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Elements of Design Inputs for System Design Design and Integrate the Network Design the Application Architecture Design the User Interfaces Design the System Interfaces Prototype for Design Details Deployment Environment Software Application Functions Internet and Web-Based Application Architecture Middleware
Elements of Design
Design is process of describing, organizing, and structuring system components at architectural design level and detailed design level
Focused on preparing for construction Like developing blueprints
Three questions
What components require systems design? What are inputs to and outputs of design process? How is systems design done?
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Design
Converts functional models from analysis into models that represent the solution Focused on technical issues Requires less user involvement than analysis
To user of system, user interface is the system User interface specialists interface designers, usability consultants, human factors engineers
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System interfaces can be complex Organization needs very specialized technical skills to work on these interfaces
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System analysis data model used to create physical database model Collection of traditional computer files, relational databases, and/or object-oriented databases Technical requirements, such as response times, determine database performance needs Design work might involve
Performance tuning Integration between new and existing databases
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Continue to create and evaluate prototypes during design phase Prototypes confirm design choices
Database Network architecture Controls Programming environment
Rapid application development (RAD) design prototypes evolve into finished system
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Final design activity to ensure system has adequate safeguards (system controls) to protect organizational assets Controls are needed for all other design activities
User interface limit access to authorized users System interface protect from other systems Application architecture record transactions Database protect from software/hardware failure Network design protect communications
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Network Design
Integrate network needs of new system into existing network infrastructure Describe processing activity and network connectivity at each system location Describe communications protocols and middleware that connects layers Ensure that network capacity is sufficient
Data size per access type and average Peak number of access per minute or hour
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Computer Networks
Set of transmission lines, specialized hardware, and communication protocols Enables communication among different users and computer systems Local area network (LAN) less than one kilometer long connects computers within single building Wide area network (WAN) over one kilometer long implies much greater, global, distances Router directs information within network
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Internet global collection of networks that use TCP/IP networking protocols Intranets
Private networks using same TCP/IP protocols as the Internet Limited to internal users
Extranets
Intranets that have been extended outside the organization
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Deployment Environment
Common deployment environments in which system will operate Related design patterns and architectures for application software 22
Application Architecture
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Presentation logic (i.e. HCI) Application logic (i.e. the processing of business rules processing) Data access logic (i.e. the processing required to access data database queries in SQL) Data storage (i.e. data files)
There are several alternatives for the processing environment:
Centralized systems Distributed computing
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Centralized systems
Prior to the early 1970s there was only one technological environment the mainframe computer system at a central location The only options focused around kinds of input/output (e.g., keypunch, key-to-tape, or interactive input using video display terminal) and whether input/output devices would be placed in remote locations Although they are no longer the preferred platform for deploying ISs, they are still widely used as a subsystem of a larger, sometimes distributed information system or for large-scale batch processing applications (e.g., banking, insurance, government, etc.) where: Some input transactions dont need to be processed in real time On-line data-entry personnel can be centrally located Large numbers of periodic outputs are produced by the system There are three types of centralized systems: single, clustered and multicomputer architectures
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Server-based Architecture
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Clustered Architecture
Clustered architecture is a group (or cluster) of computers of the same type that have the same operating environment and share resources Computers from the same manufacturer and model family are networked together Application programs may be executed on any machine in the cluster without modification due to similar hardware and operating systems Cluster acts like a single large computer system (program movement and access to resources on other machines occur quickly and efficiently due to rapid and direct communication at the operating system level) Often one computer may act as entry point and the others function as slave computers
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Multicomputer Architecture
Multicomputer architecture is a group of dissimilar computers that are linked together but the hardware and operating systems are not required to be a similar as in the clustered architecture Hardware and software differences do not allow movement of application programs between computers (instead, resources are exclusively assigned to each computer system) System still functions like one single large computer Can have central computer and slave computers Main computer may execute programs and hold database The front-end computer may handle all communication lines with other computers or simple terminals Notes on Centralized Systems Clustered architectures may be cost efficient and provide greater total capacity if similar operating system and hardware are used Multicomputer architectures are good when the centralized system can be decomposed into relatively independent subsystems (each possibly with its own operating system and/or hardware platform) 30
Distributed Architecture
Client/Server Architecture
The dominant architectural model for distributing information resources Two-tire architecture divides the information system processes into two classes: Server: manages system resources and provides access to those resources and services to other computers on the network Client computer: uses communication interface to requests services from other computers on the network Computer software that implements communication protocols on the network is called middleware
Disadvantage complexity
Performance, security, and reliability
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Three-Layer Architecture
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N-Layer Architecture
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Four-Tier Architecture
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Web is complex example of client/server architecture Can use Web protocols and browsers as application interfaces Benefits
Breaches of security
Fluctuating reliability of network throughput Throughput can be limited
A client/server architecture Packages software functionality into server processes (services) Makes services available to applications via Web protocols Web services are available to internal and external applications
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Middleware
Transaction process monitors, object request brokers (ORBs), Web services directories
Designers reply on standard frameworks and protocols incorporated into middleware
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Readings
Todays lecture: Chapter 9 Elements of Systems Design For next lecture: Chapter 11 ObjectOriented Design
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