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ELECTRONIC COMMERCE:
DEFINITIONS AND CONCEPTS
e-business
A broader definition of E.commerce that includes not just the buying and selling of
goods and services, but also servicing customers, collaborating with business
partners, and conducting electronic transactions within an organization.
E-commerce is the subset of E-business.
ELECTRONIC COMMERCE:
DEFINITIONS AND CONCEPTS
MAJOR E.COMMERCE CONCEPTS
There are three possible combinations shown in the diagram in the next page.
Ordering, P D D D D P P P
Payment
Order P D D P P D P D
fulfillment
Delivery P D P P D D D D
(shipment)
extranet
A network that uses the Internet to link multiple intranets. It is
able to provide access to people who work for different
organisations. Eg. You can provide access to a supplier for
online ordering or to track and order. You can even use it for
inventory management. It is more secure than public internet
because it is encrypted over a VPN. Another good example is
how hospitals can use this.
THE ELECTRONIC COMMERCE FIELD:
CLASSIFICATION, CONTENT, AND A
BRIEF HISTORY
CLASSIFICATION OF EC BY THE NATURE OF THE TRANSACTIONS AND THE
RELATIONSHIPS AMONG PARTICIPANTS
business-to-business (B2B)
E-commerce model in which all of the participants are businesses or other organizations.
business-to-consumer (B2C)
E-commerce model in which businesses sell to individual shoppers or direct consumers.
e-tailing
Online retailing, usually B2C.
business-to-business-to-consumer (B2B2C)
E-commerce model in which a business provides some product or service to a client
business that maintains its own customers.
consumer-to-business (C2B)
E-commerce model in which individuals use the Internet to sell products or services to
organizations or individuals who seek sellers to bid on products or services they need
THE ELECTRONIC COMMERCE FIELD:
CLASSIFICATION, CONTENT, AND A
BRIEF HISTORY
intrabusiness EC
E-commerce category that includes all internal organizational activities that involve the
exchange of goods, services, or information among various units and individuals in an
organization
business-to-employees (B2E)
E-commerce model in which an organization delivers services, information, or products
to its individual employees
consumer-to-consumer (C2C)
E-commerce model in which consumers sell directly to other consumers
e-government
E-commerce model in which a government entity buys or provides goods, services, or
information from or to businesses or individual citizens
BENEFITS OF EC
Refer to Handout
E-COMMERCE 2.0:
FROM SOCIAL COMMERCE TO VIRTUAL WORLDS
Social computing
refers to a computing system approach that involves social
interactions and behaviors. It is performed with a set of tools that
includes blogs, wikis, social network services, and other social
software tools, and social marketplaces . It is based on creating or
recreating social conventions and social contexts through the use of
software and technology.
Whereas traditional computing systems concentrate on business
processes particularly cost reduction and increases in productivity,
social computing concentrates on improving collaboration and
interaction among people and on user-generated content. In social
computing and commerce, people work together over the Internet,
consult with specialists, and locate goods and services
recommended by their friends.
Eg. Buzzfeed, Wikipedia, Zomato, Trip Advisor
Web 2.0
The term Web 2.0 was coined by OReilly Media in 2004. Web 2.0 is
the second generation of Internet-based services that lets people
generate content, collaborate communicate and share information
online in new ways, such as social networking sites, wikis,
communication tools, and folksonomies. Web 2.0 is a new digital
ecosystem, which can be described through five Cs: creativity,
connectivity, collaboration, convergence, and community.
A folksonomy is a system in which users apply public tags to online
items, typically to aid them in re-finding those items. This can give
rise to a classification system based on those tags and their
frequencies. Eg. Twitter, Online catalogs of library, flickr,
wordpress, instagram, pinterest, stumbleupon
E-COMMERCE 2.0:
FROM SOCIAL COMMERCE TO VIRTUAL WORLDS
social network
A social network is a social entity composed of nodes (which
are generally individuals, groups, or organizations) that are
connected by links such as hobbies, friendship or profession. The
structures are often very complex.
