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Module 1: Introduction to OOAD

(Object-Oriented Analysis and Design)

Lawrence Chung CS6359.OT1: Module 1 1


References

 Object-Oriented Modeling and Design, Rumbaugh, et.al, Prentice


Hall
 The Unified Modeling Language User Guide, Booch, et.al.
 Design Patterns; Elements of Reusable Object-oriented Software;
Gamma, et.al.
 Appying UML and Patterns, Craig Larman
 Visual Modeling with Rational Rose and UML, Terry Quatrani 1998
 Object-Oriented Methods: A Foundation, James Martin, et. al, 1995

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Objectives

 Why OO?

 What is OOAD?

 How to do OOAD?

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Why Object-Oriented?

“The "software crises" came about when people realized the major problems in
software development were not algorithmic, but were caused by communication
difficulties and the management of complexity” [Budd]

 The Whorfian Hypothesis:


The language in which an idea is thought or expressed colors or directs in a very
emphatic manner the nature of the thought





What kind of language can alleviate difficulties with


communication & complexity well?

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Why Object-Oriented?
– Consider Human Growth & Concept Formation

 Communication & complexity about the problem and the solution, all expressed in terms of concepts in a language!
 But then, What is CONCEPT? [Martin & Odell]
 Consider Human Growth & Concept Formation

stage concepts
infant the world is a buzzing confusion
very young age "blue" "sky“ (individual concepts)
"blue sky“ (more complex concept)
hypothesis: humans possess an innate
capacity for perception

getting older -> increased meaning, precision, subtlety, ...


the sky is blue only on cloudless days
the sky is not really blue
it only looks blue from our planet Earth
because of atmospheric effects
elaborate conceptual constructs

Concept formation: from chaos to order!

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Why Object-Oriented?
- concepts and objects
So, concepts are needed to bring order into the problem and the solution

But, What is CONCEPT? [Martin & Odell] [Novak, 1984, Cambridge University Press]

Study of a first grade class


When given a list of concepts (water, salt water, Oceans, Penguins,...),
Harry constructed a concept diagram through which he understands his world and
communicates meaning

A "concept" is an idea or notion that we apply to the things, or objects, in our awareness

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Why Object-Oriented?
… for Conceptual Modeling Reasons
What kind of language is used to create this concept diagram, or Harry’s mental image?
What are the building blocks of Harry’s perception of this piece of reality,
represented in his mind/brain?

Object-Orientation (OO) = Being “conceptual”


OO analysis & design = “Conceptual” analysis & design

But for what?


for Modeling!
Analysis for Model of the problem
design for Model of the solution

“conceptual” analysis for “conceptual” model of the problem


“conceptual” design for “conceptual” model of the solution

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Why Object-Oriented ->
What is a model?

 A model is a simplification of reality.


E.g., a miniature bridge for a real bridge to be built
 Well...sort of….but not quite
 A model is our simplification of our perception of reality
(that is, if it exists, otherwise it could be a mere illusion).
Your perception, my perception, his, hers, …, =>
communication is not about reality but about
your/my/his/her perception of reality =>
validation and verification hard but needed
 A model is an abstraction (omitting tremendous amount of details) of
something for the purpose of understanding, be it the
problem or a solution.
A model (like Harry’s) is expressed in terms of concepts in a language!

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What is Object-Orientation
- Abstraction and Encapsulation

Abstraction
Focus on the essential
Focus on what an object “is and does”
Omits tremendous amount of details

Encapsulation
a.k.a. information hiding
Objects encapsulate:
state as a collection of instance variables
behavior as a collection of methods invoked by
messages

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What is Object-Orientation
- Example of Abstraction and Encapsulation

Class Car

Attributes
 Model
 Location

Operations
 Start
 Accelerate

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What is Object-Orientation?
- Object

 What is OBJECT?
A "concept" is an idea or notion that we apply to the things, or objects, in
our awareness

 An "object" is anything to which a concept applies.


 Thing drawn from the problem domain or solution space.
 E.g., a living person in the problem domain, a software component in the solution space.

 A structure that
- has identity (i.e., discrete and distinguishable), and
- bundles together attributes (the data part, or state) and behavior (the
function/code part).
 It is an instance of a collective concept, i.e., a class.

