Professional Documents
Culture Documents
Professor - Dr.Dascalu
Presented by Sankeerth, Rui Wu,
Walker.
CONTENTS
Definition and Need for Virtual Reality
History
Taxonomy
Basic Virtual Reality
Advanced Virtual Reality
Applications
Conclusion
DEFINITION
Virtual Reality is the use of computer
modeling and simulation that enables a
person to interact with an artificial three-
dimensional (3-D) visual or other sensory
environment.
Via seeing, hearing, smelling and feeling.
Common Features in todays world.
Virtual Reality will have some impact in
almost every field in the near future.
WHY VIRTUAL
REALITY
Virtual reality is adopted by military,
aviation, sports like golf etc. as training
ground in highly realistic manner.
In military, soldiers can diffuse a bomb
without any real world risks.
In Medicine;
Earlier: Dissection and study using
plastic models; Now: Virtual Patients
and Virtual Histology
They have lower operating costs and are
safer to use than real experiences.
HISTORY
Traditional square or rectangular screens
Pin cushion Distortion
Top and Bottom center of a projected
image appear to droop inward creating
corners of squares form elongated
points, as in a cushion.
VITARAMA AND CINERAMA
fingers.
Enables natural interaction by
world in Freespace.
Sense8 World Tool Kit (WTK)
Immersion
Interactivity: Interact with a virtual
used.
Level of mental
immersion.
CLASSIFICATION
Type of Technology:
BASIC: Do not require special input or
output
ENHANCED: Require additional input or
screen.
Uses four cameras to track the head and a
to broadcast what a
person is looking at, on
a larger screen.
ENHANCED VR SYSTEMS
Enhanced VR systems are again divided
into two sub categories.
Partially Immersive : Wall projectors,
Rui Wu
Expectation in Movie Star
Wars
What is this?
Hologram: Typically, a hologram is a
photographic recording of a light field,
rather than of an image formed by a lens,
and it is used to display a fully
three-dimensional image of the
holographed subject, which is seen without
the aid of
special glasses or other intermediate optic
s
. (From wiki)
Long way to go
Multi-angle to view
inside 3D images
Merchandise
standard interfaces
http://www.christiedigital.com/en-
us/3d/sales-process/request-
pricing/pages/default.aspx
Virtual Fitting Room
Walker Spurgeon
Video Games - Early
Examples
Sega Heavyweight Champ
Had to move boxing gloves
Hang-On (Arcade Racing)
Leaned on bike
Nintendo Power Pad
Video Games - Early
(continued)
Nintendo Power Glove
Hand motion detection
Duck Hunt
3D headsets
Video Games - Return of VR
Motion Detection
Nintendo Wiimote
PS Move
Microsoft Kinect
Nintendo 3DS
3D and AR
Other
Virtuix Omni
https://youtu.be/aTtfAQEeA
Augmented Reality
Applications
https://www.youtube.com/watch?v=QRQv74
J7oSk
Games
Design
Training
Visualization
CAVE VR Applications
http://
news.ucsc.edu/2015/05/cave-lab.html
Harris
Military Applications
http://
www.vrs.org.uk/virtual-reality-military/index.
html
Flight Simulation
Battlefield Simulation
Medic Training
Vehicle Simulation
http://www.vrs.org.uk/virtual-reality-healthcare/
index.html
Surgical Fields - Training on models
http://www.vrs.org.uk/virtual-reality-educati
on/index.html
Able to present large amounts of
design
Engineering - Design, AR-assisted
Maintenance
Business - Training, 360-degree product
view
Construction - Building construction,
disaster test
Art
QUESTIONS
THANK YOU
ADDITIONAL SLIDES
There are things we may not particularly
like about ourselves in normal life like
not being tall, athletic or creative as
wed like to be. But according to Brad
Paisley, you can be so much cooler
online in the virtual world.This is how: