, 1942 DAYLIGHT di Indonesia Mengikuti hasil pengukuran Suryawinata 1974, Utk ketinggian matahari mulai 60, distribusi luminasi untuk overcast sky, akan mendekati persamaan di atas. Sedang utk ketinggian matahari kurang dari 60, posisi matahari akan sangat mempengaruhi distribusi luminasi terutama pada azimuth. Mengikuti penelitian Adhiwiyogo 1969, Suryawinata 1974, Langit perencanaan di Bandung, nilai stabil 90% adalah overcast sky dengan luminasi 10.000 lux (hanya dari cahaya langit) Angka ini dipakai untuk seluruh Indonesia, sebelum ada penelitian yang valid untuk wilayah tertentu. DAYLIGHT FACTOR (DF) Berhubung besarnya cahaya langit yang selalu berubah- ubah, maka untuk menyatakan tingkat pencahayaan dari langit di dalam bangunan digunakan suatu ratio yang disebut Faktor Pencahayaan siang hari (FP) atau Daylight Factor (DF) yaitu Perbandingan tingkat pencahayaan pada suatu titik pada bidang tertentu dalam suatu ruangan yang ditimbulkan oleh cahaya langit dengan suatu distribusi luminasi tertentu, terhadap tingkat pencahayaan pada bidang horisontal dari cahaya langit di tempat terbuka, pada saat yang sama dimana kedua tingkat pencahayaan tsb tidak memperhitungkan cahaya matahari.
DAYLIGHT FACTOR (DF) DF biasanya dinyatakan dalam persen sbb : DF = Ei x 100 % Eo Ei = level pencahayaan dari langit pada suatu titik pada suatu bidang di dalam ruangan (lux) Eo = level pencahayaan dari cahaya langit pada bidang horisontal di tempat terbuka (lux) Besarnya DF ditentukan oleh Komponen Langit(FL), Komponen Rg Dlm, Komponen Rg Luar DF untuk aktivitas ruang Task fc (lux) 10-20Lat. 30 Lat. 50 Lat. Lobby, offices general 10-20 (108-215) 0.5 1 1 1.5 2 3.5 Hotel rooms, Conference, Library stacks 20-50 (215-538) 1.5 3 1.5 4 3.5 9 Reading, Drafting, Sewing, Sports-indoor Science lab 50-100 (538-1076) 3 6.5 4 8 9 17.5 Principle of Overhang to Daylight Distribution no overhang The curves indicate light levels. Overhangs reduce light and glare near the window, creating a softer gradient in the rooms 1 2 2 1 1 louvers 3 3 1 Break up the overhang for better distribution Sidelighting (areas to be served by daylight) --overcast sky d 1.5 d d 1.5 - 2 d daylighted zone daylighted zone Light-shelf Side lighting (areas to be served by daylight) -- overcast sky core Less effective area Effective areas within daylight 1.5 d 1.5 d d Daylight Rule of Thumb (DF-overcast sky) Side lighting (areas to be served by daylight) For spaces with sidelighting : DF av = 0.2 window area
DF min = 0.1 window area floor area floor area DF = daylight factor Window area = total window area Floor area = total areas to be served by 1.5d Mechanical and Electrical Equipment for Building 7 th ed. p.161 Soal Lobby kantor dg ukuran 5 m x 6 m memiliki sisi dinding yang berjendela seluas 12 m2 di satu sisi-nya seperti pada gambar. Berapakah jarak dari jendela, yang masih memungkinkan aktivitas penglihatan di ruang tsb? (DF lobby = 0.5 -1)
6.00 Denah 5.00 1.5 d Side lighting DF ave. = (0.2 x window area) / floor area Floor area = 1.5 d x 5 = 4.5 x 5 = 22.5m2 DF ave. = (0.2 x 12) / 22.5 =0 .1067 0.5 = (0.2 x 12) / floor area; Floor area = 4.8; maka jarak dari jendela = 4.8 / 5 = 0.96 m DF ave. = (0.2 x window area) / floor area Potongan d=3.00 Clerestory / vertical monitors (areas to be served by daylight) For spaces with toplighting / vertical monitors :
