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Homework
For each of the patterns:
1) Draw the next 3 shapes in the sequence
2) Create a table with the shape number in the first column and the
number of addition shapes added to get to the next shape, do this for
the next 3 shapes
3) Describe in words how the pattern changes
4) Create an expression for the data
5) Graph your results from the table
Shape 1
Shape 2
Shape 3
Shape 1
Shape 2
Shape 3
Algebra?
Then I made
the
connection
between my
approach to
a particular
level in a
video game
and the
process of
completing
an Algebra
problem.
The rest is
history,
Level 9
Studios was
born.
First I
started by
looking for a
pattern
Here I will
walk you
through the
steps
1 2 3 4 5 6 7 8 9
L E V E L
Begin by
copying this
design on graph
paper.
Color the
squares like I
did, it will make
it easier.
1 2 3 4 5 6 7 8 9
L E V E L
Investigate the
patterns in the logo
by completing the
table.
TTH 3
Level
# of
squares
added
Perimeter
Total
Area
1
2
3
4
5
6
7
8
9
1 2 3 4 5 6 7 8 9
L E V E L
Investigate the
patterns in the logo
by completing the
table.
TTH1
Level
# of
squares
added
Perimeter
Total
Area
1
2
3
4
5
6
7
8
9
1 2 3 4 5 6 7 8 9
L E V E L
Investigate the
patterns in the logo
by completing the
table.
MW 1st
Level
# of
squares
added
Perimeter
Total
Area
1
2
3
4
5
6
7
8
9
Level
# of
squares
added
Perimeter
Total
Area
1
2
3
4
5
6
7
8
9
What patterns do
you notice in the
columns and rows
of the table?
1.
2.
3.
4.
5.
6.
TTH1
7.
Level
# of
squares
added
Perimeter
Total
Area
1
2
3
4
5
6
7
8
9
What patterns do
you notice in the
columns and rows
of the table?
1.
2.
3.
4.
5.
6.
TTH3
7.
Level
# of
squares
added
Perimeter
Total
Area
1
2
3
4
5
6
7
8
9
What patterns do
you notice in the
columns and rows
of the table?
1.
2.
3.
4.
5.
6.
MW1
7.
In Modus Operandi, a
character can
regenerate health
points at each level.
One problem we
had was that
characters in our
game can reach up
to level 50. Rather
than writing a
program that does
repeated
calculations, we
decided to come up
with an expression
for finding the
number of health
points regenerated
at any level.
Write an expression
that could be used to
determine the number
of health points
(perimeter)
regenerated at any
level in the game.
Compare your
answer with your
partner.
Compare your
answer with your
partner.
Compare your
answers with your
partner.
Let me show
you.
On the 1st
graph we will
show the
relationship
between the
Level Number
and the # of
Squares Added.
On the 2nd
graph we will
show the
relationship
between the
Level Number
and the
Perimeter.
On the 3rd
graph we will
show the
relationship
between the
Level Number
and the Total
Area.
Oooooohhhh. Good
question.
From a development
standpoint, thats easier
said than done.
Graph A
Graph B
Completing a math
problem
How do I look
for patterns?
What is a
variable?
How is an
expression
used?
What does a
Linear Model
look like?
What are
equivalent
expressions?
What are
multiple
representations?
Homework
If you have not finished your Compare and Contrast Tablemake
sure you do.
Springboard Check For Understanding 1-6 on page 12
Make sure you refer back to your notes
Activity 1.1
1
2
3
4
3
6
9
12 3
27 3
12 48 3