In its simplest form, a social network can be described by an
image of the nodes and links. The network can also be used to
describe Facebooks social graph
E-COMMERCE 2.0:
FROM SOCIAL COMMERCE TO VIRTUAL WORLDS
corporate portal
A major gateway through which employees, business partners, and the
public can enter a corporate website.
THE DIGITAL REVOLUTION AND SOCIETY
The final, and perhaps most important, element of the digital world is people and the
way they work and live. Clearly, the digital revolution has changed almost any activity
one can think of work, play, shopping, entertainment, travel, medical care, education,
and much more. Just think about your digital phone, camera, TV, car, home, and almost
anything else. It is only natural that people are utilizing technology and EC at an
increasing rate.
Examples of how this is taking place :
Google has developed cars that drive themselves automatically in traffic (autonomous
vehicles). The cars are being tested in several states, including California, and were
approved in the state of Nevada as of summer 2012. In May 2012 these cars were tested in
California without people in them.
Billionaire Jack Ma, the founder of Alibaba.com is determined to transform China to a
better country with an improved environment. Alibabas sales now exceed those of eBay
and Amazon combined.
Over 500 million active users download songs, games and videos at Apples iTune store.
(A selection of over 30 mil- lion). The store also serves 350 million mobile devices. Total
revenue is esti- mated to reach $9 billion in 2014. The store is considered the most
popular music store in the world.
THE CHANGING BUSINESS
ENVIRONMENT,
ORGANIZATIONS RESPONSE, AND EC
SUPPORT
Globalisation
trend
Technological
factors
THE CHANGING BUSINESS
ENVIRONMENT,
ORGANIZATIONS RESPONSE, AND EC
SUPPORT
Most people, sports teams and organisations are trying to
improve their performance. The reasons why they do it is
different.
Example :
As a challenge
For Survival
For improved quality of life
Profitability
Reputation
To check how successful you are, organization measure
performance and they compare this to few metrics and to the
organizations missions, objectives and plans.
THE CHANGING BUSINESS
ENVIRONMENT,
ORGANIZATIONS RESPONSE, AND EC
SUPPORT
Customer Service
Reduce response time to customer complaints by 36 hours by employing 5 more employees.
Retention
To develop and implement a training program that details new-hire activities for the first 90
days on the job with the goal of reducing retrenchment by 10 percent.
Efficiency
Implement a new shipping procedure that improves delivery time from five to two days.
Growth
Open three units within a five-year period in the Middle East
COMPONENTS OF THE MODEL
Business
Pressures Organizational
Responses
Global competition
Regional Trade Agreements
Labor costs
Market Increased power of consumers
(economic) Political and government
Interventions in the market
Changing nature and Global economy and markets
composition of workforce
is changing
Government deruglation
Compliance with
regulations Societal
Shrinking government
subsidies
Rapid political
changes Increasing innovation and
technology
rapid technological
Technological obsolescence
increase in information
overload
Reducing cost of technology vs
labor
BUSINESS PRESSURES
ORGANIZATIONAL RESPONSES
Organizations needs to ask themselves
A. How can they operate in this environment?
B. How can they deal with threats and opportunities?
They can use traditional strategies to do the same. Example globalization.
However, some of these may not work they need to be modified or
supplement.
Example of this is China in todays market. How would they deal with
possibility of declining business from the US economy.
Critical response activities can take place in some or in all organizational
processes from payroll to merger.
A response activity can be due to a specific pressure already in existence or it
can be done to protect the organization from a future pressure.
Read a report on Kraft sharing a bid to take over Unilever
SUPPORT OF EC
Many response activities can be greatly facilitated by
Ecommerce. This could fuel growth of Ecommerce.
In fact in some case EC is the only solution. The reason for this is
related to the capabilities to Ecommerce.
value proposition
A value proposition refers to the benefits, including the intangible ones that a
company hopes to derive from using its business model.
REVENUE MODEL
Focuses on how the organization or E.commerce project will
generate revenue.
Eg. Jovani or Net a Porter or Pernias Pop Up Shop