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DSKP FOR YEAR

4
Learning standard chosen
Suitability on students level
How and when to use the activity
How it will develop L&S skill?
Activities to develop L&S skills.
Listen for lies

Divide the class into two teams A and B. Ask one student at a time to
come to the front of the class and read aloud a passage which you have
chosen, e.g. a story or newspaper article. Then ask them to read it aloud
again, but to make some changes. Each time a lie (or change) is read
out, the students must raise hand. The first team to raise hand gets a
point. This game requires students to listen carefully and encourages
them to remember important information and details.
LEARNING STANDARD:
Telephone 1.1.3 Able to pay attention to pronunciation, rhythm and intonation.
In this game, students are responsible for listening carefully to their peers as well as
successfully relaying a message.
It encourages students to determine similar sounding words from one other, and can be
used as a starter activity to introduce any topic.

The game plan:


Create two teams of students and set up both teams in lines. The end of each team line
should be at the whiteboard.
Whisper a word or sentence to the student farthest away from the whiteboard, and then
have them whisper the message they heard to the next student. Each student whispers
to the next until the end of the line.
The last student writes the message on the board. The winner is the team with the most
accurate spelling, pronunciation and content.
WHERE SHALL I GO
Carried out after this topic of preposition of places and directions has been taught.
As referring to the DSKP;
to ensure Year 4 students will be able to listen to, follow and give instructions.
This activity is designed based on a picture of a neighbourhood street map. The
activity will be carried out in pairs where each pair will be given empty cards on
WHERE I SHALL GO, an A3-paper sized route map and arrows of different sizes
and shapes. Based on the map, the students will writes the places that they would
like to go on the empty card given. The students are not allowed to show the cards to
their partner throughout the activity. Before allowing the students to carry out the
activity, the teacher will demonstrate on how to play the game. Student A will give
direction to the place that written on his card while student B will place the arrows on
the maps to show the route and vice versa.

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