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What is Object-Orientation?
- Class

 What is CLASS?
 a collection of objects that share common properties, attributes, behavior and semantics, in
general.
 A collection of objects with the same data structure (attributes, state variables) and
behavior (function/code/operations) in the solution space.
 A blueprint or definition of objects.
 A factory for instantiating objects.
 The description of a collection of related components.
 Classification
 Grouping of common objects into a class
 Instance.
 An object created by a class.
 Instantiation.
 The act of creating an instance.
 Cf. Containment.
 Objects that contain other objects as components.

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What is Object-Orientation
- Subclass vs. Superclass

• Specialization
The act of defining one class as a refinement of another.

• Subclass
A class defined in terms of a specialization of a superclass
using inheritance.

• Superclass
A class serving as a base for inheritance in a class hierarchy

• Inheritance
Automatic duplication of superclass attribute and behavior
definitions in subclass.
What is generalization? What is over-generalization?

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What is Object-Orientation?
-State

 What is STATE?
"State" is a collection of association an object has with other
objects and object types.

 What is STATE CHANGE?


A "state change" is the transition of an object from one state to another.

 What is EVENT?
An "event" is a noteworthy change in state.

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What is Object-Orientation
– More about Message

An object (sender) sends a request (message) to another object (receiver) to


invoke a method of the receiver object’s.

A message is similar to a function call, but different


 a message must somehow reference the intended recipient object
 the recipient object only responds to the protocol, i.e., a
predetermined set of messages defined by its class.

Data Data

message
Fn Fn

Sender object Receiver object

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What is Object-Orientation?
- Object-Oriented Application

•Collection of discrete interacting objects


•Objects have behavior and state
•Inter-object communication through message passing

Data Data

Fn Fn

Data

Fn

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What is OOAD?

 Analysis — understanding, finding and describing concepts in


the problem domain.
 Design — understanding and defining software
solution/objects that represent the analysis concepts and will
eventually be implemented in code.
 OOAD — Analysis is object-oriented and design is object-
oriented. A software development approach that emphasizes a
logical solution based on objects.

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How to Do OOAD
– Where to Use OO?

Software Lifecycle Review


Systems Engineering

Quality Assurance
Requirements Analysis

Project Planning
Maintenance
Architectural Design

Detailed Design

Implementation

Release

Where to use OO in software lifecycle? Where in this course?

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How to Do OOAD
– OMT as Object-Oriented Methodology
OMT (Object Modeling Technique) by James Rumbaugh

Object Model: describes the static


structure of the objects in the system and
their relationships
-> Object Diagrams.

Dynamic Model: describes the


interactions among objects in the system
-> State Diagrams.

Functional Model: describes the data


transformation of the system
-> DataFlow Diagrams.

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How to Do OOAD
– OMT as Object-Oriented Methodology
OMT (Object Modeling Technique) by James Rumbaugh

Analysis: Model the real world showing its


important properties; Concise model of
what the system will do

System Design: Organize into


subsystems based on analysis structure
and propose architecture
Object Design: Based on analysis model
but with implementation details; Focus on
data structures and algorithms to
implement each class; Computer and
domain objects

Implementation: Translate the object


classes and relationships into a
programming language

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How to Do OOAD
- Historical Perspective

OO Technology Process Perspective


OO Prog. Languages
just program!
(Smalltalk, C++)

OO Design
(Booch) design then
program

OO Analysis Analyze (use case) first,


(Rumbaugh, Jacobson)
then design,
T then program
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How to Do OOAD
- OO Development Processes

Some Popular OOAD Processes

 Fusion
 Hewlett Packard
 Recommended Process and Models
 ObjectSpace best practices
 Larman’s experiences
 The Rational Unified Process (RUP)
 Rational; Booch, Jacobson, and Rumbaugh

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How to Do OOAD
– One Good Way: Use (OO) Design Patterns

Reusable solutions to typical problems.


“Each design pattern systematically names, explains, and evaluates an
important and recurring design in object-oriented systems.” [Gamma]

 Name — identifies a particular pattern, creating a vocabulary.


 Problem — identifies context when pattern should be applied.

 Solution — an abstract description of a design problem along with a template


object design that solves the problem.

 Consequences — results and trade-offs of applying the pattern.

