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ISTE STUDENT STANDARDS

CREATIVITY AND INNOVATION

Students demonstrate creative thinking, construct


knowledge, and develop innovative products and processes
APPLY EXISTING KNOWLEDGE TO GENERATE NEW
IDEAS, PRODUCTS, OR PROCESSES

Students can create products using a 3-D printer in the classroom.


A 3-D printer utilizes additive manufacturing in order to create three dimensional object.

Photoshop is a powerful digital editing software that is used by professionals to create things from
digital paintings to logos and designs.

Photoshop is available at a discounted price for educators and students.


CREATE ORIGINAL WORKS AS A MEANS
OF PERSONAL OR GROUP EXPRESSION
iMovie is a simple easy to use video editing software. iMovie allows students to create movies
that they can present in class. iMovie is available for use on mac computers.

Autodesk SketchBook Express for iPad is a fun and intuitive drawing application.
Sketchbook Express can be used to create original works on the iPad. Students can work
collectively to create ideas and concepts together or individually.
USE MODELS AND SIMULATIONS TO
EXPLORE COMPLEX SYSTEMS AND ISSUES
Virtual tours available at
https://www.nationalgallery.org.uk/visiting/virtualtour/#/central-hall /m
Virtual tours are available at the National Gallery of Art website. Students can browse the gallery
like they would in real life and learn about various paintings history as well as see the paintings
displayed.

https://www.google.com/edu/expeditions/# explore
Google expeditions can be used to take virtual tours. Students can visit various places such as
coral reefs or even the surface of mars.
IDENTIFY TRENDS AND FORECAST
POSSIBILITIES
Inspiration Maps VPP

Concept mapping app that is available for iPhone and iPad.

Microsoft excel can be used to create spreadsheets, charts, and grafts.


Students use digital media and
environments to communicate and
COMMUNICATIO work collaboratively, including at a
N AND distance, to support individual
COLLABORATIO learning and contribute to the
learning of others. Students
N
INTERACT, COLLABORATE, AND PUBLISH WITH
PEERS, EXPERTS, OR OTHERS EMPLOYING A
VARIETY OF DIGITAL ENVIRONMENTS AND MEDIA.

Edmodo is an easy way to get your students connected so they can safely collaborate, get and stay
organized, and access assignments, grades, and school Edmodo is a social learning network enabling
teachers and students to connect, collaborate and share content to improve learning outcomes

https://awwapp.com/
A Web Whiteboard is touch-friendly online whiteboard app that lets you use your computer, tablet or
smartphone to easily draw sketches, collaborate with others and share them with the world
COMMUNICATE INFORMATION AND IDEAS
EFFECTIVELY TO MULTIPLE AUDIENCES USING A
VARIETY OF MEDIA AND FORMATS
https://spark.adobe.com/about/video

Adobe Spark Video helps anyone create stunning animated videos in minutes. No filming
required just record your voice in short increments to tell your story. Pick from over 25,000
beautiful iconic images or add your own photos to highlight what you have to say.

Instagram allows students to share photos and videos. Instagram can be used effectively to
share artwork with a large audience.
DEVELOP CULTURAL UNDERSTANDING AND
GLOBAL AWARENESS BY ENGAGING WITH
LEARNERS OF OTHER CULTURES
https://www.penpalschools.com/
Allow students to work with students from around the world who read share and discuss issues occurring around
the world.

Periscope
Periscope is the live streaming video mobile app purchased by twitter.
Educators can use periscope to connect to other educators and students across the world in a live format. A class
can watch and interact with people across the world live.
CONTRIBUTE TO PROJECT TEAMS TO
PRODUCE ORIGINAL WORKS OR SOLVE
PROBLEMS
Students can work collaboratively to create projects. Multiple students can edit a single document at
different times or at the same time. Students can also use various powerful tools to create
presentations, word documents, and so much more all collaboratively.

Students can use Skype to discuss with one another in a video chat format. Skype allows students to
connect over the internet and communicate via chat or video. Chats can later be accessed by students
who were not online at the time. Students can use Skype to communicate and solve problems.
RESEARCH AND Students apply digital tools to
INFORMATION gather, evaluate, and use
FLUENCY information.
PLAN STRATEGIES TO GUIDE INQUIRY

Use Kahoot to allow students to discuss together in a fun way.

I would use a jeopardy game that involved discussion on the correct


answer so that students could feel engaged in learning.
LOCATE, ORGANIZE, ANALYZE, EVALUATE,
SYNTHESIZE, AND ETHICALLY USE INFORMATION
FROM A VARIETY OF SOURCES AND MEDIA
ABC Clio e-book collection
Students can gather information from the ABC Clio database all information is guaranteed to be academic.

http://alexanderstreet.com/
A database that can be used to access more than 50,000 videos.
It includes a wide variety of topics such as anthropology, business, counseling, film, health, history, music, and
more
EVALUATE AND SELECT INFORMATION
SOURCES AND DIGITAL TOOLS BASED ON THE
APPROPRIATENESS TO SPECIFIC TASKS
Students can look on a variety of reviews posted on YouTube without ever having to pay for anything.
Students can also view demos and learn about how software works before determining if it is
appropriate for them.

https://bubbl.us/
Students can use bubbl.us to compare different tools and evaluate which would be most effective and
their potential uses.
PROCESS DATA AND REPORT RESULTS

https://kahoot.it/
Kahoot can be used to create quizes, discussions, and surveys.

Excel can be used to process data and report results.


