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Torey Hilbert
Basil
Grace Bae
Block 4
Purpose
Use spark timer tape data to
construct Position vs. Time,
Velocity vs. tiem, and
Acceleration vs. Time grpahs for
the motion of a wind up toy car.
Materials
Procedure
Data
Time(s)
Distance
(cm)
Instantaneous
Velocity(cm/s)
0.0
0.00
----
0.1
2.67
30.31
0.2
5.85
32.62(+
acceleration)
0.3
9.35
33.65(+acceleratio
Time(s)
Displacement
(cm)
Instantaneous
Velocity
(cm/s)
1.4
41.15
17.13(acceleration)
1.5
42.75
13.86(acceleration)
n)
1.6
0.4
12.70
43.95
10.33(acceleration)
33.54(+
acceleration)
1.7
0.5
16.00
33.8
0.6
19.50
33.46
0.7
22.70
32.94
0.8
26.15
31.69
0.9
29.15
29.36 (acceleration)
1.0
32.00
27.17(acceleration)
1.1
34.55
25.17(acceleration)
1.2
37.00
23.40(acceleration)
44.75
7.62(acceleration)
1.8
45.50
4.74(acceleration)
1.9
0.00
-----
Data contd-position
vs. time
Graph
Final
position:
45.50cm
Final time:
1.9s
Acceleration (cm/s/s)
15
.5
1.0
-30
Time (s)
1.
5
Model: Analysis of
Best-fit Equation
(Speeding up)
(Constant velocity)
Y=0.6429x2+33.12x Y=-1.250x2+35.28x1.298
-.6940
(Slowing down)
Y=-14.53x2+57.59x11.01
Y-intercept should be
0 since the car has
not moved at 0
seconds.
Model: Transformation
into general formula
Y=.6429x2+33.12x-.6940
Y=-1.250x2+35.28x-1.298Y=-14.53x2+57.59x-11.01
D=1/2at2 + Vi (t)
The distance that the object traveles is
of acceleration times time sqared plus the
initial velocity times time
Error Analysis
Conclusion
Conclusion