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FOUNDATION PORTFOLIO
IN MEDIA
VIDEO PRODUCTION
A guide on how to complete AS
Coursework
FOUNDATION PORTFOLIO
IN MEDIA
• The purpose of this unit is firstly to assess your ability to
plan and construct media products using appropriate
technical and creative skills (AO3); secondly to assess
how well you can apply knowledge and understanding
when evaluating your own work, and that you can show
how meanings and responses are created (AO2); and
finally to assess your ability to undertake, apply and
present appropriate research (AO4). The unit requires
you to engage with contemporary media
technologies, and gives you the opportunity to develop
skills using these technologies.
VIDEO PRODUCTION
Maximum mark
A B C D E
100 82 - 100 72 - 81 63 - 71 54 - 62 45 - 53
THERE ARE
RECONNAISSANCE AUDIENCE HYPERLINKS ON PAGE
STORYBOARDS ENIGMAS
GENRE
RESEARCH
BRAND IDENTITY &
(PRODUCTION ANALYSIS OF EXISTING PRODUCTS
CODES & PLANNING
LOGO)
CONVENTIONS
NARRATIVE IMAGE
SOUNDTRACK
• 2 - 3 genre film case studies (the genre should be the one you have chosen f
• These are mini case studies on 1 particular extract (not the titles) from a
genre film, set out in bullet point form you must detail how the chosen
extract from the film uses all the genres codes and conventions (setting,
characters, style etc) and the effect they have.
• For example
• ‘Scream’ Wes Craven (1996) – The Opening
– The Setting: in this extract the setting is very remote, isolated from
everywhere, anticipating suspecting tension; also connotes the fact that
if there was an emergency no one would be able to help. Mise-en-scene
conventions that are frequently seen in horror films are used in this
extract, the use of the interior of the house, making the familiar place, a
safe place i.e. the home one that becomes a dangerous place to be, a
threatening place to be.
• You would then do the same for the other genre conventions, follow this
format for both case studies. Completing this task will show that you have
researched and gained knowledge of the chosen genre you want to work in.
• HANDOUT: http://www.slideshare.net/belair1981/genre-elements
RESEARCH (BACK TO PAGE 10)
• PRODUCT What is the product? Include an outline of the overall marketing campaign
• TARGET AUDIENCE You must be precise about this as it leads to all your decisions about the final
product. Be precise about age, lifestyle, sex, attitudes/beliefs, interests. How do want them to respond to
your product? How are you going to make it appeal to them? Niche audience or mass audience? What
research have you done?
• CONTEXT Where will the product be seen, therefore how will this effect the design?
• MEDIA CONCEPTS How will you explore the following concepts?
• Media Languages
• What will the style of product be? How will you use forms and conventions? (lighting, camerawork, sound,
structure of trailer) To get a good mark, whatever you produce should actually use the forms and
conventions in an imaginative and visually appealing way - try to plan something extraordinary and eye-
catching. Make you content rich in connotation.
• Institutions
• To make your project seem more real you need to have a sense of its place in the film industry. Who will
be the distributor of the product and why? What is the name and logo for your production company? (look
at the ‘Final Logo’ post on this blog http://01filmopening09.blogspot.com/ )
• Representations
• How are you going to represent characters in your product/s? The media often use stereotypical
representations when they are marketing films. That is no reason why you have to do the same thing,
whether you choose to subvert dominant representations or go with the stereotypes, the exam board
would like to see clear evidence that you have thought about the issue.
• Genre
• Are you going to stick with typical genre conventions or subvert them? Will you include typical
iconography, settings, etc?
PLANNING: STORYBOARDS (BACK TO PAGE 10)
• A storyboard is a graphical representation of the camera shots in a film sequence which are connected
together to create a 'narrative flow'. The story of the film is visualised by a series of drawings which depict
the location, characters, props and setting of each shot. Beneath or beside the images there are captions
detailing action, camera directions, lighting directions and sometimes basic dialogue. The storyboard
illustrates how individual camera shots can be used to create a 'narrative flow'. Each shot is drawn within a
frame a rectangle that represents a single shot on the cinema screen.