DF av = 0.2 skylight glazing area floor area DF = daylight factor Skylight glazing area = total windows Floor area = total area to be served by daylight Daylight Rule of Thumb (DF-overcast sky) Skylight (area to be served by daylight) Horizontal skylight
DF av. = 0.5 skylight glazing area floor area DF = daylight factor Skylight glazing = total windows Floor area = total area to be served by daylight Daylight Rule of Thumb (DF-overcast sky) Net Glazing Areas Required Net Glazing Areas=
2 x DF ave Total area of Interior surfaces x 1 - Area weighted ave.reflectance of all interior surfaces x Visible Transmittance Vertical angle of sky visible from center of window 1 2 3 5 4 x 1 Average Daylight Factor If low-light spaces are desired ; DF = 1 If average spaces are desired ; DF = 2 If bright spaces are desired ; DF = 4 Daylight Planning Total Area of Interior Surfaces Add up total surface area of walls, ceiling and floor 2 Daylight Planning Area Weighted Average Reflectance of all Interior Surfaces Between 0 and 1. Add up total surface area of walls, ceiling, floor, windows, partitions, furniture and calculate weighted average reflectance (see equation) 3 Area weighted ave. reflectance Wall area x wall reflectance Total surface area Total surface area = + Ceiling area x ceiling reflectance + etc. Use 0.5 as default Visible Transmittance ( VT) Daylight Planning 4 Generic glazing types(1/4 panes) Typical VT Double pane clear 0.8 Double pane tint-green or blue green 0.65 Double pane tint blue 0.51 Double pane tint bronze 0.47 Double pane tint gray 0.39 Double pane low reflective 0.30 Double pane medium reflective 0.20 Double pane high reflective 0.10 Double pane low-e clear 0.70 Double pane low-e tint-green or blue-green 0.63 Double pane low-e tint-blue 0.49 Double pane low-e tint-bronze 0.45 Double pane low-e tint-gray 0.37 Suspended low-e film products 0.27 0.6 Or use 0.7 for small windows, 0.5 for medium windows, 0.3 for large windows Vertical Angle of Sky Daylight Planning 5 Estimate the angle as shown, from center of window. Value between 0 and 90. If no obstruction, vertical angle is 90.
horizon Source : A sequence for daylighting design J.Lynes, Lighting research and technology,1979 sistem di dalam bangunan Structural s Envelope / selubung e Mechanical m Interior i Dalam bangunan, sistem-sistem tsb saling berhubungan/terkait sehingga tercapai efektivitas, efisiensi, serta estetika.
hubungan antar sistem Remote Touching Connected Meshed Unified
tetrahedron Remote (berjauhan) Level yang paling rendah, sistem-sistem secara fisik berjauhan, tapi terkoordinasi dalam fungsinya. Touched (bersentuhan) Salah satu sistem menumpang di atas yang lain, terutama oleh karena gravitasi. Connected (terhubung) Sistem yang satu terhubung pada yang lain dengan paku, baut, terjepit, penggantung, perekat, dsb.. Meshed (bertautan) Sistem-sistem menempati tempat yang sama Unified (menyatu) Sistem-sistem berbagi bentuk fisik yang sama dan tidak lagi bisa dibedakan. Kimbell Art Museum FortWorth, Texas a b c d e f g h i j k a=sheet lead roof b=acrylic skylights c=post-tensioned concrete shell d=reflectors e=supply ductwork f=incandescent track g=wood floring h=return air ducts i=exposed concrete masonry j=waffle slab k=travertine infill
Kimbell art museum Fort worth, Texas Exhibition Hall Turin Railway Platform, Rotterdam Kualalumpur International Airport