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ACTION RESEARCH PLAN

Adan Rodriguez

Problem Statement
Diverse students at JCMS are underachieving with math
scores.
The number of students that are not meeting state standards
has increased by 25%.
Number of student not meeting state standard continue to
climb.

BASE LINE DATA


Currently 55% of diverse students are not meeting
state standards; compared to only 35% of
Caucasian students

MEASURABLE GOALS
The overall goal is to show an increase in math scores
across the diverse student population by 25%.

GOALS
Professional Goal
Integrate math games as a mechanism to increase math scores.
Learner Goal
Increase math scores through interactive math games.

PROFESSIONAL OUTCOMES
Establishing a baseline on motivation and overall specific
unit knowledge for diverse students.
Success Criterion: Will be measured by student improvement
on end of unit exams.
Planned Artifact: Interviews/questionnaires along with
pretest will performed for establishment of students
baseline.
Teachers make necessary coordination for proper
implementation and usage of electronic media for testing
after game interaction.
Planned Artifact: Teacher made posttest will be implemented
after successful completion of math game section for
selected unit.

LEARNER OUTCOMES
Ensure students are maintaining a record of successful moments and
improvements. An increase math scores by diverse student via
math games like Fast Math and Sum Dog.
Planned Artifact: Journals to be maintained by teacher and students

Increased interest and motivation by students after implementation


of games due to increased scores.
Planned Artifact: Posttest will be performed by students along with
questionnaires for final assessment

PROCEDURES
Since I do not have a class room it is difficult for me to
gauge the necessary time to measure successful
implementation of this action research plan. But the
plan will take several weeks to implement. Creating
pretest and posttest to ensure baseline is established.

GOAL ACHIEVEMENT
I would monitor students closely as we increase their
exposure to math games. I will also track student
progress by stages completed. I will students remain
on track and motivated to complete games and veer
of course when using electronic media.

DISCUSSION
Rewarding student as they pass levels of
games to increase motivation

REFERENCES
Churchman, S. L. (2006). Bringing Math Home : A Parent's Guide to Elementary School
Math: Games + Activities + Projects. Chicago, Ill: Independent Publishers Group.
Cole, R. (2008). Educating everybody's children diverse teaching strategies for diverse
learners (Rev. and expanded 2nd ed.). Alexandria, VA: Association for Supervision and
Curriculum Development.
Freedom from Fear will be focus of networking event. (2008). Hudson Valley Business
Journal, 19(6), 22.
Inclusive Schools Network. (n.d.). Retrieved March 29, 2015, from
http://www.inclusiveschools.org/about/

Katmada, A., Mavridis, A., & Tsiatsos, T. (2014). Implementing a Game for Supporting
Learning in Mathematics. The Electronic Journal of E-Learning, 12(3), 230-242.

Ke, F. (2008). Computer Games Application Within Alternative Classroom Goal Structures:
Cognitive, Metacognitive, And Affective Evaluation. Educational Technology Research and
Development, 58, 539-556.

Membership. (n.d.). Retrieved March 29, 2015, from http://www.ascd.org/about-ascd.aspx

Smith, B. (2008). Math Goes Mobile. Wireless Week, 14(6), 10-11.

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