• When are storyboards used?
• Pre-Production (before shooting)
• At this stage of film making the director and the production designer will discuss how to achieve the right
look and feel of the film by planning the sets and costumes. A storyboard artists will then be brought in to
draw up the director's rough storyboards adding any necessary details and creating a detailed version with
action camera and lighting directions.
• Production (during shooting)
• When filming begins copies of the storyboard are given to the crew so that everyone knows what is required
for each shot in the way of placement of lights, camera movement, movement of actors etc. Once on set, a
director might decide to change his/her ideas from those drawn on the storyboard. That is appropriate if the
storyboard is only being used as a guideline for shooting.
• Post-Production (after shooting)
• Once the film has reached this stage the storyboards should act as a visual reminder of what has been
filmed and in what order. Storyboards are used by film editors, especially those who are working on special
effects films, where each effect has to be perfectly timed to match that action around it. Non linear, digital
film editing means that films can be swiftly edited on a computer desktop. The storyboard remains a
blueprint of the original intentions and provides a framework against which changes can be judged.
• Example storyboards: http://www.slideshare.net/belair1981/example-storyboard
• Audio Visual Language: http://www.slideshare.net/belair1981/audio-visual-guidance
• Animatics should be used to present storyboards on blog
PLANNING
(BACK TO PAGE 10)
• Reconnaissance (recce) refers to checking out locations and seeing if their fit for purpose, or if
additional equipment is needed, this is obviously done prior to shooting and you should take
pictures. Recce forms are done for each setting and usually follow this format:
• PROJECT TITLE:
• NAME OF PRODUCER:
• PERMISSIONS NEEDED FOR ACCESS: (you may need filming permits!)
• TRAFFIC PROBLEMS:
• LOCAL CONDITIONS:
• PROBLEMS WHICH MAY BE CAUSED WITH CONTINUITY:
• NEED FOR PROPS OR DRESSING OF THE SET:
• POWER AVAILABLE (NB: APPROVED CONNECTORS ONLY FOR EXTERNAL WORK):
• EXTENSION LEADS REQUIRED:
• LIGHTING RIG REQUIRED:
• CREW WELFARE ISSUES:
• LIKELY SHOTS AND ANGLES:
• ATTACH A SKETCH OF LOCATION INDICATING GOOD POSITIONS FOR CAMERAS AND
A ROUTE MAP TO LOCATION.
• PROVISIONAL SHOOTING DATES:
• EXAMPLES: http://www.slideshare.net/belair1981/recce-example-2558955
CONSTRUCTION
• For group work there must be a clear evidence of the
individual’s contribution to the product. The examiners
will be looking for the following in your product:
• Use and/or subversion of established forms and
conventions to make meaning
• Understanding of the formal aspects of producing the
text – the evidence of this is the inclusion of key features
and attention to detail
• Evidence of making your product appeal to a specific
target audience meeting the original brief
• Clear demonstration of appropriate technical skills
CONSTRUCTION: FILMING
JOURNAL
• Every time your group go out to film, upon your
return you must write down, what you did, e.g.
what you filmed, problems you had changes that
had to be made. This should also be done once
the production enters post production. This will
make writing the Evaluation much easier.
• Example:
http://www.slideshare.net/belair1981/f-i-l-m-i-n-g-j-o-u
EVALUATION
• Your production must be evaluated in electronic format, this may
take various forms such as PowerPoint, filmed presentation or
audio commentary. Your evaluation MUST contain an element of
audience feedback and MUST address the following questions:
1. In what ways does your media product use, develop or challenge
forms and conventions of real media products?
2. How does your media product represent particular social groups?
3. What kind of media institution might distribute your media product
and why?
4. Who would be the audience for your media product?
5. How did you attract/address your audience?
6. What have you learnt about technologies from the process of
constructing the product?
7. Looking back to your preliminary task, what do you feel that you
have learnt in the progression from it to the full product?
EVALUATION(BACK TO PAGE 10)