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Introduction to OOAD - Summary

Why
 Software Crisis due to Communication and Complexity
 Languages, Concepts, Models
 OO for Conceptual Modeling
 Historical Perspective of Modeling Paradigms

What
 Fundamental OO Concepts

How
 Design patterns & OO development processes

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Introduction to OOAD - Points to Ponder

1. How do you think your mental image is represented?


2. What kinds of languages are used for what purpose in our daily life?
3. What are the differences among a concept, a model and a language?
4. What are the differences between a language and a methodology?
5. Can we use C# for analysis?
6. If C++ is a language, does it model anything? If so, what?
7. What does a concept in C++ refer to (i.e., semantics)?
8. What does a concept in a (OO) design refer to?
9. What does a concept in an (OO requirements) analysis refer to?
10. Is the current OOAD for Functional Analysis and Design, or Non-
Functional Analysis and Design?
11. What is the relationship between OO (Object-Orientation) and GO
(Goal-Orientation), between OO and AO (Agent-Orientation), and
between GO and AO?
12. Can you prove you and I communicate with each other perfectly?

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Module 1: Introduction to OOAD
- Appendix

(Object-Oriented Analysis and Design)

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Why Object-Oriented
– Why Do We Model?

 To understand why a software system is needed, what


it should do, and how it should do it.
 To communicate our understanding of why, what and
how.
 To detect commonalities and differences in your
perception, my perception, his perception and her
perception of reality.
 To detect misunderstandings and miscommunications.

For just about everything!

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Why Object-Oriented
- Importance of Conceptual Modeling Once More

 No reason to build a system for which there is no


reason to -> understand the reason – part of the
problem, hence analysis
 No way to build a system for which there is no
understanding of its structure, parts and relationships
-> understand the solution, hence design
 We build models of complex systems because we
cannot understand such a system in its entirety…

Without conceptual models of complex systems, both problems and


solutions, we cannot understand such a system in its entirety.

Object-Orientation is for conceptual modeling!


Cf. Representing people in a stack is not conceptual in the problem space.

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Why Object-Oriented
- Who’s Behind Object-Orientation

Knowledge Databases
Representation (in A.I.) Emphasis in Persistent Data

Psychological Validity RelationalDB


ERD
Philosophical Validity Network DB

Computational Validity Hierarchical DB


CM
OODB
SDM ADT

Programming Languages ERD: Entity Relationship Diagram


Emphasis in Efficiency SDM: Semantic Data Model
Simula, SmallTalk, C++, Protel, ADT: Abstract Data Type
Java CM: Conceptual Model

What role does Software Engineering play?

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Why Object-Oriented?
- Communication & Complexity about Problem and Solution

So, let us try to Communicate well and Conquer the complexity well

But about what? …about what is really critical…

Experience shows:
 DEFINING THE "PROBLEM" (analysis) is THE "PROBLEM“
 ARCHITECTURAL DESIGN (the highest level of solution) can, literally, make it or break it (high-
level design)

So, let us try to Communicate well and Conquer the complexity well
about analysis and design!

Common wisdom says: "Divide and Conquer"


-> decompose the problem & the solution into manageable parts

This can help (methodologically) with


adaptability, parallel development and deployment of the system, etc.

But still, what kind of language can alleviate difficulties with communication &
complexity well about the analysis and the design, and suited well to the divide
and conquer methodology?

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Why Object-Oriented
- Who’s Behind Object-Orientation?

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Why Object-Oriented
– Is OO A New Paradigm?

 Paradigm:“way of looking at things”


 Yes! OO does present a new way.

Programming Paradigms
Imperative Procedures & Algorithms
Function-oriented Mathematical functions
Logic-oriented Goals, predicate logic
Object-oriented Classes & Objects
Rule-oriented Expert systems
Constraint-oriented Invariant relations

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Why Object-Oriented
– A New Paradigm with Evolving Object Orientation

 OOP: Object-Oriented Programming


 Simula (1967), Smalltalk (70’s), C++ (mid 80’s), Eiffel, Ada95, Turing,

 OOD: Object-Oriented Design
 Taxis (1976), Adaplex, …, Grady Booch (1980)
 OOA: Object-Oriented Requirements
 RML (1981), James Rumbaugh (late 80’s)
 OO-Databases (OODBs): 1980-90’s
 OLE/DCOM, VisualBasic, CORBA, Java, UML: mid 90’s
 .Net, C#, (eb/voice…/-)XML, J2EE: into 2000+

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Why Object-Oriented
– Why Shift in Modeling Paradigm

 From Functional
 Functions as building blocks (fn: Input -> Output)
 Algorithmic perspective
 E.g., Lisp
 To Object-Oriented
 Objects as building blocks.
 Conceptual perspective
from the vocabulary of the problem space for analysis
from the vocabulary of the solution space for design

