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http://matlab-recognition-code.com
where:
pixel at (xk, yk , zk) have colors (Rk, Gk , Bk).
S0 is known as the shape vector.
T0 is known as the texture vector.
E=hvhI(h,)/h+vI(h,)/+I
E is minimized for every point (h,
We need to determine
v(h,)=(h(h,),(h,))T such that each point
I1(h,) is mapped to I2(h+h,+)
Hamdi Boukamcha 19/02/17