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Seminar

on
wireless application protocal(wap)

By,

Raghavendra.K,
Introduction:

v Barely a decade ago, when Internet was in its


infancy, the mere thought that a person
could access a global database of
information right from his/hers room was
thought to be science fiction.
v Could a person chat with his wife, bid at the
stock exchange, keep in touch with the
latest in sports and business, catch up on
some research, all while commuting to and
from his office?
Definition of WAP
Ø WAP aims to integrate Internet, wireless data, and

telephony.

Ø WAP works with all types of wireless networks including

GSM, TDMA, CDMA, and the upcoming 3G networks.

Ø WAP addresses issues


 low bandwidth
 devices with small displays
 limited processing power and memory
 batteries

Ø WAP follows the client-server Web model of interaction

Ø WAP gateways (proxies) are needed to sit between the

client (WAP device) and the Web servers.


Ø
WAP Forum members

CCL
Motivation
 Limitations on Mobile Terminals:
 Less powerful CPUs and memory
 Restricted power consumption
 Smaller displays

 Limitations on Mobile Networks:


 Less bandwidth
 More latency
 Less connection stability and less predictable availability
 How we over come these, using WAP:
 We use,
 Binary transmission :-For long latency and low bandwidth
 WAP sessions cope with intermittent coverage :- For Less connection stability and
 less predictable availability
 Wireless Markup Language (WML) :-For smaller displays



The need for WAP
With out WAP
 With WAP

We need Higher üTailored for small


bandwidth devices and low
HTML and TCP/IP bandwidth.
significant amount üBinary encoded
of bandwidth üSecure
Lost of signals. üIndependent
TCP/IP is not 

inherently secure. 

TCP/IP not supported


by all wireless
network
ü
WAP Architecture:
World Wide Web model  WAP Model
WAP Protocol
Architecture:--
Advantages Vs
Disadvantages
 Simplicity of Use  Low Band Width
 Mobility  Battery life
 Personalized  Limited
Computation
 Easy to Carry Power

 Limited Graphics
 Limited Keyboard
and Display
screen Size

Conclusion :
 The application developer must always be
aware of the user and take into account
the usability issues if the application is to
be a success.

THAN
K YOU

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