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Why Object-Oriented –
Functional  Object-Oriented
Identify concepts, in
Decompose system functionality terms of both function
and data together
Fn

Fn
D ata Data

Fn
Data

U pda tedChart R ea d
e.g., Structure

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Why Object-Oriented
- Why Away From Functionally Structured Solution

 Product quality is static or worsening, & increased


testing
 Increasing number of manpower - programmers
 Long lead time, 2+ years for new commercial
applications development
 Significant amount of maintenance efforts & delay in
adaptation to new hardware

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Why Object-Oriented
- Programming Language Perspective

 First Generation (1954-1958)


 Fortran I

 Second Generation (1959-1961)


 Fortran II, Algol, Cobol

 Third Generation (1962-1970)


 PL/I, Pascal

 Object-Oriented Languages
 Smalltalk, C++, Java

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1st Generation 2nd Gen

G lo b a l D a ta
G
Fortran II, Algol, Cobol
S u b r o u tin e s
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3rd Generation Object Oriented

Data Data

Fn Fn

Data

Fn
G lo b a l D a ta
Allocation of functionality to objects
Shift from monolithic to decentralized control
PL/I, Pascal Object-Oriented Programming Languages (OOPL)

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What is Object-Orientation
- Abstract Class vs. Concrete Class

 Abstract Class.
 An incomplete superclass that defines common
parts.
 Not instantiated.

 Concrete class.
 Is a complete class.
 Describes a concept completely.
 Is intended to be instantiated.

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What is Object-Orientation
– Operation vs. Message vs. Method

 What is OPERATION?
An "operation" is a process that can be requested as a unit.
It is the mechanism for state change (i.e., event).
- Behavior across different kinds of objects

 What is MESSAGE?
- specify what behavior receiver objects need to perform
 - details of how to perform are left up to the receiver
 - state information is accessed via messages

 What is METHOD?
- specify how operations are to be carried out (hence implements a message)
 - must have access to data
 - can manipulate data directly
- Specific implementation of an operation by a certain class

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What is Object-Orientation
- Interfaces

• All data should be hidden within a class.


• make all data attributes private
• provide public methods (accessor methods) to get and set the data
values
• e.g. Grade information is usually confidential, hence it should be kept
private to the student. Access to the grade information should be
done through interfaces, such as setGrade() and getGrade()

Data
setGrade()
Fn
getGrade()

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What is Object-Orientation
– How It All Fits Together?

 An application is a set of objects that interact by


sending messages
 An object’s functionality is invoked by sending a
message
 An object’s functionality is implemented by methods
 The data needed to support an object’s functionality is
stored locally within an object
 All application code must be associated with some
object

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What is Object-Orientation
- Polymorphism

The same operation may behave differently in different classes.


Objects of different classes respond to the same message differently.

In-state Student

payTuition ()
Out-of-State
Student

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OOPL: Simula

 Developed for discrete event simulation (1967)


 Simulation modeling is a hard problem for conventional
languages
 Simulated objects must interact and change state in
many different and often unpredictable ways
 Simulation can solve problems that are too complex for
mathematical equations
 Simulation objects are usually easy to identify and
communicate via message passing

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OOPL: Smalltalk
 From Xerox PARC, by Alan Kay and Adele Goldberg
 Towards a small language for anyone to use on a PC
 Influenced by Simula: objects and classes
 Influenced The WIMP interface
(Windows, Icons, Menu, Pointing device)
 Influenced Apple’s design of Lisa and Macintosh

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OOPL: C++
 From AT&T Bell Labs – invented by Bjorne Stroustrup
http://www.research.att.com/~bs/C++.html
 Adds object-oriented features to C
 Classes in C++ correspond to types in C

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OOPL: Ada95
 DOD support for embedded systems
 Enforces Abstract Data Types (ADTs)
 Data, operations on data, constraints on operations
 E.g., formal specification languages - Larch, Z, VDM
 Support for multitasking and exceptions
 Large and complex

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OOPL: Java
 Like C++ in syntax
 Like Smalltalk in Structure and design
 Without the drawbacks to C++ and Smalltalk
 Frees the programmer from having to manage
memory (accidental complexity)
 Small footprint (memory requirement)

 No pointers, pointer arithmetic, structs, typedefs,


preprocessor directives (#define), malloc and free
 With extensive type checking, true arrays with array
bounds checking, null pointer checking, automatic
garbage collection

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