Excel is able to create graphs, spreadsheets, and many more visual displays to show results
Students use critical thinking skills
to plan and conduct research,
CRITICAL THINKING, manage projects, solve problems,
PROBLEM SOLVING,
and make informed decisions using
AND DECISION
MAKING appropriate digital tools and
resources.
IDENTIFY AND DEFINE AUTHENTIC
PROBLEMS AND SIGNIFICANT QUESTIONS
FOR INVESTIGATION
https://bubbl.us

Students can use bubbl.us to brainstorm problems and find questions for investigation.

http://www.cnn.com/studentnews
At cnn.com/studentnews students can find various topics for investigation that are relevant, current,
and presented in an appropriate way for students.
PLAN AND MANAGE ACTIVITIES TO
DEVELOP A SOLUTION OR COMPLETE A
PROJECT
Calendar for iPhone and iPad.
Calendar can be used to manage time for a student when they are trying to finish a project. It can be used to
schedule study time, research time, etc.

https://www.teamwork.com /
Teamwork.com allows students to work together on projects and organize it. Students can leave messages
and notes about the project and set up email reminders.
COLLECT AND ANALYZE DATA TO
IDENTIFY SOLUTIONS AND/OR MAKE
INFORMED DECISIONS
Google docs
Students can use google docs to take notes initially.
Information can then be saved and reviewed at a later time in order to make an informed decision

Notes on iPad/iPhone
Students can take notes on their tablet or mobile phone and review the information at a later time and make and informed decision based on the data
collected.

.
USE MULTIPLE PROCESSES AND DIVERSE
PERSPECTIVES TO EXPLORE ALTERNATIVE
SOLUTIONS
Students can use aww to work together collaborativley and consider many perspectives and solutions.
Since aww allows you to draw on the board many processes can be used such as concept mapping or
listing.

http://www.procon.org/
Students can use procon.org to look at the different perspectives of an issue and explore different
solutions or come to their own conclusion for solutions after taking into account different perspectives.
Students understand human,
cultural, and societal issues related
DIGITAL to technology and practice legal
CITIZENSHIP and ethical behavior.
ADVOCATE AND PRACTICE SAFE, LEGAL, AND
RESPONSIBLE USE OF INFORMATION AND
TECHNOLOGY
http://www.netsmartz.org/
Netsmartz is a website that students can use to learn about how to responsibly use technology

Distribute images via email like the one shown below.


For example this could be posted onto Ddmodo or used in a PowerPoint on this discussion.
EXHIBIT A POSITIVE ATTITUDE TOWARD USING
TECHNOLOGY THAT SUPPORTS COLLABORATION,
LEARNING, AND PRODUCTIVITY
Edmodo is a great tool for this because it allows for students to work collaboratively in a school setting online.

It is monitored by the teacher and therefore is a great environment for students.

Students can be encouraged to use the smart board in class to collaborate together as a class. For example,
students could work together to answer jeopardy questions as groups. They could be encouraged to write
their answers on the smart board.
DEMONSTRATE PERSONAL
RESPONSIBILITY FOR LIFELONG LEARNING
http://www.weebly.com/
Weebly.com can be used to create a portfolio and used to help students that even after school they should
constantly strive to learn and add to their website.

https://www.linkedin.com/
Students can be encouraged to sign up for LinkedIn and begin building their professional identity. Students
can add their educational background as they continue to learn.
EXHIBIT LEADERSHIP FOR DIGITAL
CITIZENSHIP
Encourage students to use technology appropriately and use their netiquette skills. Students
can also be encouraged to learn about good citizenship through http://www.netsmartz.org/

Students can be encouraged to report to the class new technologies they find useful.
TECHNOLOGY Students demonstrate a sound
understanding of technology
OPERATIONS
concepts, systems, and operations.
AND CONCEPTS
UNDERSTAND AND USE TECHNOLOGY
SYSTEMS

Students could be encouraged to create a project explaining a technology of their choice and how to
use it.

They could present this to the class so that everyone continues to learn.

Students could be encouraged to ask the teacher for help when he or she does not understand how
to use technology.
SELECT AND USE APPLICATIONS
EFFECTIVELY AND PRODUCTIVELY
Students should be informed of how technology is expected to be used in the classroom.

Students should also be informed on how to properly use all hardware in the classroom by
the teacher either via presentation or hound outs.
TROUBLESHOOT SYSTEMS AND
APPLICATIONS
Google.com
Students can usually use google to find out if a problem they are experiencing has previously been solved and
how to solve it.

Youtube.com
Youtube can also be used to access videos where people may explain how to fix a problem along while showing
a video of the exact steps.
TRANSFER CURRENT KNOWLEDGE TO LEARNING
OF NEW TECHNOLOGIES

Students can use an already acquired skill like drawing and apply it in a new way such as drawing
digitally with a graphics tablet.

Students can use their knowledge of art elements and principles to photo manipulate believable
images. They could use various photo editing software one example is Photoshop.
WHAT STANDARD TO YOU FEEL WILL BE THE EASIEST OF YOU TO
INCORPORATE INTO YOUR CURRICULUM AND WHY?
WHAT STANDARD DO YOU FEEL WILL BE A CHALLENGE FOR YOU AND WHY?

I feel that Create original works as a means of personal or group expression


will be the easiest standard to apply in my classroom since art naturally
lends itself to expression and creation.
I feel that it will be difficult for me to incorporate the standard of Develop
cultural understanding and global awareness by engaging with learners of
other cultures. I am not sure how with the time we have in the school year I
could get students to interact with other students who are also studying art.
I feel that it would take a long time for the students to begin discussing with
their pen pals and that this would have to occur over a long period of time.
RESOURCES

http://www.schrockguide.net /
Has various resources on different apps and technologies to use in the classroom.
https://www.youtube.com/watch?v= o0TbaHimigw
Ted talk that discusses blending technology in the classroom
https://www.youtube.com/watch?v= U0lNhayjJVE
Technology in Education - From Novelty to Norm
This discusses our changing world and how technology plays a part in the
classroom.

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